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Geant4/processes/optical/src/G4OpRayleigh.cc

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Differences between /processes/optical/src/G4OpRayleigh.cc (Version 11.3.0) and /processes/optical/src/G4OpRayleigh.cc (Version 8.3.p2)


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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4OpRayleigh.cc,v 1.14 2006/06/29 21:08:54 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-03-patch-02 $
 27 //                                                 29 //
 28 //                                             <<  30 // 
 29 //////////////////////////////////////////////     31 ////////////////////////////////////////////////////////////////////////
 30 // Optical Photon Rayleigh Scattering Class Im     32 // Optical Photon Rayleigh Scattering Class Implementation
 31 //////////////////////////////////////////////     33 ////////////////////////////////////////////////////////////////////////
 32 //                                                 34 //
 33 // File:        G4OpRayleigh.cc                <<  35 // File:        G4OpRayleigh.cc 
 34 // Description: Discrete Process -- Rayleigh s <<  36 // Description: Discrete Process -- Rayleigh scattering of optical 
 35 //    photons                                  <<  37 //    photons  
 36 // Version:     1.0                                38 // Version:     1.0
 37 // Created:     1996-05-31                     <<  39 // Created:     1996-05-31  
 38 // Author:      Juliet Armstrong                   40 // Author:      Juliet Armstrong
 39 // Updated:     2014-10-10 -  This version cal <<  41 // Updated:     2005-07-28 - add G4ProcessType to constructor
 40 //              length for more materials than << 
 41 //              default is kept). To do this t << 
 42 //              ISOTHERMAL_COMPRESSIBILITY as  << 
 43 //              optionally an RS_SCALE_LENGTH  << 
 44 //              from Philip Graham (Queen Mary << 
 45 //              2010-06-11 - Fix Bug 207; Than << 
 46 //              (Kellogg Radiation Lab of Calt << 
 47 //              2005-07-28 - add G4ProcessType << 
 48 //              2001-10-18 by Peter Gumplinger     42 //              2001-10-18 by Peter Gumplinger
 49 //              eliminate unused variable warn     43 //              eliminate unused variable warning on Linux (gcc-2.95.2)
 50 //              2001-09-18 by mma                  44 //              2001-09-18 by mma
 51 //              >numOfMaterials=G4Material::Ge <<  45 //    >numOfMaterials=G4Material::GetNumberOfMaterials() in BuildPhy
 52 //              2001-01-30 by Peter Gumplinger     46 //              2001-01-30 by Peter Gumplinger
 53 //              > allow for positiv and negati     47 //              > allow for positiv and negative CosTheta and force the
 54 //              > new momentum direction to be     48 //              > new momentum direction to be in the same plane as the
 55 //              > new and old polarization vec     49 //              > new and old polarization vectors
 56 //              2001-01-29 by Peter Gumplinger     50 //              2001-01-29 by Peter Gumplinger
 57 //              > fix calculation of SinTheta      51 //              > fix calculation of SinTheta (from CosTheta)
 58 //              1997-04-09 by Peter Gumplinger     52 //              1997-04-09 by Peter Gumplinger
 59 //              > new physics/tracking scheme      53 //              > new physics/tracking scheme
                                                   >>  54 // mail:        gum@triumf.ca
 60 //                                                 55 //
 61 //////////////////////////////////////////////     56 ////////////////////////////////////////////////////////////////////////
 62                                                    57 
 63 #include "G4OpRayleigh.hh"                     << 
 64 #include "G4ios.hh"                                58 #include "G4ios.hh"
 65 #include "G4PhysicalConstants.hh"              <<  59 #include "G4OpRayleigh.hh"
 66 #include "G4SystemOfUnits.hh"                  <<  60 
 67 #include "G4OpticalParameters.hh"              <<  61 /////////////////////////
 68 #include "G4OpProcessSubType.hh"               <<  62 // Class Implementation
                                                   >>  63 /////////////////////////
                                                   >>  64 
                                                   >>  65         //////////////
                                                   >>  66         // Operators
                                                   >>  67         //////////////
                                                   >>  68 
                                                   >>  69 // G4OpRayleigh::operator=(const G4OpRayleigh &right)
                                                   >>  70 // {
                                                   >>  71 // }
                                                   >>  72 
                                                   >>  73         /////////////////
                                                   >>  74         // Constructors
                                                   >>  75         /////////////////
 69                                                    76 
 70 //....oooOO0OOooo........oooOO0OOooo........oo << 
 71 G4OpRayleigh::G4OpRayleigh(const G4String& pro     77 G4OpRayleigh::G4OpRayleigh(const G4String& processName, G4ProcessType type)
 72   : G4VDiscreteProcess(processName, type)      <<  78            : G4VDiscreteProcess(processName, type)
 73 {                                                  79 {
 74   Initialise();                                <<  80 
 75   SetProcessSubType(fOpRayleigh);              <<  81         thePhysicsTable = 0;
 76   thePhysicsTable = nullptr;                   <<  82 
 77                                                <<  83         DefaultWater = false;
 78   if(verboseLevel > 0)                         <<  84 
 79   {                                            <<  85         if (verboseLevel>0) {
 80     G4cout << GetProcessName() << " is created <<  86            G4cout << GetProcessName() << " is created " << G4endl;
 81   }                                            <<  87         }
                                                   >>  88 
                                                   >>  89         BuildThePhysicsTable();
 82 }                                                  90 }
 83                                                    91 
 84 //....oooOO0OOooo........oooOO0OOooo........oo <<  92 // G4OpRayleigh::G4OpRayleigh(const G4OpRayleigh &right)
                                                   >>  93 // {
                                                   >>  94 // }
                                                   >>  95 
                                                   >>  96         ////////////////
                                                   >>  97         // Destructors
                                                   >>  98         ////////////////
                                                   >>  99 
 85 G4OpRayleigh::~G4OpRayleigh()                     100 G4OpRayleigh::~G4OpRayleigh()
 86 {                                                 101 {
 87   // VI: inside this PhysicsTable all properti << 102         if (thePhysicsTable!= 0) {
 88   //     it is not possible to destroy         << 103            thePhysicsTable->clearAndDestroy();
 89   delete thePhysicsTable;                      << 104            delete thePhysicsTable;
                                                   >> 105         }
 90 }                                                 106 }
 91                                                   107 
 92 //....oooOO0OOooo........oooOO0OOooo........oo << 108         ////////////
 93 void G4OpRayleigh::PreparePhysicsTable(const G << 109         // Methods
 94 {                                              << 110         ////////////
 95   Initialise();                                << 
 96 }                                              << 
 97                                                   111 
 98 //....oooOO0OOooo........oooOO0OOooo........oo << 112 // PostStepDoIt
 99 void G4OpRayleigh::Initialise()                << 113 // -------------
                                                   >> 114 //
                                                   >> 115 G4VParticleChange* 
                                                   >> 116 G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
100 {                                                 117 {
101   SetVerboseLevel(G4OpticalParameters::Instanc << 118         aParticleChange.Initialize(aTrack);
102 }                                              << 
103                                                   119 
104 //....oooOO0OOooo........oooOO0OOooo........oo << 120         const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
105 G4VParticleChange* G4OpRayleigh::PostStepDoIt( << 
106                                                << 
107 {                                              << 
108   aParticleChange.Initialize(aTrack);          << 
109   const G4DynamicParticle* aParticle = aTrack. << 
110                                                   121 
111   if(verboseLevel > 1)                         << 122         if (verboseLevel>0) {
112   {                                            << 123     G4cout << "Scattering Photon!" << G4endl;
113     G4cout << "OpRayleigh: Scattering Photon!" << 124     G4cout << "Old Momentum Direction: "
114            << "Old Momentum Direction: " << aP << 125              << aParticle->GetMomentumDirection() << G4endl;
115            << G4endl << "Old Polarization: " < << 126     G4cout << "Old Polarization: "
116            << G4endl;                          << 127          << aParticle->GetPolarization() << G4endl;
117   }                                            << 128   }
118                                                << 
119   G4double cosTheta;                           << 
120   G4ThreeVector oldMomDir, newMomDir;          << 
121   G4ThreeVector oldPol, newPol;                << 
122   G4double rand;                               << 
123   G4double cost, sint, sinphi, cosphi;         << 
124                                                << 
125   do                                           << 
126   {                                            << 
127     // Try to simulate the scattered photon mo << 
128     // w.r.t. the initial photon momentum dire << 
129     cost = G4UniformRand();                    << 
130     sint = std::sqrt(1. - cost * cost);        << 
131     // consider for the angle 90-180 degrees   << 
132     if(G4UniformRand() < 0.5)                  << 
133       cost = -cost;                            << 
134                                                << 
135     // simulate the phi angle                  << 
136     rand   = twopi * G4UniformRand();          << 
137     sinphi = std::sin(rand);                   << 
138     cosphi = std::cos(rand);                   << 
139                                                << 
140     // construct the new momentum direction    << 
141     newMomDir.set(sint * cosphi, sint * sinphi << 
142     oldMomDir = aParticle->GetMomentumDirectio << 
143     newMomDir.rotateUz(oldMomDir);             << 
144                                                << 
145     // calculate the new polarization directio << 
146     // The new polarization needs to be in the << 
147     // momentum direction and the old polariza << 
148     oldPol = aParticle->GetPolarization();     << 
149     newPol = (oldPol - newMomDir.dot(oldPol) * << 
150                                                << 
151     // There is a corner case, where the new m << 
152     // is the same as old polarization directi << 
153     // random generate the azimuthal angle w.r << 
154     if(newPol.mag() == 0.)                     << 
155     {                                          << 
156       rand = G4UniformRand() * twopi;          << 
157       newPol.set(std::cos(rand), std::sin(rand << 
158       newPol.rotateUz(newMomDir);              << 
159     }                                          << 
160     else                                       << 
161     {                                          << 
162       // There are two directions perpendicula << 
163       if(G4UniformRand() < 0.5)                << 
164         newPol = -newPol;                      << 
165     }                                          << 
166                                                << 
167     // simulate according to the distribution  << 
168     cosTheta = newPol.dot(oldPol);             << 
169     // Loop checking, 13-Aug-2015, Peter Gumpl << 
170   } while(std::pow(cosTheta, 2) < G4UniformRan << 
171                                                << 
172   aParticleChange.ProposePolarization(newPol); << 
173   aParticleChange.ProposeMomentumDirection(new << 
174                                                << 
175   if(verboseLevel > 1)                         << 
176   {                                            << 
177     G4cout << "New Polarization: " << newPol < << 
178            << "Polarization Change: " << *(aPa << 
179            << G4endl << "New Momentum Directio << 
180            << "Momentum Change: " << *(aPartic << 
181            << G4endl;                          << 
182   }                                            << 
183                                                   129 
184   return G4VDiscreteProcess::PostStepDoIt(aTra << 130   // find polar angle w.r.t. old polarization vector
185 }                                              << 
186                                                   131 
187 //....oooOO0OOooo........oooOO0OOooo........oo << 132   G4double rand = G4UniformRand();
188 void G4OpRayleigh::BuildPhysicsTable(const G4P << 133 
189 {                                              << 134   G4double CosTheta = std::pow(rand, 1./3.);
190   if(thePhysicsTable)                          << 135   G4double SinTheta = std::sqrt(1.-CosTheta*CosTheta);
191   {                                            << 136 
192     // thePhysicsTable->clearAndDestroy();     << 137         if(G4UniformRand() < 0.5)CosTheta = -CosTheta;
193     delete thePhysicsTable;                    << 138 
194     thePhysicsTable = nullptr;                 << 139   // find azimuthal angle w.r.t old polarization vector 
195   }                                            << 140 
196                                                << 141   rand = G4UniformRand();
197   const G4MaterialTable* theMaterialTable = G4 << 142 
198   const size_t numOfMaterials             = G4 << 143   G4double Phi = twopi*rand;
199   thePhysicsTable                         = ne << 144   G4double SinPhi = std::sin(Phi); 
200                                                << 145   G4double CosPhi = std::cos(Phi); 
201   for(size_t i = 0; i < numOfMaterials; ++i)   << 146   
202   {                                            << 147   G4double unit_x = SinTheta * CosPhi; 
203     G4Material* material               = (*the << 148   G4double unit_y = SinTheta * SinPhi;  
204     G4MaterialPropertiesTable* matProp = mater << 149   G4double unit_z = CosTheta; 
205     G4PhysicsFreeVector* rayleigh = nullptr;   << 150   
206     if(matProp)                                << 151         G4ThreeVector NewPolarization (unit_x,unit_y,unit_z);
207     {                                          << 152 
208       rayleigh = matProp->GetProperty(kRAYLEIG << 153         // Rotate new polarization direction into global reference system 
209       if(rayleigh == nullptr)                  << 154 
210         rayleigh = CalculateRayleighMeanFreePa << 155   G4ThreeVector OldPolarization = aParticle->GetPolarization();
211     }                                          << 156         OldPolarization = OldPolarization.unit();
212     thePhysicsTable->insertAt(i, rayleigh);    << 157 
213   }                                            << 158   NewPolarization.rotateUz(OldPolarization);
                                                   >> 159         NewPolarization = NewPolarization.unit();
                                                   >> 160   
                                                   >> 161         // -- new momentum direction is normal to the new
                                                   >> 162         // polarization vector and in the same plane as the
                                                   >> 163         // old and new polarization vectors --
                                                   >> 164 
                                                   >> 165         G4ThreeVector NewMomentumDirection = 
                                                   >> 166                               OldPolarization - NewPolarization * CosTheta;
                                                   >> 167 
                                                   >> 168         if(G4UniformRand() < 0.5)NewMomentumDirection = -NewMomentumDirection;
                                                   >> 169         NewMomentumDirection = NewMomentumDirection.unit();
                                                   >> 170 
                                                   >> 171   aParticleChange.ProposePolarization(NewPolarization);
                                                   >> 172 
                                                   >> 173   aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
                                                   >> 174 
                                                   >> 175         if (verboseLevel>0) {
                                                   >> 176     G4cout << "New Polarization: " 
                                                   >> 177          << NewPolarization << G4endl;
                                                   >> 178     G4cout << "Polarization Change: "
                                                   >> 179          << *(aParticleChange.GetPolarization()) << G4endl;  
                                                   >> 180     G4cout << "New Momentum Direction: " 
                                                   >> 181          << NewMomentumDirection << G4endl;
                                                   >> 182     G4cout << "Momentum Change: "
                                                   >> 183          << *(aParticleChange.GetMomentumDirection()) << G4endl; 
                                                   >> 184   }
                                                   >> 185 
                                                   >> 186         return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
214 }                                                 187 }
215                                                   188 
216 //....oooOO0OOooo........oooOO0OOooo........oo << 189 // BuildThePhysicsTable for the Rayleigh Scattering process
217 G4double G4OpRayleigh::GetMeanFreePath(const G << 190 // --------------------------------------------------------
218                                        G4Force << 191 //
                                                   >> 192 void G4OpRayleigh::BuildThePhysicsTable()
219 {                                                 193 {
220   auto rayleigh = static_cast<G4PhysicsFreeVec << 194 //      Builds a table of scattering lengths for each material
221       (*thePhysicsTable)(aTrack.GetMaterial()- << 195 
                                                   >> 196         if (thePhysicsTable) return;
                                                   >> 197 
                                                   >> 198         const G4MaterialTable* theMaterialTable=
                                                   >> 199                                G4Material::GetMaterialTable();
                                                   >> 200         G4int numOfMaterials = G4Material::GetNumberOfMaterials();
222                                                   201 
223   G4double rsLength = DBL_MAX;                 << 202         // create a new physics table
224   if(rayleigh)                                 << 203 
225   {                                            << 204         thePhysicsTable = new G4PhysicsTable(numOfMaterials);
226     rsLength = rayleigh->Value(aTrack.GetDynam << 205 
227                                idx_rslength);  << 206         // loop for materials
228   }                                            << 207 
229   return rsLength;                             << 208         for (G4int i=0 ; i < numOfMaterials; i++)
                                                   >> 209         {
                                                   >> 210             G4PhysicsOrderedFreeVector* ScatteringLengths =
                                                   >> 211                                 new G4PhysicsOrderedFreeVector();
                                                   >> 212 
                                                   >> 213             G4MaterialPropertiesTable *aMaterialPropertiesTable =
                                                   >> 214                          (*theMaterialTable)[i]->GetMaterialPropertiesTable();
                                                   >> 215                                                                                 
                                                   >> 216             if(aMaterialPropertiesTable){
                                                   >> 217 
                                                   >> 218               G4MaterialPropertyVector* AttenuationLengthVector =
                                                   >> 219                             aMaterialPropertiesTable->GetProperty("RAYLEIGH");
                                                   >> 220 
                                                   >> 221               if(!AttenuationLengthVector){
                                                   >> 222 
                                                   >> 223                 if ((*theMaterialTable)[i]->GetName() == "Water")
                                                   >> 224                 {
                                                   >> 225        // Call utility routine to Generate
                                                   >> 226        // Rayleigh Scattering Lengths
                                                   >> 227 
                                                   >> 228                    DefaultWater = true;
                                                   >> 229 
                                                   >> 230        ScatteringLengths =
                                                   >> 231        RayleighAttenuationLengthGenerator(aMaterialPropertiesTable);
                                                   >> 232                 }
                                                   >> 233               }
                                                   >> 234       }
                                                   >> 235 
                                                   >> 236       thePhysicsTable->insertAt(i,ScatteringLengths);
                                                   >> 237         } 
230 }                                                 238 }
231                                                   239 
232 //....oooOO0OOooo........oooOO0OOooo........oo << 240 // GetMeanFreePath()
233 G4PhysicsFreeVector* G4OpRayleigh::CalculateRa << 241 // -----------------
234   const G4Material* material) const            << 242 //
                                                   >> 243 G4double G4OpRayleigh::GetMeanFreePath(const G4Track& aTrack,
                                                   >> 244                                      G4double ,
                                                   >> 245                                      G4ForceCondition* )
235 {                                                 246 {
236   G4MaterialPropertiesTable* MPT = material->G << 247         const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
                                                   >> 248         const G4Material* aMaterial = aTrack.GetMaterial();
                                                   >> 249 
                                                   >> 250         G4double thePhotonMomentum = aParticle->GetTotalMomentum();
237                                                   251 
238   // Retrieve the beta_T or isothermal compres << 252         G4double AttenuationLength = DBL_MAX;
239   // compatibility use a constant if the mater << 
240   // doesn't have an ISOTHERMAL_COMPRESSIBILIT << 
241   G4double betat;                              << 
242   if(material->GetName() == "Water")           << 
243   {                                            << 
244     betat = 7.658e-23 * m3 / MeV;              << 
245   }                                            << 
246   else if(MPT->ConstPropertyExists(kISOTHERMAL << 
247   {                                            << 
248     betat = MPT->GetConstProperty(kISOTHERMAL_ << 
249   }                                            << 
250   else                                         << 
251   {                                            << 
252     return nullptr;                            << 
253   }                                            << 
254                                                << 
255   // If the material doesn't have a RINDEX pro << 
256   G4MaterialPropertyVector* rIndex = MPT->GetP << 
257   if(rIndex == nullptr)                        << 
258     return nullptr;                            << 
259                                                << 
260   // Retrieve the optional scale factor (scale << 
261   G4double scaleFactor = 1.0;                  << 
262   if(MPT->ConstPropertyExists(kRS_SCALE_FACTOR << 
263   {                                            << 
264     scaleFactor = MPT->GetConstProperty(kRS_SC << 
265   }                                            << 
266                                                << 
267   // Retrieve the material temperature. For ba << 
268   // constant if the material is "Water"       << 
269   G4double temperature;                        << 
270   if(material->GetName() == "Water")           << 
271   {                                            << 
272     temperature =                              << 
273       283.15 * kelvin;  // Temperature of wate << 
274   }                                            << 
275   else                                         << 
276   {                                            << 
277     temperature = material->GetTemperature();  << 
278   }                                            << 
279                                                << 
280   auto rayleighMFPs = new G4PhysicsFreeVector( << 
281   // This calculates the meanFreePath via the  << 
282   const G4double c1 =                          << 
283     scaleFactor * betat * temperature * k_Bolt << 
284                                                << 
285   for(size_t uRIndex = 0; uRIndex < rIndex->Ge << 
286   {                                            << 
287     const G4double energy        = rIndex->Ene << 
288     const G4double rIndexSquared = (*rIndex)[u << 
289     const G4double xlambda       = h_Planck *  << 
290     const G4double c2            = std::pow(tw << 
291     const G4double c3 =                        << 
292       std::pow(((rIndexSquared - 1.0) * (rInde << 
293                                                << 
294     const G4double meanFreePath = 1.0 / (c1 *  << 
295                                                << 
296     if(verboseLevel > 0)                       << 
297     {                                          << 
298       G4cout << energy << "MeV\t" << meanFreeP << 
299     }                                          << 
300                                                   253 
301     rayleighMFPs->InsertValues(energy, meanFre << 254         if (aMaterial->GetName() == "Water" && DefaultWater){
302   }                                            << 
303                                                   255 
304   return rayleighMFPs;                         << 256            G4bool isOutRange;
                                                   >> 257 
                                                   >> 258            AttenuationLength =
                                                   >> 259                 (*thePhysicsTable)(aMaterial->GetIndex())->
                                                   >> 260                            GetValue(thePhotonMomentum, isOutRange);
                                                   >> 261         }
                                                   >> 262         else {
                                                   >> 263 
                                                   >> 264            G4MaterialPropertiesTable* aMaterialPropertyTable =
                                                   >> 265                            aMaterial->GetMaterialPropertiesTable();
                                                   >> 266 
                                                   >> 267            if(aMaterialPropertyTable){
                                                   >> 268              G4MaterialPropertyVector* AttenuationLengthVector =
                                                   >> 269                    aMaterialPropertyTable->GetProperty("RAYLEIGH");
                                                   >> 270              if(AttenuationLengthVector){
                                                   >> 271                AttenuationLength = AttenuationLengthVector ->
                                                   >> 272                                     GetProperty(thePhotonMomentum);
                                                   >> 273              }
                                                   >> 274              else{
                                                   >> 275 //               G4cout << "No Rayleigh scattering length specified" << G4endl;
                                                   >> 276              }
                                                   >> 277            }
                                                   >> 278            else{
                                                   >> 279 //             G4cout << "No Rayleigh scattering length specified" << G4endl; 
                                                   >> 280            }
                                                   >> 281         }
                                                   >> 282 
                                                   >> 283         return AttenuationLength;
305 }                                                 284 }
306                                                   285 
307 //....oooOO0OOooo........oooOO0OOooo........oo << 286 // RayleighAttenuationLengthGenerator()
308 void G4OpRayleigh::SetVerboseLevel(G4int verbo << 287 // ------------------------------------
                                                   >> 288 // Private method to compute Rayleigh Scattering Lengths (for water)
                                                   >> 289 //
                                                   >> 290 G4PhysicsOrderedFreeVector* 
                                                   >> 291 G4OpRayleigh::RayleighAttenuationLengthGenerator(G4MaterialPropertiesTable *aMPT) 
309 {                                                 292 {
310   verboseLevel = verbose;                      << 293         // Physical Constants
311   G4OpticalParameters::Instance()->SetRayleigh << 294 
                                                   >> 295         // isothermal compressibility of water
                                                   >> 296         G4double betat = 7.658e-23*m3/MeV;
                                                   >> 297 
                                                   >> 298         // K Boltzman
                                                   >> 299         G4double kboltz = 8.61739e-11*MeV/kelvin;
                                                   >> 300 
                                                   >> 301         // Temperature of water is 10 degrees celsius
                                                   >> 302         // conversion to kelvin:
                                                   >> 303         // TCelsius = TKelvin - 273.15 => 273.15 + 10 = 283.15
                                                   >> 304         G4double temp = 283.15*kelvin;
                                                   >> 305 
                                                   >> 306         // Retrieve vectors for refraction index
                                                   >> 307         // and photon momentum from the material properties table
                                                   >> 308 
                                                   >> 309         G4MaterialPropertyVector* Rindex = aMPT->GetProperty("RINDEX");
                                                   >> 310 
                                                   >> 311         G4double refsq;
                                                   >> 312         G4double e;
                                                   >> 313         G4double xlambda;
                                                   >> 314         G4double c1, c2, c3, c4;
                                                   >> 315         G4double Dist;
                                                   >> 316         G4double refraction_index;
                                                   >> 317 
                                                   >> 318         G4PhysicsOrderedFreeVector *RayleighScatteringLengths = 
                                                   >> 319         new G4PhysicsOrderedFreeVector();
                                                   >> 320 
                                                   >> 321         if (Rindex ) {
                                                   >> 322 
                                                   >> 323            Rindex->ResetIterator();
                                                   >> 324 
                                                   >> 325            while (++(*Rindex)) {
                                                   >> 326 
                                                   >> 327                 e = (Rindex->GetPhotonMomentum());
                                                   >> 328 
                                                   >> 329                 refraction_index = Rindex->GetProperty();
                                                   >> 330                 refsq = refraction_index*refraction_index;
                                                   >> 331                 xlambda = h_Planck*c_light/e;
                                                   >> 332 
                                                   >> 333           if (verboseLevel>0) {
                                                   >> 334                   G4cout << Rindex->GetPhotonMomentum() << " MeV\t";
                                                   >> 335                   G4cout << xlambda << " mm\t";
                                                   >> 336     }
                                                   >> 337 
                                                   >> 338                 c1 = 1 / (6.0 * pi);
                                                   >> 339                 c2 = std::pow((2.0 * pi / xlambda), 4);
                                                   >> 340                 c3 = std::pow( ( (refsq - 1.0) * (refsq + 2.0) / 3.0 ), 2);
                                                   >> 341                 c4 = betat * temp * kboltz;
                                                   >> 342 
                                                   >> 343                 Dist = 1.0 / (c1*c2*c3*c4);
                                                   >> 344 
                                                   >> 345           if (verboseLevel>0) {
                                                   >> 346                   G4cout << Dist << " mm" << G4endl;
                                                   >> 347     }
                                                   >> 348                 RayleighScatteringLengths->
                                                   >> 349       InsertValues(Rindex->GetPhotonMomentum(), Dist);
                                                   >> 350            }
                                                   >> 351 
                                                   >> 352         }
                                                   >> 353 
                                                   >> 354   return RayleighScatteringLengths;
312 }                                                 355 }
313                                                   356