Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/scoring/src/G4ScoreSplittingProcess.cc

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Diff markup

Differences between /processes/scoring/src/G4ScoreSplittingProcess.cc (Version 11.3.0) and /processes/scoring/src/G4ScoreSplittingProcess.cc (Version 10.4.p2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4ScoreSplittingProcess.cc 68733 2013-04-05 09:45:28Z gcosmo $
 27 //                                                 28 //
 28                                                    29 
 29 #include "G4ScoreSplittingProcess.hh"              30 #include "G4ScoreSplittingProcess.hh"
 30                                                    31 
 31 #include "G4EnergySplitter.hh"                 <<  32 #include "G4ios.hh"
                                                   >>  33 #include "G4SystemOfUnits.hh"
                                                   >>  34 #include "G4Step.hh"
                                                   >>  35 #include "G4VTouchable.hh"
                                                   >>  36 #include "G4VPhysicalVolume.hh"
 32 #include "G4ParticleChange.hh"                     37 #include "G4ParticleChange.hh"
                                                   >>  38 #include "G4TransportationManager.hh"
 33 #include "G4RegularNavigationHelper.hh"            39 #include "G4RegularNavigationHelper.hh"
 34 #include "G4SDManager.hh"                      <<  40 #include "G4ParticleChange.hh"
 35 #include "G4Step.hh"                           << 
 36 #include "G4StepPoint.hh"                          41 #include "G4StepPoint.hh"
 37 #include "G4SystemOfUnits.hh"                  <<  42 
 38 #include "G4TouchableHistory.hh"               <<  43 #include "G4SDManager.hh"
 39 #include "G4TransportationManager.hh"          << 
 40 #include "G4VPhysicalVolume.hh"                << 
 41 #include "G4VSensitiveDetector.hh"                 44 #include "G4VSensitiveDetector.hh"
 42 #include "G4VTouchable.hh"                     <<  45 
 43 #include "G4ios.hh"                            <<  46 #include "G4EnergySplitter.hh"
                                                   >>  47 #include "G4TouchableHistory.hh"
 44                                                    48 
 45 //--------------------------------                 49 //--------------------------------
 46 // Constructor with name and type:                 50 // Constructor with name and type:
 47 //--------------------------------                 51 //--------------------------------
 48 G4ScoreSplittingProcess::G4ScoreSplittingProce <<  52 G4ScoreSplittingProcess::
 49   : G4VProcess(processName, theType)           <<  53 G4ScoreSplittingProcess(const G4String& processName,G4ProcessType theType)
                                                   >>  54   :G4VProcess(processName,theType),
                                                   >>  55    fOldTouchableH(),  fNewTouchableH(), fInitialTouchableH(), fFinalTouchableH()
 50 {                                                  56 {
 51   pParticleChange = &xParticleChange;              57   pParticleChange = &xParticleChange;
 52                                                    58 
 53   fSplitStep = new G4Step();                       59   fSplitStep = new G4Step();
 54   fSplitPreStepPoint = fSplitStep->GetPreStepP <<  60   fSplitPreStepPoint =  fSplitStep->GetPreStepPoint();
 55   fSplitPostStepPoint = fSplitStep->GetPostSte     61   fSplitPostStepPoint = fSplitStep->GetPostStepPoint();
 56                                                    62 
 57   if (verboseLevel > 0) {                      <<  63   if (verboseLevel>0)
                                                   >>  64   {
 58     G4cout << GetProcessName() << " is created     65     G4cout << GetProcessName() << " is created " << G4endl;
 59   }                                                66   }
 60   fpEnergySplitter = new G4EnergySplitter();   <<  67   fpEnergySplitter = new G4EnergySplitter(); 
 61 }                                                  68 }
 62                                                    69 
 63 // -----------                                     70 // -----------
 64 // Destructor:                                     71 // Destructor:
 65 // -----------                                     72 // -----------
 66 G4ScoreSplittingProcess::~G4ScoreSplittingProc     73 G4ScoreSplittingProcess::~G4ScoreSplittingProcess()
 67 {                                                  74 {
 68   delete fSplitStep;                               75   delete fSplitStep;
 69   delete fpEnergySplitter;                     <<  76   delete fpEnergySplitter; 
 70 }                                                  77 }
 71                                                    78 
 72 //--------------------------------------------     79 //------------------------------------------------------
 73 //                                                 80 //
 74 // StartTracking                                   81 // StartTracking
 75 //                                                 82 //
 76 //--------------------------------------------     83 //------------------------------------------------------
 77 void G4ScoreSplittingProcess::StartTracking(G4     84 void G4ScoreSplittingProcess::StartTracking(G4Track* trk)
 78 {                                                  85 {
 79   // Setup initial touchables for the first st <<  86 //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 80   const G4Step* pStep = trk->GetStep();        <<  87 // Setup initial touchables for the first step
                                                   >>  88 //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                   >>  89   const G4Step* pStep= trk->GetStep();
 81                                                    90 
 82   fOldTouchableH = trk->GetTouchableHandle();      91   fOldTouchableH = trk->GetTouchableHandle();
 83   *fSplitPreStepPoint = *(pStep->GetPreStepPoi <<  92   *fSplitPreStepPoint = *(pStep->GetPreStepPoint()); // Best to copy, so as to initialise
 84   fSplitPreStepPoint->SetTouchableHandle(fOldT     93   fSplitPreStepPoint->SetTouchableHandle(fOldTouchableH);
 85   fNewTouchableH = fOldTouchableH;                 94   fNewTouchableH = fOldTouchableH;
 86   *fSplitPostStepPoint = *(pStep->GetPostStepP <<  95   *fSplitPostStepPoint= *(pStep->GetPostStepPoint()); // Best to copy, so as to initialise
 87   fSplitPostStepPoint->SetTouchableHandle(fNew     96   fSplitPostStepPoint->SetTouchableHandle(fNewTouchableH);
 88                                                    97 
 89   ///  Initialize                              <<  98   ///  Initialize 
 90   fSplitPreStepPoint->SetStepStatus(fUndefined <<  99   fSplitPreStepPoint ->SetStepStatus(fUndefined);
 91   fSplitPostStepPoint->SetStepStatus(fUndefine    100   fSplitPostStepPoint->SetStepStatus(fUndefined);
 92 }                                                 101 }
 93                                                   102 
                                                   >> 103 
 94 //--------------------------------------------    104 //----------------------------------------------------------
 95 //                                                105 //
 96 //  PostStepGetPhysicalInteractionLength()        106 //  PostStepGetPhysicalInteractionLength()
 97 //                                                107 //
 98 //--------------------------------------------    108 //----------------------------------------------------------
 99 G4double G4ScoreSplittingProcess::PostStepGetP << 109 G4double 
100   const G4Track& /*track*/, G4double /*previou << 110 G4ScoreSplittingProcess::PostStepGetPhysicalInteractionLength(
                                                   >> 111          const G4Track& /*track*/, 
                                                   >> 112          G4double   /*previousStepSize*/, 
                                                   >> 113          G4ForceCondition* condition)
101 {                                                 114 {
102   // This process must be invoked anyway to sc    115   // This process must be invoked anyway to score the hit
103   //   - to do the scoring if the current volu    116   //   - to do the scoring if the current volume is a regular structure, or
104   //   - else to toggle the flag so that the S    117   //   - else to toggle the flag so that the SteppingManager does the scoring.
105   *condition = StronglyForced;                    118   *condition = StronglyForced;
106                                                   119 
107   // Future optimisation: check whether in reg << 120   // Future optimisation: check whether in regular structure.  
108   //  If it is in regular structure,  be Stron    121   //  If it is in regular structure,  be StronglyForced
109   //  If  not  in regular structure,           << 122   //  If  not  in regular structure, 
110   //         ask to be called only if Stepping    123   //         ask to be called only if SteppingControl is AvoidHitInvocation
111   //         in order to reset it to NormalCon    124   //         in order to reset it to NormalCondition
112                                                   125 
113   return DBL_MAX;                                 126   return DBL_MAX;
114 }                                                 127 }
115                                                   128 
116 //------------------------------------            129 //------------------------------------
117 //                                                130 //
118 //             PostStepDoIt()                     131 //             PostStepDoIt()
119 //                                                132 //
120 //------------------------------------            133 //------------------------------------
121 G4VParticleChange* G4ScoreSplittingProcess::Po << 134 G4VParticleChange* G4ScoreSplittingProcess::PostStepDoIt(
122 {                                              << 135      const G4Track& track,
123   G4VPhysicalVolume* pCurrentVolume = track.Ge << 136      const G4Step& step)
124   G4LogicalVolume* pLogicalVolume = pCurrentVo << 137 { 
                                                   >> 138   G4VPhysicalVolume*    pCurrentVolume= track.GetVolume(); 
                                                   >> 139   G4LogicalVolume*      pLogicalVolume= pCurrentVolume->GetLogicalVolume(); 
125   G4VSensitiveDetector* ptrSD = pLogicalVolume    140   G4VSensitiveDetector* ptrSD = pLogicalVolume->GetSensitiveDetector();
126                                                   141 
127   pParticleChange->Initialize(track);          << 142   pParticleChange->Initialize(track); 
128   if ((!pCurrentVolume->IsRegularStructure())  << 143   if(  ( ! pCurrentVolume->IsRegularStructure() ) || ( !ptrSD ) 
129       || G4RegularNavigationHelper::Instance() << 144     || G4RegularNavigationHelper::Instance()->GetStepLengths().size() <= 1) {
130   {                                            << 145      // Set the flag to make sure that Stepping Manager does the scoring
131     // Set the flag to make sure that Stepping << 146      pParticleChange->ProposeSteppingControl( NormalCondition );     
132     pParticleChange->ProposeSteppingControl(No << 147   } else { 
133   }                                            << 148      G4ThreeVector preStepPosition, postStepPosition, direction, finalPostStepPosition;
134   else {                                       << 149      pParticleChange->ProposeSteppingControl( AvoidHitInvocation );
135     G4ThreeVector preStepPosition, postStepPos << 150  
136     pParticleChange->ProposeSteppingControl(Av << 151      G4double totalEnergyDeposit=  step.GetTotalEnergyDeposit();
137                                                << 152      G4StepStatus  fullStepStatus= step.GetPostStepPoint()->GetStepStatus(); 
138     G4double totalEnergyDeposit = step.GetTota << 153 
139     G4StepStatus fullStepStatus = step.GetPost << 154      CopyStepStart(step);
140                                                << 155      fSplitPreStepPoint->SetSensitiveDetector(ptrSD);
141     CopyStepStart(step);                       << 156      fOldTouchableH = fInitialTouchableH;
142     fSplitPreStepPoint->SetSensitiveDetector(p << 157      fNewTouchableH=  fOldTouchableH; 
143     fOldTouchableH = fInitialTouchableH;       << 158      *fSplitPostStepPoint= *(step.GetPreStepPoint()); 
144     fNewTouchableH = fOldTouchableH;           << 159      
145     *fSplitPostStepPoint = *(step.GetPreStepPo << 160      // Split the energy
146                                                << 161      // ----------------
147     // Split the energy                        << 162      G4int numberVoxelsInStep= fpEnergySplitter->SplitEnergyInVolumes( &step );
148     // ----------------                        << 163 
149     G4int numberVoxelsInStep = fpEnergySplitte << 164      preStepPosition= step.GetPreStepPoint()->GetPosition();
150                                                << 165      finalPostStepPosition= step.GetPostStepPoint()->GetPosition(); 
151     preStepPosition = step.GetPreStepPoint()-> << 166      direction= (finalPostStepPosition - preStepPosition).unit(); 
152     finalPostStepPosition = step.GetPostStepPo << 167 
153     direction = (finalPostStepPosition - preSt << 168      fFinalTouchableH= track.GetNextTouchableHandle(); 
154                                                << 169 
155     fFinalTouchableH = track.GetNextTouchableH << 170      postStepPosition= preStepPosition;
156                                                << 171      // Loop over the sub-parts of this step
157     postStepPosition = preStepPosition;        << 172      G4int iStep;
158     // Loop over the sub-parts of this step    << 173      for ( iStep=0; iStep < numberVoxelsInStep; iStep++ ){ 
159     G4int iStep;                               << 174         G4int     idVoxel=  -1;  // Voxel ID
160     for (iStep = 0; iStep < numberVoxelsInStep << 175         G4double  stepLength=0.0, energyLoss= 0.0;
161       G4int idVoxel = -1;  // Voxel ID         << 176 
162       G4double stepLength = 0.0, energyLoss =  << 177         *fSplitPreStepPoint  = *fSplitPostStepPoint;
163                                                << 178         fOldTouchableH = fNewTouchableH; 
164       *fSplitPreStepPoint = *fSplitPostStepPoi << 179 
165       fOldTouchableH = fNewTouchableH;         << 180         preStepPosition= postStepPosition;
166                                                << 181         fSplitPreStepPoint->SetPosition( preStepPosition );
167       preStepPosition = postStepPosition;      << 182         fSplitPreStepPoint->SetTouchableHandle(fOldTouchableH);
168       fSplitPreStepPoint->SetPosition(preStepP << 183         
169       fSplitPreStepPoint->SetTouchableHandle(f << 184         fpEnergySplitter->GetLengthAndEnergyDeposited( iStep, idVoxel, stepLength, energyLoss);
170                                                << 185 
171       fpEnergySplitter->GetLengthAndEnergyDepo << 186         // Correct the material, so that the track->GetMaterial gives correct answer
172                                                << 187         pLogicalVolume->SetMaterial( fpEnergySplitter->GetVoxelMaterial( iStep) );  // idVoxel) ); 
173       // Correct the material, so that the tra << 188 
174       pLogicalVolume->SetMaterial(fpEnergySpli << 189         postStepPosition= preStepPosition + stepLength * direction; 
175                                                << 190         fSplitPostStepPoint->SetPosition(postStepPosition); 
176       postStepPosition = preStepPosition + ste << 191 
177       fSplitPostStepPoint->SetPosition(postSte << 192         // Load the Step with the new values
178                                                << 193         fSplitStep->SetStepLength(stepLength);
179       // Load the Step with the new values     << 194         fSplitStep->SetTotalEnergyDeposit(energyLoss);
180       fSplitStep->SetStepLength(stepLength);   << 195         if( iStep < numberVoxelsInStep -1 ){ 
181       fSplitStep->SetTotalEnergyDeposit(energy << 196           fSplitStep->GetPostStepPoint()->SetStepStatus( fGeomBoundary );
182       if (iStep < numberVoxelsInStep - 1) {    << 197           G4int  nextVoxelId= -1;
183         fSplitStep->GetPostStepPoint()->SetSte << 198           fpEnergySplitter->GetVoxelID( iStep+1, nextVoxelId );
184         G4int nextVoxelId = -1;                << 199 
185         fpEnergySplitter->GetVoxelID(iStep + 1 << 200           // Create new "next" touchable for each section ??
186                                                << 201           G4VTouchable* fNewTouchablePtr= 
187         // Create new "next" touchable for eac << 202               CreateTouchableForSubStep( nextVoxelId, postStepPosition );
188         G4VTouchable* fNewTouchablePtr = Creat << 203           fNewTouchableH= G4TouchableHandle(fNewTouchablePtr); 
189         fNewTouchableH = G4TouchableHandle(fNe << 204           fSplitPostStepPoint->SetTouchableHandle( fNewTouchableH );
190         fSplitPostStepPoint->SetTouchableHandl << 205         } else { 
191       }                                        << 206           fSplitStep->GetPostStepPoint()->SetStepStatus( fullStepStatus );
192       else {                                   << 207           fSplitPostStepPoint->SetTouchableHandle( fFinalTouchableH );
193         fSplitStep->GetPostStepPoint()->SetSte << 208         }
194         fSplitPostStepPoint->SetTouchableHandl << 209 
195       }                                        << 210 
196                                                << 211         // As first approximation, split the NIEL in the same fractions as the energy deposit
197       // As first approximation, split the NIE << 212         G4double eLossFraction; 
198       G4double eLossFraction;                  << 213         eLossFraction= (totalEnergyDeposit>0.0) ? energyLoss / totalEnergyDeposit : 1.0 ; 
199       eLossFraction = (totalEnergyDeposit > 0. << 214         fSplitStep->SetNonIonizingEnergyDeposit(step.GetNonIonizingEnergyDeposit()*eLossFraction);
200       fSplitStep->SetNonIonizingEnergyDeposit( << 215         
201                                                << 216         fSplitPostStepPoint->SetSensitiveDetector( ptrSD ); 
202       fSplitPostStepPoint->SetSensitiveDetecto << 
203                                                   217 
204       // Call the Sensitive Detector           << 218         // Call the Sensitive Detector
205       ptrSD->Hit(fSplitStep);                  << 219         ptrSD->Hit(fSplitStep);
206                                                   220 
207       if (verboseLevel > 1) Verbose(step);     << 221         if (verboseLevel>1) Verbose(step);
208     }                                          << 222      }
209   }                                               223   }
210                                                   224 
211   // This must change the Stepping Control        225   // This must change the Stepping Control
212   return pParticleChange;                         226   return pParticleChange;
213 }                                                 227 }
214                                                   228 
215 G4TouchableHistory* G4ScoreSplittingProcess::C << 229 G4TouchableHistory*
216                                                << 230 G4ScoreSplittingProcess::CreateTouchableForSubStep( G4int newVoxelNum, G4ThreeVector )
217 {                                                 231 {
218   auto oldTouchableHistory = dynamic_cast<G4To << 232   // G4cout << " Creating touchable handle for voxel-no " << newVoxelNum << G4endl;
219   G4TouchableHistory* ptrTouchableHistory =    << 
220     G4TransportationManager::GetTransportation << 
221       ->GetNavigatorForTracking()              << 
222       ->CreateTouchableHistory(oldTouchableHis << 
223                                                   233 
                                                   >> 234   G4TouchableHistory*  oldTouchableHistory= dynamic_cast<G4TouchableHistory*>(fOldTouchableH());
                                                   >> 235   G4TouchableHistory*  ptrTouchableHistory= G4TransportationManager::GetTransportationManager()->
                                                   >> 236                                             GetNavigatorForTracking()->CreateTouchableHistory(oldTouchableHistory->GetHistory());
                                                   >> 237   
224   // Change the history                           238   // Change the history
225   auto ptrNavHistory = const_cast<G4Navigation << 239   G4NavigationHistory* ptrNavHistory= const_cast<G4NavigationHistory*>(ptrTouchableHistory->GetHistory());
226   G4VPhysicalVolume* curPhysicalVol = ptrNavHi << 240   G4VPhysicalVolume*   curPhysicalVol= ptrNavHistory->GetTopVolume();
227                                                   241 
228   EVolume curVolumeType = ptrNavHistory->GetTo << 242   EVolume curVolumeType=  ptrNavHistory->GetTopVolumeType();
229   if (curVolumeType == kParameterised) {       << 243   if( curVolumeType == kParameterised )
230     ptrNavHistory->BackLevel();                << 244   { 
                                                   >> 245     ptrNavHistory->BackLevel(); 
231     // G4VPVParameterised parameterisedPV= pNe    246     // G4VPVParameterised parameterisedPV= pNewMother
232     G4VPVParameterisation* curParamstn = curPh << 247     G4VPVParameterisation* curParamstn=  curPhysicalVol->GetParameterisation();
233                                                   248 
234     // From G4ParameterisedNavigation::Identif    249     // From G4ParameterisedNavigation::IdentifyAndPlaceSolid() inline method
235     G4VSolid* sampleSolid = curParamstn->Compu    250     G4VSolid* sampleSolid = curParamstn->ComputeSolid(newVoxelNum, curPhysicalVol);
236     sampleSolid->ComputeDimensions(curParamstn    251     sampleSolid->ComputeDimensions(curParamstn, newVoxelNum, curPhysicalVol);
237     curParamstn->ComputeTransformation(newVoxe    252     curParamstn->ComputeTransformation(newVoxelNum, curPhysicalVol);
238                                                   253 
239     ptrNavHistory->NewLevel(curPhysicalVol, kP << 254     ptrNavHistory->NewLevel( curPhysicalVol, kParameterised, newVoxelNum );
240   }                                               255   }
241   else {                                       << 256   else
242     G4cout << " Current volume type is not Par << 257   {
243     G4Exception(                               << 258     G4cout << " Current volume type is not Parameterised. " << G4endl; 
244       "G4ScoreSplittingProcess::CreateTouchabl << 259     G4Exception("G4ScoreSplittingProcess::CreateTouchableForSubStep",
245       JustWarning,                             << 260           "ErrorRegularParamaterisation", JustWarning,
246       "Score Splitting Process is used for Reg << 261          "Score Splitting Process is used for Regular Structure - but did not find one here.");
247   }                                               262   }
248   return ptrTouchableHistory;                  << 263   return ptrTouchableHistory; 
249 }                                                 264 }
250                                                   265 
251 void G4ScoreSplittingProcess::CopyStepStart(co << 266 void G4ScoreSplittingProcess::CopyStepStart(const G4Step & step)
252 {                                                 267 {
253   fSplitStep->SetTrack(step.GetTrack());          268   fSplitStep->SetTrack(step.GetTrack());
254   fSplitStep->SetStepLength(step.GetStepLength    269   fSplitStep->SetStepLength(step.GetStepLength());
255   fSplitStep->SetTotalEnergyDeposit(step.GetTo    270   fSplitStep->SetTotalEnergyDeposit(step.GetTotalEnergyDeposit());
256   fSplitStep->SetNonIonizingEnergyDeposit(step    271   fSplitStep->SetNonIonizingEnergyDeposit(step.GetNonIonizingEnergyDeposit());
257   fSplitStep->SetControlFlag(step.GetControlFl    272   fSplitStep->SetControlFlag(step.GetControlFlag());
258                                                   273 
259   *fSplitPreStepPoint = *(step.GetPreStepPoint << 274   *fSplitPreStepPoint  = *(step.GetPreStepPoint());
260                                                   275 
261   fInitialTouchableH = (step.GetPreStepPoint() << 276   fInitialTouchableH=  (step.GetPreStepPoint()) ->GetTouchableHandle();
262   fFinalTouchableH = (step.GetPostStepPoint()) << 277   fFinalTouchableH =   (step.GetPostStepPoint())->GetTouchableHandle();
263 }                                                 278 }
264                                                   279 
265 void G4ScoreSplittingProcess::Verbose(const G4    280 void G4ScoreSplittingProcess::Verbose(const G4Step& step) const
266 {                                                 281 {
267   G4cout << "In mass geometry ----------------    282   G4cout << "In mass geometry ------------------------------------------------" << G4endl;
268   G4cout << " StepLength : " << step.GetStepLe << 283   G4cout << " StepLength : " << step.GetStepLength()/mm << "      TotalEnergyDeposit : "
269          << "      TotalEnergyDeposit : " << s << 284          << step.GetTotalEnergyDeposit()/MeV << G4endl;
270   G4cout << " PreStepPoint : " << step.GetPreS << 285   G4cout << " PreStepPoint : "
271   if (step.GetPreStepPoint()->GetProcessDefine << 286          << step.GetPreStepPoint()->GetPhysicalVolume()->GetName() << " - ";
272     G4cout << step.GetPreStepPoint()->GetProce << 287   if(step.GetPreStepPoint()->GetProcessDefinedStep())
273   }                                            << 288   { G4cout << step.GetPreStepPoint()->GetProcessDefinedStep()->GetProcessName(); }
274   else {                                       << 289   else
275     G4cout << "NoProcessAssigned";             << 290   { G4cout << "NoProcessAssigned"; }
276   }                                            << 
277   G4cout << G4endl;                               291   G4cout << G4endl;
278   G4cout << "                " << step.GetPreS    292   G4cout << "                " << step.GetPreStepPoint()->GetPosition() << G4endl;
279   G4cout << " PostStepPoint : ";                  293   G4cout << " PostStepPoint : ";
280   if (step.GetPostStepPoint()->GetPhysicalVolu << 294   if(step.GetPostStepPoint()->GetPhysicalVolume()) 
281     G4cout << step.GetPostStepPoint()->GetPhys << 295   { G4cout << step.GetPostStepPoint()->GetPhysicalVolume()->GetName(); }
282   }                                            << 296   else
283   else {                                       << 297   { G4cout << "OutOfWorld"; }
284     G4cout << "OutOfWorld";                    << 
285   }                                            << 
286   G4cout << " - ";                                298   G4cout << " - ";
287   if (step.GetPostStepPoint()->GetProcessDefin << 299   if(step.GetPostStepPoint()->GetProcessDefinedStep())
288     G4cout << step.GetPostStepPoint()->GetProc << 300   { G4cout << step.GetPostStepPoint()->GetProcessDefinedStep()->GetProcessName(); }
289   }                                            << 301   else
290   else {                                       << 302   { G4cout << "NoProcessAssigned"; }
291     G4cout << "NoProcessAssigned";             << 
292   }                                            << 
293   G4cout << G4endl;                               303   G4cout << G4endl;
294   G4cout << "                 " << step.GetPos    304   G4cout << "                 " << step.GetPostStepPoint()->GetPosition() << G4endl;
295                                                   305 
296   G4cout << "In ghost geometry ---------------    306   G4cout << "In ghost geometry ------------------------------------------------" << G4endl;
297   G4cout << " StepLength : " << fSplitStep->Ge << 307   G4cout << " StepLength : " << fSplitStep->GetStepLength()/mm
298          << "      TotalEnergyDeposit : " << f << 308          << "      TotalEnergyDeposit : "
299   G4cout << " PreStepPoint : " << fSplitStep-> << 309          << fSplitStep->GetTotalEnergyDeposit()/MeV << G4endl;
300          << " [" << fSplitStep->GetPreStepPoin << 310   G4cout << " PreStepPoint : "
301          << " - ";                             << 311          << fSplitStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() << " ["
302   if (fSplitStep->GetPreStepPoint()->GetProces << 312            << fSplitStep->GetPreStepPoint()->GetTouchable()->GetReplicaNumber()
303     G4cout << fSplitStep->GetPreStepPoint()->G << 313            << " ]" << " - ";
304   }                                            << 314   if(fSplitStep->GetPreStepPoint()->GetProcessDefinedStep())
305   else {                                       << 315   { G4cout << fSplitStep->GetPreStepPoint()->GetProcessDefinedStep()->GetProcessName(); }
306     G4cout << "NoProcessAssigned";             << 316   else
307   }                                            << 317   { G4cout << "NoProcessAssigned"; }
308   G4cout << G4endl;                               318   G4cout << G4endl;
309   G4cout << "                " << fSplitStep->    319   G4cout << "                " << fSplitStep->GetPreStepPoint()->GetPosition() << G4endl;
310   G4cout << " PostStepPoint : ";                  320   G4cout << " PostStepPoint : ";
311   if (fSplitStep->GetPostStepPoint()->GetPhysi << 321   if(fSplitStep->GetPostStepPoint()->GetPhysicalVolume()) 
                                                   >> 322   {
312     G4cout << fSplitStep->GetPostStepPoint()->    323     G4cout << fSplitStep->GetPostStepPoint()->GetPhysicalVolume()->GetName() << " ["
313            << fSplitStep->GetPostStepPoint()-> << 324            << fSplitStep->GetPostStepPoint()->GetTouchable()->GetReplicaNumber()
314   }                                            << 325            << " ]";
315   else {                                       << 
316     G4cout << "OutOfWorld";                    << 
317   }                                               326   }
                                                   >> 327   else
                                                   >> 328   { G4cout << "OutOfWorld"; }
318   G4cout << " - ";                                329   G4cout << " - ";
319   if (fSplitStep->GetPostStepPoint()->GetProce << 330   if(fSplitStep->GetPostStepPoint()->GetProcessDefinedStep())
320     G4cout << fSplitStep->GetPostStepPoint()-> << 331   { G4cout << fSplitStep->GetPostStepPoint()->GetProcessDefinedStep()->GetProcessName(); }
321   }                                            << 332   else
322   else {                                       << 333   { G4cout << "NoProcessAssigned"; }
323     G4cout << "NoProcessAssigned";             << 
324   }                                            << 
325   G4cout << G4endl;                               334   G4cout << G4endl;
326   G4cout << "                 " << fSplitStep- << 335   G4cout << "                 " << fSplitStep->GetPostStepPoint()->GetPosition() << " == "
327          << " == " << fSplitStep->GetTrack()-> << 336          << fSplitStep->GetTrack()->GetMomentumDirection() 
                                                   >> 337          << G4endl;
                                                   >> 338 
328 }                                                 339 }
329                                                   340 
                                                   >> 341 
330 //--------------------------------------------    342 //----------------------------------------------------------
331 //                                                343 //
332 //  AtRestGetPhysicalInteractionLength()          344 //  AtRestGetPhysicalInteractionLength()
333 //                                                345 //
334 //--------------------------------------------    346 //----------------------------------------------------------
335 G4double G4ScoreSplittingProcess::AtRestGetPhy << 347 G4double 
336                                                << 348 G4ScoreSplittingProcess::AtRestGetPhysicalInteractionLength(
                                                   >> 349          const G4Track& /*track*/, 
                                                   >> 350          G4ForceCondition* condition)
337 {                                                 351 {
338   *condition = NotForced;  // Was Forced          352   *condition = NotForced;  // Was Forced
339   return DBL_MAX;                                 353   return DBL_MAX;
340 }                                                 354 }
341                                                   355 
                                                   >> 356 
342 //---------------------------------------         357 //---------------------------------------
343 //  AlongStepGetPhysicalInteractionLength         358 //  AlongStepGetPhysicalInteractionLength
344 //---------------------------------------         359 //---------------------------------------
345 G4double                                       << 360 G4double G4ScoreSplittingProcess::AlongStepGetPhysicalInteractionLength(
346 G4ScoreSplittingProcess::AlongStepGetPhysicalI << 361             const G4Track&   , // track, 
347                                                << 362             G4double         , // previousStepSize, 
348                                                << 363             G4double         , // currentMinimumStep,
349                                                << 364             G4double&        , // proposedSafety, 
350                                                << 365             G4GPILSelection* selection)
351 {                                                 366 {
352   *selection = NotCandidateForSelection;          367   *selection = NotCandidateForSelection;
353   return DBL_MAX;                                 368   return DBL_MAX;
354 }                                                 369 }
355                                                   370 
356 //------------------------------------            371 //------------------------------------
357 //             AlongStepDoIt()                    372 //             AlongStepDoIt()
358 //------------------------------------            373 //------------------------------------
359                                                   374 
360 G4VParticleChange* G4ScoreSplittingProcess::Al << 375 G4VParticleChange* G4ScoreSplittingProcess::AlongStepDoIt(
                                                   >> 376     const G4Track& track, const G4Step& )
361 {                                                 377 {
362   // Dummy ParticleChange ie: does nothing        378   // Dummy ParticleChange ie: does nothing
363   // Expecting G4Transportation to move the tr    379   // Expecting G4Transportation to move the track
364   dummyParticleChange.Initialize(track);          380   dummyParticleChange.Initialize(track);
365   return &dummyParticleChange;                    381   return &dummyParticleChange;
366 }                                                 382 }
367                                                   383 
368 //------------------------------------            384 //------------------------------------
369 //             AtRestDoIt()                       385 //             AtRestDoIt()
370 //------------------------------------            386 //------------------------------------
371 G4VParticleChange* G4ScoreSplittingProcess::At << 387 G4VParticleChange* G4ScoreSplittingProcess::AtRestDoIt(
372 {                                              << 388      const G4Track& track,
                                                   >> 389      const G4Step&)
                                                   >> 390 { 
373   pParticleChange->Initialize(track);             391   pParticleChange->Initialize(track);
374   return pParticleChange;                         392   return pParticleChange;
375 }                                                 393 }
376                                                   394