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It must me used in 40 * fast simulation models. It must me used in addition to inheritance from the 41 * usual base class `G4VSensitiveDetector` for 41 * usual base class `G4VSensitiveDetector` for processing of energy deposited 42 * in G4Step. 42 * in G4Step. 43 * ProcessHits(...) method must be implemented 43 * ProcessHits(...) method must be implemented and describe how hits should be 44 * saved in the hit collections. It is invoked 44 * saved in the hit collections. It is invoked by Hit method which is public and 45 * can be called directly in the fast simulati 45 * can be called directly in the fast simulation model (if sensitive detector is 46 * known to the model), or via the helper clas 46 * known to the model), or via the helper class G4FastSimHitMaker that will 47 * locate appropriate volume and retrieve its 47 * locate appropriate volume and retrieve its sensitive detector. 48 * An extended example extended/parameterisati 48 * An extended example extended/parameterisations/Par03 demonstrates how to use 49 * G4VFastSimSensitiveDetector to deposit ener 49 * G4VFastSimSensitiveDetector to deposit energy from fast simulation and 50 * compare it to the detailed simulation. 50 * compare it to the detailed simulation. 51 * 51 * 52 */ 52 */ 53 53 54 class G4VFastSimSensitiveDetector 54 class G4VFastSimSensitiveDetector 55 { 55 { 56 public: 56 public: 57 virtual ~G4VFastSimSensitiveDetector() = d 57 virtual ~G4VFastSimSensitiveDetector() = default; 58 58 59 /// Create a hit. 59 /// Create a hit. 60 /// 60 /// 61 /// It checks if G4VSensitiveDetector is a 61 /// It checks if G4VSensitiveDetector is also used as a base class, 62 /// and takes into account the readout geo 62 /// and takes into account the readout geometry, if it is defined. 63 /// User instruction on how to deposit ene 63 /// User instruction on how to deposit energy needs to be implemented in 64 /// ProcessHits method. 64 /// ProcessHits method. 65 /// @param[in] aHit Created hit (energy an 65 /// @param[in] aHit Created hit (energy and position) 66 /// @param[in] aTrack Fast track with acce 66 /// @param[in] aTrack Fast track with access to particle's track and 67 /// properties in envelope's local coordin 67 /// properties in envelope's local coordinates 68 /// @param[in] aTouchable Touchable with r 68 /// @param[in] aTouchable Touchable with relevant transformations 69 inline G4bool Hit(const G4FastHit* aHit, c 69 inline G4bool Hit(const G4FastHit* aHit, const G4FastTrack* aTrack, 70 G4TouchableHandle* aTouc 70 G4TouchableHandle* aTouchable) 71 { 71 { 72 G4bool result = true; 72 G4bool result = true; 73 auto sensDet = dynamic_cast<G4VSensitive 73 auto sensDet = dynamic_cast<G4VSensitiveDetector*>(this); 74 if (sensDet == nullptr) { 74 if (sensDet == nullptr) { 75 G4Exception("G4VFastSimSensitiveDetect 75 G4Exception("G4VFastSimSensitiveDetector::Hit()", "InvalidSetup", FatalException, 76 "Sensitive detector needs 76 "Sensitive detector needs also to inherit also from " 77 "G4VSensitiveDetector if f 77 "G4VSensitiveDetector if full " 78 "simulation is used instea 78 "simulation is used instead!"); 79 } 79 } 80 if (sensDet->isActive()) { 80 if (sensDet->isActive()) { 81 G4VReadOutGeometry* ROgeometry = sensD 81 G4VReadOutGeometry* ROgeometry = sensDet->GetROgeometry(); 82 G4TouchableHistory* ROhistory = nullpt 82 G4TouchableHistory* ROhistory = nullptr; 83 83 84 if (ROgeometry != nullptr) { 84 if (ROgeometry != nullptr) { 85 // create fake pre-step point updati 85 // create fake pre-step point updating the touchable from read-out 86 // geometry. 86 // geometry. 87 G4Step fakeStep; 87 G4Step fakeStep; 88 const G4Track* currentTrack = aTrack 88 const G4Track* currentTrack = aTrack->GetPrimaryTrack(); 89 G4StepPoint* tmpPoint = fakeStep.Get 89 G4StepPoint* tmpPoint = fakeStep.GetPreStepPoint(); 90 tmpPoint->SetTouchableHandle(*aTouch 90 tmpPoint->SetTouchableHandle(*aTouchable); 91 tmpPoint->SetPosition(aHit->GetPosit 91 tmpPoint->SetPosition(aHit->GetPosition()); 92 tmpPoint->SetMomentumDirection(curre 92 tmpPoint->SetMomentumDirection(currentTrack->GetMomentumDirection()); 93 result = ROgeometry->CheckROVolume(& 93 result = ROgeometry->CheckROVolume(&fakeStep, ROhistory); 94 } 94 } 95 else { 95 else { 96 ROhistory = static_cast<G4TouchableH 96 ROhistory = static_cast<G4TouchableHistory*>((*aTouchable)()); 97 } 97 } 98 if (result) result = ProcessHits(aHit, 98 if (result) result = ProcessHits(aHit, aTrack, ROhistory); 99 } 99 } 100 else { 100 else { 101 result = false; 101 result = false; 102 } 102 } 103 return result; 103 return result; 104 } 104 } 105 105 106 private: 106 private: 107 /// Describes how energy and position of d 107 /// Describes how energy and position of deposits are inserted into the hits 108 /// collection. It is a private method and 108 /// collection. It is a private method and it will be invoked by Hit() method 109 /// of the base class once the readout geo 109 /// of the base class once the readout geometry that may be associated to the 110 /// corresponding G4VSensitiveDetector is 110 /// corresponding G4VSensitiveDetector is taken into account. 111 /// It needs to be implemented in the deri 111 /// It needs to be implemented in the derived class. 112 /// @param[in] aHit Created hit (energy an 112 /// @param[in] aHit Created hit (energy and position) 113 /// @param[in] aTrack Fast track with acce 113 /// @param[in] aTrack Fast track with access to particle's track and 114 /// properties in envelope's local coordin 114 /// properties in envelope's local coordinates 115 /// @param[in] aROHistory Touchable histor 115 /// @param[in] aROHistory Touchable history with relevant transformations 116 virtual G4bool ProcessHits(const G4FastHit 116 virtual G4bool ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack, 117 G4TouchableHist 117 G4TouchableHistory* aROHistory) = 0; 118 }; 118 }; 119 #endif /* G4VFASTSIMSENSITIVEDETECTOR_HH */ 119 #endif /* G4VFASTSIMSENSITIVEDETECTOR_HH */ 120 120