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Geant4/processes/optical/src/G4OpMieHG.cc

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Diff markup

Differences between /processes/optical/src/G4OpMieHG.cc (Version 11.3.0) and /processes/optical/src/G4OpMieHG.cc (Version 3.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //////////////////////////////////////////////    
 28 //                                                
 29 // File G4OpMieHG.hh                              
 30 // Description: Discrete Process -- Mie Scatte    
 31 // Created: 2010-07-03                            
 32 // Author: Xin Qian                               
 33 // Based on work from Vlasios Vasileiou           
 34 //                                                
 35 // This subroutine will mimic the Mie scatteri    
 36 // Henyey-Greenstein phase function               
 37 // Forward and backward angles are treated sep    
 38 //                                                
 39 //////////////////////////////////////////////    
 40                                                   
 41 #include "G4OpMieHG.hh"                           
 42 #include "G4PhysicalConstants.hh"                 
 43 #include "G4OpticalParameters.hh"                 
 44 #include "G4OpProcessSubType.hh"                  
 45                                                   
 46 //....oooOO0OOooo........oooOO0OOooo........oo    
 47 G4OpMieHG::G4OpMieHG(const G4String& processNa    
 48   : G4VDiscreteProcess(processName, type)         
 49 {                                                 
 50   Initialise();                                   
 51   if(verboseLevel > 0)                            
 52   {                                               
 53     G4cout << GetProcessName() << " is created    
 54   }                                               
 55   SetProcessSubType(fOpMieHG);                    
 56 }                                                 
 57                                                   
 58 //....oooOO0OOooo........oooOO0OOooo........oo    
 59 G4OpMieHG::~G4OpMieHG() = default;                
 60                                                   
 61 //....oooOO0OOooo........oooOO0OOooo........oo    
 62 void G4OpMieHG::PreparePhysicsTable(const G4Pa    
 63 {                                                 
 64   Initialise();                                   
 65 }                                                 
 66                                                   
 67 //....oooOO0OOooo........oooOO0OOooo........oo    
 68 void G4OpMieHG::Initialise()                      
 69 {                                                 
 70   SetVerboseLevel(G4OpticalParameters::Instanc    
 71 }                                                 
 72                                                   
 73 //....oooOO0OOooo........oooOO0OOooo........oo    
 74 G4VParticleChange* G4OpMieHG::PostStepDoIt(con    
 75                                            con    
 76 {                                                 
 77   aParticleChange.Initialize(aTrack);             
 78                                                   
 79   const G4DynamicParticle* aParticle = aTrack.    
 80   const G4MaterialPropertiesTable* MPT =          
 81     aTrack.GetMaterial()->GetMaterialPropertie    
 82                                                   
 83   G4double forwardRatio = MPT->GetConstPropert    
 84                                                   
 85   if(verboseLevel > 1)                            
 86   {                                               
 87     G4cout << "OpMie Scattering Photon!" << G4    
 88            << " Old Momentum Direction: " << a    
 89            << G4endl                              
 90            << " MIE Old Polarization: " << aPa    
 91            << G4endl;                             
 92   }                                               
 93                                                   
 94   G4double gg;                                    
 95   G4int direction;                                
 96   if(G4UniformRand() <= forwardRatio)             
 97   {                                               
 98     gg        = MPT->GetConstProperty(kMIEHG_F    
 99     direction = 1;                                
100   }                                               
101   else                                            
102   {                                               
103     gg        = MPT->GetConstProperty(kMIEHG_B    
104     direction = -1;                               
105   }                                               
106                                                   
107   G4double r = G4UniformRand();                   
108                                                   
109   // sample the direction                         
110   G4double theta;                                 
111   if(gg != 0.)                                    
112   {                                               
113     theta = std::acos(2. * r * (1. + gg) * (1.    
114                         ((1. - gg + 2. * gg *     
115                       1.);                        
116   }                                               
117   else                                            
118   {                                               
119     theta = std::acos(2. * r - 1.);               
120   }                                               
121   G4double phi = G4UniformRand() * twopi;         
122                                                   
123   if(direction == -1)                             
124     theta = pi - theta;  // backward scatterin    
125                                                   
126   G4ThreeVector newMomDir, oldMomDir;             
127   G4ThreeVector newPol, oldPol;                   
128                                                   
129   G4double sinth = std::sin(theta);               
130   newMomDir.set(sinth * std::cos(phi), sinth *    
131   oldMomDir = aParticle->GetMomentumDirection(    
132   newMomDir.rotateUz(oldMomDir);                  
133   newMomDir = newMomDir.unit();                   
134                                                   
135   oldPol = aParticle->GetPolarization();          
136   newPol = newMomDir - oldPol / newMomDir.dot(    
137   newPol = newPol.unit();                         
138                                                   
139   if(newPol.mag() == 0.)                          
140   {                                               
141     r = G4UniformRand() * twopi;                  
142     newPol.set(std::cos(r), std::sin(r), 0.);     
143     newPol.rotateUz(newMomDir);                   
144   }                                               
145   else                                            
146   {                                               
147     // There are two directions perpendicular     
148     if(G4UniformRand() < 0.5)                     
149       newPol = -newPol;                           
150   }                                               
151                                                   
152   aParticleChange.ProposePolarization(newPol);    
153   aParticleChange.ProposeMomentumDirection(new    
154                                                   
155   if(verboseLevel > 1)                            
156   {                                               
157     G4cout << "OpMie New Polarization: " << ne    
158            << " Polarization Change: " << *(aP    
159            << G4endl << " New Momentum Directi    
160            << " Momentum Change: " << *(aParti    
161            << G4endl;                             
162   }                                               
163                                                   
164   return G4VDiscreteProcess::PostStepDoIt(aTra    
165 }                                                 
166                                                   
167 //....oooOO0OOooo........oooOO0OOooo........oo    
168 G4double G4OpMieHG::GetMeanFreePath(const G4Tr    
169                                     G4ForceCon    
170 {                                                 
171   G4double attLength = DBL_MAX;                   
172   G4MaterialPropertiesTable* MPT =                
173     aTrack.GetMaterial()->GetMaterialPropertie    
174   if(MPT)                                         
175   {                                               
176     G4MaterialPropertyVector* attVector = MPT-    
177     if(attVector)                                 
178     {                                             
179       attLength = attVector->Value(               
180         aTrack.GetDynamicParticle()->GetTotalE    
181     }                                             
182   }                                               
183   return attLength;                               
184 }                                                 
185                                                   
186 //....oooOO0OOooo........oooOO0OOooo........oo    
187 void G4OpMieHG::SetVerboseLevel(G4int verbose)    
188 {                                                 
189   verboseLevel = verbose;                         
190   G4OpticalParameters::Instance()->SetMieVerbo    
191 }                                                 
192