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Geant4/track/include/G4ParticleChangeForMSC.hh

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Differences between /track/include/G4ParticleChangeForMSC.hh (Version 11.3.0) and /track/include/G4ParticleChangeForMSC.hh (Version 3.1)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th <<   7 //
  6 // * the Geant4 Collaboration.  It is provided <<   8 // $Id: G4ParticleChangeForMSC.hh,v 1.4 1999/11/07 16:32:00 kurasige Exp $
  7 // * conditions of the Geant4 Software License <<   9 // GEANT4 tag $ $
  8 // * LICENSE and available at  http://cern.ch/ <<  10 //
  9 // * include a list of copyright holders.      <<  11 // 
 10 // *                                           <<  12 // ------------------------------------------------------------
 11 // * Neither the authors of this software syst <<  13 //  GEANT 4 class header file 
 12 // * institutes,nor the agencies providing fin <<  14 //
 13 // * work  make  any representation or  warran <<  15 //  For information related to this code contact:
 14 // * regarding  this  software system or assum <<  16 //  CERN, CN Division, ASD group
 15 // * use.  Please see the license in the file  <<  17 // 
 16 // * for the full disclaimer and the limitatio <<  18 // Class Description
 17 // *                                           <<  19 //   This class is special "Particle Change" for Multiple Scattering process
 18 // * This  code  implementation is the result  <<  20 //
 19 // * technical work of the GEANT4 collaboratio <<  21 // ------------------------------------------------------------
 20 // * By using,  copying,  modifying or  distri <<  22 //   Implemented for the new scheme                 23 Mar. 1998  H.Kurahige
 21 // * any work based  on the software)  you  ag <<  23 //   Add Get/SetMomentumDirectionChange             6 Feb. 1999 H.Kurashige 
 22 // * use  in  resulting  scientific  publicati <<  24 //
 23 // * acceptance of all terms of the Geant4 Sof <<  25 // -------------------------------------------------------------
 24 // ******************************************* <<  26 #ifndef G4ParticleChangeForMSC_h
 25 //                                             <<  27 #define G4ParticleChangeForMSC_h 1
 26 // G4ParticleChangeForMSC                      << 
 27 //                                             << 
 28 // Class description:                          << 
 29 //                                             << 
 30 // Concrete "Particle Change" class for Multip << 
 31                                                << 
 32 // Author: Hisaya Kurashige, 23 March 1998     << 
 33 // Revision: Vladimir Ivantchenko, 16 January  << 
 34 //                                 23 August 2 << 
 35 // ------------------------------------------- << 
 36 #ifndef G4ParticleChangeForMSC_hh              << 
 37 #define G4ParticleChangeForMSC_hh 1            << 
 38                                                    28 
 39 #include "globals.hh"                              29 #include "globals.hh"
 40 #include "G4ios.hh"                                30 #include "G4ios.hh"
 41 #include "G4ThreeVector.hh"                        31 #include "G4ThreeVector.hh"
                                                   >>  32 #include "G4ThreeVector.hh"
                                                   >>  33 class G4DynamicParticle;
 42 #include "G4VParticleChange.hh"                    34 #include "G4VParticleChange.hh"
 43                                                    35 
 44 class G4ParticleChangeForMSC final : public G4 <<  36 class G4ParticleChangeForMSC: public G4VParticleChange
 45 {                                              <<  37 { 
 46 public:                                        <<  38   public:
 47                                                <<  39     // default constructor
 48   G4ParticleChangeForMSC();                    <<  40     G4ParticleChangeForMSC();
 49                                                <<  41 
 50   ~G4ParticleChangeForMSC() override = default <<  42     // destructor
 51                                                <<  43     virtual ~G4ParticleChangeForMSC();
 52   G4ParticleChangeForMSC(const G4ParticleChang <<  44 
 53   G4ParticleChangeForMSC& operator=            <<  45   protected:
 54   (const G4ParticleChangeForMSC& right) = dele <<  46     // hide copy constructor and assignment operaor as protected
 55                                                <<  47     G4ParticleChangeForMSC(const G4ParticleChangeForMSC &right);
 56   // A multiple scattering process gives the f <<  48     G4ParticleChangeForMSC & operator=(const G4ParticleChangeForMSC &right);
 57   G4Step* UpdateStepForAlongStep(G4Step* step) <<  49 
 58                                                <<  50 
 59   // Initialise only properties changed by mul <<  51   public: // with description
 60   inline void InitialiseMSC(const G4Track&, co <<  52     // ----------------------------------------------------
 61                                                <<  53     // --- the following methods are for updating G4Step -----   
 62   inline void ProposeMomentumDirection(const G <<  54     // Return the pointer to the G4Step after updating the Step information
 63   inline const G4ThreeVector* GetProposedMomen <<  55     // by using final state information of the track given by a physics
                                                   >>  56     // process    
                                                   >>  57     virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
                                                   >>  58     virtual G4Step* UpdateStepForAtRest(G4Step* Step);
                                                   >>  59     virtual G4Step* UpdateStepForPostStep(G4Step* Step);
                                                   >>  60     // A physics process gives the final state of the particle 
                                                   >>  61     // based on information of G4Track (or equivalently the PreStepPoint)
                                                   >>  62  
                                                   >>  63     virtual void Initialize(const G4Track&);
                                                   >>  64     // Initialize all propoerties by using G4Track information
                                                   >>  65        
                                                   >>  66     
                                                   >>  67     // ----------------------------------------------------
                                                   >>  68     //--- methods to keep information of the final state--
                                                   >>  69     //  IMPORTANT NOTE: Although the name of the class and methods are
                                                   >>  70     //   "Change", what it stores (and returns in get) are the "FINAL" 
                                                   >>  71     //   values of the Position, Momentum, etc.
                                                   >>  72 
                                                   >>  73     const G4ThreeVector* GetMomentumChange() const;
                                                   >>  74     void SetMomentumChange(G4double Px, G4double Py, G4double Pz);
                                                   >>  75     void SetMomentumChange(const G4ThreeVector& Pfinal);
                                                   >>  76     const G4ThreeVector* GetMomentumDirectionChange() const;
                                                   >>  77     void SetMomentumDirectionChange(G4double Px, G4double Py, G4double Pz);
                                                   >>  78     void SetMomentumDirectionChange(const G4ThreeVector& Pfinal);
                                                   >>  79     // Get/Set theMomentumDirectionChange vector: it is the final momentum direction.
                                                   >>  80 
                                                   >>  81     const G4ThreeVector* GetPositionChange() const;
                                                   >>  82     void SetPositionChange(G4double x, G4double y, G4double z);
                                                   >>  83     void SetPositionChange(const G4ThreeVector& finalPosition);
                                                   >>  84     //  Get/Set the final position of the current particle.
                                                   >>  85 
                                                   >>  86   public:
                                                   >>  87     virtual void DumpInfo() const;
                                                   >>  88 
                                                   >>  89   protected:
                                                   >>  90     G4ThreeVector theMomentumDirectionChange;
                                                   >>  91     //  It is the vector containing the final momentum direction
                                                   >>  92     //  after the invoked process. The application of the change
                                                   >>  93     //  of the momentum direction of the particle is not Done here.
                                                   >>  94     //  The responsibility to apply the change is up the entity
                                                   >>  95     //  which invoked the process.
                                                   >>  96     
                                                   >>  97     G4ThreeVector thePositionChange;
                                                   >>  98     //  The changed (final) position of a given particle.
                                                   >>  99 
                                                   >> 100   public:
                                                   >> 101     // for Debug 
                                                   >> 102     virtual G4bool CheckIt(const G4Track&);
                                                   >> 103   
                                                   >> 104 };
 64                                                   105 
 65   inline void ProposePosition(const G4ThreeVec << 106 #include "G4ParticleChangeForMSC.icc"
 66   inline const G4ThreeVector& GetProposedPosit << 
 67                                                   107 
 68 private:                                       << 108 #endif
 69                                                   109 
 70   G4ThreeVector theMomentumDirection;          << 
 71   // It is the vector containing the final mom << 
 72   // after multiple scattering is applied alon << 
 73                                                   110 
 74   G4ThreeVector thePosition;                   << 
 75   // The changed of post step position after m << 
 76 };                                             << 
 77                                                   111 
 78 inline void G4ParticleChangeForMSC::ProposeMom << 
 79   const G4ThreeVector& P)                      << 
 80 {                                              << 
 81   theMomentumDirection = P;                    << 
 82 }                                              << 
 83                                                << 
 84 inline const G4ThreeVector*                    << 
 85 G4ParticleChangeForMSC::GetProposedMomentumDir << 
 86 {                                              << 
 87   return &theMomentumDirection;                << 
 88 }                                              << 
 89                                                << 
 90 inline void G4ParticleChangeForMSC::ProposePos << 
 91 {                                              << 
 92   thePosition = P;                             << 
 93 }                                              << 
 94                                                << 
 95 inline const G4ThreeVector& G4ParticleChangeFo << 
 96 {                                              << 
 97   return thePosition;                          << 
 98 }                                              << 
 99                                                << 
100 inline void                                    << 
101 G4ParticleChangeForMSC::InitialiseMSC(const G4 << 
102 {                                              << 
103   theStatusChange = track.GetTrackStatus();    << 
104   auto poststep = step.GetPostStepPoint();     << 
105   thePosition = poststep->GetPosition();       << 
106   theMomentumDirection = poststep->GetMomentum << 
107   theCurrentTrack = &track;                    << 
108 }                                              << 
109                                                   112 
110 #endif                                         << 
111                                                   113