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Geant4/processes/optical/src/G4OpMieHG.cc

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Differences between /processes/optical/src/G4OpMieHG.cc (Version 11.3.0) and /processes/optical/src/G4OpMieHG.cc (Version 10.3.p3)


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 27 //////////////////////////////////////////////     27 ////////////////////////////////////////////////////////////////////////
 28 //                                                 28 //
 29 // File G4OpMieHG.hh                               29 // File G4OpMieHG.hh
 30 // Description: Discrete Process -- Mie Scatte     30 // Description: Discrete Process -- Mie Scattering of Optical Photons
 31 // Created: 2010-07-03                             31 // Created: 2010-07-03
 32 // Author: Xin Qian                                32 // Author: Xin Qian
 33 // Based on work from Vlasios Vasileiou            33 // Based on work from Vlasios Vasileiou
 34 //                                                 34 //
 35 // This subroutine will mimic the Mie scatteri <<  35 // This subroutine will mimic the Mie scattering based on 
 36 // Henyey-Greenstein phase function                36 // Henyey-Greenstein phase function
 37 // Forward and backward angles are treated sep     37 // Forward and backward angles are treated separately.
 38 //                                                 38 //
                                                   >>  39 // mail:  gum@triumf.ca
                                                   >>  40 //
 39 //////////////////////////////////////////////     41 ////////////////////////////////////////////////////////////////////////
 40                                                    42 
 41 #include "G4OpMieHG.hh"                            43 #include "G4OpMieHG.hh"
 42 #include "G4PhysicalConstants.hh"                  44 #include "G4PhysicalConstants.hh"
 43 #include "G4OpticalParameters.hh"              << 
 44 #include "G4OpProcessSubType.hh"                   45 #include "G4OpProcessSubType.hh"
 45                                                    46 
 46 //....oooOO0OOooo........oooOO0OOooo........oo << 
 47 G4OpMieHG::G4OpMieHG(const G4String& processNa     47 G4OpMieHG::G4OpMieHG(const G4String& processName, G4ProcessType type)
 48   : G4VDiscreteProcess(processName, type)      <<  48            : G4VDiscreteProcess(processName, type)
 49 {                                                  49 {
 50   Initialise();                                <<  50         if (verboseLevel>0) {
 51   if(verboseLevel > 0)                         <<  51            G4cout << GetProcessName() << " is created " << G4endl;
 52   {                                            <<  52         }
 53     G4cout << GetProcessName() << " is created << 
 54   }                                            << 
 55   SetProcessSubType(fOpMieHG);                 << 
 56 }                                              << 
 57                                                    53 
 58 //....oooOO0OOooo........oooOO0OOooo........oo <<  54         SetProcessSubType(fOpMieHG);
 59 G4OpMieHG::~G4OpMieHG() = default;             << 
 60                                                << 
 61 //....oooOO0OOooo........oooOO0OOooo........oo << 
 62 void G4OpMieHG::PreparePhysicsTable(const G4Pa << 
 63 {                                              << 
 64   Initialise();                                << 
 65 }                                                  55 }
 66                                                    56 
 67 //....oooOO0OOooo........oooOO0OOooo........oo <<  57 G4OpMieHG::~G4OpMieHG(){}
 68 void G4OpMieHG::Initialise()                   <<  58 
 69 {                                              <<  59         ////////////
 70   SetVerboseLevel(G4OpticalParameters::Instanc <<  60         // Methods
 71 }                                              <<  61         ////////////
 72                                                    62 
 73 //....oooOO0OOooo........oooOO0OOooo........oo <<  63 // PostStepDoIt
 74 G4VParticleChange* G4OpMieHG::PostStepDoIt(con <<  64 // -------------
 75                                            con <<  65 //
                                                   >>  66 G4VParticleChange* 
                                                   >>  67 G4OpMieHG::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
 76 {                                                  68 {
 77   aParticleChange.Initialize(aTrack);          <<  69         aParticleChange.Initialize(aTrack);
 78                                                    70 
 79   const G4DynamicParticle* aParticle = aTrack. <<  71         const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
 80   const G4MaterialPropertiesTable* MPT =       <<  72   const G4Material* aMaterial = aTrack.GetMaterial();
 81     aTrack.GetMaterial()->GetMaterialPropertie <<  73   G4MaterialPropertiesTable* aMaterialPropertyTable =
 82                                                <<  74     aMaterial->GetMaterialPropertiesTable();
 83   G4double forwardRatio = MPT->GetConstPropert <<  75 
 84                                                <<  76   G4double forward_g =
 85   if(verboseLevel > 1)                         <<  77               aMaterialPropertyTable->GetConstProperty("MIEHG_FORWARD");
 86   {                                            <<  78   G4double backward_g =
 87     G4cout << "OpMie Scattering Photon!" << G4 <<  79               aMaterialPropertyTable->GetConstProperty("MIEHG_BACKWARD");
 88            << " Old Momentum Direction: " << a <<  80   G4double ForwardRatio =
 89            << G4endl                           <<  81               aMaterialPropertyTable->GetConstProperty("MIEHG_FORWARD_RATIO");
 90            << " MIE Old Polarization: " << aPa <<  82 
 91            << G4endl;                          <<  83         if (verboseLevel>0) {
 92   }                                            <<  84     G4cout << "MIE Scattering Photon!" << G4endl;
 93                                                <<  85     G4cout << "MIE Old Momentum Direction: "
 94   G4double gg;                                 <<  86              << aParticle->GetMomentumDirection() << G4endl;
 95   G4int direction;                             <<  87     G4cout << "MIE Old Polarization: "
 96   if(G4UniformRand() <= forwardRatio)          <<  88          << aParticle->GetPolarization() << G4endl;
 97   {                                            <<  89   }
 98     gg        = MPT->GetConstProperty(kMIEHG_F <<  90 
 99     direction = 1;                             <<  91         G4double gg;
100   }                                            <<  92         G4int direction;
101   else                                         <<  93         if (G4UniformRand()<=ForwardRatio){
102   {                                            <<  94            gg = forward_g;
103     gg        = MPT->GetConstProperty(kMIEHG_B <<  95            direction = 1;
104     direction = -1;                            <<  96         } else {
105   }                                            <<  97            gg = backward_g;
106                                                <<  98            direction = -1;
107   G4double r = G4UniformRand();                <<  99   }
108                                                << 100 
109   // sample the direction                      << 101         G4double r = G4UniformRand();
110   G4double theta;                              << 102 
111   if(gg != 0.)                                 << 103         G4double Theta;
112   {                                            << 104         //sample the direction
113     theta = std::acos(2. * r * (1. + gg) * (1. << 105         if (gg!=0) {
114                         ((1. - gg + 2. * gg *  << 106           Theta = std::acos(2*r*(1+gg)*(1+gg)*(1-gg+gg*r)/((1-gg+2*gg*r)*(1-gg+2*gg*r)) -1);
115                       1.);                     << 107         } else {
116   }                                            << 108           Theta = std::acos(2*r-1.);
117   else                                         << 109   }
118   {                                            << 110         G4double Phi = G4UniformRand()*2*pi;
119     theta = std::acos(2. * r - 1.);            << 111 
120   }                                            << 112         if (direction==-1) Theta = pi - Theta; //backward scattering
121   G4double phi = G4UniformRand() * twopi;      << 113 
122                                                << 114         G4ThreeVector NewMomentumDirection, OldMomentumDirection;
123   if(direction == -1)                          << 115         G4ThreeVector OldPolarization, NewPolarization;
124     theta = pi - theta;  // backward scatterin << 116 
125                                                << 117         NewMomentumDirection.set
126   G4ThreeVector newMomDir, oldMomDir;          << 118                        (std::sin(Theta)*std::cos(Phi), std::sin(Theta)*std::sin(Phi), std::cos(Theta));
127   G4ThreeVector newPol, oldPol;                << 119         OldMomentumDirection = aParticle->GetMomentumDirection();
128                                                << 120         NewMomentumDirection.rotateUz(OldMomentumDirection);
129   G4double sinth = std::sin(theta);            << 121         NewMomentumDirection = NewMomentumDirection.unit();
130   newMomDir.set(sinth * std::cos(phi), sinth * << 122 
131   oldMomDir = aParticle->GetMomentumDirection( << 123         OldPolarization = aParticle->GetPolarization();
132   newMomDir.rotateUz(oldMomDir);               << 124         G4double constant = -1./NewMomentumDirection.dot(OldPolarization);
133   newMomDir = newMomDir.unit();                << 125 
134                                                << 126         NewPolarization = NewMomentumDirection + constant*OldPolarization;
135   oldPol = aParticle->GetPolarization();       << 127         NewPolarization = NewPolarization.unit();
136   newPol = newMomDir - oldPol / newMomDir.dot( << 128 
137   newPol = newPol.unit();                      << 129         if (NewPolarization.mag()==0) {
138                                                << 130            r = G4UniformRand()*twopi;
139   if(newPol.mag() == 0.)                       << 131            NewPolarization.set(std::cos(r),std::sin(r),0.);
140   {                                            << 132            NewPolarization.rotateUz(NewMomentumDirection);
141     r = G4UniformRand() * twopi;               << 133         } else {
142     newPol.set(std::cos(r), std::sin(r), 0.);  << 134      // There are two directions which perpendicular
143     newPol.rotateUz(newMomDir);                << 135            // new momentum direction
144   }                                            << 136            if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
145   else                                         << 137         }
146   {                                            << 138 
147     // There are two directions perpendicular  << 139         aParticleChange.ProposePolarization(NewPolarization);
148     if(G4UniformRand() < 0.5)                  << 140         aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
149       newPol = -newPol;                        << 141 
150   }                                            << 142         if (verboseLevel>0) {
151                                                << 143               G4cout << "MIE New Polarization: " 
152   aParticleChange.ProposePolarization(newPol); << 144                      << NewPolarization << G4endl;
153   aParticleChange.ProposeMomentumDirection(new << 145               G4cout << "MIE Polarization Change: "
154                                                << 146                      << *(aParticleChange.GetPolarization()) << G4endl;  
155   if(verboseLevel > 1)                         << 147               G4cout << "MIE New Momentum Direction: " 
156   {                                            << 148                      << NewMomentumDirection << G4endl;
157     G4cout << "OpMie New Polarization: " << ne << 149               G4cout << "MIE Momentum Change: "
158            << " Polarization Change: " << *(aP << 150                      << *(aParticleChange.GetMomentumDirection()) << G4endl; 
159            << G4endl << " New Momentum Directi << 151         }
160            << " Momentum Change: " << *(aParti << 
161            << G4endl;                          << 
162   }                                            << 
163                                                   152 
164   return G4VDiscreteProcess::PostStepDoIt(aTra << 153         return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
165 }                                                 154 }
166                                                   155 
167 //....oooOO0OOooo........oooOO0OOooo........oo << 156 // GetMeanFreePath()
168 G4double G4OpMieHG::GetMeanFreePath(const G4Tr << 157 // -----------------
169                                     G4ForceCon << 158 //
170 {                                              << 159 G4double G4OpMieHG::GetMeanFreePath(const G4Track& aTrack,
171   G4double attLength = DBL_MAX;                << 160                                     G4double ,
172   G4MaterialPropertiesTable* MPT =             << 161                                     G4ForceCondition* )
173     aTrack.GetMaterial()->GetMaterialPropertie << 162 {
174   if(MPT)                                      << 163         const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
175   {                                            << 164         const G4Material* aMaterial = aTrack.GetMaterial();
176     G4MaterialPropertyVector* attVector = MPT- << 165 
177     if(attVector)                              << 166         G4double thePhotonEnergy = aParticle->GetTotalEnergy();
178     {                                          << 167 
179       attLength = attVector->Value(            << 168         G4double AttenuationLength = DBL_MAX;
180         aTrack.GetDynamicParticle()->GetTotalE << 169 
181     }                                          << 170         G4MaterialPropertiesTable* aMaterialPropertyTable =
182   }                                            << 171           aMaterial->GetMaterialPropertiesTable();
183   return attLength;                            << 172 
184 }                                              << 173         if (aMaterialPropertyTable) {
                                                   >> 174            G4MaterialPropertyVector* AttenuationLengthVector =
                                                   >> 175                                  aMaterialPropertyTable->GetProperty("MIEHG");
                                                   >> 176            if (AttenuationLengthVector) {
                                                   >> 177               AttenuationLength = AttenuationLengthVector ->
                                                   >> 178                                     Value(thePhotonEnergy);
                                                   >> 179            } else {
                                                   >> 180 //              G4cout << "No Mie scattering length specified" << G4endl;
                                                   >> 181            }
                                                   >> 182         } else {
                                                   >> 183 //           G4cout << "No Mie scattering length specified" << G4endl; 
                                                   >> 184         }
185                                                   185 
186 //....oooOO0OOooo........oooOO0OOooo........oo << 186 //  G4cout << thePhotonEnergy/GeV << " \t" << AttenuationLength/m << G4endl;
187 void G4OpMieHG::SetVerboseLevel(G4int verbose) << 187 
188 {                                              << 188         return AttenuationLength;
189   verboseLevel = verbose;                      << 
190   G4OpticalParameters::Instance()->SetMieVerbo << 
191 }                                                 189 }
192                                                   190