Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ProcessVector << 27 // 26 // 28 // Class description: << 27 // $Id: G4ProcessVector.hh,v 1.10 2006/06/29 21:07:40 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-00 $ 29 // 29 // 30 // A container for pointers to physics process << 30 // 31 << 31 // ------------------------------------------------------------ 32 // Authors: G.Cosmo, H.Kurashige - 1998 << 32 // GEANT 4 class header file 33 // ------------------------------------------- << 33 // 34 #ifndef G4ProcessVector_hh << 34 // Class Description 35 #define G4ProcessVector_hh 1 << 35 // This class is a container for pointers to physics process objects. >> 36 // ------------------------------------------------------------ 36 37 37 #include <vector> << 38 #ifndef G4ProcessVector_h >> 39 #define G4ProcessVector_h 1 38 40 39 #include "globals.hh" 41 #include "globals.hh" 40 #include "G4ios.hh" 42 #include "G4ios.hh" >> 43 #include <vector> 41 44 42 class G4VProcess; 45 class G4VProcess; 43 46 44 class G4ProcessVector 47 class G4ProcessVector 45 { 48 { 46 public: 49 public: 47 << 50 // Constructors 48 G4ProcessVector(); << 51 G4ProcessVector(size_t dummy=0); 49 explicit G4ProcessVector(std::size_t); << 50 G4ProcessVector(const G4ProcessVector &); 52 G4ProcessVector(const G4ProcessVector &); 51 // Constructors << 52 53 >> 54 // Destructor. 53 virtual ~G4ProcessVector(); 55 virtual ~G4ProcessVector(); 54 // Destructor << 55 56 56 G4ProcessVector& operator=(const G4Process << 57 //assignment operator 57 // Assignment operator << 58 G4ProcessVector & operator=(G4ProcessVector &right); 58 59 59 inline G4bool operator==(const G4ProcessVe << 60 // equal operator 60 // Equality operator << 61 G4bool operator==(const G4ProcessVector &right) const; 61 62 62 inline std::size_t entries() const; << 63 public: // With Description 63 inline std::size_t length() const; << 64 // Returns the number of items 64 inline std::size_t size() const; << 65 G4int entries() const; 65 // Returns the number of items << 66 G4int length() const; >> 67 G4int size() const; 66 68 67 std::size_t index(G4VProcess* aProcess) co << 69 // Returns the position of the element 68 // Returns the position of the element << 70 G4int index(G4VProcess* aProcess) const; 69 71 >> 72 // Returns "true" if the element exists 70 G4bool contains(G4VProcess* aProcess) cons 73 G4bool contains(G4VProcess* aProcess) const; 71 // Returns "true" if the element exists << 72 74 73 inline G4bool insert(G4VProcess* aProcess) << 75 // Insert an element 74 // Insert an element << 76 G4bool insert(G4VProcess* aProcess); 75 77 >> 78 // Insert an element at i-th position 76 G4bool insertAt(G4int i, G4VProcess* aProc 79 G4bool insertAt(G4int i, G4VProcess* aProcess); 77 // Insert an element at i-th position << 78 80 >> 81 // Remove and returns the i-th element 79 G4VProcess* removeAt(G4int i); 82 G4VProcess* removeAt(G4int i); 80 // Remove and returns the i-th element << 81 83 82 inline G4VProcess* removeLast(); << 84 // Remove and returns the last element 83 // Remove and returns the last element << 85 G4VProcess* removeLast(); 84 86 85 inline void clear(); << 87 // Clear the collection by removing all items 86 // Clear the collection by removing all << 88 void clear(); 87 89 88 inline G4VProcess* const& operator[](G4int << 90 // returns const reference to the i-th item 89 inline G4VProcess* const& operator()(G4int << 91 G4VProcess* const& operator[](G4int i) const; 90 // Returns const reference to the i-th i << 92 G4VProcess* const& operator()(G4int i) const; 91 << 93 92 inline G4VProcess* & operator[](G4int i); << 94 // returns reference to the i-th item 93 inline G4VProcess* & operator()(G4int i); << 95 G4VProcess* & operator[](G4int i); 94 // Returns reference to the i-th item << 96 G4VProcess* & operator()(G4int i); 95 97 96 protected: 98 protected: >> 99 // Use STL Vector >> 100 typedef std::vector<G4VProcess*> G4ProcVector; 97 101 98 using G4ProcVector = std::vector<G4VProces << 102 G4ProcVector * pProcVector; 99 << 100 G4ProcVector* pProcVector = nullptr; << 101 }; 103 }; 102 104 103 #include "G4ProcessVector.icc" 105 #include "G4ProcessVector.icc" 104 106 105 #endif 107 #endif >> 108 >> 109 >> 110 >> 111 >> 112 >> 113 >> 114 >> 115 >> 116 >> 117 >> 118 >> 119 >> 120 >> 121 >> 122 >> 123 >> 124 106 125