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Geant4/track/include/G4ParticleChangeForMSC.hh

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Diff markup

Differences between /track/include/G4ParticleChangeForMSC.hh (Version 11.3.0) and /track/include/G4ParticleChangeForMSC.hh (Version 11.1.3)


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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4ParticleChangeForMSC                          26 // G4ParticleChangeForMSC
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 // Concrete "Particle Change" class for Multip     30 // Concrete "Particle Change" class for Multiple Scattering process.
 31                                                    31 
 32 // Author: Hisaya Kurashige, 23 March 1998         32 // Author: Hisaya Kurashige, 23 March 1998  
 33 // Revision: Vladimir Ivantchenko, 16 January      33 // Revision: Vladimir Ivantchenko, 16 January 2004
 34 //                                 23 August 2     34 //                                 23 August 2022
 35 // -------------------------------------------     35 // --------------------------------------------------------------------
 36 #ifndef G4ParticleChangeForMSC_hh                  36 #ifndef G4ParticleChangeForMSC_hh
 37 #define G4ParticleChangeForMSC_hh 1                37 #define G4ParticleChangeForMSC_hh 1
 38                                                    38 
 39 #include "globals.hh"                              39 #include "globals.hh"
 40 #include "G4ios.hh"                                40 #include "G4ios.hh"
 41 #include "G4ThreeVector.hh"                        41 #include "G4ThreeVector.hh"
 42 #include "G4VParticleChange.hh"                    42 #include "G4VParticleChange.hh"
 43                                                    43 
 44 class G4ParticleChangeForMSC final : public G4     44 class G4ParticleChangeForMSC final : public G4VParticleChange
 45 {                                                  45 {
 46 public:                                            46 public:
 47                                                    47 
 48   G4ParticleChangeForMSC();                        48   G4ParticleChangeForMSC();
 49                                                    49 
 50   ~G4ParticleChangeForMSC() override = default     50   ~G4ParticleChangeForMSC() override = default;
 51                                                    51 
 52   G4ParticleChangeForMSC(const G4ParticleChang     52   G4ParticleChangeForMSC(const G4ParticleChangeForMSC& right) = delete;
 53   G4ParticleChangeForMSC& operator=                53   G4ParticleChangeForMSC& operator=
 54   (const G4ParticleChangeForMSC& right) = dele     54   (const G4ParticleChangeForMSC& right) = delete;
 55                                                    55 
 56   // A multiple scattering process gives the f     56   // A multiple scattering process gives the final state of the particle
 57   G4Step* UpdateStepForAlongStep(G4Step* step)     57   G4Step* UpdateStepForAlongStep(G4Step* step) final;
 58                                                    58 
 59   // Initialise only properties changed by mul     59   // Initialise only properties changed by multiple scattering
 60   inline void InitialiseMSC(const G4Track&, co     60   inline void InitialiseMSC(const G4Track&, const G4Step& step);
 61                                                    61 
 62   inline void ProposeMomentumDirection(const G     62   inline void ProposeMomentumDirection(const G4ThreeVector& Pfinal);
 63   inline const G4ThreeVector* GetProposedMomen     63   inline const G4ThreeVector* GetProposedMomentumDirection() const;
 64                                                    64 
 65   inline void ProposePosition(const G4ThreeVec     65   inline void ProposePosition(const G4ThreeVector& finalPosition);
 66   inline const G4ThreeVector& GetProposedPosit     66   inline const G4ThreeVector& GetProposedPosition() const;
 67                                                    67 
 68 private:                                           68 private:
 69                                                    69 
 70   G4ThreeVector theMomentumDirection;              70   G4ThreeVector theMomentumDirection;
 71   // It is the vector containing the final mom     71   // It is the vector containing the final momentum direction
 72   // after multiple scattering is applied alon     72   // after multiple scattering is applied along step
 73                                                    73 
 74   G4ThreeVector thePosition;                       74   G4ThreeVector thePosition;
 75   // The changed of post step position after m     75   // The changed of post step position after multiple scattering
 76 };                                                 76 };
 77                                                    77 
 78 inline void G4ParticleChangeForMSC::ProposeMom     78 inline void G4ParticleChangeForMSC::ProposeMomentumDirection(
 79   const G4ThreeVector& P)                          79   const G4ThreeVector& P)
 80 {                                                  80 {
 81   theMomentumDirection = P;                        81   theMomentumDirection = P;
 82 }                                                  82 }
 83                                                    83 
 84 inline const G4ThreeVector*                        84 inline const G4ThreeVector*
 85 G4ParticleChangeForMSC::GetProposedMomentumDir     85 G4ParticleChangeForMSC::GetProposedMomentumDirection() const
 86 {                                                  86 {
 87   return &theMomentumDirection;                    87   return &theMomentumDirection;
 88 }                                                  88 }
 89                                                    89 
 90 inline void G4ParticleChangeForMSC::ProposePos     90 inline void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P)
 91 {                                                  91 {
 92   thePosition = P;                                 92   thePosition = P;
 93 }                                                  93 }
 94                                                    94 
 95 inline const G4ThreeVector& G4ParticleChangeFo     95 inline const G4ThreeVector& G4ParticleChangeForMSC::GetProposedPosition() const
 96 {                                                  96 {
 97   return thePosition;                              97   return thePosition;
 98 }                                                  98 }
 99                                                    99 
100 inline void                                       100 inline void
101 G4ParticleChangeForMSC::InitialiseMSC(const G4    101 G4ParticleChangeForMSC::InitialiseMSC(const G4Track& track, const G4Step& step)
102 {                                                 102 {
103   theStatusChange = track.GetTrackStatus();       103   theStatusChange = track.GetTrackStatus();
104   auto poststep = step.GetPostStepPoint();        104   auto poststep = step.GetPostStepPoint();
105   thePosition = poststep->GetPosition();          105   thePosition = poststep->GetPosition();
106   theMomentumDirection = poststep->GetMomentum    106   theMomentumDirection = poststep->GetMomentumDirection();  
107   theCurrentTrack = &track;                       107   theCurrentTrack = &track;
108 }                                                 108 }
109                                                   109 
110 #endif                                            110 #endif
111                                                   111