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Geant4/processes/parameterisation/include/G4FastHit.hh

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Diff markup

Differences between /processes/parameterisation/include/G4FastHit.hh (Version 11.3.0) and /processes/parameterisation/include/G4FastHit.hh (Version 11.2.1)


  1 //                                                  1 //
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 26                                                    26 
 27 #ifndef G4FASTHIT_HH                               27 #ifndef G4FASTHIT_HH
 28 #define G4FASTHIT_HH                               28 #define G4FASTHIT_HH
 29                                                    29 
 30 #include "G4ThreeVector.hh"                        30 #include "G4ThreeVector.hh"
 31                                                    31 
 32 /**                                                32 /**
 33  * @brief Minimal hit created in the fast simu     33  * @brief Minimal hit created in the fast simulation
 34  *                                                 34  *
 35  * Minimal hit containing energy and position,     35  * Minimal hit containing energy and position, for use in the fast simulation
 36  * classes.                                        36  * classes.
 37  * Hits of G4FastHit type can be created in us     37  * Hits of G4FastHit type can be created in user implementation of fast
 38  * simulation model and then deposited in the      38  * simulation model and then deposited in the detector using G4FastSimHitMaker
 39  * helper class. The helper will locate the se     39  * helper class. The helper will locate the sensitive volume and check if it
 40  * inherits from both base classes:                40  * inherits from both base classes:
 41  * - G4VSensitiveDetector: for processing of d     41  * - G4VSensitiveDetector: for processing of detailed/non-fast simulation hits;
 42  * - G4VFastSimSensitiveDetector: for processi     42  * - G4VFastSimSensitiveDetector: for processing of fast sim (G4FastSim) hits;
 43  * An extended example extended/parameterisati     43  * An extended example extended/parameterisations/Par03 demonstrates how to use
 44  * G4FastHit to create multiple deposits from      44  * G4FastHit to create multiple deposits from the fast simulation model.
 45  */                                                45  */
 46                                                    46 
 47 class G4FastHit                                    47 class G4FastHit
 48 {                                                  48 {
 49   public:                                          49   public:
 50     G4FastHit() = default;                         50     G4FastHit() = default;
 51     G4FastHit(const G4ThreeVector& aPosition,      51     G4FastHit(const G4ThreeVector& aPosition, G4double aEnergy)
 52       : fEnergy(aEnergy), fPosition(aPosition)     52       : fEnergy(aEnergy), fPosition(aPosition)
 53     {}                                             53     {}
 54     virtual ~G4FastHit() = default;                54     virtual ~G4FastHit() = default;
 55                                                    55 
 56     /// Set energy                                 56     /// Set energy
 57     inline void SetEnergy(const G4double& aEne     57     inline void SetEnergy(const G4double& aEnergy) { fEnergy = aEnergy; }
 58     /// Get energy                                 58     /// Get energy
 59     inline G4double GetEnergy() const { return     59     inline G4double GetEnergy() const { return fEnergy; }
 60     /// Set position                               60     /// Set position
 61     inline void SetPosition(const G4ThreeVecto     61     inline void SetPosition(const G4ThreeVector& aPosition) { fPosition = aPosition; }
 62     /// Get position                               62     /// Get position
 63     inline G4ThreeVector GetPosition() const {     63     inline G4ThreeVector GetPosition() const { return fPosition; }
 64                                                    64 
 65   private:                                         65   private:
 66     /// energy                                     66     /// energy
 67     G4double fEnergy = 0;                          67     G4double fEnergy = 0;
 68     /// position                                   68     /// position
 69     G4ThreeVector fPosition = G4ThreeVector();     69     G4ThreeVector fPosition = G4ThreeVector();
 70 };                                                 70 };
 71                                                    71 
 72 #endif /* G4FASTHIT_HH */                          72 #endif /* G4FASTHIT_HH */
 73                                                    73