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Geant4/processes/optical/src/G4OpRayleigh.cc

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Differences between /processes/optical/src/G4OpRayleigh.cc (Version 11.3.0) and /processes/optical/src/G4OpRayleigh.cc (Version 10.0.p2)


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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4OpRayleigh.cc 71487 2013-06-17 08:19:40Z gcosmo $
 27 //                                                 28 //
 28 //                                             <<  29 // 
 29 //////////////////////////////////////////////     30 ////////////////////////////////////////////////////////////////////////
 30 // Optical Photon Rayleigh Scattering Class Im     31 // Optical Photon Rayleigh Scattering Class Implementation
 31 //////////////////////////////////////////////     32 ////////////////////////////////////////////////////////////////////////
 32 //                                                 33 //
 33 // File:        G4OpRayleigh.cc                <<  34 // File:        G4OpRayleigh.cc 
 34 // Description: Discrete Process -- Rayleigh s <<  35 // Description: Discrete Process -- Rayleigh scattering of optical 
 35 //    photons                                  <<  36 //    photons  
 36 // Version:     1.0                                37 // Version:     1.0
 37 // Created:     1996-05-31                     <<  38 // Created:     1996-05-31  
 38 // Author:      Juliet Armstrong                   39 // Author:      Juliet Armstrong
 39 // Updated:     2014-10-10 -  This version cal <<  40 // Updated:     2010-06-11 - Fix Bug 207; Thanks to Xin Qian
 40 //              length for more materials than << 
 41 //              default is kept). To do this t << 
 42 //              ISOTHERMAL_COMPRESSIBILITY as  << 
 43 //              optionally an RS_SCALE_LENGTH  << 
 44 //              from Philip Graham (Queen Mary << 
 45 //              2010-06-11 - Fix Bug 207; Than << 
 46 //              (Kellogg Radiation Lab of Calt     41 //              (Kellogg Radiation Lab of Caltech)
 47 //              2005-07-28 - add G4ProcessType     42 //              2005-07-28 - add G4ProcessType to constructor
 48 //              2001-10-18 by Peter Gumplinger     43 //              2001-10-18 by Peter Gumplinger
 49 //              eliminate unused variable warn     44 //              eliminate unused variable warning on Linux (gcc-2.95.2)
 50 //              2001-09-18 by mma                  45 //              2001-09-18 by mma
 51 //              >numOfMaterials=G4Material::Ge <<  46 //    >numOfMaterials=G4Material::GetNumberOfMaterials() in BuildPhy
 52 //              2001-01-30 by Peter Gumplinger     47 //              2001-01-30 by Peter Gumplinger
 53 //              > allow for positiv and negati     48 //              > allow for positiv and negative CosTheta and force the
 54 //              > new momentum direction to be     49 //              > new momentum direction to be in the same plane as the
 55 //              > new and old polarization vec     50 //              > new and old polarization vectors
 56 //              2001-01-29 by Peter Gumplinger     51 //              2001-01-29 by Peter Gumplinger
 57 //              > fix calculation of SinTheta      52 //              > fix calculation of SinTheta (from CosTheta)
 58 //              1997-04-09 by Peter Gumplinger     53 //              1997-04-09 by Peter Gumplinger
 59 //              > new physics/tracking scheme      54 //              > new physics/tracking scheme
                                                   >>  55 // mail:        gum@triumf.ca
 60 //                                                 56 //
 61 //////////////////////////////////////////////     57 ////////////////////////////////////////////////////////////////////////
 62                                                    58 
 63 #include "G4OpRayleigh.hh"                         59 #include "G4OpRayleigh.hh"
                                                   >>  60 
 64 #include "G4ios.hh"                                61 #include "G4ios.hh"
 65 #include "G4PhysicalConstants.hh"                  62 #include "G4PhysicalConstants.hh"
 66 #include "G4SystemOfUnits.hh"                      63 #include "G4SystemOfUnits.hh"
 67 #include "G4OpticalParameters.hh"              << 
 68 #include "G4OpProcessSubType.hh"                   64 #include "G4OpProcessSubType.hh"
 69                                                    65 
 70 //....oooOO0OOooo........oooOO0OOooo........oo <<  66 /////////////////////////
                                                   >>  67 // Class Implementation
                                                   >>  68 /////////////////////////
                                                   >>  69 
                                                   >>  70         //////////////
                                                   >>  71         // Operators
                                                   >>  72         //////////////
                                                   >>  73 
                                                   >>  74 // G4OpRayleigh::operator=(const G4OpRayleigh &right)
                                                   >>  75 // {
                                                   >>  76 // }
                                                   >>  77 
                                                   >>  78         /////////////////
                                                   >>  79         // Constructors
                                                   >>  80         /////////////////
                                                   >>  81 
 71 G4OpRayleigh::G4OpRayleigh(const G4String& pro     82 G4OpRayleigh::G4OpRayleigh(const G4String& processName, G4ProcessType type)
 72   : G4VDiscreteProcess(processName, type)      <<  83            : G4VDiscreteProcess(processName, type)
 73 {                                                  84 {
 74   Initialise();                                <<  85         SetProcessSubType(fOpRayleigh);
 75   SetProcessSubType(fOpRayleigh);              <<  86 
 76   thePhysicsTable = nullptr;                   <<  87         thePhysicsTable = NULL;
 77                                                <<  88 
 78   if(verboseLevel > 0)                         <<  89         DefaultWater = false;
 79   {                                            <<  90 
 80     G4cout << GetProcessName() << " is created <<  91         if (verboseLevel>0) {
 81   }                                            <<  92            G4cout << GetProcessName() << " is created " << G4endl;
                                                   >>  93         }
 82 }                                                  94 }
 83                                                    95 
 84 //....oooOO0OOooo........oooOO0OOooo........oo <<  96 // G4OpRayleigh::G4OpRayleigh(const G4OpRayleigh &right)
                                                   >>  97 // {
                                                   >>  98 // }
                                                   >>  99 
                                                   >> 100         ////////////////
                                                   >> 101         // Destructors
                                                   >> 102         ////////////////
                                                   >> 103 
 85 G4OpRayleigh::~G4OpRayleigh()                     104 G4OpRayleigh::~G4OpRayleigh()
 86 {                                                 105 {
 87   // VI: inside this PhysicsTable all properti << 106         if (thePhysicsTable!= NULL) {
 88   //     it is not possible to destroy         << 107            thePhysicsTable->clearAndDestroy();
 89   delete thePhysicsTable;                      << 108            delete thePhysicsTable;
                                                   >> 109         }
 90 }                                                 110 }
 91                                                   111 
 92 //....oooOO0OOooo........oooOO0OOooo........oo << 112         ////////////
 93 void G4OpRayleigh::PreparePhysicsTable(const G << 113         // Methods
 94 {                                              << 114         ////////////
 95   Initialise();                                << 
 96 }                                              << 
 97                                                   115 
 98 //....oooOO0OOooo........oooOO0OOooo........oo << 116 void G4OpRayleigh::BuildPhysicsTable(const G4ParticleDefinition&)
 99 void G4OpRayleigh::Initialise()                << 
100 {                                                 117 {
101   SetVerboseLevel(G4OpticalParameters::Instanc << 118     if (!thePhysicsTable) BuildThePhysicsTable();
102 }                                                 119 }
103                                                   120 
104 //....oooOO0OOooo........oooOO0OOooo........oo << 121 // PostStepDoIt
105 G4VParticleChange* G4OpRayleigh::PostStepDoIt( << 122 // -------------
106                                                << 123 //
                                                   >> 124 G4VParticleChange*
                                                   >> 125 G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
107 {                                                 126 {
108   aParticleChange.Initialize(aTrack);          << 127         aParticleChange.Initialize(aTrack);
109   const G4DynamicParticle* aParticle = aTrack. << 
110                                                   128 
111   if(verboseLevel > 1)                         << 129         const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
112   {                                            << 
113     G4cout << "OpRayleigh: Scattering Photon!" << 
114            << "Old Momentum Direction: " << aP << 
115            << G4endl << "Old Polarization: " < << 
116            << G4endl;                          << 
117   }                                            << 
118                                                << 
119   G4double cosTheta;                           << 
120   G4ThreeVector oldMomDir, newMomDir;          << 
121   G4ThreeVector oldPol, newPol;                << 
122   G4double rand;                               << 
123   G4double cost, sint, sinphi, cosphi;         << 
124                                                << 
125   do                                           << 
126   {                                            << 
127     // Try to simulate the scattered photon mo << 
128     // w.r.t. the initial photon momentum dire << 
129     cost = G4UniformRand();                    << 
130     sint = std::sqrt(1. - cost * cost);        << 
131     // consider for the angle 90-180 degrees   << 
132     if(G4UniformRand() < 0.5)                  << 
133       cost = -cost;                            << 
134                                                << 
135     // simulate the phi angle                  << 
136     rand   = twopi * G4UniformRand();          << 
137     sinphi = std::sin(rand);                   << 
138     cosphi = std::cos(rand);                   << 
139                                                << 
140     // construct the new momentum direction    << 
141     newMomDir.set(sint * cosphi, sint * sinphi << 
142     oldMomDir = aParticle->GetMomentumDirectio << 
143     newMomDir.rotateUz(oldMomDir);             << 
144                                                << 
145     // calculate the new polarization directio << 
146     // The new polarization needs to be in the << 
147     // momentum direction and the old polariza << 
148     oldPol = aParticle->GetPolarization();     << 
149     newPol = (oldPol - newMomDir.dot(oldPol) * << 
150                                                << 
151     // There is a corner case, where the new m << 
152     // is the same as old polarization directi << 
153     // random generate the azimuthal angle w.r << 
154     if(newPol.mag() == 0.)                     << 
155     {                                          << 
156       rand = G4UniformRand() * twopi;          << 
157       newPol.set(std::cos(rand), std::sin(rand << 
158       newPol.rotateUz(newMomDir);              << 
159     }                                          << 
160     else                                       << 
161     {                                          << 
162       // There are two directions perpendicula << 
163       if(G4UniformRand() < 0.5)                << 
164         newPol = -newPol;                      << 
165     }                                          << 
166                                                << 
167     // simulate according to the distribution  << 
168     cosTheta = newPol.dot(oldPol);             << 
169     // Loop checking, 13-Aug-2015, Peter Gumpl << 
170   } while(std::pow(cosTheta, 2) < G4UniformRan << 
171                                                << 
172   aParticleChange.ProposePolarization(newPol); << 
173   aParticleChange.ProposeMomentumDirection(new << 
174                                                << 
175   if(verboseLevel > 1)                         << 
176   {                                            << 
177     G4cout << "New Polarization: " << newPol < << 
178            << "Polarization Change: " << *(aPa << 
179            << G4endl << "New Momentum Directio << 
180            << "Momentum Change: " << *(aPartic << 
181            << G4endl;                          << 
182   }                                            << 
183                                                   130 
184   return G4VDiscreteProcess::PostStepDoIt(aTra << 131         if (verboseLevel>0) {
185 }                                              << 132                 G4cout << "Scattering Photon!" << G4endl;
                                                   >> 133                 G4cout << "Old Momentum Direction: "
                                                   >> 134                        << aParticle->GetMomentumDirection() << G4endl;
                                                   >> 135                 G4cout << "Old Polarization: "
                                                   >> 136                        << aParticle->GetPolarization() << G4endl;
                                                   >> 137         }
                                                   >> 138 
                                                   >> 139         G4double cosTheta;
                                                   >> 140         G4ThreeVector OldMomentumDirection, NewMomentumDirection;
                                                   >> 141         G4ThreeVector OldPolarization, NewPolarization;
                                                   >> 142 
                                                   >> 143         do {
                                                   >> 144            // Try to simulate the scattered photon momentum direction
                                                   >> 145            // w.r.t. the initial photon momentum direction
                                                   >> 146 
                                                   >> 147            G4double CosTheta = G4UniformRand();
                                                   >> 148            G4double SinTheta = std::sqrt(1.-CosTheta*CosTheta);
                                                   >> 149            // consider for the angle 90-180 degrees
                                                   >> 150            if (G4UniformRand() < 0.5) CosTheta = -CosTheta;
                                                   >> 151 
                                                   >> 152            // simulate the phi angle
                                                   >> 153            G4double rand = twopi*G4UniformRand();
                                                   >> 154            G4double SinPhi = std::sin(rand);
                                                   >> 155            G4double CosPhi = std::cos(rand);
                                                   >> 156 
                                                   >> 157            // start constructing the new momentum direction
                                                   >> 158      G4double unit_x = SinTheta * CosPhi; 
                                                   >> 159      G4double unit_y = SinTheta * SinPhi;  
                                                   >> 160      G4double unit_z = CosTheta; 
                                                   >> 161      NewMomentumDirection.set (unit_x,unit_y,unit_z);
                                                   >> 162 
                                                   >> 163            // Rotate the new momentum direction into global reference system
                                                   >> 164            OldMomentumDirection = aParticle->GetMomentumDirection();
                                                   >> 165            OldMomentumDirection = OldMomentumDirection.unit();
                                                   >> 166            NewMomentumDirection.rotateUz(OldMomentumDirection);
                                                   >> 167            NewMomentumDirection = NewMomentumDirection.unit();
                                                   >> 168 
                                                   >> 169            // calculate the new polarization direction
                                                   >> 170            // The new polarization needs to be in the same plane as the new
                                                   >> 171            // momentum direction and the old polarization direction
                                                   >> 172            OldPolarization = aParticle->GetPolarization();
                                                   >> 173            G4double constant = -1./NewMomentumDirection.dot(OldPolarization);
                                                   >> 174 
                                                   >> 175            NewPolarization = NewMomentumDirection + constant*OldPolarization;
                                                   >> 176            NewPolarization = NewPolarization.unit();
                                                   >> 177 
                                                   >> 178            // There is a corner case, where the Newmomentum direction
                                                   >> 179            // is the same as oldpolariztion direction:
                                                   >> 180            // random generate the azimuthal angle w.r.t. Newmomentum direction
                                                   >> 181            if (NewPolarization.mag() == 0.) {
                                                   >> 182               rand = G4UniformRand()*twopi;
                                                   >> 183               NewPolarization.set(std::cos(rand),std::sin(rand),0.);
                                                   >> 184               NewPolarization.rotateUz(NewMomentumDirection);
                                                   >> 185            } else {
                                                   >> 186               // There are two directions which are perpendicular
                                                   >> 187               // to the new momentum direction
                                                   >> 188               if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
                                                   >> 189            }
                                                   >> 190     
                                                   >> 191      // simulate according to the distribution cos^2(theta)
                                                   >> 192            cosTheta = NewPolarization.dot(OldPolarization);
                                                   >> 193         } while (std::pow(cosTheta,2) < G4UniformRand());
                                                   >> 194 
                                                   >> 195         aParticleChange.ProposePolarization(NewPolarization);
                                                   >> 196         aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
                                                   >> 197 
                                                   >> 198         if (verboseLevel>0) {
                                                   >> 199                 G4cout << "New Polarization: " 
                                                   >> 200                      << NewPolarization << G4endl;
                                                   >> 201                 G4cout << "Polarization Change: "
                                                   >> 202                      << *(aParticleChange.GetPolarization()) << G4endl;  
                                                   >> 203                 G4cout << "New Momentum Direction: " 
                                                   >> 204                      << NewMomentumDirection << G4endl;
                                                   >> 205                 G4cout << "Momentum Change: "
                                                   >> 206                      << *(aParticleChange.GetMomentumDirection()) << G4endl; 
                                                   >> 207         }
186                                                   208 
187 //....oooOO0OOooo........oooOO0OOooo........oo << 209         return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
188 void G4OpRayleigh::BuildPhysicsTable(const G4P << 
189 {                                              << 
190   if(thePhysicsTable)                          << 
191   {                                            << 
192     // thePhysicsTable->clearAndDestroy();     << 
193     delete thePhysicsTable;                    << 
194     thePhysicsTable = nullptr;                 << 
195   }                                            << 
196                                                << 
197   const G4MaterialTable* theMaterialTable = G4 << 
198   const size_t numOfMaterials             = G4 << 
199   thePhysicsTable                         = ne << 
200                                                << 
201   for(size_t i = 0; i < numOfMaterials; ++i)   << 
202   {                                            << 
203     G4Material* material               = (*the << 
204     G4MaterialPropertiesTable* matProp = mater << 
205     G4PhysicsFreeVector* rayleigh = nullptr;   << 
206     if(matProp)                                << 
207     {                                          << 
208       rayleigh = matProp->GetProperty(kRAYLEIG << 
209       if(rayleigh == nullptr)                  << 
210         rayleigh = CalculateRayleighMeanFreePa << 
211     }                                          << 
212     thePhysicsTable->insertAt(i, rayleigh);    << 
213   }                                            << 
214 }                                                 210 }
215                                                   211 
216 //....oooOO0OOooo........oooOO0OOooo........oo << 212 // BuildThePhysicsTable for the Rayleigh Scattering process
217 G4double G4OpRayleigh::GetMeanFreePath(const G << 213 // --------------------------------------------------------
218                                        G4Force << 214 //
                                                   >> 215 void G4OpRayleigh::BuildThePhysicsTable()
219 {                                                 216 {
220   auto rayleigh = static_cast<G4PhysicsFreeVec << 217 //      Builds a table of scattering lengths for each material
221       (*thePhysicsTable)(aTrack.GetMaterial()- << 218 
                                                   >> 219         if (thePhysicsTable) return;
                                                   >> 220 
                                                   >> 221         const G4MaterialTable* theMaterialTable=
                                                   >> 222                                G4Material::GetMaterialTable();
                                                   >> 223         G4int numOfMaterials = G4Material::GetNumberOfMaterials();
                                                   >> 224 
                                                   >> 225         // create a new physics table
                                                   >> 226 
                                                   >> 227         thePhysicsTable = new G4PhysicsTable(numOfMaterials);
                                                   >> 228 
                                                   >> 229         // loop for materials
                                                   >> 230 
                                                   >> 231         for (G4int i=0 ; i < numOfMaterials; i++)
                                                   >> 232         {
                                                   >> 233             G4PhysicsOrderedFreeVector* ScatteringLengths = NULL;
                                                   >> 234 
                                                   >> 235             G4MaterialPropertiesTable *aMaterialPropertiesTable =
                                                   >> 236                          (*theMaterialTable)[i]->GetMaterialPropertiesTable();
                                                   >> 237                                                                                 
                                                   >> 238             if(aMaterialPropertiesTable){
                                                   >> 239 
                                                   >> 240               G4MaterialPropertyVector* AttenuationLengthVector =
                                                   >> 241                             aMaterialPropertiesTable->GetProperty("RAYLEIGH");
                                                   >> 242 
                                                   >> 243               if(!AttenuationLengthVector){
                                                   >> 244 
                                                   >> 245                 if ((*theMaterialTable)[i]->GetName() == "Water")
                                                   >> 246                 {
                                                   >> 247        // Call utility routine to Generate
                                                   >> 248        // Rayleigh Scattering Lengths
222                                                   249 
223   G4double rsLength = DBL_MAX;                 << 250                    DefaultWater = true;
224   if(rayleigh)                                 << 251 
225   {                                            << 252                    ScatteringLengths =
226     rsLength = rayleigh->Value(aTrack.GetDynam << 253        RayleighAttenuationLengthGenerator(aMaterialPropertiesTable);
227                                idx_rslength);  << 254                 }
228   }                                            << 255               }
229   return rsLength;                             << 256       }
                                                   >> 257 
                                                   >> 258       thePhysicsTable->insertAt(i,ScatteringLengths);
                                                   >> 259         } 
230 }                                                 260 }
231                                                   261 
232 //....oooOO0OOooo........oooOO0OOooo........oo << 262 // GetMeanFreePath()
233 G4PhysicsFreeVector* G4OpRayleigh::CalculateRa << 263 // -----------------
234   const G4Material* material) const            << 264 //
                                                   >> 265 G4double G4OpRayleigh::GetMeanFreePath(const G4Track& aTrack,
                                                   >> 266                                      G4double ,
                                                   >> 267                                      G4ForceCondition* )
235 {                                                 268 {
236   G4MaterialPropertiesTable* MPT = material->G << 269         const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
                                                   >> 270         const G4Material* aMaterial = aTrack.GetMaterial();
237                                                   271 
238   // Retrieve the beta_T or isothermal compres << 272         G4double thePhotonEnergy = aParticle->GetTotalEnergy();
239   // compatibility use a constant if the mater << 
240   // doesn't have an ISOTHERMAL_COMPRESSIBILIT << 
241   G4double betat;                              << 
242   if(material->GetName() == "Water")           << 
243   {                                            << 
244     betat = 7.658e-23 * m3 / MeV;              << 
245   }                                            << 
246   else if(MPT->ConstPropertyExists(kISOTHERMAL << 
247   {                                            << 
248     betat = MPT->GetConstProperty(kISOTHERMAL_ << 
249   }                                            << 
250   else                                         << 
251   {                                            << 
252     return nullptr;                            << 
253   }                                            << 
254                                                << 
255   // If the material doesn't have a RINDEX pro << 
256   G4MaterialPropertyVector* rIndex = MPT->GetP << 
257   if(rIndex == nullptr)                        << 
258     return nullptr;                            << 
259                                                << 
260   // Retrieve the optional scale factor (scale << 
261   G4double scaleFactor = 1.0;                  << 
262   if(MPT->ConstPropertyExists(kRS_SCALE_FACTOR << 
263   {                                            << 
264     scaleFactor = MPT->GetConstProperty(kRS_SC << 
265   }                                            << 
266                                                << 
267   // Retrieve the material temperature. For ba << 
268   // constant if the material is "Water"       << 
269   G4double temperature;                        << 
270   if(material->GetName() == "Water")           << 
271   {                                            << 
272     temperature =                              << 
273       283.15 * kelvin;  // Temperature of wate << 
274   }                                            << 
275   else                                         << 
276   {                                            << 
277     temperature = material->GetTemperature();  << 
278   }                                            << 
279                                                << 
280   auto rayleighMFPs = new G4PhysicsFreeVector( << 
281   // This calculates the meanFreePath via the  << 
282   const G4double c1 =                          << 
283     scaleFactor * betat * temperature * k_Bolt << 
284                                                << 
285   for(size_t uRIndex = 0; uRIndex < rIndex->Ge << 
286   {                                            << 
287     const G4double energy        = rIndex->Ene << 
288     const G4double rIndexSquared = (*rIndex)[u << 
289     const G4double xlambda       = h_Planck *  << 
290     const G4double c2            = std::pow(tw << 
291     const G4double c3 =                        << 
292       std::pow(((rIndexSquared - 1.0) * (rInde << 
293                                                << 
294     const G4double meanFreePath = 1.0 / (c1 *  << 
295                                                << 
296     if(verboseLevel > 0)                       << 
297     {                                          << 
298       G4cout << energy << "MeV\t" << meanFreeP << 
299     }                                          << 
300                                                   273 
301     rayleighMFPs->InsertValues(energy, meanFre << 274         G4double AttenuationLength = DBL_MAX;
302   }                                            << 
303                                                   275 
304   return rayleighMFPs;                         << 276         if (aMaterial->GetName() == "Water" && DefaultWater){
                                                   >> 277 
                                                   >> 278            G4bool isOutRange;
                                                   >> 279 
                                                   >> 280            AttenuationLength =
                                                   >> 281                 (*thePhysicsTable)(aMaterial->GetIndex())->
                                                   >> 282                            GetValue(thePhotonEnergy, isOutRange);
                                                   >> 283         }
                                                   >> 284         else {
                                                   >> 285 
                                                   >> 286            G4MaterialPropertiesTable* aMaterialPropertyTable =
                                                   >> 287                            aMaterial->GetMaterialPropertiesTable();
                                                   >> 288 
                                                   >> 289            if(aMaterialPropertyTable){
                                                   >> 290              G4MaterialPropertyVector* AttenuationLengthVector =
                                                   >> 291                    aMaterialPropertyTable->GetProperty("RAYLEIGH");
                                                   >> 292              if(AttenuationLengthVector){
                                                   >> 293                AttenuationLength = AttenuationLengthVector ->
                                                   >> 294                                     Value(thePhotonEnergy);
                                                   >> 295              }
                                                   >> 296              else{
                                                   >> 297 //               G4cout << "No Rayleigh scattering length specified" << G4endl;
                                                   >> 298              }
                                                   >> 299            }
                                                   >> 300            else{
                                                   >> 301 //             G4cout << "No Rayleigh scattering length specified" << G4endl; 
                                                   >> 302            }
                                                   >> 303         }
                                                   >> 304 
                                                   >> 305         return AttenuationLength;
305 }                                                 306 }
306                                                   307 
307 //....oooOO0OOooo........oooOO0OOooo........oo << 308 // RayleighAttenuationLengthGenerator()
308 void G4OpRayleigh::SetVerboseLevel(G4int verbo << 309 // ------------------------------------
                                                   >> 310 // Private method to compute Rayleigh Scattering Lengths (for water)
                                                   >> 311 //
                                                   >> 312 G4PhysicsOrderedFreeVector* 
                                                   >> 313 G4OpRayleigh::RayleighAttenuationLengthGenerator(G4MaterialPropertiesTable *aMPT) 
309 {                                                 314 {
310   verboseLevel = verbose;                      << 315         // Physical Constants
311   G4OpticalParameters::Instance()->SetRayleigh << 316 
                                                   >> 317         // isothermal compressibility of water
                                                   >> 318         G4double betat = 7.658e-23*m3/MeV;
                                                   >> 319 
                                                   >> 320         // K Boltzman
                                                   >> 321         G4double kboltz = 8.61739e-11*MeV/kelvin;
                                                   >> 322 
                                                   >> 323         // Temperature of water is 10 degrees celsius
                                                   >> 324         // conversion to kelvin:
                                                   >> 325         // TCelsius = TKelvin - 273.15 => 273.15 + 10 = 283.15
                                                   >> 326         G4double temp = 283.15*kelvin;
                                                   >> 327 
                                                   >> 328         // Retrieve vectors for refraction index
                                                   >> 329         // and photon energy from the material properties table
                                                   >> 330 
                                                   >> 331         G4MaterialPropertyVector* Rindex = aMPT->GetProperty("RINDEX");
                                                   >> 332 
                                                   >> 333         G4double refsq;
                                                   >> 334         G4double e;
                                                   >> 335         G4double xlambda;
                                                   >> 336         G4double c1, c2, c3, c4;
                                                   >> 337         G4double Dist;
                                                   >> 338         G4double refraction_index;
                                                   >> 339 
                                                   >> 340         G4PhysicsOrderedFreeVector *RayleighScatteringLengths = 
                                                   >> 341         new G4PhysicsOrderedFreeVector();
                                                   >> 342 
                                                   >> 343         if (Rindex ) {
                                                   >> 344 
                                                   >> 345            for (size_t i = 0; i < Rindex->GetVectorLength(); i++) {
                                                   >> 346 
                                                   >> 347                 e = Rindex->Energy(i);
                                                   >> 348 
                                                   >> 349                 refraction_index = (*Rindex)[i];
                                                   >> 350 
                                                   >> 351                 refsq = refraction_index*refraction_index;
                                                   >> 352                 xlambda = h_Planck*c_light/e;
                                                   >> 353 
                                                   >> 354           if (verboseLevel>0) {
                                                   >> 355                   G4cout << Rindex->Energy(i) << " MeV\t";
                                                   >> 356                   G4cout << xlambda << " mm\t";
                                                   >> 357     }
                                                   >> 358 
                                                   >> 359                 c1 = 1 / (6.0 * pi);
                                                   >> 360                 c2 = std::pow((2.0 * pi / xlambda), 4);
                                                   >> 361                 c3 = std::pow( ( (refsq - 1.0) * (refsq + 2.0) / 3.0 ), 2);
                                                   >> 362                 c4 = betat * temp * kboltz;
                                                   >> 363 
                                                   >> 364                 Dist = 1.0 / (c1*c2*c3*c4);
                                                   >> 365 
                                                   >> 366           if (verboseLevel>0) {
                                                   >> 367                   G4cout << Dist << " mm" << G4endl;
                                                   >> 368     }
                                                   >> 369                 RayleighScatteringLengths->
                                                   >> 370       InsertValues(Rindex->Energy(i), Dist);
                                                   >> 371            }
                                                   >> 372 
                                                   >> 373         }
                                                   >> 374 
                                                   >> 375   return RayleighScatteringLengths;
312 }                                                 376 }
313                                                   377