Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ParticleChangeForMSC << 27 // 26 // 28 // Class description: << 27 // GEANT4 tag $ $ 29 // 28 // 30 // Concrete "Particle Change" class for Multip << 29 // 31 << 30 // ------------------------------------------------------------ 32 // Author: Hisaya Kurashige, 23 March 1998 << 31 // GEANT 4 class header file 33 // Revision: Vladimir Ivantchenko, 16 January << 32 // 34 // 23 August 2 << 33 // 35 // ------------------------------------------- << 34 // Class Description 36 #ifndef G4ParticleChangeForMSC_hh << 35 // This class is special "Particle Change" for Multiple Scattering process 37 #define G4ParticleChangeForMSC_hh 1 << 36 // >> 37 // ------------------------------------------------------------ >> 38 // Implemented for the new scheme 23 Mar. 1998 H.Kurahige >> 39 // Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige >> 40 // Update for model variant of msc 16 Jan 2004 V.Ivanchenko >> 41 // >> 42 // ------------------------------------------------------------- >> 43 #ifndef G4ParticleChangeForMSC_h >> 44 #define G4ParticleChangeForMSC_h 1 38 45 39 #include "globals.hh" 46 #include "globals.hh" 40 #include "G4ios.hh" 47 #include "G4ios.hh" 41 #include "G4ThreeVector.hh" 48 #include "G4ThreeVector.hh" >> 49 #include "G4ThreeVector.hh" >> 50 class G4DynamicParticle; 42 #include "G4VParticleChange.hh" 51 #include "G4VParticleChange.hh" 43 52 44 class G4ParticleChangeForMSC final : public G4 << 53 class G4ParticleChangeForMSC: public G4VParticleChange 45 { << 54 { 46 public: << 55 public: 47 << 56 // default constructor 48 G4ParticleChangeForMSC(); << 57 G4ParticleChangeForMSC(); 49 << 58 50 ~G4ParticleChangeForMSC() override = default << 59 // destructor 51 << 60 virtual ~G4ParticleChangeForMSC(); 52 G4ParticleChangeForMSC(const G4ParticleChang << 61 53 G4ParticleChangeForMSC& operator= << 62 protected: 54 (const G4ParticleChangeForMSC& right) = dele << 63 // hide copy constructor and assignment operaor as protected >> 64 G4ParticleChangeForMSC(const G4ParticleChangeForMSC &right); >> 65 G4ParticleChangeForMSC & operator=(const G4ParticleChangeForMSC &right); >> 66 >> 67 >> 68 public: // with description >> 69 // ---------------------------------------------------- >> 70 // --- the following methods are for updating G4Step ----- >> 71 // Return the pointer to the G4Step after updating the Step information >> 72 // by using final state information of the track given by a physics >> 73 // process >> 74 virtual G4Step* UpdateStepForAlongStep(G4Step* Step); >> 75 virtual G4Step* UpdateStepForPostStep(G4Step* Step); >> 76 // A physics process gives the final state of the particle >> 77 // based on information of G4Track (or equivalently the PreStepPoint) >> 78 >> 79 virtual void Initialize(const G4Track&); >> 80 // Initialize all propoerties by using G4Track information >> 81 >> 82 // ---------------------------------------------------- >> 83 //--- methods to keep information of the final state-- >> 84 // IMPORTANT NOTE: Although the name of the class and methods are >> 85 // "Change", what it stores (and returns in get) are the "FINAL" >> 86 // values of the Position, Momentum, etc. >> 87 >> 88 void ProposeMomentumDirection(const G4ThreeVector& Pfinal); >> 89 void ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz); >> 90 const G4ThreeVector* GetMomentumDirection() const; >> 91 const G4ThreeVector* GetProposedMomentumDirection() const; >> 92 void SetProposedMomentumDirection(const G4ThreeVector& Pfinal); >> 93 // Get/Set theMomentumDirectionChange vector: it is the final momentum direction. >> 94 >> 95 const G4ThreeVector* GetPosition() const; >> 96 void ProposePosition(const G4ThreeVector& finalPosition); >> 97 const G4ThreeVector* GetProposedPosition() const; >> 98 void SetProposedPosition(const G4ThreeVector& finalPosition); >> 99 // Get/Set the final position of the current particle. >> 100 >> 101 public: >> 102 virtual void DumpInfo() const; >> 103 // for Debug >> 104 virtual G4bool CheckIt(const G4Track&); >> 105 >> 106 private: >> 107 G4ThreeVector theMomentumDirection; >> 108 // It is the vector containing the final momentum direction >> 109 // after the invoked process. The application of the change >> 110 // of the momentum direction of the particle is not Done here. >> 111 // The responsibility to apply the change is up the entity >> 112 // which invoked the process. 55 113 56 // A multiple scattering process gives the f << 114 G4ThreeVector thePosition; 57 G4Step* UpdateStepForAlongStep(G4Step* step) << 115 // The changed (final) position of a given particle. 58 116 59 // Initialise only properties changed by mul << 60 inline void InitialiseMSC(const G4Track&, co << 61 << 62 inline void ProposeMomentumDirection(const G << 63 inline const G4ThreeVector* GetProposedMomen << 64 << 65 inline void ProposePosition(const G4ThreeVec << 66 inline const G4ThreeVector& GetProposedPosit << 67 << 68 private: << 69 << 70 G4ThreeVector theMomentumDirection; << 71 // It is the vector containing the final mom << 72 // after multiple scattering is applied alon << 73 << 74 G4ThreeVector thePosition; << 75 // The changed of post step position after m << 76 }; 117 }; 77 118 78 inline void G4ParticleChangeForMSC::ProposeMom << 119 #include "G4ParticleChangeForMSC.icc" 79 const G4ThreeVector& P) << 80 { << 81 theMomentumDirection = P; << 82 } << 83 << 84 inline const G4ThreeVector* << 85 G4ParticleChangeForMSC::GetProposedMomentumDir << 86 { << 87 return &theMomentumDirection; << 88 } << 89 << 90 inline void G4ParticleChangeForMSC::ProposePos << 91 { << 92 thePosition = P; << 93 } << 94 << 95 inline const G4ThreeVector& G4ParticleChangeFo << 96 { << 97 return thePosition; << 98 } << 99 << 100 inline void << 101 G4ParticleChangeForMSC::InitialiseMSC(const G4 << 102 { << 103 theStatusChange = track.GetTrackStatus(); << 104 auto poststep = step.GetPostStepPoint(); << 105 thePosition = poststep->GetPosition(); << 106 theMomentumDirection = poststep->GetMomentum << 107 theCurrentTrack = &track; << 108 } << 109 << 110 #endif 120 #endif >> 121 111 122