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Geant4/run/src/G4VPhysicsConstructor.cc

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Diff markup

Differences between /run/src/G4VPhysicsConstructor.cc (Version 11.3.0) and /run/src/G4VPhysicsConstructor.cc (Version 10.0.p2)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4VPhysicsConstructor implementation        << 
 27 //                                                 26 //
 28 // Original author: H.Kurashige (Kobe Universi <<  27 // $Id:$
 29 // ------------------------------------------- <<  28 // GEANT4 tag $Name:$
                                                   >>  29 //
                                                   >>  30 // 
                                                   >>  31 // ------------------------------------------------------------
                                                   >>  32 //  GEANT 4 class header file 
                                                   >>  33 //
                                                   >>  34 // ------------------------------------------------------------
 30                                                    35 
 31 #include "G4VPhysicsConstructor.hh"                36 #include "G4VPhysicsConstructor.hh"
 32                                                    37 
 33 #include "G4PhysicsBuilderInterface.hh"        <<  38 // This static member is thread local. For each thread, it holds the array
                                                   >>  39 // size of G4VPCData instances.
                                                   >>  40 //
                                                   >>  41 template <class G4VPCData> G4ThreadLocal
                                                   >>  42 G4int G4VUPLSplitter<G4VPCData>::slavetotalspace = 0;
 34                                                    43 
 35 #include <algorithm>                           <<  44 // This static member is thread local. For each thread, it points to the
                                                   >>  45 // array of G4VPCData instances.
                                                   >>  46 //
                                                   >>  47 template <class G4VPCData> G4ThreadLocal
                                                   >>  48 G4VPCData* G4VUPLSplitter<G4VPCData>::offset = 0;
 36                                                    49 
 37 // This field helps to use the class G4VPCMana     50 // This field helps to use the class G4VPCManager
 38 //                                                 51 //
 39 G4VPCManager G4VPhysicsConstructor::subInstanc     52 G4VPCManager G4VPhysicsConstructor::subInstanceManager;
 40                                                    53 
 41 // ------------------------------------------- << 
 42 void G4VPCData::initialize()                       54 void G4VPCData::initialize()
 43 {                                                  55 {
 44   _aParticleIterator = G4ParticleTable::GetPar <<  56     _aParticleIterator = G4ParticleTable::GetParticleTable()->GetIterator();
 45   _builders = new PhysicsBuilders_V;           << 
 46 }                                                  57 }
 47                                                    58 
 48 // ------------------------------------------- << 
 49 G4VPhysicsConstructor::G4VPhysicsConstructor(c << 
 50 {                                              << 
 51   g4vpcInstanceID = subInstanceManager.CreateS << 
 52   theParticleTable = G4ParticleTable::GetParti << 
 53 }                                              << 
 54                                                    59 
 55 // ------------------------------------------- <<  60 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name)
 56 G4VPhysicsConstructor::G4VPhysicsConstructor(c <<  61    : verboseLevel(0), namePhysics(name), typePhysics(0)
 57   : namePhysics(name), typePhysics(type)       << 
 58 {                                                  62 {
 59   g4vpcInstanceID = subInstanceManager.CreateS     63   g4vpcInstanceID = subInstanceManager.CreateSubInstance();
                                                   >>  64   // pointer to the particle table
 60   theParticleTable = G4ParticleTable::GetParti     65   theParticleTable = G4ParticleTable::GetParticleTable();
 61   if (type < 0) typePhysics = 0;               <<  66   //aParticleIterator = theParticleTable->GetIterator();
 62 }                                              << 
 63                                                    67 
 64 // ------------------------------------------- <<  68   // PhysicsListHelper
 65 G4VPhysicsConstructor::~G4VPhysicsConstructor( <<  69   //aPLHelper = G4PhysicsListHelper::GetPhysicsListHelper();
 66 {                                              << 
 67   // Master/Sequential needs to cleanup too    << 
 68   G4VPhysicsConstructor::TerminateWorker();    << 
 69 }                                                  70 }
 70                                                    71 
 71 // ------------------------------------------- <<  72 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name, G4int type)
 72 G4ParticleTable::G4PTblDicIterator* G4VPhysics <<  73     : verboseLevel(0), namePhysics(name), typePhysics(type)
 73 {                                                  74 {
 74   return (subInstanceManager.offset[g4vpcInsta <<  75     g4vpcInstanceID = subInstanceManager.CreateSubInstance();
 75 }                                              <<  76   // pointer to the particle table
                                                   >>  77   theParticleTable = G4ParticleTable::GetParticleTable();
                                                   >>  78   //aParticleIterator = theParticleTable->GetIterator();
 76                                                    79 
 77 // ------------------------------------------- <<  80   if (type<0) typePhysics = 0;
 78 G4VPhysicsConstructor::PhysicsBuilder_V G4VPhy << 
 79 {                                              << 
 80   const auto& tls = *((subInstanceManager.offs << 
 81   PhysicsBuilder_V copy(tls.size());           << 
 82   G4int i = 0;                                 << 
 83   for (const auto& el : tls) {                 << 
 84     copy[i++] = el;                            << 
 85   }                                            << 
 86   return copy;                                 << 
 87 }                                              << 
 88                                                    81 
 89 // ------------------------------------------- <<  82   // PhysicsListHelper
 90 void G4VPhysicsConstructor::AddBuilder(G4Physi <<  83   //aPLHelper = G4PhysicsListHelper::GetPhysicsListHelper();
 91 {                                              << 
 92   (subInstanceManager.offset[g4vpcInstanceID]) << 
 93 }                                                  84 }
 94                                                    85 
 95 // ------------------------------------------- <<  86 G4VPhysicsConstructor::~G4VPhysicsConstructor()
 96 void G4VPhysicsConstructor::TerminateWorker()  << 
 97 {                                                  87 {
 98   if (subInstanceManager.offset[g4vpcInstanceI << 
 99     std::for_each(subInstanceManager.offset[g4 << 
100                   subInstanceManager.offset[g4 << 
101                   [](PhysicsBuilder_V::value_t << 
102     subInstanceManager.offset[g4vpcInstanceID] << 
103   }                                            << 
104 }                                                  88 }
105                                                    89