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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // G4ParticleChangeForMSC << 27 // 23 // 28 // Class description: << 24 // $Id: G4ParticleChangeForMSC.hh,v 1.6 2004/01/20 15:29:41 vnivanch Exp $ >> 25 // GEANT4 tag $ $ 29 // 26 // 30 // Concrete "Particle Change" class for Multip << 27 // 31 << 28 // ------------------------------------------------------------ 32 // Author: Hisaya Kurashige, 23 March 1998 << 29 // GEANT 4 class header file 33 // Revision: Vladimir Ivantchenko, 16 January << 30 // 34 // 23 August 2 << 31 // 35 // ------------------------------------------- << 32 // Class Description 36 #ifndef G4ParticleChangeForMSC_hh << 33 // This class is special "Particle Change" for Multiple Scattering process 37 #define G4ParticleChangeForMSC_hh 1 << 34 // >> 35 // ------------------------------------------------------------ >> 36 // Implemented for the new scheme 23 Mar. 1998 H.Kurahige >> 37 // Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige >> 38 // Update for model variant of msc 16 Jan 2004 V.Ivanchenko >> 39 // >> 40 // ------------------------------------------------------------- >> 41 #ifndef G4ParticleChangeForMSC_h >> 42 #define G4ParticleChangeForMSC_h 1 38 43 39 #include "globals.hh" 44 #include "globals.hh" 40 #include "G4ios.hh" 45 #include "G4ios.hh" 41 #include "G4ThreeVector.hh" 46 #include "G4ThreeVector.hh" >> 47 #include "G4ThreeVector.hh" >> 48 class G4DynamicParticle; 42 #include "G4VParticleChange.hh" 49 #include "G4VParticleChange.hh" 43 50 44 class G4ParticleChangeForMSC final : public G4 << 51 class G4ParticleChangeForMSC: public G4VParticleChange 45 { << 52 { 46 public: << 53 public: 47 << 54 // default constructor 48 G4ParticleChangeForMSC(); << 55 G4ParticleChangeForMSC(); >> 56 >> 57 // destructor >> 58 virtual ~G4ParticleChangeForMSC(); >> 59 >> 60 protected: >> 61 // hide copy constructor and assignment operaor as protected >> 62 G4ParticleChangeForMSC(const G4ParticleChangeForMSC &right); >> 63 G4ParticleChangeForMSC & operator=(const G4ParticleChangeForMSC &right); >> 64 >> 65 >> 66 public: // with description >> 67 // ---------------------------------------------------- >> 68 // --- the following methods are for updating G4Step ----- >> 69 // Return the pointer to the G4Step after updating the Step information >> 70 // by using final state information of the track given by a physics >> 71 // process >> 72 virtual G4Step* UpdateStepForAlongStep(G4Step* Step); >> 73 virtual G4Step* UpdateStepForPostStep(G4Step* Step); >> 74 // A physics process gives the final state of the particle >> 75 // based on information of G4Track (or equivalently the PreStepPoint) >> 76 >> 77 virtual void Initialize(const G4Track&); >> 78 // Initialize all propoerties by using G4Track information >> 79 >> 80 // ---------------------------------------------------- >> 81 //--- methods to keep information of the final state-- >> 82 // IMPORTANT NOTE: Although the name of the class and methods are >> 83 // "Change", what it stores (and returns in get) are the "FINAL" >> 84 // values of the Position, Momentum, etc. >> 85 >> 86 void SetMomentumChange(const G4ThreeVector& Pfinal); >> 87 void SetMomentumChange(G4double Px, G4double Py, G4double Pz); >> 88 const G4ThreeVector* GetProposedMomentumDirection() const; >> 89 void SetProposedMomentumDirection(const G4ThreeVector& Pfinal); >> 90 // Get/Set theMomentumDirectionChange vector: it is the final momentum direction. >> 91 >> 92 const G4ThreeVector* GetPositionChange() const; >> 93 void SetPositionChange(const G4ThreeVector& finalPosition); >> 94 const G4ThreeVector* GetProposedPosition() const; >> 95 void SetProposedPosition(const G4ThreeVector& finalPosition); >> 96 // Get/Set the final position of the current particle. >> 97 >> 98 public: >> 99 virtual void DumpInfo() const; >> 100 // for Debug >> 101 virtual G4bool CheckIt(const G4Track&); >> 102 >> 103 private: >> 104 G4ThreeVector theMomentumDirection; >> 105 // It is the vector containing the final momentum direction >> 106 // after the invoked process. The application of the change >> 107 // of the momentum direction of the particle is not Done here. >> 108 // The responsibility to apply the change is up the entity >> 109 // which invoked the process. 49 110 50 ~G4ParticleChangeForMSC() override = default << 111 G4ThreeVector thePosition; >> 112 // The changed (final) position of a given particle. 51 113 52 G4ParticleChangeForMSC(const G4ParticleChang << 114 }; 53 G4ParticleChangeForMSC& operator= << 54 (const G4ParticleChangeForMSC& right) = dele << 55 << 56 // A multiple scattering process gives the f << 57 G4Step* UpdateStepForAlongStep(G4Step* step) << 58 << 59 // Initialise only properties changed by mul << 60 inline void InitialiseMSC(const G4Track&, co << 61 << 62 inline void ProposeMomentumDirection(const G << 63 inline const G4ThreeVector* GetProposedMomen << 64 115 65 inline void ProposePosition(const G4ThreeVec << 116 inline 66 inline const G4ThreeVector& GetProposedPosit << 117 void G4ParticleChangeForMSC::SetMomentumChange(const G4ThreeVector& P) >> 118 { >> 119 theMomentumDirection = P; >> 120 } 67 121 68 private: << 122 inline >> 123 void G4ParticleChangeForMSC::SetProposedMomentumDirection(const G4ThreeVector& P) >> 124 { >> 125 theMomentumDirection = P; >> 126 } 69 127 70 G4ThreeVector theMomentumDirection; << 128 inline 71 // It is the vector containing the final mom << 129 void G4ParticleChangeForMSC::SetMomentumChange(G4double Px, G4double Py, G4double Pz) 72 // after multiple scattering is applied alon << 130 { >> 131 theMomentumDirection.setX(Px); >> 132 theMomentumDirection.setY(Py); >> 133 theMomentumDirection.setZ(Pz); >> 134 } 73 135 74 G4ThreeVector thePosition; << 136 inline 75 // The changed of post step position after m << 137 const G4ThreeVector* G4ParticleChangeForMSC::GetProposedMomentumDirection() const 76 }; << 138 { >> 139 return &theMomentumDirection; >> 140 } 77 141 78 inline void G4ParticleChangeForMSC::ProposeMom << 142 inline 79 const G4ThreeVector& P) << 143 void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P) 80 { 144 { 81 theMomentumDirection = P; << 145 thePosition = P; 82 } 146 } 83 147 84 inline const G4ThreeVector* << 148 inline 85 G4ParticleChangeForMSC::GetProposedMomentumDir << 149 const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const 86 { 150 { 87 return &theMomentumDirection; << 151 return &thePosition; 88 } 152 } 89 153 90 inline void G4ParticleChangeForMSC::ProposePos << 154 inline >> 155 void G4ParticleChangeForMSC::SetPositionChange(const G4ThreeVector& P) 91 { 156 { 92 thePosition = P; 157 thePosition = P; 93 } 158 } 94 159 95 inline const G4ThreeVector& G4ParticleChangeFo << 160 inline >> 161 const G4ThreeVector* G4ParticleChangeForMSC::GetPositionChange() const 96 { 162 { 97 return thePosition; << 163 return &thePosition; 98 } 164 } 99 165 100 inline void << 166 inline void G4ParticleChangeForMSC::Initialize(const G4Track& track) 101 G4ParticleChangeForMSC::InitialiseMSC(const G4 << 102 { 167 { 103 theStatusChange = track.GetTrackStatus(); 168 theStatusChange = track.GetTrackStatus(); 104 auto poststep = step.GetPostStepPoint(); << 169 theMomentumDirection = track.GetMomentumDirection(); 105 thePosition = poststep->GetPosition(); << 170 thePosition = track.GetPosition(); 106 theMomentumDirection = poststep->GetMomentum << 107 theCurrentTrack = &track; << 108 } 171 } 109 172 110 #endif 173 #endif 111 174