Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4VPhysicsConstructor implementation << 27 // 26 // 28 // Original author: H.Kurashige (Kobe Universi << 27 // $Id:$ 29 // ------------------------------------------- << 28 // GEANT4 tag $Name:$ >> 29 // >> 30 // >> 31 // ------------------------------------------------------------ >> 32 // GEANT 4 class header file >> 33 // >> 34 // ------------------------------------------------------------ 30 35 31 #include "G4VPhysicsConstructor.hh" 36 #include "G4VPhysicsConstructor.hh" 32 37 33 #include "G4PhysicsBuilderInterface.hh" << 38 // This static member is thread local. For each thread, it holds the array >> 39 // size of G4VPCData instances. >> 40 // >> 41 template <class G4VPCData> G4ThreadLocal >> 42 G4int G4VUPLSplitter<G4VPCData>::workertotalspace = 0; 34 43 35 #include <algorithm> << 44 // This static member is thread local. For each thread, it points to the >> 45 // array of G4VPCData instances. >> 46 // >> 47 template <class G4VPCData> G4ThreadLocal >> 48 G4VPCData* G4VUPLSplitter<G4VPCData>::offset = 0; 36 49 37 // This field helps to use the class G4VPCMana 50 // This field helps to use the class G4VPCManager 38 // 51 // 39 G4VPCManager G4VPhysicsConstructor::subInstanc 52 G4VPCManager G4VPhysicsConstructor::subInstanceManager; 40 53 41 // ------------------------------------------- << 42 void G4VPCData::initialize() 54 void G4VPCData::initialize() 43 { 55 { 44 _aParticleIterator = G4ParticleTable::GetPar << 56 _aParticleIterator = G4ParticleTable::GetParticleTable()->GetIterator(); 45 _builders = new PhysicsBuilders_V; << 46 } 57 } 47 58 48 // ------------------------------------------- << 49 G4VPhysicsConstructor::G4VPhysicsConstructor(c << 50 { << 51 g4vpcInstanceID = subInstanceManager.CreateS << 52 theParticleTable = G4ParticleTable::GetParti << 53 } << 54 59 55 // ------------------------------------------- << 60 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name) 56 G4VPhysicsConstructor::G4VPhysicsConstructor(c << 61 : verboseLevel(0), namePhysics(name), typePhysics(0) 57 : namePhysics(name), typePhysics(type) << 58 { 62 { 59 g4vpcInstanceID = subInstanceManager.CreateS 63 g4vpcInstanceID = subInstanceManager.CreateSubInstance(); >> 64 // pointer to the particle table 60 theParticleTable = G4ParticleTable::GetParti 65 theParticleTable = G4ParticleTable::GetParticleTable(); 61 if (type < 0) typePhysics = 0; << 66 //aParticleIterator = theParticleTable->GetIterator(); 62 } << 63 67 64 // ------------------------------------------- << 68 // PhysicsListHelper 65 G4VPhysicsConstructor::~G4VPhysicsConstructor( << 69 //aPLHelper = G4PhysicsListHelper::GetPhysicsListHelper(); 66 { << 67 // Master/Sequential needs to cleanup too << 68 G4VPhysicsConstructor::TerminateWorker(); << 69 } 70 } 70 71 71 // ------------------------------------------- << 72 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name, G4int type) 72 G4ParticleTable::G4PTblDicIterator* G4VPhysics << 73 : verboseLevel(0), namePhysics(name), typePhysics(type) 73 { 74 { 74 return (subInstanceManager.offset[g4vpcInsta << 75 g4vpcInstanceID = subInstanceManager.CreateSubInstance(); 75 } << 76 // pointer to the particle table >> 77 theParticleTable = G4ParticleTable::GetParticleTable(); >> 78 //aParticleIterator = theParticleTable->GetIterator(); 76 79 77 // ------------------------------------------- << 80 if (type<0) typePhysics = 0; 78 G4VPhysicsConstructor::PhysicsBuilder_V G4VPhy << 79 { << 80 const auto& tls = *((subInstanceManager.offs << 81 PhysicsBuilder_V copy(tls.size()); << 82 G4int i = 0; << 83 for (const auto& el : tls) { << 84 copy[i++] = el; << 85 } << 86 return copy; << 87 } << 88 81 89 // ------------------------------------------- << 82 // PhysicsListHelper 90 void G4VPhysicsConstructor::AddBuilder(G4Physi << 83 //aPLHelper = G4PhysicsListHelper::GetPhysicsListHelper(); 91 { << 92 (subInstanceManager.offset[g4vpcInstanceID]) << 93 } 84 } 94 85 95 // ------------------------------------------- << 86 G4VPhysicsConstructor::~G4VPhysicsConstructor() 96 void G4VPhysicsConstructor::TerminateWorker() << 97 { 87 { 98 if (subInstanceManager.offset[g4vpcInstanceI << 99 std::for_each(subInstanceManager.offset[g4 << 100 subInstanceManager.offset[g4 << 101 [](PhysicsBuilder_V::value_t << 102 subInstanceManager.offset[g4vpcInstanceID] << 103 } << 104 } 88 } 105 89