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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // G4ParticleChangeForMSC << 27 // 23 // 28 // Class description: << 24 // $Id: G4ParticleChangeForMSC.hh,v 1.5 2001/07/11 10:08:36 gunter Exp $ >> 25 // GEANT4 tag $ $ 29 // 26 // 30 // Concrete "Particle Change" class for Multip << 27 // 31 << 28 // ------------------------------------------------------------ 32 // Author: Hisaya Kurashige, 23 March 1998 << 29 // GEANT 4 class header file 33 // Revision: Vladimir Ivantchenko, 16 January << 30 // 34 // 23 August 2 << 31 // 35 // ------------------------------------------- << 32 // Class Description 36 #ifndef G4ParticleChangeForMSC_hh << 33 // This class is special "Particle Change" for Multiple Scattering process 37 #define G4ParticleChangeForMSC_hh 1 << 34 // >> 35 // ------------------------------------------------------------ >> 36 // Implemented for the new scheme 23 Mar. 1998 H.Kurahige >> 37 // Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige >> 38 // >> 39 // ------------------------------------------------------------- >> 40 #ifndef G4ParticleChangeForMSC_h >> 41 #define G4ParticleChangeForMSC_h 1 38 42 39 #include "globals.hh" 43 #include "globals.hh" 40 #include "G4ios.hh" 44 #include "G4ios.hh" 41 #include "G4ThreeVector.hh" 45 #include "G4ThreeVector.hh" >> 46 #include "G4ThreeVector.hh" >> 47 class G4DynamicParticle; 42 #include "G4VParticleChange.hh" 48 #include "G4VParticleChange.hh" 43 49 44 class G4ParticleChangeForMSC final : public G4 << 50 class G4ParticleChangeForMSC: public G4VParticleChange 45 { << 51 { 46 public: << 52 public: 47 << 53 // default constructor 48 G4ParticleChangeForMSC(); << 54 G4ParticleChangeForMSC(); 49 << 55 50 ~G4ParticleChangeForMSC() override = default << 56 // destructor 51 << 57 virtual ~G4ParticleChangeForMSC(); 52 G4ParticleChangeForMSC(const G4ParticleChang << 58 53 G4ParticleChangeForMSC& operator= << 59 protected: 54 (const G4ParticleChangeForMSC& right) = dele << 60 // hide copy constructor and assignment operaor as protected 55 << 61 G4ParticleChangeForMSC(const G4ParticleChangeForMSC &right); 56 // A multiple scattering process gives the f << 62 G4ParticleChangeForMSC & operator=(const G4ParticleChangeForMSC &right); 57 G4Step* UpdateStepForAlongStep(G4Step* step) << 63 58 << 64 59 // Initialise only properties changed by mul << 65 public: // with description 60 inline void InitialiseMSC(const G4Track&, co << 66 // ---------------------------------------------------- 61 << 67 // --- the following methods are for updating G4Step ----- 62 inline void ProposeMomentumDirection(const G << 68 // Return the pointer to the G4Step after updating the Step information 63 inline const G4ThreeVector* GetProposedMomen << 69 // by using final state information of the track given by a physics >> 70 // process >> 71 virtual G4Step* UpdateStepForAlongStep(G4Step* Step); >> 72 virtual G4Step* UpdateStepForAtRest(G4Step* Step); >> 73 virtual G4Step* UpdateStepForPostStep(G4Step* Step); >> 74 // A physics process gives the final state of the particle >> 75 // based on information of G4Track (or equivalently the PreStepPoint) >> 76 >> 77 virtual void Initialize(const G4Track&); >> 78 // Initialize all propoerties by using G4Track information >> 79 >> 80 >> 81 // ---------------------------------------------------- >> 82 //--- methods to keep information of the final state-- >> 83 // IMPORTANT NOTE: Although the name of the class and methods are >> 84 // "Change", what it stores (and returns in get) are the "FINAL" >> 85 // values of the Position, Momentum, etc. >> 86 >> 87 const G4ThreeVector* GetMomentumChange() const; >> 88 void SetMomentumChange(G4double Px, G4double Py, G4double Pz); >> 89 void SetMomentumChange(const G4ThreeVector& Pfinal); >> 90 const G4ThreeVector* GetMomentumDirectionChange() const; >> 91 void SetMomentumDirectionChange(G4double Px, G4double Py, G4double Pz); >> 92 void SetMomentumDirectionChange(const G4ThreeVector& Pfinal); >> 93 // Get/Set theMomentumDirectionChange vector: it is the final momentum direction. >> 94 >> 95 const G4ThreeVector* GetPositionChange() const; >> 96 void SetPositionChange(G4double x, G4double y, G4double z); >> 97 void SetPositionChange(const G4ThreeVector& finalPosition); >> 98 // Get/Set the final position of the current particle. >> 99 >> 100 public: >> 101 virtual void DumpInfo() const; >> 102 >> 103 protected: >> 104 G4ThreeVector theMomentumDirectionChange; >> 105 // It is the vector containing the final momentum direction >> 106 // after the invoked process. The application of the change >> 107 // of the momentum direction of the particle is not Done here. >> 108 // The responsibility to apply the change is up the entity >> 109 // which invoked the process. >> 110 >> 111 G4ThreeVector thePositionChange; >> 112 // The changed (final) position of a given particle. >> 113 >> 114 public: >> 115 // for Debug >> 116 virtual G4bool CheckIt(const G4Track&); >> 117 >> 118 }; 64 119 65 inline void ProposePosition(const G4ThreeVec << 120 #include "G4ParticleChangeForMSC.icc" 66 inline const G4ThreeVector& GetProposedPosit << 67 121 68 private: << 122 #endif 69 123 70 G4ThreeVector theMomentumDirection; << 71 // It is the vector containing the final mom << 72 // after multiple scattering is applied alon << 73 124 74 G4ThreeVector thePosition; << 75 // The changed of post step position after m << 76 }; << 77 125 78 inline void G4ParticleChangeForMSC::ProposeMom << 79 const G4ThreeVector& P) << 80 { << 81 theMomentumDirection = P; << 82 } << 83 << 84 inline const G4ThreeVector* << 85 G4ParticleChangeForMSC::GetProposedMomentumDir << 86 { << 87 return &theMomentumDirection; << 88 } << 89 << 90 inline void G4ParticleChangeForMSC::ProposePos << 91 { << 92 thePosition = P; << 93 } << 94 << 95 inline const G4ThreeVector& G4ParticleChangeFo << 96 { << 97 return thePosition; << 98 } << 99 << 100 inline void << 101 G4ParticleChangeForMSC::InitialiseMSC(const G4 << 102 { << 103 theStatusChange = track.GetTrackStatus(); << 104 auto poststep = step.GetPostStepPoint(); << 105 thePosition = poststep->GetPosition(); << 106 theMomentumDirection = poststep->GetMomentum << 107 theCurrentTrack = &track; << 108 } << 109 126 110 #endif << 111 127