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Geant4/processes/management/include/G4VRestDiscreteProcess.hh

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Differences between /processes/management/include/G4VRestDiscreteProcess.hh (Version 11.3.0) and /processes/management/include/G4VRestDiscreteProcess.hh (Version 8.2.p1)


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 25 //                                                 25 //
 26 // G4VRestDiscreteProcess                      << 
 27 //                                                 26 //
 28 // Class description:                          <<  27 // $Id: G4VRestDiscreteProcess.hh,v 1.8 2006/06/29 21:07:56 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-01-patch-01 $
                                                   >>  29 //
                                                   >>  30 // 
                                                   >>  31 // ------------------------------------------------------------
                                                   >>  32 //  GEANT 4 class header file 
                                                   >>  33 //
                                                   >>  34 //
                                                   >>  35 // Class Description
                                                   >>  36 //  Abstract class which defines the public behavior of
                                                   >>  37 //  rest + discrete physics interactions.
                                                   >>  38 //
                                                   >>  39 // ------------------------------------------------------------
                                                   >>  40 //   New Physics scheme           8  Mar. 1997  H.Kurahige
                                                   >>  41 // ------------------------------------------------------------
                                                   >>  42 //   modified for new ParticleChange 12 Mar. 1998  H.Kurashige
                                                   >>  43 //   Fixed a bug in PostStepGetPhysicalInteractionLength  
                                                   >>  44 //                                15 Apr. 2002 H.Kurashige 
 29 //                                                 45 //
 30 // Abstract class which defines the public beh << 
 31 // rest + discrete physics interactions.       << 
 32                                                    46 
 33 // Authors:                                    <<  47 #ifndef G4VRestDiscreteProcess_h
 34 // - 2 December 1995, G.Cosmo - First implemen <<  48 #define G4VRestDiscreteProcess_h 1
 35 // - 8 January 1997, H.Kurashige - New Physics << 
 36 // ------------------------------------------- << 
 37 #ifndef G4VRestDiscreteProcess_hh              << 
 38 #define G4VRestDiscreteProcess_hh 1            << 
 39                                                    49 
 40 #include "globals.hh"                              50 #include "globals.hh"
 41 #include "G4ios.hh"                                51 #include "G4ios.hh"
 42                                                    52 
 43 #include "G4VProcess.hh"                           53 #include "G4VProcess.hh"
 44                                                    54 
                                                   >>  55 
 45 class G4VRestDiscreteProcess : public G4VProce     56 class G4VRestDiscreteProcess : public G4VProcess 
 46 {                                                  57 {
                                                   >>  58   //  Abstract class which defines the public behavior of
                                                   >>  59   //  rest + discrete physics interactions.
 47   public:                                          60   public:     
 48                                                    61 
 49     G4VRestDiscreteProcess(const G4String& ,   <<  62      G4VRestDiscreteProcess(const G4String& ,
 50          G4ProcessType aType = fNotDefined);   <<  63           G4ProcessType   aType = fNotDefined );
 51     G4VRestDiscreteProcess(G4VRestDiscreteProc <<  64      G4VRestDiscreteProcess(G4VRestDiscreteProcess &);
 52                                                    65 
 53     virtual ~G4VRestDiscreteProcess();         <<  66      virtual ~G4VRestDiscreteProcess();
 54                                                    67 
 55     G4VRestDiscreteProcess& operator=(const G4 <<  68   public :// with description
 56                                                <<  69      virtual G4double PostStepGetPhysicalInteractionLength(
 57     virtual G4double PostStepGetPhysicalIntera << 
 58                              const G4Track& tr     70                              const G4Track& track,
 59            G4double previousStepSize,          <<  71            G4double   previousStepSize,
 60            G4ForceCondition* condition             72            G4ForceCondition* condition
 61           );                                       73           );
 62                                                    74 
 63     virtual G4VParticleChange* PostStepDoIt(   <<  75      virtual G4VParticleChange* PostStepDoIt(
 64            const G4Track& ,                        76            const G4Track& ,
 65            const G4Step&                           77            const G4Step& 
 66           );                                       78           );
 67                                                    79 
 68     virtual G4double AtRestGetPhysicalInteract <<  80      virtual G4double AtRestGetPhysicalInteractionLength(
 69                              const G4Track& ,      81                              const G4Track& ,
 70            G4ForceCondition*                       82            G4ForceCondition* 
 71           );                                       83           );
 72                                                    84       
 73     virtual G4VParticleChange* AtRestDoIt(     <<  85      virtual G4VParticleChange* AtRestDoIt(
 74            const G4Track& ,                        86            const G4Track& ,
 75            const G4Step&                           87            const G4Step&
 76           );                                       88           );
 77                                                    89 
 78     virtual G4double AlongStepGetPhysicalInter <<  90      //  no operation in  AlongStepDoIt
                                                   >>  91      virtual G4double AlongStepGetPhysicalInteractionLength(
 79                              const G4Track&,       92                              const G4Track&,
 80            G4double  ,                             93            G4double  ,
 81            G4double  ,                             94            G4double  ,
 82            G4double& ,                             95            G4double& ,
 83                              G4GPILSelection*      96                              G4GPILSelection*
 84           ) { return -1.0; }                   <<  97           ){ return -1.0; };
 85       // No operation in AlongStepDoIt         << 
 86                                                    98 
 87     virtual G4VParticleChange* AlongStepDoIt(  <<  99      //  no operation in  AlongStepDoIt
                                                   >> 100      virtual G4VParticleChange* AlongStepDoIt(
 88            const G4Track& ,                       101            const G4Track& ,
 89            const G4Step&                          102            const G4Step& 
 90           ) { return 0; }                      << 103           ) {return 0;};
 91       // No operation in AlongStepDoIt         << 
 92                                                   104  
 93   protected:                                   << 105   protected:// with description
 94                                                << 106      virtual G4double GetMeanFreePath(const G4Track& aTrack,
 95     virtual G4double GetMeanFreePath(const G4T << 107                              G4double   previousStepSize,
 96                                      G4double  << 108                              G4ForceCondition* condition
 97                                      G4ForceCo << 109                            )=0;
 98       // Calculates from the macroscopic cross << 110       //  Calculates from the macroscopic cross section a mean
 99       // free path, the value is returned in u << 111       //  free path, the value is returned in units of distance.
100                                                << 112 
101     virtual G4double GetMeanLifeTime(const G4T << 113      virtual G4double GetMeanLifeTime(const G4Track& aTrack,G4ForceCondition* condition)=0;
102                                      G4ForceCo << 114       //  Calculates the mean life-time (i.e. for decays) of the
103       // Calculates the mean life-time (i.e. f << 115       //  particle at rest due to the occurence of the given process,
104       // particle at rest due to the occurrenc << 116       //  or converts the probability of interaction (i.e. for
105       // or converts the probability of intera << 117       //  annihilation) into the life-time of the particle for the
106       // annihilation) into the life-time of t << 118       //  occurence of the given process.
107       // occurrence of the given process       << 
108                                                   119 
109   private:                                        120   private:
                                                   >> 121   // hide default constructor and assignment operator as private 
                                                   >> 122       G4VRestDiscreteProcess();
                                                   >> 123       G4VRestDiscreteProcess & operator=(const G4VRestDiscreteProcess &right);
110                                                   124 
111     G4VRestDiscreteProcess();                  << 
112       // Hidden default constructor            << 
113 };                                                125 };
114                                                   126 
                                                   >> 127 // -----------------------------------------
                                                   >> 128 //  inlined function members implementation
                                                   >> 129 // -----------------------------------------
                                                   >> 130 #include "Randomize.hh"              
                                                   >> 131 #include "G4Step.hh"
                                                   >> 132 #include "G4Track.hh"
                                                   >> 133 #include "G4MaterialTable.hh"
                                                   >> 134 #include "G4VParticleChange.hh"
                                                   >> 135 
                                                   >> 136 inline 
                                                   >> 137  G4double G4VRestDiscreteProcess::PostStepGetPhysicalInteractionLength(
                                                   >> 138                              const G4Track& track,
                                                   >> 139            G4double   previousStepSize,
                                                   >> 140            G4ForceCondition* condition
                                                   >> 141           )
                                                   >> 142 {
                                                   >> 143   if ( (previousStepSize <=0.0) || (theNumberOfInteractionLengthLeft<=0.0)) {
                                                   >> 144     // beggining of tracking (or just after DoIt of this process)
                                                   >> 145     ResetNumberOfInteractionLengthLeft();
                                                   >> 146   } else {
                                                   >> 147     // subtract NumberOfInteractionLengthLeft 
                                                   >> 148     SubtractNumberOfInteractionLengthLeft(previousStepSize);
                                                   >> 149     if(theNumberOfInteractionLengthLeft<0.)
                                                   >> 150        theNumberOfInteractionLengthLeft=perMillion;          
                                                   >> 151   }
                                                   >> 152 
                                                   >> 153   // condition is set to "Not Forced"
                                                   >> 154   *condition = NotForced;
                                                   >> 155 
                                                   >> 156   // get mean free path
                                                   >> 157   currentInteractionLength = GetMeanFreePath(track, previousStepSize, condition);
                                                   >> 158 
                                                   >> 159 #ifdef G4VERBOSE
                                                   >> 160    if ((currentInteractionLength <=0.0) || (verboseLevel>2)){
                                                   >> 161     G4cout << "G4VRestDiscreteProcess::PostStepGetPhysicalInteractionLength ";
                                                   >> 162     G4cout << "[ " << GetProcessName() << "]" <<G4endl;
                                                   >> 163     track.GetDynamicParticle()->DumpInfo();
                                                   >> 164     G4cout << " in Material  " << track.GetMaterial()->GetName() <<G4endl;
                                                   >> 165     G4cout << "MeanFreePath = " << currentInteractionLength/cm << "[cm]" <<G4endl;
                                                   >> 166   }
                                                   >> 167 #endif
                                                   >> 168 
                                                   >> 169   G4double value;
                                                   >> 170   if (currentInteractionLength <DBL_MAX) {
                                                   >> 171     value = theNumberOfInteractionLengthLeft * currentInteractionLength;
                                                   >> 172   } else {
                                                   >> 173     value = DBL_MAX;
                                                   >> 174   }
                                                   >> 175 #ifdef G4VERBOSE
                                                   >> 176    if (verboseLevel>1){
                                                   >> 177     G4cout << "G4VRestDiscreteProcess::PostStepGetPhysicalInteractionLength ";
                                                   >> 178     G4cout << "[ " << GetProcessName() << "]" <<G4endl;
                                                   >> 179     track.GetDynamicParticle()->DumpInfo();
                                                   >> 180     G4cout << " in Material  " <<  track.GetMaterial()->GetName() <<G4endl;
                                                   >> 181     G4cout << "InteractionLength= " << value/cm <<"[cm] " <<G4endl;
                                                   >> 182   }
                                                   >> 183 #endif
                                                   >> 184   return value;
                                                   >> 185 }
                                                   >> 186 
                                                   >> 187 inline G4VParticleChange* G4VRestDiscreteProcess::PostStepDoIt(
                                                   >> 188            const G4Track& ,
                                                   >> 189            const G4Step& 
                                                   >> 190           )
                                                   >> 191 { 
                                                   >> 192 //  reset NumberOfInteractionLengthLeft
                                                   >> 193     ClearNumberOfInteractionLengthLeft();
                                                   >> 194 
                                                   >> 195     return pParticleChange;
                                                   >> 196 }
                                                   >> 197 
                                                   >> 198 inline G4double G4VRestDiscreteProcess::AtRestGetPhysicalInteractionLength(
                                                   >> 199                              const G4Track& track,
                                                   >> 200            G4ForceCondition* condition
                                                   >> 201           )
                                                   >> 202 {
                                                   >> 203   // beggining of tracking 
                                                   >> 204   ResetNumberOfInteractionLengthLeft();
                                                   >> 205 
                                                   >> 206   // condition is set to "Not Forced"
                                                   >> 207   *condition = NotForced;
                                                   >> 208 
                                                   >> 209   // get mean life time
                                                   >> 210   currentInteractionLength = GetMeanLifeTime(track, condition);
                                                   >> 211 
                                                   >> 212 #ifdef G4VERBOSE
                                                   >> 213    if ((currentInteractionLength <0.0) || (verboseLevel>2)){
                                                   >> 214     G4cout << "G4VRestDiscreteProcess::AtRestGetPhysicalInteractionLength ";
                                                   >> 215     G4cout << "[ " << GetProcessName() << "]" <<G4endl;
                                                   >> 216     track.GetDynamicParticle()->DumpInfo();
                                                   >> 217     G4cout << " in Material  " << track.GetMaterial()->GetName() <<G4endl;
                                                   >> 218     G4cout << "MeanLifeTime = " << currentInteractionLength/ns << "[ns]" <<G4endl;
                                                   >> 219   }
                                                   >> 220 #endif
                                                   >> 221 
                                                   >> 222   return theNumberOfInteractionLengthLeft * currentInteractionLength;
                                                   >> 223 }
                                                   >> 224 
                                                   >> 225 
                                                   >> 226 inline G4VParticleChange* G4VRestDiscreteProcess::AtRestDoIt( 
                                                   >> 227            const G4Track&,
                                                   >> 228            const G4Step& 
                                                   >> 229           )
                                                   >> 230 {
                                                   >> 231 //  clear NumberOfInteractionLengthLeft
                                                   >> 232     ClearNumberOfInteractionLengthLeft();
                                                   >> 233 
                                                   >> 234     return pParticleChange;
                                                   >> 235 }
                                                   >> 236 
                                                   >> 237 
                                                   >> 238 
115 #endif                                            239 #endif
                                                   >> 240 
116                                                   241