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Geant4/processes/management/include/G4VDiscreteProcess.hh

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Differences between /processes/management/include/G4VDiscreteProcess.hh (Version 11.3.0) and /processes/management/include/G4VDiscreteProcess.hh (Version 8.1.p1)


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 26 // G4VDiscreteProcess                          <<  26 
                                                   >>  27 //
                                                   >>  28 // $Id: G4VDiscreteProcess.hh,v 1.8 2006/06/29 21:07:48 gunter Exp $
                                                   >>  29 // GEANT4 tag $Name: geant4-08-01-patch-01 $
                                                   >>  30 //
                                                   >>  31 // 
                                                   >>  32 // ------------------------------------------------------------
                                                   >>  33 //  GEANT 4 class header file 
                                                   >>  34 //
                                                   >>  35 //  History: first implementation, based on object model of
                                                   >>  36 //  2nd December 1995, G.Cosmo
                                                   >>  37 //  add G4VDiscreteProcess(const G4String&) 24 Jul 1996, Hisaya kurashige
 27 //                                                 38 //
 28 // Class description:                          <<  39 // Class Description  
                                                   >>  40 //  Abstract class which defines the public behavior of
                                                   >>  41 //  discrete physics interactions.
                                                   >>  42 //
                                                   >>  43 // ------------------------------------------------------------
                                                   >>  44 //   New Physics scheme           18 Dec. 1996  H.Kurahige
                                                   >>  45 // ------------------------------------------------------------
                                                   >>  46 //   modified for new ParticleChange 12 Mar. 1998  H.Kurashige
                                                   >>  47 //   Fixed a bug in PostStepGetPhysicalInteractionLength  
                                                   >>  48 //                                15 Apr. 2002 H.Kurashige 
 29 //                                                 49 //
 30 // Abstract class which defines the public beh << 
 31 // discrete physics interactions.              << 
 32                                                    50 
 33 // Authors:                                    <<  51 #ifndef G4VDiscreteProcess_h
 34 // - 2 December 1995, G.Cosmo - First implemen <<  52 #define G4VDiscreteProcess_h 1
 35 // - 18 December 1996, H.Kurashige - New Physi << 
 36 // ------------------------------------------- << 
 37 #ifndef G4VDiscreteProcess_hh                  << 
 38 #define G4VDiscreteProcess_hh 1                << 
 39                                                    53 
 40 #include "globals.hh"                              54 #include "globals.hh"
 41 #include "G4ios.hh"                                55 #include "G4ios.hh"
 42                                                    56 
 43 #include "G4VProcess.hh"                           57 #include "G4VProcess.hh"
 44                                                    58 
 45 class G4VDiscreteProcess : public G4VProcess       59 class G4VDiscreteProcess : public G4VProcess 
 46 {                                                  60 {
                                                   >>  61   //  Abstract class which defines the public behavior of
                                                   >>  62   //  discrete physics interactions.
 47   public:                                          63   public:     
 48                                                    64 
 49     G4VDiscreteProcess(const G4String& aName,  <<  65       G4VDiscreteProcess(const G4String& ,
 50                        G4ProcessType aType = f <<  66        G4ProcessType   aType = fNotDefined );
 51     G4VDiscreteProcess(G4VDiscreteProcess&);   <<  67       G4VDiscreteProcess(G4VDiscreteProcess &);
 52                                                << 
 53     virtual ~G4VDiscreteProcess();             << 
 54                                                    68 
 55     G4VDiscreteProcess& operator=(const G4VDis <<  69       virtual ~G4VDiscreteProcess();
 56                                                    70 
 57     virtual G4double PostStepGetPhysicalIntera <<  71   public :// with description
                                                   >>  72       virtual G4double PostStepGetPhysicalInteractionLength(
 58                              const G4Track& tr     73                              const G4Track& track,
 59                              G4double previous <<  74            G4double   previousStepSize,
 60                              G4ForceCondition* <<  75            G4ForceCondition* condition
 61                             );                 <<  76           );
                                                   >>  77 
                                                   >>  78       virtual G4VParticleChange* PostStepDoIt(
                                                   >>  79            const G4Track& ,
                                                   >>  80            const G4Step& 
                                                   >>  81           );
 62                                                    82 
 63     virtual G4VParticleChange* PostStepDoIt(   <<  83      //  no operation in  AtRestDoIt and  AlongStepDoIt
 64                              const G4Track& ,  <<  84       virtual G4double AlongStepGetPhysicalInteractionLength(
 65                              const G4Step&     << 
 66                             );                 << 
 67                                                << 
 68     // No operation in AtRestDoIt and AlongSte << 
 69     //                                         << 
 70     virtual G4double AlongStepGetPhysicalInter << 
 71                              const G4Track&,       85                              const G4Track&,
 72                              G4double  ,       <<  86            G4double  ,
 73                              G4double  ,       <<  87            G4double  ,
 74                              G4double& ,       <<  88            G4double& ,
 75                              G4GPILSelection*      89                              G4GPILSelection*
 76                             ) { return -1.0; } <<  90           ){ return -1.0; };
 77                                                << 
 78     virtual G4double AtRestGetPhysicalInteract << 
 79                              const G4Track& ,  << 
 80                              G4ForceCondition* << 
 81                             ) { return -1.0; } << 
 82                                                    91 
 83     // No operation in AtRestDoIt and AlongSte <<  92       virtual G4double AtRestGetPhysicalInteractionLength(
 84     //                                         << 
 85     virtual G4VParticleChange* AtRestDoIt(     << 
 86                              const G4Track& ,      93                              const G4Track& ,
 87                              const G4Step&     <<  94            G4ForceCondition* 
 88                             ) { return nullptr <<  95           ) { return -1.0; };
 89                                                    96 
 90     virtual G4VParticleChange* AlongStepDoIt(  <<  97      //  no operation in  AtRestDoIt and  AlongStepDoIt
 91                              const G4Track& ,  <<  98       virtual G4VParticleChange* AtRestDoIt(
 92                              const G4Step&     <<  99            const G4Track& ,
 93                             ) { return nullptr << 100            const G4Step&
 94                                                << 101           ) {return 0;};
 95     // cross section in the unit of inverse le << 102 
 96     // function of kinetic energy              << 103       virtual G4VParticleChange* AlongStepDoIt(
 97     virtual G4double GetCrossSection(          << 104            const G4Track& ,
 98                              const G4double,   << 105            const G4Step& 
 99                              const G4MaterialC << 106           ) {return 0;};
100                             ) { return 0.0; }  << 
101                                                << 
102     // minimal energy for non-zero cross secti << 
103     virtual G4double MinPrimaryEnergy(         << 
104                              const G4ParticleD << 
105                              const G4Material* << 
106                             ) { return 0.0; }  << 
107                                                   107  
108   protected:                                   << 108   protected:// with description
109                                                << 109      virtual G4double GetMeanFreePath(const G4Track& aTrack,
110     virtual G4double GetMeanFreePath( const G4 << 110                              G4double   previousStepSize,
111                                       G4double << 111                              G4ForceCondition* condition
112                                       G4ForceC << 112                                                                )=0;
113       // Calculates from the macroscopic cross << 113       //  Calculates from the macroscopic cross section a mean
114       // free path, the value is returned in u << 114       //  free path, the value is returned in units of distance.
115                                                   115  
116   private:                                        116   private:
                                                   >> 117   // hide default constructor and assignment operator as private 
                                                   >> 118       G4VDiscreteProcess();
                                                   >> 119       G4VDiscreteProcess & operator=(const G4VDiscreteProcess &right);
117                                                   120 
118     G4VDiscreteProcess();                      << 
119       // Hidden default constructor            << 
120 };                                                121 };
121                                                   122 
                                                   >> 123 // -----------------------------------------
                                                   >> 124 //  inlined function members implementation
                                                   >> 125 // -----------------------------------------
                                                   >> 126 #include "G4Step.hh"
                                                   >> 127 #include "G4Track.hh"
                                                   >> 128 #include "G4MaterialTable.hh"
                                                   >> 129 #include "G4VParticleChange.hh"
                                                   >> 130 
                                                   >> 131 inline G4double G4VDiscreteProcess::PostStepGetPhysicalInteractionLength(
                                                   >> 132                              const G4Track& track,
                                                   >> 133            G4double   previousStepSize,
                                                   >> 134            G4ForceCondition* condition
                                                   >> 135           )
                                                   >> 136 {
                                                   >> 137   if ( (previousStepSize <=0.0) || (theNumberOfInteractionLengthLeft<=0.0)) {
                                                   >> 138     // beggining of tracking (or just after DoIt of this process)
                                                   >> 139     ResetNumberOfInteractionLengthLeft();
                                                   >> 140   } else {
                                                   >> 141     // subtract NumberOfInteractionLengthLeft 
                                                   >> 142     SubtractNumberOfInteractionLengthLeft(previousStepSize);
                                                   >> 143     if(theNumberOfInteractionLengthLeft<0.)
                                                   >> 144        theNumberOfInteractionLengthLeft=perMillion;          
                                                   >> 145   }
                                                   >> 146 
                                                   >> 147   // condition is set to "Not Forced"
                                                   >> 148   *condition = NotForced;
                                                   >> 149 
                                                   >> 150   // get mean free path
                                                   >> 151   currentInteractionLength = GetMeanFreePath(track, previousStepSize, condition);
                                                   >> 152 
                                                   >> 153 #ifdef G4VERBOSE
                                                   >> 154   if ((currentInteractionLength <=0.0) || (verboseLevel>2)){
                                                   >> 155     G4cout << "G4VDiscreteProcess::PostStepGetPhysicalInteractionLength ";
                                                   >> 156     G4cout << "[ " << GetProcessName() << "]" <<G4endl;
                                                   >> 157     track.GetDynamicParticle()->DumpInfo();
                                                   >> 158     G4cout << " in Material  " << track.GetMaterial()->GetName() <<G4endl;
                                                   >> 159     G4cout << "MeanFreePath = " << currentInteractionLength/cm << "[cm]" <<G4endl;
                                                   >> 160   }
                                                   >> 161 #endif
                                                   >> 162 
                                                   >> 163 
                                                   >> 164   G4double value;
                                                   >> 165   if (currentInteractionLength <DBL_MAX) {
                                                   >> 166     value = theNumberOfInteractionLengthLeft * currentInteractionLength;
                                                   >> 167   } else {
                                                   >> 168     value = DBL_MAX;
                                                   >> 169   }
                                                   >> 170 #ifdef G4VERBOSE
                                                   >> 171   if (verboseLevel>1){
                                                   >> 172     G4cout << "G4VDiscreteProcess::PostStepGetPhysicalInteractionLength ";
                                                   >> 173     G4cout << "[ " << GetProcessName() << "]" <<G4endl;
                                                   >> 174     track.GetDynamicParticle()->DumpInfo();
                                                   >> 175     G4cout << " in Material  " <<  track.GetMaterial()->GetName() <<G4endl;
                                                   >> 176     G4cout << "InteractionLength= " << value/cm <<"[cm] " <<G4endl;
                                                   >> 177   }
                                                   >> 178 #endif
                                                   >> 179   return value;
                                                   >> 180 }
                                                   >> 181 
                                                   >> 182 inline G4VParticleChange* G4VDiscreteProcess::PostStepDoIt(
                                                   >> 183            const G4Track& ,
                                                   >> 184            const G4Step& 
                                                   >> 185           )
                                                   >> 186 { 
                                                   >> 187 //  clear NumberOfInteractionLengthLeft
                                                   >> 188     ClearNumberOfInteractionLengthLeft();
                                                   >> 189 
                                                   >> 190     return pParticleChange;
                                                   >> 191 }
                                                   >> 192 
                                                   >> 193 
122 #endif                                            194 #endif
                                                   >> 195 
                                                   >> 196 
                                                   >> 197 
123                                                   198