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Geant4/processes/management/include/G4WrapperProcess.hh

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Diff markup

Differences between /processes/management/include/G4WrapperProcess.hh (Version 11.3.0) and /processes/management/include/G4WrapperProcess.hh (Version 9.2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 // G4WrapperProcess                            << 
 27 //                                                 26 //
 28 // Class description:                          <<  27 // $Id: G4WrapperProcess.hh,v 1.9 2007/12/12 10:09:49 gcosmo Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
 29 //                                                 29 //
 30 // Virtual class for wrapper process objects.  <<  30 // 
                                                   >>  31 // ------------------------------------------------------------
                                                   >>  32 //        GEANT 4 class header file 
                                                   >>  33 //
                                                   >>  34 // Class Description
                                                   >>  35 //
                                                   >>  36 // This class is the virtual class for wrapper process objects. 
                                                   >>  37 
                                                   >>  38 // ------------------------------------------------------------
                                                   >>  39 //   New Physics scheme           18 Dec. 1996  H.Kurahige
                                                   >>  40 // ------------------------------------------------------------
 31                                                    41 
 32 // Author: H.Kurahige, 18 December 1996        <<  42 #ifndef G4WrapperProcess_h 
 33 // ------------------------------------------- <<  43 #define G4WrapperProcess_h 1
 34 #ifndef G4WrapperProcess_hh                    << 
 35 #define G4WrapperProcess_hh 1                  << 
 36                                                    44 
 37 #include "globals.hh"                              45 #include "globals.hh"
 38 #include "G4ios.hh"                                46 #include "G4ios.hh"
 39 #include "G4VProcess.hh"                           47 #include "G4VProcess.hh"
 40                                                    48 
 41 class G4WrapperProcess : public G4VProcess         49 class G4WrapperProcess : public G4VProcess
 42 {                                                  50 {
 43   public:                                      <<  51   //  A virtual class for wrapper process objects.
 44                                                << 
 45     G4WrapperProcess(const G4String& aName =   << 
 46                      G4ProcessType aType = fNo << 
 47       // Constructor requires the process name << 
 48                                                    52 
 49     G4WrapperProcess(const G4WrapperProcess& r <<  53   private:
 50       // Copy constructor copies the name but  <<  54   // hide default constructor and assignment operator as private 
 51       // physics table (null pointer is assign <<  55   //  do not hide default constructor for alpha version 
                                                   >>  56       inline G4WrapperProcess & operator=(const G4WrapperProcess &right);
                                                   >>  57 
                                                   >>  58   public: // with description
                                                   >>  59   //  constructor requires the process name and type
                                                   >>  60       G4WrapperProcess(const G4String& aName =  "Wrapped",
                                                   >>  61                  G4ProcessType   aType = fNotDefined );
                                                   >>  62 
                                                   >>  63   //  copy constructor copys the name but does not copy the 
                                                   >>  64   //  physics table (0 pointer is assigned)
                                                   >>  65       G4WrapperProcess(const G4WrapperProcess &right);
                                                   >>  66 
                                                   >>  67   public: 
                                                   >>  68   //  destructor 
                                                   >>  69       virtual ~G4WrapperProcess();
                                                   >>  70 
                                                   >>  71   // equality opperators
                                                   >>  72       inline G4int operator==(const G4WrapperProcess &right) const;
                                                   >>  73       inline G4int operator!=(const G4WrapperProcess &right) const;
 52                                                    74 
 53     virtual ~G4WrapperProcess();               <<  75   public: // with description
 54       // Destructor                            <<  76     virtual void              RegisterProcess(G4VProcess*);
 55                                                << 
 56     G4WrapperProcess& operator=(const G4Wrappe << 
 57                                                << 
 58     inline G4bool operator==(const G4WrapperPr << 
 59     inline G4bool operator!=(const G4WrapperPr << 
 60       // Equality operators                    << 
 61                                                << 
 62     virtual void RegisterProcess(G4VProcess*); << 
 63     virtual const G4VProcess* GetRegisteredPro     77     virtual const G4VProcess* GetRegisteredProcess() const;
 64                                                    78 
 65     ////////////////////////////               <<  79   protected:
 66     // DoIt    /////////////////               <<  80     G4VProcess* pRegProcess;
 67     ///////////////////////////                << 
 68                                                    81 
 69     virtual G4VParticleChange* PostStepDoIt(   <<  82   public: // with description
                                                   >>  83   ////////////////////////////
                                                   >>  84   // DoIt    /////////////////
                                                   >>  85   ///////////////////////////
                                                   >>  86       virtual G4VParticleChange* PostStepDoIt(
 70                              const G4Track& tr     87                              const G4Track& track,
 71                              const G4Step&  st     88                              const G4Step&  stepData
 72                             );                     89                             );
 73                                                    90 
 74     virtual G4VParticleChange* AlongStepDoIt(  <<  91       virtual G4VParticleChange* AlongStepDoIt(
 75                              const G4Track& tr     92                              const G4Track& track,
 76                              const G4Step& ste     93                              const G4Step& stepData
 77                             );                     94                             );
 78     virtual G4VParticleChange* AtRestDoIt(     <<  95       virtual G4VParticleChange* AtRestDoIt(
 79                              const G4Track& tr     96                              const G4Track& track,
 80                              const G4Step& ste     97                              const G4Step& stepData
 81                             );                     98                             );
 82                                                <<  99   //////////////////////////
 83     //////////////////////////                 << 100   // GPIL    //////////////
 84     // GPIL    //////////////                  << 101   /////////////////////////  
 85     /////////////////////////                  << 102       virtual G4double AlongStepGetPhysicalInteractionLength(
 86                                                << 
 87     virtual G4double AlongStepGetPhysicalInter << 
 88                              const G4Track& tr    103                              const G4Track& track,
 89                              G4double  previou    104                              G4double  previousStepSize,
 90                              G4double  current    105                              G4double  currentMinimumStep,
 91                              G4double& propose    106                              G4double& proposedSafety,
 92                              G4GPILSelection*     107                              G4GPILSelection* selection);
 93                                                   108 
 94     virtual G4double AtRestGetPhysicalInteract << 109       virtual G4double AtRestGetPhysicalInteractionLength(
 95                              const G4Track& tr    110                              const G4Track& track,
 96                              G4ForceCondition*    111                              G4ForceCondition* condition
 97                             );                    112                             );
 98                                                   113 
 99     virtual G4double PostStepGetPhysicalIntera << 114       virtual G4double PostStepGetPhysicalInteractionLength(
100                              const G4Track& tr    115                              const G4Track& track,
101                              G4double   previo    116                              G4double   previousStepSize,
102                              G4ForceCondition*    117                              G4ForceCondition* condition
103                             );                 << 118                             ) ;
104                                                   119   
105     virtual G4bool IsApplicable(const G4Partic << 120   ////////////////////// 
                                                   >> 121       virtual G4bool IsApplicable(const G4ParticleDefinition&);
106       // Returns true if this process object i    122       // Returns true if this process object is applicable to
107       // the particle type                        123       // the particle type
108       // Process will not be registered to a p    124       // Process will not be registered to a particle if IsApplicable is false   
109                                                   125 
110     virtual void BuildPhysicsTable(const G4Par << 126       virtual void BuildPhysicsTable(const G4ParticleDefinition&);
111       // Messaged by the Particle definition (    127       // Messaged by the Particle definition (via the Process manager)
112       // whenever cross-section tables have to << 128       // whenever cross section tables have to be rebuilt (i.e. if new
113       // materials have been defined).            129       // materials have been defined). 
114       // It is overloaded by individual proces    130       // It is overloaded by individual processes when they need physics
115       // tables                                << 131       // tables. 
116                                                   132 
117     // Processes which build (for example in t << 133       // Processes which Build (for example in their
118     // physics tables independent of cuts shou << 134       // constructors) physics tables independent of cuts
119     // void BuildThePhysicsTable() function.   << 135       // should preferably use a
120     // **Not** another BuildPhysicsTable().    << 136       // private void BuildThePhysicsTable()
                                                   >> 137       // function. Not another BuildPhysicsTable, please.
121                                                   138  
122     virtual void PreparePhysicsTable(const G4P << 139       virtual void PreparePhysicsTable(const G4ParticleDefinition&);
123       // Messaged by the Particle definition (    140       // Messaged by the Particle definition (via the Process manager)
124       // whenever cross-section tables have to << 141       // whenever cross section tables have to be prepare for rebuilt 
125       // (i.e. if new materials have been defi    142       // (i.e. if new materials have been defined). 
126       // It is overloaded by individual proces    143       // It is overloaded by individual processes when they need physics
127       // tables                                << 144       // tables. 
                                                   >> 145 
                                                   >> 146       // Processes which Build physics tables independent of cuts
                                                   >> 147       // (for example in their constructors)
                                                   >> 148       // should preferably use private 
                                                   >> 149       // void BuildThePhysicsTable() and void PreparePhysicsTable().
                                                   >> 150       // Not another BuildPhysicsTable, please.
128                                                   151 
129                                                   152 
130     virtual G4bool StorePhysicsTable(const G4P << 153       virtual G4bool StorePhysicsTable(const G4ParticleDefinition* ,
131                                      const G4S << 154                                        const G4String& directory, 
132                                      G4bool as << 155                                        G4bool          ascii = false); 
133       // Store PhysicsTable in a file.            156       // Store PhysicsTable in a file. 
134       // Return false in case of failure at I/ << 157       // (return false in case of failure at I/O ) 
135                                                   158  
136     virtual G4bool RetrievePhysicsTable( const << 159       virtual G4bool RetrievePhysicsTable( const G4ParticleDefinition* ,
137                                          const << 160                                            const G4String& directory, 
138                                          G4boo << 161                                            G4bool          ascii = false);
139       // Retrieve Physics from a file.            162       // Retrieve Physics from a file. 
140       // Return true if the Physics Table can  << 163       // (return true if the Physics Table can be build by using file)
141       // Return false if the process has no fu << 164       // (return false if the process has no functionality or in case of failure)
142       // File name should be defined by each p << 165       // File name should be defined by each process 
143       // placed under the directory specified  << 166       // and the file should be placed under the directory specifed by the argument. 
144                                                << 167   ////////////////////////////
145     virtual void StartTracking(G4Track*);      << 168       virtual void StartTracking(G4Track*);
146     virtual void EndTracking();                << 169       virtual void EndTracking();
147       // inform Start/End of tracking for each    170       // inform Start/End of tracking for each track to the physics process 
148                                                   171  
149     virtual void SetProcessManager(const G4Pro << 172   public:
150       // A process manager sets its own pointe << 173       virtual void SetProcessManager(const G4ProcessManager*); 
151       // in the process Manager                << 174       // A process manager set its own pointer when the process is registered
152     virtual  const G4ProcessManager* GetProces << 175       // the process Manager
                                                   >> 176       virtual  const G4ProcessManager* GetProcessManager(); 
153       // Get the process manager which the pro    177       // Get the process manager which the process belongs to
154                                                   178   
155     virtual void ResetNumberOfInteractionLengt << 179    public:
156       // Reset (determine the value of) Number << 180       virtual void      ResetNumberOfInteractionLengthLeft();
157     virtual void SetMasterProcess(G4VProcess*  << 181       // reset (determine the value of)NumberOfInteractionLengthLeft
158       // Needed for MT, forward call to underl << 
159                                                   182 
160   protected:                                   << 
161                                                << 
162     G4VProcess* pRegProcess = nullptr;         << 
163 };                                                183 };
164                                                   184 
165 // ------------------------                    << 185 inline
166 // Inline operators                            << 186  G4WrapperProcess & G4WrapperProcess::operator=(const G4WrapperProcess &)
167 // ------------------------                    << 187 {
                                                   >> 188   G4Exception("G4WrapperProcess::operator=","Illegal operation",
                                                   >> 189               JustWarning,"Assignment operator is called");
                                                   >> 190   return *this;
                                                   >> 191 }
168                                                   192 
169 inline                                            193 inline
170 G4bool G4WrapperProcess::operator==(const G4Wr << 194  G4int G4WrapperProcess::operator==(const G4WrapperProcess &right) const
171 {                                                 195 {
172   return (this == &right);                        196   return (this == &right);
173 }                                                 197 }
174                                                   198 
175 inline                                            199 inline
176 G4bool G4WrapperProcess::operator!=(const G4Wr << 200  G4int G4WrapperProcess::operator!=(const G4WrapperProcess &right) const
177 {                                                 201 {
178   return (this != &right);                     << 202   return (this !=  &right);
179 }                                                 203 }
180                                                   204 
181 #endif                                            205 #endif
182                                                   206