Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4VPhysicsConstructor implementation << 27 // 26 // 28 // Original author: H.Kurashige (Kobe Universi << 27 // 29 // ------------------------------------------- << 28 // >> 29 // ------------------------------------------------------------ >> 30 // GEANT 4 class header file >> 31 // >> 32 // ------------------------------------------------------------ 30 33 31 #include "G4VPhysicsConstructor.hh" 34 #include "G4VPhysicsConstructor.hh" 32 << 33 #include "G4PhysicsBuilderInterface.hh" 35 #include "G4PhysicsBuilderInterface.hh" 34 << 35 #include <algorithm> 36 #include <algorithm> 36 << 37 // This field helps to use the class G4VPCMana 37 // This field helps to use the class G4VPCManager 38 // 38 // 39 G4VPCManager G4VPhysicsConstructor::subInstanc 39 G4VPCManager G4VPhysicsConstructor::subInstanceManager; 40 40 41 // ------------------------------------------- << 42 void G4VPCData::initialize() 41 void G4VPCData::initialize() 43 { 42 { 44 _aParticleIterator = G4ParticleTable::GetPar << 43 _aParticleIterator = G4ParticleTable::GetParticleTable()->GetIterator(); 45 _builders = new PhysicsBuilders_V; << 44 _builders = new PhysicsBuilders_V; 46 } 45 } 47 46 48 // ------------------------------------------- << 47 49 G4VPhysicsConstructor::G4VPhysicsConstructor(c << 48 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name) >> 49 : verboseLevel(0), namePhysics(name), typePhysics(0) 50 { 50 { 51 g4vpcInstanceID = subInstanceManager.CreateS 51 g4vpcInstanceID = subInstanceManager.CreateSubInstance(); >> 52 // pointer to the particle table 52 theParticleTable = G4ParticleTable::GetParti 53 theParticleTable = G4ParticleTable::GetParticleTable(); >> 54 //aParticleIterator = theParticleTable->GetIterator(); >> 55 >> 56 // PhysicsListHelper >> 57 //aPLHelper = G4PhysicsListHelper::GetPhysicsListHelper(); 53 } 58 } 54 59 55 // ------------------------------------------- << 56 G4VPhysicsConstructor::G4VPhysicsConstructor(c 60 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name, G4int type) 57 : namePhysics(name), typePhysics(type) << 61 : verboseLevel(0), namePhysics(name), typePhysics(type) 58 { 62 { 59 g4vpcInstanceID = subInstanceManager.CreateS << 63 g4vpcInstanceID = subInstanceManager.CreateSubInstance(); >> 64 // pointer to the particle table 60 theParticleTable = G4ParticleTable::GetParti 65 theParticleTable = G4ParticleTable::GetParticleTable(); 61 if (type < 0) typePhysics = 0; << 66 //aParticleIterator = theParticleTable->GetIterator(); >> 67 >> 68 if (type<0) typePhysics = 0; >> 69 >> 70 // PhysicsListHelper >> 71 //aPLHelper = G4PhysicsListHelper::GetPhysicsListHelper(); 62 } 72 } 63 73 64 // ------------------------------------------- << 65 G4VPhysicsConstructor::~G4VPhysicsConstructor( 74 G4VPhysicsConstructor::~G4VPhysicsConstructor() 66 { 75 { 67 // Master/Sequential needs to cleanup too << 76 //Master/Sequential needs to cleanup too 68 G4VPhysicsConstructor::TerminateWorker(); 77 G4VPhysicsConstructor::TerminateWorker(); 69 } 78 } 70 79 71 // ------------------------------------------- << 72 G4ParticleTable::G4PTblDicIterator* G4VPhysics 80 G4ParticleTable::G4PTblDicIterator* G4VPhysicsConstructor::GetParticleIterator() const 73 { 81 { 74 return (subInstanceManager.offset[g4vpcInsta << 82 return (subInstanceManager.offset[g4vpcInstanceID])._aParticleIterator; 75 } 83 } 76 84 77 // ------------------------------------------- << 78 G4VPhysicsConstructor::PhysicsBuilder_V G4VPhy 85 G4VPhysicsConstructor::PhysicsBuilder_V G4VPhysicsConstructor::GetBuilders() const 79 { 86 { 80 const auto& tls = *((subInstanceManager.offs 87 const auto& tls = *((subInstanceManager.offset[g4vpcInstanceID])._builders); 81 PhysicsBuilder_V copy(tls.size()); 88 PhysicsBuilder_V copy(tls.size()); 82 G4int i = 0; << 89 int i = 0; 83 for (const auto& el : tls) { << 90 for ( const auto& el : tls ) { copy[i++] = el; } 84 copy[i++] = el; << 85 } << 86 return copy; 91 return copy; 87 } 92 } 88 93 89 // ------------------------------------------- << 90 void G4VPhysicsConstructor::AddBuilder(G4Physi 94 void G4VPhysicsConstructor::AddBuilder(G4PhysicsBuilderInterface* bld) 91 { 95 { 92 (subInstanceManager.offset[g4vpcInstanceID]) 96 (subInstanceManager.offset[g4vpcInstanceID])._builders->push_back(bld); 93 } 97 } 94 98 95 // ------------------------------------------- << 96 void G4VPhysicsConstructor::TerminateWorker() 99 void G4VPhysicsConstructor::TerminateWorker() 97 { 100 { 98 if (subInstanceManager.offset[g4vpcInstanceI << 101 if ( subInstanceManager.offset[g4vpcInstanceID]._builders != nullptr ) { 99 std::for_each(subInstanceManager.offset[g4 << 102 std::for_each( subInstanceManager.offset[g4vpcInstanceID]._builders->begin() , 100 subInstanceManager.offset[g4 << 103 subInstanceManager.offset[g4vpcInstanceID]._builders->end() , 101 [](PhysicsBuilder_V::value_t << 104 [](PhysicsBuilder_V::value_type bld) { delete bld;}); 102 subInstanceManager.offset[g4vpcInstanceID] << 105 subInstanceManager.offset[g4vpcInstanceID]._builders->clear(); 103 } 106 } >> 107 104 } 108 } 105 109