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Geant4/processes/optical/src/G4OpMieHG.cc

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Differences between /processes/optical/src/G4OpMieHG.cc (Version 11.3.0) and /processes/optical/src/G4OpMieHG.cc (Version 10.6.p3)


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 27 //////////////////////////////////////////////     27 ////////////////////////////////////////////////////////////////////////
 28 //                                                 28 //
 29 // File G4OpMieHG.hh                               29 // File G4OpMieHG.hh
 30 // Description: Discrete Process -- Mie Scatte     30 // Description: Discrete Process -- Mie Scattering of Optical Photons
 31 // Created: 2010-07-03                             31 // Created: 2010-07-03
 32 // Author: Xin Qian                                32 // Author: Xin Qian
 33 // Based on work from Vlasios Vasileiou            33 // Based on work from Vlasios Vasileiou
 34 //                                                 34 //
 35 // This subroutine will mimic the Mie scatteri <<  35 // This subroutine will mimic the Mie scattering based on 
 36 // Henyey-Greenstein phase function                36 // Henyey-Greenstein phase function
 37 // Forward and backward angles are treated sep     37 // Forward and backward angles are treated separately.
 38 //                                                 38 //
                                                   >>  39 // mail:  gum@triumf.ca
                                                   >>  40 //
 39 //////////////////////////////////////////////     41 ////////////////////////////////////////////////////////////////////////
 40                                                    42 
 41 #include "G4OpMieHG.hh"                            43 #include "G4OpMieHG.hh"
 42 #include "G4PhysicalConstants.hh"                  44 #include "G4PhysicalConstants.hh"
 43 #include "G4OpticalParameters.hh"              << 
 44 #include "G4OpProcessSubType.hh"                   45 #include "G4OpProcessSubType.hh"
 45                                                    46 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  48 
 47 G4OpMieHG::G4OpMieHG(const G4String& processNa     49 G4OpMieHG::G4OpMieHG(const G4String& processName, G4ProcessType type)
 48   : G4VDiscreteProcess(processName, type)      <<  50            : G4VDiscreteProcess(processName, type)
 49 {                                                  51 {
 50   Initialise();                                <<  52   if (verboseLevel>0) {
 51   if(verboseLevel > 0)                         <<  53      G4cout << GetProcessName() << " is created " << G4endl;
 52   {                                            << 
 53     G4cout << GetProcessName() << " is created << 
 54   }                                                54   }
                                                   >>  55 
 55   SetProcessSubType(fOpMieHG);                     56   SetProcessSubType(fOpMieHG);
 56 }                                                  57 }
 57                                                << 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59 G4OpMieHG::~G4OpMieHG() = default;             << 
 60                                                    59 
 61 //....oooOO0OOooo........oooOO0OOooo........oo <<  60 G4OpMieHG::~G4OpMieHG(){}
 62 void G4OpMieHG::PreparePhysicsTable(const G4Pa << 
 63 {                                              << 
 64   Initialise();                                << 
 65 }                                              << 
 66                                                    61 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 68 void G4OpMieHG::Initialise()                   << 
 69 {                                              << 
 70   SetVerboseLevel(G4OpticalParameters::Instanc << 
 71 }                                              << 
 72                                                    63 
 73 //....oooOO0OOooo........oooOO0OOooo........oo <<  64 G4VParticleChange*
 74 G4VParticleChange* G4OpMieHG::PostStepDoIt(con <<  65 G4OpMieHG::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
 75                                            con << 
 76 {                                                  66 {
 77   aParticleChange.Initialize(aTrack);              67   aParticleChange.Initialize(aTrack);
 78                                                    68 
 79   const G4DynamicParticle* aParticle = aTrack.     69   const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
 80   const G4MaterialPropertiesTable* MPT =       <<  70   const G4Material* aMaterial = aTrack.GetMaterial();
 81     aTrack.GetMaterial()->GetMaterialPropertie <<  71   G4MaterialPropertiesTable* aMaterialPropertyTable =
 82                                                <<  72     aMaterial->GetMaterialPropertiesTable();
 83   G4double forwardRatio = MPT->GetConstPropert <<  73 
 84                                                <<  74   G4double forward_g =
 85   if(verboseLevel > 1)                         <<  75               aMaterialPropertyTable->GetConstProperty(kMIEHG_FORWARD);
 86   {                                            <<  76   G4double backward_g =
 87     G4cout << "OpMie Scattering Photon!" << G4 <<  77               aMaterialPropertyTable->GetConstProperty(kMIEHG_BACKWARD);
 88            << " Old Momentum Direction: " << a <<  78   G4double ForwardRatio =
 89            << G4endl                           <<  79               aMaterialPropertyTable->GetConstProperty(kMIEHG_FORWARD_RATIO);
 90            << " MIE Old Polarization: " << aPa <<  80 
 91            << G4endl;                          <<  81   if (verboseLevel >0 ) {
 92   }                                            <<  82     G4cout << "MIE Scattering Photon!" << G4endl;
                                                   >>  83     G4cout << "MIE Old Momentum Direction: "
                                                   >>  84              << aParticle->GetMomentumDirection() << G4endl;
                                                   >>  85     G4cout << "MIE Old Polarization: "
                                                   >>  86          << aParticle->GetPolarization() << G4endl;
                                                   >>  87   }
 93                                                    88 
 94   G4double gg;                                     89   G4double gg;
 95   G4int direction;                                 90   G4int direction;
 96   if(G4UniformRand() <= forwardRatio)          <<  91   if (G4UniformRand() <= ForwardRatio){
 97   {                                            <<  92      gg = forward_g;
 98     gg        = MPT->GetConstProperty(kMIEHG_F <<  93      direction = 1;
 99     direction = 1;                             <<  94   } else {
100   }                                            <<  95      gg = backward_g;
101   else                                         <<  96      direction = -1;
102   {                                            <<  97   }
103     gg        = MPT->GetConstProperty(kMIEHG_B << 
104     direction = -1;                            << 
105   }                                            << 
106                                                    98 
107   G4double r = G4UniformRand();                    99   G4double r = G4UniformRand();
108                                                   100 
109   // sample the direction                      << 101   G4double Theta;
110   G4double theta;                              << 102   //sample the direction
111   if(gg != 0.)                                 << 103   if (gg != 0.) {
112   {                                            << 104     Theta = std::acos(2.*r*(1.+gg)*(1.+gg)*(1.-gg+gg*r)/((1.-gg+2.*gg*r)*(1.-gg+2.*gg*r)) -1.);
113     theta = std::acos(2. * r * (1. + gg) * (1. << 105   } else {
114                         ((1. - gg + 2. * gg *  << 106     Theta = std::acos(2.*r-1.);
115                       1.);                     << 107   }
116   }                                            << 108   G4double Phi = G4UniformRand()*twopi;
117   else                                         << 109   //G4double Phi = G4UniformRand()*2*pi;
118   {                                            << 110 
119     theta = std::acos(2. * r - 1.);            << 111   if (direction == -1) Theta = pi - Theta; //backward scattering
120   }                                            << 112 
121   G4double phi = G4UniformRand() * twopi;      << 113   G4ThreeVector NewMomentumDirection, OldMomentumDirection;
122                                                << 114   G4ThreeVector OldPolarization, NewPolarization;
123   if(direction == -1)                          << 115 
124     theta = pi - theta;  // backward scatterin << 116   NewMomentumDirection.set
125                                                << 117                  (std::sin(Theta)*std::cos(Phi), std::sin(Theta)*std::sin(Phi), std::cos(Theta));
126   G4ThreeVector newMomDir, oldMomDir;          << 118   OldMomentumDirection = aParticle->GetMomentumDirection();
127   G4ThreeVector newPol, oldPol;                << 119   NewMomentumDirection.rotateUz(OldMomentumDirection);
128                                                << 120   NewMomentumDirection = NewMomentumDirection.unit();
129   G4double sinth = std::sin(theta);            << 121 
130   newMomDir.set(sinth * std::cos(phi), sinth * << 122   OldPolarization = aParticle->GetPolarization();
131   oldMomDir = aParticle->GetMomentumDirection( << 123   G4double constant = -1./NewMomentumDirection.dot(OldPolarization);
132   newMomDir.rotateUz(oldMomDir);               << 124 
133   newMomDir = newMomDir.unit();                << 125   NewPolarization = NewMomentumDirection + constant*OldPolarization;
134                                                << 126   NewPolarization = NewPolarization.unit();
135   oldPol = aParticle->GetPolarization();       << 127 
136   newPol = newMomDir - oldPol / newMomDir.dot( << 128   if (NewPolarization.mag() == 0.) {
137   newPol = newPol.unit();                      << 129     r = G4UniformRand()*twopi;
138                                                << 130     NewPolarization.set(std::cos(r),std::sin(r),0.);
139   if(newPol.mag() == 0.)                       << 131     NewPolarization.rotateUz(NewMomentumDirection);
140   {                                            << 132   } else {
141     r = G4UniformRand() * twopi;               << 133     // There are two directions which perpendicular
142     newPol.set(std::cos(r), std::sin(r), 0.);  << 134     // new momentum direction
143     newPol.rotateUz(newMomDir);                << 135     if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
144   }                                            << 136   }
145   else                                         << 137 
146   {                                            << 138   aParticleChange.ProposePolarization(NewPolarization);
147     // There are two directions perpendicular  << 139   aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
148     if(G4UniformRand() < 0.5)                  << 140 
149       newPol = -newPol;                        << 141   if (verboseLevel > 0) {
150   }                                            << 142     G4cout << "MIE New Polarization: " << NewPolarization << G4endl;
151                                                << 143     G4cout << "MIE Polarization Change: " << *(aParticleChange.GetPolarization()) << G4endl;
152   aParticleChange.ProposePolarization(newPol); << 144     G4cout << "MIE New Momentum Direction: " << NewMomentumDirection << G4endl;
153   aParticleChange.ProposeMomentumDirection(new << 145     G4cout << "MIE Momentum Change: " << *(aParticleChange.GetMomentumDirection()) << G4endl;
154                                                << 
155   if(verboseLevel > 1)                         << 
156   {                                            << 
157     G4cout << "OpMie New Polarization: " << ne << 
158            << " Polarization Change: " << *(aP << 
159            << G4endl << " New Momentum Directi << 
160            << " Momentum Change: " << *(aParti << 
161            << G4endl;                          << 
162   }                                               146   }
163                                                   147 
164   return G4VDiscreteProcess::PostStepDoIt(aTra    148   return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
165 }                                                 149 }
166                                                   150 
167 //....oooOO0OOooo........oooOO0OOooo........oo    151 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
168 G4double G4OpMieHG::GetMeanFreePath(const G4Tr << 152 
                                                   >> 153 G4double G4OpMieHG::GetMeanFreePath(const G4Track& aTrack,
                                                   >> 154                                     G4double,
169                                     G4ForceCon    155                                     G4ForceCondition*)
170 {                                                 156 {
171   G4double attLength = DBL_MAX;                << 157   const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
172   G4MaterialPropertiesTable* MPT =             << 158   const G4Material* aMaterial = aTrack.GetMaterial();
173     aTrack.GetMaterial()->GetMaterialPropertie << 159 
174   if(MPT)                                      << 160   G4double thePhotonEnergy = aParticle->GetTotalEnergy();
175   {                                            << 161 
176     G4MaterialPropertyVector* attVector = MPT- << 162   G4double AttenuationLength = DBL_MAX;
177     if(attVector)                              << 163 
178     {                                          << 164   G4MaterialPropertiesTable* aMaterialPropertyTable =
179       attLength = attVector->Value(            << 165     aMaterial->GetMaterialPropertiesTable();
180         aTrack.GetDynamicParticle()->GetTotalE << 166 
                                                   >> 167   if (aMaterialPropertyTable) {
                                                   >> 168     G4MaterialPropertyVector* AttenuationLengthVector =
                                                   >> 169                           aMaterialPropertyTable->GetProperty(kMIEHG);
                                                   >> 170     if (AttenuationLengthVector) {
                                                   >> 171         AttenuationLength = AttenuationLengthVector->Value(thePhotonEnergy);
181     }                                             172     }
                                                   >> 173     // else {
                                                   >> 174     //          G4cout << "No Mie scattering length specified" << G4endl;
                                                   >> 175     //      }
182   }                                               176   }
183   return attLength;                            << 177   //else {
184 }                                              << 178   //         G4cout << "No Mie scattering length specified" << G4endl; 
                                                   >> 179   //     }
185                                                   180 
186 //....oooOO0OOooo........oooOO0OOooo........oo << 181 //  G4cout << thePhotonEnergy/GeV << " \t" << AttenuationLength/m << G4endl;
187 void G4OpMieHG::SetVerboseLevel(G4int verbose) << 182 
188 {                                              << 183   return AttenuationLength;
189   verboseLevel = verbose;                      << 
190   G4OpticalParameters::Instance()->SetMieVerbo << 
191 }                                                 184 }
192                                                   185