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Geant4/processes/parameterisation/include/G4VFastSimSensitiveDetector.hh

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Differences between /processes/parameterisation/include/G4VFastSimSensitiveDetector.hh (Version 11.3.0) and /processes/parameterisation/include/G4VFastSimSensitiveDetector.hh (Version 11.2.1)


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 26                                                    26 
 27 #ifndef G4VFASTSIMSENSITIVEDETECTOR_HH             27 #ifndef G4VFASTSIMSENSITIVEDETECTOR_HH
 28 #define G4VFASTSIMSENSITIVEDETECTOR_HH             28 #define G4VFASTSIMSENSITIVEDETECTOR_HH
 29                                                    29 
 30 #include "G4FastHit.hh"                            30 #include "G4FastHit.hh"
 31 #include "G4FastTrack.hh"                          31 #include "G4FastTrack.hh"
 32 #include "G4TouchableHistory.hh"                   32 #include "G4TouchableHistory.hh"
 33 #include "G4VReadOutGeometry.hh"                   33 #include "G4VReadOutGeometry.hh"
 34 #include "G4VSensitiveDetector.hh"                 34 #include "G4VSensitiveDetector.hh"
 35                                                    35 
 36 /**                                                36 /**
 37  * @brief Base class for the sensitive detecto     37  * @brief Base class for the sensitive detector used within the fast simulation
 38  *                                                 38  *
 39  * Base class for a sensitive detector that al     39  * Base class for a sensitive detector that allows to store hits created in the
 40  * fast simulation models. It must me used in      40  * fast simulation models. It must me used in addition to inheritance from the
 41  * usual base class `G4VSensitiveDetector` for     41  * usual base class `G4VSensitiveDetector` for processing of energy deposited
 42  * in G4Step.                                      42  * in G4Step.
 43  * ProcessHits(...) method must be implemented     43  * ProcessHits(...) method must be implemented and describe how hits should be
 44  * saved in the hit collections. It is invoked     44  * saved in the hit collections. It is invoked by Hit method which is public and
 45  * can be called directly in the fast simulati     45  * can be called directly in the fast simulation model (if sensitive detector is
 46  * known to the model), or via the helper clas     46  * known to the model), or via the helper class G4FastSimHitMaker that will
 47  * locate appropriate volume and retrieve its      47  * locate appropriate volume and retrieve its sensitive detector.
 48  * An extended example extended/parameterisati     48  * An extended example extended/parameterisations/Par03 demonstrates how to use
 49  * G4VFastSimSensitiveDetector to deposit ener     49  * G4VFastSimSensitiveDetector to deposit energy from fast simulation and
 50  * compare it to the detailed simulation.          50  * compare it to the detailed simulation.
 51  *                                                 51  *
 52  */                                                52  */
 53                                                    53 
 54 class G4VFastSimSensitiveDetector                  54 class G4VFastSimSensitiveDetector
 55 {                                                  55 {
 56   public:                                          56   public:
 57     virtual ~G4VFastSimSensitiveDetector() = d     57     virtual ~G4VFastSimSensitiveDetector() = default;
 58                                                    58 
 59     /// Create a hit.                              59     /// Create a hit.
 60     ///                                            60     ///
 61     /// It checks if G4VSensitiveDetector is a     61     /// It checks if G4VSensitiveDetector is also used as a base class,
 62     /// and takes into account the readout geo     62     /// and takes into account the readout geometry, if it is defined.
 63     /// User instruction on how to deposit ene     63     /// User instruction on how to deposit energy needs to be implemented in
 64     /// ProcessHits method.                        64     /// ProcessHits method.
 65     /// @param[in] aHit Created hit (energy an     65     /// @param[in] aHit Created hit (energy and position)
 66     /// @param[in] aTrack Fast track with acce     66     /// @param[in] aTrack Fast track with access to particle's track and
 67     /// properties in envelope's local coordin     67     /// properties in envelope's local coordinates
 68     /// @param[in] aTouchable Touchable with r     68     /// @param[in] aTouchable Touchable with relevant transformations
 69     inline G4bool Hit(const G4FastHit* aHit, c     69     inline G4bool Hit(const G4FastHit* aHit, const G4FastTrack* aTrack,
 70                       G4TouchableHandle* aTouc     70                       G4TouchableHandle* aTouchable)
 71     {                                              71     {
 72       G4bool result = true;                        72       G4bool result = true;
 73       auto sensDet = dynamic_cast<G4VSensitive     73       auto sensDet = dynamic_cast<G4VSensitiveDetector*>(this);
 74       if (sensDet == nullptr) {                    74       if (sensDet == nullptr) {
 75         G4Exception("G4VFastSimSensitiveDetect     75         G4Exception("G4VFastSimSensitiveDetector::Hit()", "InvalidSetup", FatalException,
 76                     "Sensitive detector needs      76                     "Sensitive detector needs also to inherit also from "
 77                     "G4VSensitiveDetector if f     77                     "G4VSensitiveDetector if full "
 78                     "simulation is used instea     78                     "simulation is used instead!");
 79       }                                            79       }
 80       if (sensDet->isActive()) {                   80       if (sensDet->isActive()) {
 81         G4VReadOutGeometry* ROgeometry = sensD     81         G4VReadOutGeometry* ROgeometry = sensDet->GetROgeometry();
 82         G4TouchableHistory* ROhistory = nullpt     82         G4TouchableHistory* ROhistory = nullptr;
 83                                                    83 
 84         if (ROgeometry != nullptr) {               84         if (ROgeometry != nullptr) {
 85           // create fake pre-step point updati     85           // create fake pre-step point updating the touchable from read-out
 86           // geometry.                             86           // geometry.
 87           G4Step fakeStep;                         87           G4Step fakeStep;
 88           const G4Track* currentTrack = aTrack     88           const G4Track* currentTrack = aTrack->GetPrimaryTrack();
 89           G4StepPoint* tmpPoint = fakeStep.Get     89           G4StepPoint* tmpPoint = fakeStep.GetPreStepPoint();
 90           tmpPoint->SetTouchableHandle(*aTouch     90           tmpPoint->SetTouchableHandle(*aTouchable);
 91           tmpPoint->SetPosition(aHit->GetPosit     91           tmpPoint->SetPosition(aHit->GetPosition());
 92           tmpPoint->SetMomentumDirection(curre     92           tmpPoint->SetMomentumDirection(currentTrack->GetMomentumDirection());
 93           result = ROgeometry->CheckROVolume(&     93           result = ROgeometry->CheckROVolume(&fakeStep, ROhistory);
 94         }                                          94         }
 95         else {                                     95         else {
 96           ROhistory = static_cast<G4TouchableH     96           ROhistory = static_cast<G4TouchableHistory*>((*aTouchable)());
 97         }                                          97         }
 98         if (result) result = ProcessHits(aHit,     98         if (result) result = ProcessHits(aHit, aTrack, ROhistory);
 99       }                                            99       }
100       else {                                      100       else {
101         result = false;                           101         result = false;
102       }                                           102       }
103       return result;                              103       return result;
104     }                                             104     }
105                                                   105 
106   private:                                        106   private:
107     /// Describes how energy and position of d    107     /// Describes how energy and position of deposits are inserted into the hits
108     /// collection. It is a private method and    108     /// collection. It is a private method and it will be invoked by Hit() method
109     /// of the base class once the readout geo    109     /// of the base class once the readout geometry that may be associated to the
110     /// corresponding G4VSensitiveDetector is     110     /// corresponding G4VSensitiveDetector is taken into account.
111     /// It needs to be implemented in the deri    111     /// It needs to be implemented in the derived class.
112     /// @param[in] aHit Created hit (energy an    112     /// @param[in] aHit Created hit (energy and position)
113     /// @param[in] aTrack Fast track with acce    113     /// @param[in] aTrack Fast track with access to particle's track and
114     /// properties in envelope's local coordin    114     /// properties in envelope's local coordinates
115     /// @param[in] aROHistory Touchable histor    115     /// @param[in] aROHistory Touchable history with relevant transformations
116     virtual G4bool ProcessHits(const G4FastHit    116     virtual G4bool ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack,
117                                G4TouchableHist    117                                G4TouchableHistory* aROHistory) = 0;
118 };                                                118 };
119 #endif /* G4VFASTSIMSENSITIVEDETECTOR_HH */       119 #endif /* G4VFASTSIMSENSITIVEDETECTOR_HH */
120                                                   120