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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ParticleChangeForMSC 26 // G4ParticleChangeForMSC 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // Concrete "Particle Change" class for Multip 30 // Concrete "Particle Change" class for Multiple Scattering process. 31 31 32 // Author: Hisaya Kurashige, 23 March 1998 32 // Author: Hisaya Kurashige, 23 March 1998 33 // Revision: Vladimir Ivantchenko, 16 January 33 // Revision: Vladimir Ivantchenko, 16 January 2004 34 // 23 August 2 34 // 23 August 2022 35 // ------------------------------------------- 35 // -------------------------------------------------------------------- 36 #ifndef G4ParticleChangeForMSC_hh 36 #ifndef G4ParticleChangeForMSC_hh 37 #define G4ParticleChangeForMSC_hh 1 37 #define G4ParticleChangeForMSC_hh 1 38 38 39 #include "globals.hh" 39 #include "globals.hh" 40 #include "G4ios.hh" 40 #include "G4ios.hh" 41 #include "G4ThreeVector.hh" 41 #include "G4ThreeVector.hh" 42 #include "G4VParticleChange.hh" 42 #include "G4VParticleChange.hh" 43 43 44 class G4ParticleChangeForMSC final : public G4 44 class G4ParticleChangeForMSC final : public G4VParticleChange 45 { 45 { 46 public: 46 public: 47 47 48 G4ParticleChangeForMSC(); 48 G4ParticleChangeForMSC(); 49 49 50 ~G4ParticleChangeForMSC() override = default 50 ~G4ParticleChangeForMSC() override = default; 51 51 52 G4ParticleChangeForMSC(const G4ParticleChang 52 G4ParticleChangeForMSC(const G4ParticleChangeForMSC& right) = delete; 53 G4ParticleChangeForMSC& operator= 53 G4ParticleChangeForMSC& operator= 54 (const G4ParticleChangeForMSC& right) = dele 54 (const G4ParticleChangeForMSC& right) = delete; 55 55 56 // A multiple scattering process gives the f 56 // A multiple scattering process gives the final state of the particle 57 G4Step* UpdateStepForAlongStep(G4Step* step) 57 G4Step* UpdateStepForAlongStep(G4Step* step) final; 58 58 59 // Initialise only properties changed by mul 59 // Initialise only properties changed by multiple scattering 60 inline void InitialiseMSC(const G4Track&, co 60 inline void InitialiseMSC(const G4Track&, const G4Step& step); 61 61 62 inline void ProposeMomentumDirection(const G 62 inline void ProposeMomentumDirection(const G4ThreeVector& Pfinal); 63 inline const G4ThreeVector* GetProposedMomen 63 inline const G4ThreeVector* GetProposedMomentumDirection() const; 64 64 65 inline void ProposePosition(const G4ThreeVec 65 inline void ProposePosition(const G4ThreeVector& finalPosition); 66 inline const G4ThreeVector& GetProposedPosit 66 inline const G4ThreeVector& GetProposedPosition() const; 67 67 68 private: 68 private: 69 69 70 G4ThreeVector theMomentumDirection; 70 G4ThreeVector theMomentumDirection; 71 // It is the vector containing the final mom 71 // It is the vector containing the final momentum direction 72 // after multiple scattering is applied alon 72 // after multiple scattering is applied along step 73 73 74 G4ThreeVector thePosition; 74 G4ThreeVector thePosition; 75 // The changed of post step position after m 75 // The changed of post step position after multiple scattering 76 }; 76 }; 77 77 78 inline void G4ParticleChangeForMSC::ProposeMom 78 inline void G4ParticleChangeForMSC::ProposeMomentumDirection( 79 const G4ThreeVector& P) 79 const G4ThreeVector& P) 80 { 80 { 81 theMomentumDirection = P; 81 theMomentumDirection = P; 82 } 82 } 83 83 84 inline const G4ThreeVector* 84 inline const G4ThreeVector* 85 G4ParticleChangeForMSC::GetProposedMomentumDir 85 G4ParticleChangeForMSC::GetProposedMomentumDirection() const 86 { 86 { 87 return &theMomentumDirection; 87 return &theMomentumDirection; 88 } 88 } 89 89 90 inline void G4ParticleChangeForMSC::ProposePos 90 inline void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P) 91 { 91 { 92 thePosition = P; 92 thePosition = P; 93 } 93 } 94 94 95 inline const G4ThreeVector& G4ParticleChangeFo 95 inline const G4ThreeVector& G4ParticleChangeForMSC::GetProposedPosition() const 96 { 96 { 97 return thePosition; 97 return thePosition; 98 } 98 } 99 99 100 inline void 100 inline void 101 G4ParticleChangeForMSC::InitialiseMSC(const G4 101 G4ParticleChangeForMSC::InitialiseMSC(const G4Track& track, const G4Step& step) 102 { 102 { 103 theStatusChange = track.GetTrackStatus(); 103 theStatusChange = track.GetTrackStatus(); 104 auto poststep = step.GetPostStepPoint(); 104 auto poststep = step.GetPostStepPoint(); 105 thePosition = poststep->GetPosition(); 105 thePosition = poststep->GetPosition(); 106 theMomentumDirection = poststep->GetMomentum 106 theMomentumDirection = poststep->GetMomentumDirection(); 107 theCurrentTrack = &track; 107 theCurrentTrack = &track; 108 } 108 } 109 109 110 #endif 110 #endif 111 111