Geant4 Cross Reference

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Geant4/processes/parameterisation/src/G4FastSimHitMaker.cc

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Diff markup

Differences between /processes/parameterisation/src/G4FastSimHitMaker.cc (Version 11.3.0) and /processes/parameterisation/src/G4FastSimHitMaker.cc (Version 11.1.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26                                                    26 
 27 #include "G4FastSimHitMaker.hh"                    27 #include "G4FastSimHitMaker.hh"
 28                                                    28 
                                                   >>  29 #include "G4TransportationManager.hh"
                                                   >>  30 #include "G4VSensitiveDetector.hh"
                                                   >>  31 #include "G4TouchableHandle.hh"
 29 #include "G4Step.hh"                               32 #include "G4Step.hh"
 30 #include "G4StepPoint.hh"                          33 #include "G4StepPoint.hh"
 31 #include "G4TouchableHandle.hh"                <<  34 
 32 #include "G4TransportationManager.hh"          << 
 33 #include "G4VFastSimSensitiveDetector.hh"          35 #include "G4VFastSimSensitiveDetector.hh"
 34 #include "G4VSensitiveDetector.hh"             << 
 35                                                    36 
 36 G4FastSimHitMaker::G4FastSimHitMaker()             37 G4FastSimHitMaker::G4FastSimHitMaker()
 37 {                                                  38 {
 38   fTouchableHandle = new G4TouchableHistory();     39   fTouchableHandle = new G4TouchableHistory();
 39   fpNavigator = new G4Navigator();             <<  40   fpNavigator      = new G4Navigator();
 40   fNaviSetup = false;                          <<  41   fNaviSetup       = false;
 41   fWorldWithSdName = "";                           42   fWorldWithSdName = "";
 42   fpSpotS = new G4Step();                          43   fpSpotS = new G4Step();
 43   fpSpotP = new G4StepPoint();                     44   fpSpotP = new G4StepPoint();
 44   // N.B. Pre and Post step points are common.     45   // N.B. Pre and Post step points are common.
 45   fpSpotS->SetPreStepPoint(fpSpotP);               46   fpSpotS->SetPreStepPoint(fpSpotP);
 46   fpSpotS->SetPostStepPoint(fpSpotP);              47   fpSpotS->SetPostStepPoint(fpSpotP);
 47 }                                                  48 }
 48                                                    49 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    51 
 51 G4FastSimHitMaker::~G4FastSimHitMaker()        <<  52 G4FastSimHitMaker::~G4FastSimHitMaker() 
 52 {                                                  53 {
 53   delete fpNavigator;                          <<  54   delete fpNavigator; 
 54   delete fpSpotP;                                  55   delete fpSpotP;
 55   fpSpotS->ResetPreStepPoint();                    56   fpSpotS->ResetPreStepPoint();
 56   fpSpotS->ResetPostStepPoint();                   57   fpSpotS->ResetPostStepPoint();
 57   delete fpSpotS;                                  58   delete fpSpotS;
 58 }                                                  59 }
 59                                                    60 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61                                                    62 
 62 void G4FastSimHitMaker::make(const G4FastHit&      63 void G4FastSimHitMaker::make(const G4FastHit& aHit, const G4FastTrack& aTrack)
 63 {                                                  64 {
 64   // do not make empty deposit                     65   // do not make empty deposit
 65   if (aHit.GetEnergy() <= 0) return;           <<  66   if(aHit.GetEnergy() <= 0)
                                                   >>  67     return;
 66   // Locate the spot                               68   // Locate the spot
 67   if (!fNaviSetup) {                           <<  69   if(!fNaviSetup)
                                                   >>  70   {
 68     // Choose the world volume that contains t     71     // Choose the world volume that contains the sensitive detector based on its
 69     // name (empty name for mass geometry)         72     // name (empty name for mass geometry)
 70     G4VPhysicalVolume* worldWithSD = nullptr;      73     G4VPhysicalVolume* worldWithSD = nullptr;
 71     if (fWorldWithSdName.empty()) {            <<  74     if(fWorldWithSdName.empty())
                                                   >>  75     {
 72       worldWithSD = G4TransportationManager::G     76       worldWithSD = G4TransportationManager::GetTransportationManager()
 73                       ->GetNavigatorForTrackin     77                       ->GetNavigatorForTracking()
 74                       ->GetWorldVolume();          78                       ->GetWorldVolume();
 75     }                                              79     }
 76     else {                                     <<  80     else
                                                   >>  81     {
 77       worldWithSD =                                82       worldWithSD =
 78         G4TransportationManager::GetTransporta <<  83         G4TransportationManager::GetTransportationManager()->GetParallelWorld(
                                                   >>  84           fWorldWithSdName);
 79     }                                              85     }
 80     fpNavigator->SetWorldVolume(worldWithSD);      86     fpNavigator->SetWorldVolume(worldWithSD);
 81     // use track global position                   87     // use track global position
 82     fpNavigator->LocateGlobalPointAndUpdateTou <<  88     fpNavigator->LocateGlobalPointAndUpdateTouchable(
 83                                                <<  89       aTrack.GetPrimaryTrack()->GetPosition(), fTouchableHandle(), false);
 84     fNaviSetup = true;                             90     fNaviSetup = true;
 85   }                                                91   }
 86   else {                                       <<  92   else
                                                   >>  93   {
 87     // for further deposits use hit (local) po     94     // for further deposits use hit (local) position and local->global
 88     // transformation                              95     // transformation
 89     fpNavigator->LocateGlobalPointAndUpdateTou     96     fpNavigator->LocateGlobalPointAndUpdateTouchable(
 90       aTrack.GetInverseAffineTransformation()- <<  97       aTrack.GetInverseAffineTransformation()->TransformPoint(
                                                   >>  98         aHit.GetPosition()),
 91       fTouchableHandle());                         99       fTouchableHandle());
 92   }                                               100   }
 93   G4VPhysicalVolume* currentVolume = fTouchabl    101   G4VPhysicalVolume* currentVolume = fTouchableHandle()->GetVolume();
 94                                                   102 
 95   if (currentVolume != nullptr) {              << 103   if(currentVolume != 0)
                                                   >> 104   {
 96     G4VSensitiveDetector* sensitive = currentV    105     G4VSensitiveDetector* sensitive = currentVolume->GetLogicalVolume()->GetSensitiveDetector();
 97     auto fastSimSensitive = dynamic_cast<G4VFa << 106     G4VFastSimSensitiveDetector* fastSimSensitive =
 98     if (fastSimSensitive != nullptr) {         << 107       dynamic_cast<G4VFastSimSensitiveDetector*>(sensitive);
                                                   >> 108     if(fastSimSensitive)
                                                   >> 109     {
 99       fastSimSensitive->Hit(&aHit, &aTrack, &f    110       fastSimSensitive->Hit(&aHit, &aTrack, &fTouchableHandle);
100     }                                             111     }
101     else if ((sensitive != nullptr)            << 112     else if(sensitive &&
102              && (currentVolume->GetLogicalVolu << 113             currentVolume->GetLogicalVolume()->GetFastSimulationManager())
103     {                                             114     {
104       fpSpotS->SetTotalEnergyDeposit(aHit.GetE    115       fpSpotS->SetTotalEnergyDeposit(aHit.GetEnergy());
105       fpSpotS->SetTrack(const_cast<G4Track*>(a    116       fpSpotS->SetTrack(const_cast<G4Track*>(aTrack.GetPrimaryTrack()));
106       fpSpotP->SetWeight(aTrack.GetPrimaryTrac    117       fpSpotP->SetWeight(aTrack.GetPrimaryTrack()->GetWeight());
107       fpSpotP->SetPosition(aHit.GetPosition())    118       fpSpotP->SetPosition(aHit.GetPosition());
108       fpSpotP->SetGlobalTime(aTrack.GetPrimary    119       fpSpotP->SetGlobalTime(aTrack.GetPrimaryTrack()->GetGlobalTime());
109       fpSpotP->SetLocalTime(aTrack.GetPrimaryT    120       fpSpotP->SetLocalTime(aTrack.GetPrimaryTrack()->GetLocalTime());
110       fpSpotP->SetProperTime(aTrack.GetPrimary    121       fpSpotP->SetProperTime(aTrack.GetPrimaryTrack()->GetProperTime());
111       fpSpotP->SetTouchableHandle(fTouchableHa    122       fpSpotP->SetTouchableHandle(fTouchableHandle);
112       fpSpotP->SetProcessDefinedStep(fpProcess    123       fpSpotP->SetProcessDefinedStep(fpProcess);
113       fpSpotP->SetStepStatus(fUserDefinedLimit    124       fpSpotP->SetStepStatus(fUserDefinedLimit);
114       sensitive->Hit(fpSpotS);                    125       sensitive->Hit(fpSpotS);
115     }                                             126     }
116   }                                               127   }
117 }                                                 128 }
118                                                   129