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Geant4/track/include/G4ParticleChangeForMSC.hh

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Diff markup

Differences between /track/include/G4ParticleChangeForMSC.hh (Version 11.3.0) and /track/include/G4ParticleChangeForMSC.hh (Version 9.6.p4)


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 25 //                                                 25 //
 26 // G4ParticleChangeForMSC                      << 
 27 //                                                 26 //
 28 // Class description:                          <<  27 // $Id$
                                                   >>  28 // GEANT4 tag $ $
 29 //                                                 29 //
 30 // Concrete "Particle Change" class for Multip <<  30 // 
 31                                                <<  31 // ------------------------------------------------------------
 32 // Author: Hisaya Kurashige, 23 March 1998     <<  32 //  GEANT 4 class header file 
 33 // Revision: Vladimir Ivantchenko, 16 January  <<  33 //
 34 //                                 23 August 2 <<  34 // 
 35 // ------------------------------------------- <<  35 // Class Description
 36 #ifndef G4ParticleChangeForMSC_hh              <<  36 //   This class is special "Particle Change" for Multiple Scattering process
 37 #define G4ParticleChangeForMSC_hh 1            <<  37 //
                                                   >>  38 // ------------------------------------------------------------
                                                   >>  39 //   Implemented for the new scheme                 23 Mar. 1998  H.Kurahige
                                                   >>  40 //   Add Get/SetMomentumDirectionChange              6 Feb. 1999  H.Kurashige 
                                                   >>  41 //   Update for model variant of msc                16 Jan  2004  V.Ivanchenko
                                                   >>  42 //
                                                   >>  43 // -------------------------------------------------------------
                                                   >>  44 #ifndef G4ParticleChangeForMSC_h
                                                   >>  45 #define G4ParticleChangeForMSC_h 1
 38                                                    46 
 39 #include "globals.hh"                              47 #include "globals.hh"
 40 #include "G4ios.hh"                                48 #include "G4ios.hh"
 41 #include "G4ThreeVector.hh"                        49 #include "G4ThreeVector.hh"
                                                   >>  50 #include "G4ThreeVector.hh"
                                                   >>  51 class G4DynamicParticle;
 42 #include "G4VParticleChange.hh"                    52 #include "G4VParticleChange.hh"
 43                                                    53 
 44 class G4ParticleChangeForMSC final : public G4 <<  54 class G4ParticleChangeForMSC: public G4VParticleChange
 45 {                                              <<  55 { 
 46 public:                                        <<  56   public:
 47                                                <<  57     // default constructor
 48   G4ParticleChangeForMSC();                    <<  58     G4ParticleChangeForMSC();
 49                                                <<  59 
 50   ~G4ParticleChangeForMSC() override = default <<  60     // destructor
 51                                                <<  61     virtual ~G4ParticleChangeForMSC();
 52   G4ParticleChangeForMSC(const G4ParticleChang <<  62 
 53   G4ParticleChangeForMSC& operator=            <<  63   protected:
 54   (const G4ParticleChangeForMSC& right) = dele <<  64     // hide copy constructor and assignment operaor as protected
                                                   >>  65     G4ParticleChangeForMSC(const G4ParticleChangeForMSC &right);
                                                   >>  66     G4ParticleChangeForMSC & operator=(const G4ParticleChangeForMSC &right);
                                                   >>  67 
                                                   >>  68 
                                                   >>  69   public: // with description
                                                   >>  70     // ----------------------------------------------------
                                                   >>  71     // --- the following methods are for updating G4Step -----
                                                   >>  72     // Return the pointer to the G4Step after updating the Step information
                                                   >>  73     // by using final state information of the track given by a physics
                                                   >>  74     // process
                                                   >>  75     virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
                                                   >>  76     virtual G4Step* UpdateStepForPostStep(G4Step* Step);
                                                   >>  77     // A physics process gives the final state of the particle
                                                   >>  78     // based on information of G4Track (or equivalently the PreStepPoint)
                                                   >>  79 
                                                   >>  80     virtual void Initialize(const G4Track&);
                                                   >>  81     // Initialize all propoerties by using G4Track information
                                                   >>  82 
                                                   >>  83     // ----------------------------------------------------
                                                   >>  84     //--- methods to keep information of the final state--
                                                   >>  85     //  IMPORTANT NOTE: Although the name of the class and methods are
                                                   >>  86     //   "Change", what it stores (and returns in get) are the "FINAL"
                                                   >>  87     //   values of the Position, Momentum, etc.
                                                   >>  88 
                                                   >>  89     void ProposeMomentumDirection(const G4ThreeVector& Pfinal);
                                                   >>  90     void ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz);
                                                   >>  91     const G4ThreeVector* GetMomentumDirection() const;
                                                   >>  92     const G4ThreeVector* GetProposedMomentumDirection() const;
                                                   >>  93     void SetProposedMomentumDirection(const G4ThreeVector& Pfinal);
                                                   >>  94     // Get/Set theMomentumDirectionChange vector: it is the final momentum direction.
                                                   >>  95 
                                                   >>  96     const G4ThreeVector* GetPosition() const;
                                                   >>  97     void  ProposePosition(const G4ThreeVector& finalPosition);
                                                   >>  98     const G4ThreeVector* GetProposedPosition() const;
                                                   >>  99     void  SetProposedPosition(const G4ThreeVector& finalPosition);
                                                   >> 100     //  Get/Set the final position of the current particle.
                                                   >> 101 
                                                   >> 102   public:
                                                   >> 103     virtual void DumpInfo() const;
                                                   >> 104     // for Debug
                                                   >> 105     virtual G4bool CheckIt(const G4Track&);
                                                   >> 106 
                                                   >> 107   private:
                                                   >> 108     G4ThreeVector theMomentumDirection;
                                                   >> 109     //  It is the vector containing the final momentum direction
                                                   >> 110     //  after the invoked process. The application of the change
                                                   >> 111     //  of the momentum direction of the particle is not Done here.
                                                   >> 112     //  The responsibility to apply the change is up the entity
                                                   >> 113     //  which invoked the process.
 55                                                   114 
 56   // A multiple scattering process gives the f << 115     G4ThreeVector thePosition;
 57   G4Step* UpdateStepForAlongStep(G4Step* step) << 116     //  The changed (final) position of a given particle.
 58                                                   117 
 59   // Initialise only properties changed by mul << 
 60   inline void InitialiseMSC(const G4Track&, co << 
 61                                                << 
 62   inline void ProposeMomentumDirection(const G << 
 63   inline const G4ThreeVector* GetProposedMomen << 
 64                                                << 
 65   inline void ProposePosition(const G4ThreeVec << 
 66   inline const G4ThreeVector& GetProposedPosit << 
 67                                                << 
 68 private:                                       << 
 69                                                << 
 70   G4ThreeVector theMomentumDirection;          << 
 71   // It is the vector containing the final mom << 
 72   // after multiple scattering is applied alon << 
 73                                                << 
 74   G4ThreeVector thePosition;                   << 
 75   // The changed of post step position after m << 
 76 };                                                118 };
 77                                                   119 
 78 inline void G4ParticleChangeForMSC::ProposeMom << 120 #include "G4ParticleChangeForMSC.icc"
 79   const G4ThreeVector& P)                      << 
 80 {                                              << 
 81   theMomentumDirection = P;                    << 
 82 }                                              << 
 83                                                << 
 84 inline const G4ThreeVector*                    << 
 85 G4ParticleChangeForMSC::GetProposedMomentumDir << 
 86 {                                              << 
 87   return &theMomentumDirection;                << 
 88 }                                              << 
 89                                                << 
 90 inline void G4ParticleChangeForMSC::ProposePos << 
 91 {                                              << 
 92   thePosition = P;                             << 
 93 }                                              << 
 94                                                << 
 95 inline const G4ThreeVector& G4ParticleChangeFo << 
 96 {                                              << 
 97   return thePosition;                          << 
 98 }                                              << 
 99                                                << 
100 inline void                                    << 
101 G4ParticleChangeForMSC::InitialiseMSC(const G4 << 
102 {                                              << 
103   theStatusChange = track.GetTrackStatus();    << 
104   auto poststep = step.GetPostStepPoint();     << 
105   thePosition = poststep->GetPosition();       << 
106   theMomentumDirection = poststep->GetMomentum << 
107   theCurrentTrack = &track;                    << 
108 }                                              << 
109                                                << 
110 #endif                                            121 #endif
                                                   >> 122 
111                                                   123