Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4MultiRunAction 26 // G4MultiRunAction 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // This class extends G4UserRunAction and allo 30 // This class extends G4UserRunAction and allows multiple user-defined 31 // tracking actions to be used in the same job 31 // tracking actions to be used in the same job. 32 // The class is a vector of user-defined track 32 // The class is a vector of user-defined tracking actions. 33 // This class owns and manages the dependent u 33 // This class owns and manages the dependent user-actions. 34 // There is no need to explicitly use this cla 34 // There is no need to explicitly use this class as long as the user-actions 35 // are set via G4UserActionInitialization::Set 35 // are set via G4UserActionInitialization::SetUserAction() that can be called 36 // several times. In particular, this is what 36 // several times. In particular, this is what is happening in a user-defined 37 // action initialization: 37 // action initialization: 38 // G4MultiRunAction* action = new G4MultiRun 38 // G4MultiRunAction* action = new G4MultiRunAction; 39 // action->push_back( G4UserRunActionUPtr( n 39 // action->push_back( G4UserRunActionUPtr( new MyUserRunAction ); 40 // [... add as many as needed ...] 40 // [... add as many as needed ...] 41 // SetUserAction( action ); 41 // SetUserAction( action ); 42 42 43 // Author: A.Dotti, 17 January 2016 43 // Author: A.Dotti, 17 January 2016 44 // ------------------------------------------- 44 // -------------------------------------------------------------------- 45 #ifndef G4MultiRunAction_hh 45 #ifndef G4MultiRunAction_hh 46 #define G4MultiRunAction_hh 1 46 #define G4MultiRunAction_hh 1 47 47 48 #include "G4UserRunAction.hh" << 49 << 50 #include <memory> 48 #include <memory> 51 #include <vector> 49 #include <vector> 52 50 53 using G4UserRunActionUPtr = std::unique_ptr<G4 << 51 #include "G4UserRunAction.hh" >> 52 >> 53 using G4UserRunActionUPtr = std::unique_ptr<G4UserRunAction>; 54 using G4UserRunActionVector = std::vector<G4Us 54 using G4UserRunActionVector = std::vector<G4UserRunActionUPtr>; 55 55 56 class G4MultiRunAction : public G4UserRunActio 56 class G4MultiRunAction : public G4UserRunAction, public G4UserRunActionVector 57 { 57 { 58 public: 58 public: 59 G4MultiRunAction() = default; << 59 60 ~G4MultiRunAction() override = default; << 60 G4MultiRunAction() = default; 61 G4Run* GenerateRun() override; << 61 virtual ~G4MultiRunAction() = default; 62 void BeginOfRunAction(const G4Run* aRun) o << 62 virtual G4Run* GenerateRun() override; 63 void EndOfRunAction(const G4Run* aRun) ove << 63 virtual void BeginOfRunAction(const G4Run* aRun) override; 64 void SetMaster(G4bool val = true) override << 64 virtual void EndOfRunAction(const G4Run* aRun) override; >> 65 virtual void SetMaster(G4bool val = true) override; 65 }; 66 }; 66 67 67 #endif 68 #endif 68 69