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Geant4/processes/optical/src/G4OpRayleigh.cc

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Differences between /processes/optical/src/G4OpRayleigh.cc (Version 11.3.0) and /processes/optical/src/G4OpRayleigh.cc (Version 7.1.p1)


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  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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 10 // *                                                9 // *                                                                  *
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 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpRayleigh.cc,v 1.13 2005/07/28 22:28:37 gum Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-07-01-patch-01 $
 27 //                                                 26 //
 28 //                                             <<  27 // 
 29 //////////////////////////////////////////////     28 ////////////////////////////////////////////////////////////////////////
 30 // Optical Photon Rayleigh Scattering Class Im     29 // Optical Photon Rayleigh Scattering Class Implementation
 31 //////////////////////////////////////////////     30 ////////////////////////////////////////////////////////////////////////
 32 //                                                 31 //
 33 // File:        G4OpRayleigh.cc                <<  32 // File:        G4OpRayleigh.cc 
 34 // Description: Discrete Process -- Rayleigh s <<  33 // Description: Discrete Process -- Rayleigh scattering of optical 
 35 //    photons                                  <<  34 //    photons  
 36 // Version:     1.0                                35 // Version:     1.0
 37 // Created:     1996-05-31                     <<  36 // Created:     1996-05-31  
 38 // Author:      Juliet Armstrong                   37 // Author:      Juliet Armstrong
 39 // Updated:     2014-10-10 -  This version cal <<  38 // Updated:     2005-07-28 - add G4ProcessType to constructor
 40 //              length for more materials than << 
 41 //              default is kept). To do this t << 
 42 //              ISOTHERMAL_COMPRESSIBILITY as  << 
 43 //              optionally an RS_SCALE_LENGTH  << 
 44 //              from Philip Graham (Queen Mary << 
 45 //              2010-06-11 - Fix Bug 207; Than << 
 46 //              (Kellogg Radiation Lab of Calt << 
 47 //              2005-07-28 - add G4ProcessType << 
 48 //              2001-10-18 by Peter Gumplinger     39 //              2001-10-18 by Peter Gumplinger
 49 //              eliminate unused variable warn     40 //              eliminate unused variable warning on Linux (gcc-2.95.2)
 50 //              2001-09-18 by mma                  41 //              2001-09-18 by mma
 51 //              >numOfMaterials=G4Material::Ge <<  42 //    >numOfMaterials=G4Material::GetNumberOfMaterials() in BuildPhy
 52 //              2001-01-30 by Peter Gumplinger     43 //              2001-01-30 by Peter Gumplinger
 53 //              > allow for positiv and negati     44 //              > allow for positiv and negative CosTheta and force the
 54 //              > new momentum direction to be     45 //              > new momentum direction to be in the same plane as the
 55 //              > new and old polarization vec     46 //              > new and old polarization vectors
 56 //              2001-01-29 by Peter Gumplinger     47 //              2001-01-29 by Peter Gumplinger
 57 //              > fix calculation of SinTheta      48 //              > fix calculation of SinTheta (from CosTheta)
 58 //              1997-04-09 by Peter Gumplinger     49 //              1997-04-09 by Peter Gumplinger
 59 //              > new physics/tracking scheme      50 //              > new physics/tracking scheme
                                                   >>  51 // mail:        gum@triumf.ca
 60 //                                                 52 //
 61 //////////////////////////////////////////////     53 ////////////////////////////////////////////////////////////////////////
 62                                                    54 
 63 #include "G4OpRayleigh.hh"                     << 
 64 #include "G4ios.hh"                                55 #include "G4ios.hh"
 65 #include "G4PhysicalConstants.hh"              <<  56 #include "G4OpRayleigh.hh"
 66 #include "G4SystemOfUnits.hh"                  <<  57 
 67 #include "G4OpticalParameters.hh"              <<  58 /////////////////////////
 68 #include "G4OpProcessSubType.hh"               <<  59 // Class Implementation
                                                   >>  60 /////////////////////////
                                                   >>  61 
                                                   >>  62         //////////////
                                                   >>  63         // Operators
                                                   >>  64         //////////////
                                                   >>  65 
                                                   >>  66 // G4OpRayleigh::operator=(const G4OpRayleigh &right)
                                                   >>  67 // {
                                                   >>  68 // }
                                                   >>  69 
                                                   >>  70         /////////////////
                                                   >>  71         // Constructors
                                                   >>  72         /////////////////
 69                                                    73 
 70 //....oooOO0OOooo........oooOO0OOooo........oo << 
 71 G4OpRayleigh::G4OpRayleigh(const G4String& pro     74 G4OpRayleigh::G4OpRayleigh(const G4String& processName, G4ProcessType type)
 72   : G4VDiscreteProcess(processName, type)      <<  75            : G4VDiscreteProcess(processName, type)
 73 {                                                  76 {
 74   Initialise();                                <<  77 
 75   SetProcessSubType(fOpRayleigh);              <<  78         thePhysicsTable = 0;
 76   thePhysicsTable = nullptr;                   <<  79 
 77                                                <<  80         DefaultWater = false;
 78   if(verboseLevel > 0)                         <<  81 
 79   {                                            <<  82         if (verboseLevel>0) {
 80     G4cout << GetProcessName() << " is created <<  83            G4cout << GetProcessName() << " is created " << G4endl;
 81   }                                            <<  84         }
                                                   >>  85 
                                                   >>  86         BuildThePhysicsTable();
 82 }                                                  87 }
 83                                                    88 
 84 //....oooOO0OOooo........oooOO0OOooo........oo <<  89 // G4OpRayleigh::G4OpRayleigh(const G4OpRayleigh &right)
                                                   >>  90 // {
                                                   >>  91 // }
                                                   >>  92 
                                                   >>  93         ////////////////
                                                   >>  94         // Destructors
                                                   >>  95         ////////////////
                                                   >>  96 
 85 G4OpRayleigh::~G4OpRayleigh()                      97 G4OpRayleigh::~G4OpRayleigh()
 86 {                                                  98 {
 87   // VI: inside this PhysicsTable all properti <<  99         if (thePhysicsTable!= 0) {
 88   //     it is not possible to destroy         << 100            thePhysicsTable->clearAndDestroy();
 89   delete thePhysicsTable;                      << 101            delete thePhysicsTable;
                                                   >> 102         }
 90 }                                                 103 }
 91                                                   104 
 92 //....oooOO0OOooo........oooOO0OOooo........oo << 105         ////////////
 93 void G4OpRayleigh::PreparePhysicsTable(const G << 106         // Methods
 94 {                                              << 107         ////////////
 95   Initialise();                                << 
 96 }                                              << 
 97                                                   108 
 98 //....oooOO0OOooo........oooOO0OOooo........oo << 109 // PostStepDoIt
 99 void G4OpRayleigh::Initialise()                << 110 // -------------
                                                   >> 111 //
                                                   >> 112 G4VParticleChange* 
                                                   >> 113 G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
100 {                                                 114 {
101   SetVerboseLevel(G4OpticalParameters::Instanc << 115         aParticleChange.Initialize(aTrack);
102 }                                              << 
103                                                   116 
104 //....oooOO0OOooo........oooOO0OOooo........oo << 117         const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
105 G4VParticleChange* G4OpRayleigh::PostStepDoIt( << 
106                                                << 
107 {                                              << 
108   aParticleChange.Initialize(aTrack);          << 
109   const G4DynamicParticle* aParticle = aTrack. << 
110                                                   118 
111   if(verboseLevel > 1)                         << 119         if (verboseLevel>0) {
112   {                                            << 120     G4cout << "Scattering Photon!" << G4endl;
113     G4cout << "OpRayleigh: Scattering Photon!" << 121     G4cout << "Old Momentum Direction: "
114            << "Old Momentum Direction: " << aP << 122              << aParticle->GetMomentumDirection() << G4endl;
115            << G4endl << "Old Polarization: " < << 123     G4cout << "Old Polarization: "
116            << G4endl;                          << 124          << aParticle->GetPolarization() << G4endl;
117   }                                            << 125   }
118                                                << 
119   G4double cosTheta;                           << 
120   G4ThreeVector oldMomDir, newMomDir;          << 
121   G4ThreeVector oldPol, newPol;                << 
122   G4double rand;                               << 
123   G4double cost, sint, sinphi, cosphi;         << 
124                                                << 
125   do                                           << 
126   {                                            << 
127     // Try to simulate the scattered photon mo << 
128     // w.r.t. the initial photon momentum dire << 
129     cost = G4UniformRand();                    << 
130     sint = std::sqrt(1. - cost * cost);        << 
131     // consider for the angle 90-180 degrees   << 
132     if(G4UniformRand() < 0.5)                  << 
133       cost = -cost;                            << 
134                                                << 
135     // simulate the phi angle                  << 
136     rand   = twopi * G4UniformRand();          << 
137     sinphi = std::sin(rand);                   << 
138     cosphi = std::cos(rand);                   << 
139                                                << 
140     // construct the new momentum direction    << 
141     newMomDir.set(sint * cosphi, sint * sinphi << 
142     oldMomDir = aParticle->GetMomentumDirectio << 
143     newMomDir.rotateUz(oldMomDir);             << 
144                                                << 
145     // calculate the new polarization directio << 
146     // The new polarization needs to be in the << 
147     // momentum direction and the old polariza << 
148     oldPol = aParticle->GetPolarization();     << 
149     newPol = (oldPol - newMomDir.dot(oldPol) * << 
150                                                << 
151     // There is a corner case, where the new m << 
152     // is the same as old polarization directi << 
153     // random generate the azimuthal angle w.r << 
154     if(newPol.mag() == 0.)                     << 
155     {                                          << 
156       rand = G4UniformRand() * twopi;          << 
157       newPol.set(std::cos(rand), std::sin(rand << 
158       newPol.rotateUz(newMomDir);              << 
159     }                                          << 
160     else                                       << 
161     {                                          << 
162       // There are two directions perpendicula << 
163       if(G4UniformRand() < 0.5)                << 
164         newPol = -newPol;                      << 
165     }                                          << 
166                                                << 
167     // simulate according to the distribution  << 
168     cosTheta = newPol.dot(oldPol);             << 
169     // Loop checking, 13-Aug-2015, Peter Gumpl << 
170   } while(std::pow(cosTheta, 2) < G4UniformRan << 
171                                                << 
172   aParticleChange.ProposePolarization(newPol); << 
173   aParticleChange.ProposeMomentumDirection(new << 
174                                                << 
175   if(verboseLevel > 1)                         << 
176   {                                            << 
177     G4cout << "New Polarization: " << newPol < << 
178            << "Polarization Change: " << *(aPa << 
179            << G4endl << "New Momentum Directio << 
180            << "Momentum Change: " << *(aPartic << 
181            << G4endl;                          << 
182   }                                            << 
183                                                   126 
184   return G4VDiscreteProcess::PostStepDoIt(aTra << 127   // find polar angle w.r.t. old polarization vector
185 }                                              << 
186                                                   128 
187 //....oooOO0OOooo........oooOO0OOooo........oo << 129   G4double rand = G4UniformRand();
188 void G4OpRayleigh::BuildPhysicsTable(const G4P << 130 
189 {                                              << 131   G4double CosTheta = std::pow(rand, 1./3.);
190   if(thePhysicsTable)                          << 132   G4double SinTheta = std::sqrt(1.-CosTheta*CosTheta);
191   {                                            << 133 
192     // thePhysicsTable->clearAndDestroy();     << 134         if(G4UniformRand() < 0.5)CosTheta = -CosTheta;
193     delete thePhysicsTable;                    << 135 
194     thePhysicsTable = nullptr;                 << 136   // find azimuthal angle w.r.t old polarization vector 
195   }                                            << 137 
196                                                << 138   rand = G4UniformRand();
197   const G4MaterialTable* theMaterialTable = G4 << 139 
198   const size_t numOfMaterials             = G4 << 140   G4double Phi = twopi*rand;
199   thePhysicsTable                         = ne << 141   G4double SinPhi = std::sin(Phi); 
200                                                << 142   G4double CosPhi = std::cos(Phi); 
201   for(size_t i = 0; i < numOfMaterials; ++i)   << 143   
202   {                                            << 144   G4double unit_x = SinTheta * CosPhi; 
203     G4Material* material               = (*the << 145   G4double unit_y = SinTheta * SinPhi;  
204     G4MaterialPropertiesTable* matProp = mater << 146   G4double unit_z = CosTheta; 
205     G4PhysicsFreeVector* rayleigh = nullptr;   << 147   
206     if(matProp)                                << 148         G4ThreeVector NewPolarization (unit_x,unit_y,unit_z);
207     {                                          << 149 
208       rayleigh = matProp->GetProperty(kRAYLEIG << 150         // Rotate new polarization direction into global reference system 
209       if(rayleigh == nullptr)                  << 151 
210         rayleigh = CalculateRayleighMeanFreePa << 152   G4ThreeVector OldPolarization = aParticle->GetPolarization();
211     }                                          << 153         OldPolarization = OldPolarization.unit();
212     thePhysicsTable->insertAt(i, rayleigh);    << 154 
213   }                                            << 155   NewPolarization.rotateUz(OldPolarization);
                                                   >> 156         NewPolarization = NewPolarization.unit();
                                                   >> 157   
                                                   >> 158         // -- new momentum direction is normal to the new
                                                   >> 159         // polarization vector and in the same plane as the
                                                   >> 160         // old and new polarization vectors --
                                                   >> 161 
                                                   >> 162         G4ThreeVector NewMomentumDirection = 
                                                   >> 163                               OldPolarization - NewPolarization * CosTheta;
                                                   >> 164 
                                                   >> 165         if(G4UniformRand() < 0.5)NewMomentumDirection = -NewMomentumDirection;
                                                   >> 166         NewMomentumDirection = NewMomentumDirection.unit();
                                                   >> 167 
                                                   >> 168   aParticleChange.ProposePolarization(NewPolarization);
                                                   >> 169 
                                                   >> 170   aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
                                                   >> 171 
                                                   >> 172         if (verboseLevel>0) {
                                                   >> 173     G4cout << "New Polarization: " 
                                                   >> 174          << NewPolarization << G4endl;
                                                   >> 175     G4cout << "Polarization Change: "
                                                   >> 176          << *(aParticleChange.GetPolarization()) << G4endl;  
                                                   >> 177     G4cout << "New Momentum Direction: " 
                                                   >> 178          << NewMomentumDirection << G4endl;
                                                   >> 179     G4cout << "Momentum Change: "
                                                   >> 180          << *(aParticleChange.GetMomentumDirection()) << G4endl; 
                                                   >> 181   }
                                                   >> 182 
                                                   >> 183         return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
214 }                                                 184 }
215                                                   185 
216 //....oooOO0OOooo........oooOO0OOooo........oo << 186 // BuildThePhysicsTable for the Rayleigh Scattering process
217 G4double G4OpRayleigh::GetMeanFreePath(const G << 187 // --------------------------------------------------------
218                                        G4Force << 188 //
                                                   >> 189 void G4OpRayleigh::BuildThePhysicsTable()
219 {                                                 190 {
220   auto rayleigh = static_cast<G4PhysicsFreeVec << 191 //      Builds a table of scattering lengths for each material
221       (*thePhysicsTable)(aTrack.GetMaterial()- << 192 
                                                   >> 193         if (thePhysicsTable) return;
                                                   >> 194 
                                                   >> 195         const G4MaterialTable* theMaterialTable=
                                                   >> 196                                G4Material::GetMaterialTable();
                                                   >> 197         G4int numOfMaterials = G4Material::GetNumberOfMaterials();
222                                                   198 
223   G4double rsLength = DBL_MAX;                 << 199         // create a new physics table
224   if(rayleigh)                                 << 200 
225   {                                            << 201         thePhysicsTable = new G4PhysicsTable(numOfMaterials);
226     rsLength = rayleigh->Value(aTrack.GetDynam << 202 
227                                idx_rslength);  << 203         // loop for materials
228   }                                            << 204 
229   return rsLength;                             << 205         for (G4int i=0 ; i < numOfMaterials; i++)
                                                   >> 206         {
                                                   >> 207             G4PhysicsOrderedFreeVector* ScatteringLengths =
                                                   >> 208                                 new G4PhysicsOrderedFreeVector();
                                                   >> 209 
                                                   >> 210             G4MaterialPropertiesTable *aMaterialPropertiesTable =
                                                   >> 211                          (*theMaterialTable)[i]->GetMaterialPropertiesTable();
                                                   >> 212                                                                                 
                                                   >> 213             if(aMaterialPropertiesTable){
                                                   >> 214 
                                                   >> 215               G4MaterialPropertyVector* AttenuationLengthVector =
                                                   >> 216                             aMaterialPropertiesTable->GetProperty("RAYLEIGH");
                                                   >> 217 
                                                   >> 218               if(!AttenuationLengthVector){
                                                   >> 219 
                                                   >> 220                 if ((*theMaterialTable)[i]->GetName() == "Water")
                                                   >> 221                 {
                                                   >> 222        // Call utility routine to Generate
                                                   >> 223        // Rayleigh Scattering Lengths
                                                   >> 224 
                                                   >> 225                    DefaultWater = true;
                                                   >> 226 
                                                   >> 227        ScatteringLengths =
                                                   >> 228        RayleighAttenuationLengthGenerator(aMaterialPropertiesTable);
                                                   >> 229                 }
                                                   >> 230               }
                                                   >> 231       }
                                                   >> 232 
                                                   >> 233       thePhysicsTable->insertAt(i,ScatteringLengths);
                                                   >> 234         } 
230 }                                                 235 }
231                                                   236 
232 //....oooOO0OOooo........oooOO0OOooo........oo << 237 // GetMeanFreePath()
233 G4PhysicsFreeVector* G4OpRayleigh::CalculateRa << 238 // -----------------
234   const G4Material* material) const            << 239 //
                                                   >> 240 G4double G4OpRayleigh::GetMeanFreePath(const G4Track& aTrack,
                                                   >> 241                                      G4double ,
                                                   >> 242                                      G4ForceCondition* )
235 {                                                 243 {
236   G4MaterialPropertiesTable* MPT = material->G << 244         const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
                                                   >> 245         const G4Material* aMaterial = aTrack.GetMaterial();
                                                   >> 246 
                                                   >> 247         G4double thePhotonMomentum = aParticle->GetTotalMomentum();
237                                                   248 
238   // Retrieve the beta_T or isothermal compres << 249         G4double AttenuationLength = DBL_MAX;
239   // compatibility use a constant if the mater << 
240   // doesn't have an ISOTHERMAL_COMPRESSIBILIT << 
241   G4double betat;                              << 
242   if(material->GetName() == "Water")           << 
243   {                                            << 
244     betat = 7.658e-23 * m3 / MeV;              << 
245   }                                            << 
246   else if(MPT->ConstPropertyExists(kISOTHERMAL << 
247   {                                            << 
248     betat = MPT->GetConstProperty(kISOTHERMAL_ << 
249   }                                            << 
250   else                                         << 
251   {                                            << 
252     return nullptr;                            << 
253   }                                            << 
254                                                << 
255   // If the material doesn't have a RINDEX pro << 
256   G4MaterialPropertyVector* rIndex = MPT->GetP << 
257   if(rIndex == nullptr)                        << 
258     return nullptr;                            << 
259                                                << 
260   // Retrieve the optional scale factor (scale << 
261   G4double scaleFactor = 1.0;                  << 
262   if(MPT->ConstPropertyExists(kRS_SCALE_FACTOR << 
263   {                                            << 
264     scaleFactor = MPT->GetConstProperty(kRS_SC << 
265   }                                            << 
266                                                << 
267   // Retrieve the material temperature. For ba << 
268   // constant if the material is "Water"       << 
269   G4double temperature;                        << 
270   if(material->GetName() == "Water")           << 
271   {                                            << 
272     temperature =                              << 
273       283.15 * kelvin;  // Temperature of wate << 
274   }                                            << 
275   else                                         << 
276   {                                            << 
277     temperature = material->GetTemperature();  << 
278   }                                            << 
279                                                << 
280   auto rayleighMFPs = new G4PhysicsFreeVector( << 
281   // This calculates the meanFreePath via the  << 
282   const G4double c1 =                          << 
283     scaleFactor * betat * temperature * k_Bolt << 
284                                                << 
285   for(size_t uRIndex = 0; uRIndex < rIndex->Ge << 
286   {                                            << 
287     const G4double energy        = rIndex->Ene << 
288     const G4double rIndexSquared = (*rIndex)[u << 
289     const G4double xlambda       = h_Planck *  << 
290     const G4double c2            = std::pow(tw << 
291     const G4double c3 =                        << 
292       std::pow(((rIndexSquared - 1.0) * (rInde << 
293                                                << 
294     const G4double meanFreePath = 1.0 / (c1 *  << 
295                                                << 
296     if(verboseLevel > 0)                       << 
297     {                                          << 
298       G4cout << energy << "MeV\t" << meanFreeP << 
299     }                                          << 
300                                                   250 
301     rayleighMFPs->InsertValues(energy, meanFre << 251         if (aMaterial->GetName() == "Water" && DefaultWater){
302   }                                            << 
303                                                   252 
304   return rayleighMFPs;                         << 253            G4bool isOutRange;
                                                   >> 254 
                                                   >> 255            AttenuationLength =
                                                   >> 256                 (*thePhysicsTable)(aMaterial->GetIndex())->
                                                   >> 257                            GetValue(thePhotonMomentum, isOutRange);
                                                   >> 258         }
                                                   >> 259         else {
                                                   >> 260 
                                                   >> 261            G4MaterialPropertiesTable* aMaterialPropertyTable =
                                                   >> 262                            aMaterial->GetMaterialPropertiesTable();
                                                   >> 263 
                                                   >> 264            if(aMaterialPropertyTable){
                                                   >> 265              G4MaterialPropertyVector* AttenuationLengthVector =
                                                   >> 266                    aMaterialPropertyTable->GetProperty("RAYLEIGH");
                                                   >> 267              if(AttenuationLengthVector){
                                                   >> 268                AttenuationLength = AttenuationLengthVector ->
                                                   >> 269                                     GetProperty(thePhotonMomentum);
                                                   >> 270              }
                                                   >> 271              else{
                                                   >> 272 //               G4cout << "No Rayleigh scattering length specified" << G4endl;
                                                   >> 273              }
                                                   >> 274            }
                                                   >> 275            else{
                                                   >> 276 //             G4cout << "No Rayleigh scattering length specified" << G4endl; 
                                                   >> 277            }
                                                   >> 278         }
                                                   >> 279 
                                                   >> 280         return AttenuationLength;
305 }                                                 281 }
306                                                   282 
307 //....oooOO0OOooo........oooOO0OOooo........oo << 283 // RayleighAttenuationLengthGenerator()
308 void G4OpRayleigh::SetVerboseLevel(G4int verbo << 284 // ------------------------------------
                                                   >> 285 // Private method to compute Rayleigh Scattering Lengths (for water)
                                                   >> 286 //
                                                   >> 287 G4PhysicsOrderedFreeVector* 
                                                   >> 288 G4OpRayleigh::RayleighAttenuationLengthGenerator(G4MaterialPropertiesTable *aMPT) 
309 {                                                 289 {
310   verboseLevel = verbose;                      << 290         // Physical Constants
311   G4OpticalParameters::Instance()->SetRayleigh << 291 
                                                   >> 292         // isothermal compressibility of water
                                                   >> 293         G4double betat = 7.658e-23*m3/MeV;
                                                   >> 294 
                                                   >> 295         // K Boltzman
                                                   >> 296         G4double kboltz = 8.61739e-11*MeV/kelvin;
                                                   >> 297 
                                                   >> 298         // Temperature of water is 10 degrees celsius
                                                   >> 299         // conversion to kelvin:
                                                   >> 300         // TCelsius = TKelvin - 273.15 => 273.15 + 10 = 283.15
                                                   >> 301         G4double temp = 283.15*kelvin;
                                                   >> 302 
                                                   >> 303         // Retrieve vectors for refraction index
                                                   >> 304         // and photon momentum from the material properties table
                                                   >> 305 
                                                   >> 306         G4MaterialPropertyVector* Rindex = aMPT->GetProperty("RINDEX");
                                                   >> 307 
                                                   >> 308         G4double refsq;
                                                   >> 309         G4double e;
                                                   >> 310         G4double xlambda;
                                                   >> 311         G4double c1, c2, c3, c4;
                                                   >> 312         G4double Dist;
                                                   >> 313         G4double refraction_index;
                                                   >> 314 
                                                   >> 315         G4PhysicsOrderedFreeVector *RayleighScatteringLengths = 
                                                   >> 316         new G4PhysicsOrderedFreeVector();
                                                   >> 317 
                                                   >> 318         if (Rindex ) {
                                                   >> 319 
                                                   >> 320            Rindex->ResetIterator();
                                                   >> 321 
                                                   >> 322            while (++(*Rindex)) {
                                                   >> 323 
                                                   >> 324                 e = (Rindex->GetPhotonMomentum());
                                                   >> 325 
                                                   >> 326                 refraction_index = Rindex->GetProperty();
                                                   >> 327                 refsq = refraction_index*refraction_index;
                                                   >> 328                 xlambda = h_Planck*c_light/e;
                                                   >> 329 
                                                   >> 330           if (verboseLevel>0) {
                                                   >> 331                   G4cout << Rindex->GetPhotonMomentum() << " MeV\t";
                                                   >> 332                   G4cout << xlambda << " mm\t";
                                                   >> 333     }
                                                   >> 334 
                                                   >> 335                 c1 = 1 / (6.0 * pi);
                                                   >> 336                 c2 = std::pow((2.0 * pi / xlambda), 4);
                                                   >> 337                 c3 = std::pow( ( (refsq - 1.0) * (refsq + 2.0) / 3.0 ), 2);
                                                   >> 338                 c4 = betat * temp * kboltz;
                                                   >> 339 
                                                   >> 340                 Dist = 1.0 / (c1*c2*c3*c4);
                                                   >> 341 
                                                   >> 342           if (verboseLevel>0) {
                                                   >> 343                   G4cout << Dist << " mm" << G4endl;
                                                   >> 344     }
                                                   >> 345                 RayleighScatteringLengths->
                                                   >> 346       InsertValues(Rindex->GetPhotonMomentum(), Dist);
                                                   >> 347            }
                                                   >> 348 
                                                   >> 349         }
                                                   >> 350 
                                                   >> 351   return RayleighScatteringLengths;
312 }                                                 352 }
313                                                   353