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Geant4/track/include/G4ParticleChangeForMSC.hh

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Differences between /track/include/G4ParticleChangeForMSC.hh (Version 11.3.0) and /track/include/G4ParticleChangeForMSC.hh (Version 10.7.p4)


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 25 //                                                 25 //
 26 // G4ParticleChangeForMSC                          26 // G4ParticleChangeForMSC
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 // Concrete "Particle Change" class for Multip     30 // Concrete "Particle Change" class for Multiple Scattering process.
 31                                                    31 
 32 // Author: Hisaya Kurashige, 23 March 1998         32 // Author: Hisaya Kurashige, 23 March 1998  
 33 // Revision: Vladimir Ivantchenko, 16 January      33 // Revision: Vladimir Ivantchenko, 16 January 2004
 34 //                                 23 August 2 << 
 35 // -------------------------------------------     34 // --------------------------------------------------------------------
 36 #ifndef G4ParticleChangeForMSC_hh                  35 #ifndef G4ParticleChangeForMSC_hh
 37 #define G4ParticleChangeForMSC_hh 1                36 #define G4ParticleChangeForMSC_hh 1
 38                                                    37 
 39 #include "globals.hh"                              38 #include "globals.hh"
 40 #include "G4ios.hh"                                39 #include "G4ios.hh"
 41 #include "G4ThreeVector.hh"                        40 #include "G4ThreeVector.hh"
                                                   >>  41 #include "G4ThreeVector.hh"
 42 #include "G4VParticleChange.hh"                    42 #include "G4VParticleChange.hh"
 43                                                    43 
 44 class G4ParticleChangeForMSC final : public G4 <<  44 class G4DynamicParticle;
                                                   >>  45 
                                                   >>  46 class G4ParticleChangeForMSC : public G4VParticleChange
 45 {                                                  47 {
 46 public:                                        <<  48   public:
 47                                                    49 
 48   G4ParticleChangeForMSC();                    <<  50     G4ParticleChangeForMSC();
                                                   >>  51       // Default constructor
 49                                                    52 
 50   ~G4ParticleChangeForMSC() override = default <<  53     virtual ~G4ParticleChangeForMSC();
                                                   >>  54       // Destructor
 51                                                    55 
 52   G4ParticleChangeForMSC(const G4ParticleChang <<  56   // --- the following methods are for updating G4Step -----
 53   G4ParticleChangeForMSC& operator=            <<  57   // Return the pointer to the G4Step after updating the Step information
 54   (const G4ParticleChangeForMSC& right) = dele <<  58   // by using final state information of the track given by a physics
                                                   >>  59   // process
 55                                                    60 
 56   // A multiple scattering process gives the f <<  61     virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
 57   G4Step* UpdateStepForAlongStep(G4Step* step) <<  62     virtual G4Step* UpdateStepForPostStep(G4Step* Step);
                                                   >>  63       // A physics process gives the final state of the particle
                                                   >>  64       // based on information of G4Track (or equivalently the PreStepPoint)
 58                                                    65 
 59   // Initialise only properties changed by mul <<  66     virtual void Initialize(const G4Track&);
 60   inline void InitialiseMSC(const G4Track&, co <<  67       // Initialize all properties by using G4Track information
 61                                                    68 
 62   inline void ProposeMomentumDirection(const G <<  69   // --- methods to keep information of the final state ---
 63   inline const G4ThreeVector* GetProposedMomen <<  70   // IMPORTANT NOTE: despite the name, what the class stores through its
                                                   >>  71   //                 methods are the "FINAL" values of the Position,
                                                   >>  72   //                 Momentum, etc.
 64                                                    73 
 65   inline void ProposePosition(const G4ThreeVec <<  74     void ProposeMomentumDirection(const G4ThreeVector& Pfinal);
 66   inline const G4ThreeVector& GetProposedPosit <<  75     void ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz);
                                                   >>  76     const G4ThreeVector* GetMomentumDirection() const;
                                                   >>  77     const G4ThreeVector* GetProposedMomentumDirection() const;
                                                   >>  78     void SetProposedMomentumDirection(const G4ThreeVector& Pfinal);
                                                   >>  79       // Get/Set theMomentumDirectionChange vector: it is the final momentum
                                                   >>  80       // direction
 67                                                    81 
 68 private:                                       <<  82     const G4ThreeVector* GetPosition() const;
                                                   >>  83     void ProposePosition(const G4ThreeVector& finalPosition);
                                                   >>  84     const G4ThreeVector* GetProposedPosition() const;
                                                   >>  85     void SetProposedPosition(const G4ThreeVector& finalPosition);
                                                   >>  86       // Get/Set the final position of the current particle
 69                                                    87 
 70   G4ThreeVector theMomentumDirection;          <<  88   // --- Dump and debug methods ---
 71   // It is the vector containing the final mom << 
 72   // after multiple scattering is applied alon << 
 73                                                    89 
 74   G4ThreeVector thePosition;                   <<  90     virtual void DumpInfo() const;
 75   // The changed of post step position after m << 
 76 };                                             << 
 77                                                    91 
 78 inline void G4ParticleChangeForMSC::ProposeMom <<  92     virtual G4bool CheckIt(const G4Track&);
 79   const G4ThreeVector& P)                      << 
 80 {                                              << 
 81   theMomentumDirection = P;                    << 
 82 }                                              << 
 83                                                    93 
 84 inline const G4ThreeVector*                    <<  94   protected:
 85 G4ParticleChangeForMSC::GetProposedMomentumDir << 
 86 {                                              << 
 87   return &theMomentumDirection;                << 
 88 }                                              << 
 89                                                    95 
 90 inline void G4ParticleChangeForMSC::ProposePos <<  96     G4ParticleChangeForMSC(const G4ParticleChangeForMSC& right);
 91 {                                              <<  97     G4ParticleChangeForMSC& operator=(const G4ParticleChangeForMSC& right);
 92   thePosition = P;                             <<  98       // Hidden copy constructor and assignment operator
 93 }                                              << 
 94                                                    99 
 95 inline const G4ThreeVector& G4ParticleChangeFo << 100   private:
 96 {                                              << 
 97   return thePosition;                          << 
 98 }                                              << 
 99                                                   101 
100 inline void                                    << 102     G4ThreeVector theMomentumDirection;
101 G4ParticleChangeForMSC::InitialiseMSC(const G4 << 103       // It is the vector containing the final momentum direction
102 {                                              << 104       // after the invoked process. The application of the change
103   theStatusChange = track.GetTrackStatus();    << 105       // of the momentum direction of the particle is not done here.
104   auto poststep = step.GetPostStepPoint();     << 106       // The responsibility to apply the change is up the entity
105   thePosition = poststep->GetPosition();       << 107       // which invoked the process
106   theMomentumDirection = poststep->GetMomentum << 108 
107   theCurrentTrack = &track;                    << 109     G4ThreeVector thePosition;
108 }                                              << 110       // The changed (final) position of a given particle
                                                   >> 111 };
                                                   >> 112 
                                                   >> 113 #include "G4ParticleChangeForMSC.icc"
109                                                   114 
110 #endif                                            115 #endif
111                                                   116