Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 27 #ifndef G4FASTHIT_HH 28 #define G4FASTHIT_HH 29 30 #include "G4ThreeVector.hh" 31 32 /** 33 * @brief Minimal hit created in the fast simu 34 * 35 * Minimal hit containing energy and position, 36 * classes. 37 * Hits of G4FastHit type can be created in us 38 * simulation model and then deposited in the 39 * helper class. The helper will locate the se 40 * inherits from both base classes: 41 * - G4VSensitiveDetector: for processing of d 42 * - G4VFastSimSensitiveDetector: for processi 43 * An extended example extended/parameterisati 44 * G4FastHit to create multiple deposits from 45 */ 46 47 class G4FastHit 48 { 49 public: 50 G4FastHit() = default; 51 G4FastHit(const G4ThreeVector& aPosition, 52 : fEnergy(aEnergy), fPosition(aPosition) 53 {} 54 virtual ~G4FastHit() = default; 55 56 /// Set energy 57 inline void SetEnergy(const G4double& aEne 58 /// Get energy 59 inline G4double GetEnergy() const { return 60 /// Set position 61 inline void SetPosition(const G4ThreeVecto 62 /// Get position 63 inline G4ThreeVector GetPosition() const { 64 65 private: 66 /// energy 67 G4double fEnergy = 0; 68 /// position 69 G4ThreeVector fPosition = G4ThreeVector(); 70 }; 71 72 #endif /* G4FASTHIT_HH */ 73