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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4VDiscreteProcess << 26 >> 27 // >> 28 // $Id: G4VDiscreteProcess.hh,v 1.9 2007-11-15 04:10:18 kurasige Exp $ >> 29 // GEANT4 tag $Name: geant4-09-04-patch-01 $ >> 30 // >> 31 // >> 32 // ------------------------------------------------------------ >> 33 // GEANT 4 class header file >> 34 // >> 35 // History: first implementation, based on object model of >> 36 // 2nd December 1995, G.Cosmo >> 37 // add G4VDiscreteProcess(const G4String&) 24 Jul 1996, Hisaya kurashige 27 // 38 // 28 // Class description: << 39 // Class Description >> 40 // Abstract class which defines the public behavior of >> 41 // discrete physics interactions. >> 42 // >> 43 // ------------------------------------------------------------ >> 44 // New Physics scheme 18 Dec. 1996 H.Kurahige >> 45 // ------------------------------------------------------------ >> 46 // modified for new ParticleChange 12 Mar. 1998 H.Kurashige >> 47 // Fixed a bug in PostStepGetPhysicalInteractionLength >> 48 // 15 Apr. 2002 H.Kurashige 29 // 49 // 30 // Abstract class which defines the public beh << 31 // discrete physics interactions. << 32 50 33 // Authors: << 51 #ifndef G4VDiscreteProcess_h 34 // - 2 December 1995, G.Cosmo - First implemen << 52 #define G4VDiscreteProcess_h 1 35 // - 18 December 1996, H.Kurashige - New Physi << 36 // ------------------------------------------- << 37 #ifndef G4VDiscreteProcess_hh << 38 #define G4VDiscreteProcess_hh 1 << 39 53 40 #include "globals.hh" 54 #include "globals.hh" 41 #include "G4ios.hh" 55 #include "G4ios.hh" 42 56 43 #include "G4VProcess.hh" 57 #include "G4VProcess.hh" 44 58 45 class G4VDiscreteProcess : public G4VProcess 59 class G4VDiscreteProcess : public G4VProcess 46 { 60 { >> 61 // Abstract class which defines the public behavior of >> 62 // discrete physics interactions. 47 public: 63 public: 48 64 49 G4VDiscreteProcess(const G4String& aName, << 65 G4VDiscreteProcess(const G4String& , 50 G4ProcessType aType = f << 66 G4ProcessType aType = fNotDefined ); 51 G4VDiscreteProcess(G4VDiscreteProcess&); << 67 G4VDiscreteProcess(G4VDiscreteProcess &); 52 << 53 virtual ~G4VDiscreteProcess(); << 54 68 55 G4VDiscreteProcess& operator=(const G4VDis << 69 virtual ~G4VDiscreteProcess(); 56 70 57 virtual G4double PostStepGetPhysicalIntera << 71 public :// with description >> 72 virtual G4double PostStepGetPhysicalInteractionLength( 58 const G4Track& tr 73 const G4Track& track, 59 G4double previous << 74 G4double previousStepSize, 60 G4ForceCondition* << 75 G4ForceCondition* condition 61 ); << 76 ); >> 77 >> 78 virtual G4VParticleChange* PostStepDoIt( >> 79 const G4Track& , >> 80 const G4Step& >> 81 ); 62 82 63 virtual G4VParticleChange* PostStepDoIt( << 83 // no operation in AtRestDoIt and AlongStepDoIt 64 const G4Track& , << 84 virtual G4double AlongStepGetPhysicalInteractionLength( 65 const G4Step& << 66 ); << 67 << 68 // No operation in AtRestDoIt and AlongSte << 69 // << 70 virtual G4double AlongStepGetPhysicalInter << 71 const G4Track&, 85 const G4Track&, 72 G4double , << 86 G4double , 73 G4double , << 87 G4double , 74 G4double& , << 88 G4double& , 75 G4GPILSelection* 89 G4GPILSelection* 76 ) { return -1.0; } << 90 ){ return -1.0; }; 77 << 78 virtual G4double AtRestGetPhysicalInteract << 79 const G4Track& , << 80 G4ForceCondition* << 81 ) { return -1.0; } << 82 << 83 // No operation in AtRestDoIt and AlongSte << 84 // << 85 virtual G4VParticleChange* AtRestDoIt( << 86 const G4Track& , << 87 const G4Step& << 88 ) { return nullptr << 89 91 90 virtual G4VParticleChange* AlongStepDoIt( << 92 virtual G4double AtRestGetPhysicalInteractionLength( 91 const G4Track& , 93 const G4Track& , 92 const G4Step& << 94 G4ForceCondition* 93 ) { return nullptr << 95 ) { return -1.0; }; 94 96 95 // cross section in the unit of inverse le << 97 // no operation in AtRestDoIt and AlongStepDoIt 96 // function of kinetic energy << 98 virtual G4VParticleChange* AtRestDoIt( 97 virtual G4double GetCrossSection( << 99 const G4Track& , 98 const G4double, << 100 const G4Step& 99 const G4MaterialC << 101 ) {return 0;}; 100 ) { return 0.0; } << 102 101 << 103 virtual G4VParticleChange* AlongStepDoIt( 102 // minimal energy for non-zero cross secti << 104 const G4Track& , 103 virtual G4double MinPrimaryEnergy( << 105 const G4Step& 104 const G4ParticleD << 106 ) {return 0;}; 105 const G4Material* << 106 ) { return 0.0; } << 107 107 108 protected: << 108 protected:// with description 109 << 109 virtual G4double GetMeanFreePath(const G4Track& aTrack, 110 virtual G4double GetMeanFreePath( const G4 << 110 G4double previousStepSize, 111 G4double << 111 G4ForceCondition* condition 112 G4ForceC << 112 )=0; 113 // Calculates from the macroscopic cross << 113 // Calculates from the macroscopic cross section a mean 114 // free path, the value is returned in u << 114 // free path, the value is returned in units of distance. 115 115 116 private: 116 private: >> 117 // hide default constructor and assignment operator as private >> 118 G4VDiscreteProcess(); >> 119 G4VDiscreteProcess & operator=(const G4VDiscreteProcess &right); 117 120 118 G4VDiscreteProcess(); << 119 // Hidden default constructor << 120 }; 121 }; 121 122 >> 123 // ----------------------------------------- >> 124 // inlined function members implementation >> 125 // ----------------------------------------- >> 126 #include "G4Step.hh" >> 127 #include "G4Track.hh" >> 128 #include "G4MaterialTable.hh" >> 129 #include "G4VParticleChange.hh" >> 130 >> 131 inline G4double G4VDiscreteProcess::PostStepGetPhysicalInteractionLength( >> 132 const G4Track& track, >> 133 G4double previousStepSize, >> 134 G4ForceCondition* condition >> 135 ) >> 136 { >> 137 if ( (previousStepSize < 0.0) || (theNumberOfInteractionLengthLeft<=0.0)) { >> 138 // beggining of tracking (or just after DoIt of this process) >> 139 ResetNumberOfInteractionLengthLeft(); >> 140 } else if ( previousStepSize > 0.0) { >> 141 // subtract NumberOfInteractionLengthLeft >> 142 SubtractNumberOfInteractionLengthLeft(previousStepSize); >> 143 } else { >> 144 // zero step >> 145 // DO NOTHING >> 146 } >> 147 >> 148 // condition is set to "Not Forced" >> 149 *condition = NotForced; >> 150 >> 151 // get mean free path >> 152 currentInteractionLength = GetMeanFreePath(track, previousStepSize, condition); >> 153 >> 154 G4double value; >> 155 if (currentInteractionLength <DBL_MAX) { >> 156 value = theNumberOfInteractionLengthLeft * currentInteractionLength; >> 157 } else { >> 158 value = DBL_MAX; >> 159 } >> 160 #ifdef G4VERBOSE >> 161 if (verboseLevel>1){ >> 162 G4cout << "G4VDiscreteProcess::PostStepGetPhysicalInteractionLength "; >> 163 G4cout << "[ " << GetProcessName() << "]" <<G4endl; >> 164 track.GetDynamicParticle()->DumpInfo(); >> 165 G4cout << " in Material " << track.GetMaterial()->GetName() <<G4endl; >> 166 G4cout << "InteractionLength= " << value/cm <<"[cm] " <<G4endl; >> 167 } 122 #endif 168 #endif >> 169 return value; >> 170 } >> 171 >> 172 inline G4VParticleChange* G4VDiscreteProcess::PostStepDoIt( >> 173 const G4Track& , >> 174 const G4Step& >> 175 ) >> 176 { >> 177 // clear NumberOfInteractionLengthLeft >> 178 ClearNumberOfInteractionLengthLeft(); >> 179 >> 180 return pParticleChange; >> 181 } >> 182 >> 183 >> 184 #endif >> 185 >> 186 >> 187 123 188