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Geant4/processes/management/include/G4ProcessTable.icc

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Diff markup

Differences between /processes/management/include/G4ProcessTable.icc (Version 11.3.0) and /processes/management/include/G4ProcessTable.icc (Version 9.6.p3)


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 25 //                                                 25 //
 26 // G4ProcessTable inline methods implementatio << 
 27 //                                                 26 //
 28 // Author: H.Kurashige, 4 August 1998          <<  27 // $Id$
 29 // ------------------------------------------- <<  28 //
 30                                                <<  29 //  History:
 31 // ------------------------------------------- <<  30 //   Use STL vector instead of RW vector    1. Mar 00 H.Kurashige
 32 //                                                 31 //
                                                   >>  32 #include "G4ParticleTable.hh"
                                                   >>  33 
                                                   >>  34 //////////////////////////
 33 inline                                             35 inline 
 34 void G4ProcessTable::SetVerboseLevel(G4int val <<  36  void  G4ProcessTable::SetVerboseLevel(G4int value)
 35 {                                                  37 {
 36   verboseLevel = value;                            38   verboseLevel = value;
 37 }                                                  39 }
 38                                                    40 
 39 // ------------------------------------------- <<  41 //////////////////////////
 40 //                                             << 
 41 inline                                             42 inline 
 42 G4int G4ProcessTable::GetVerboseLevel() const  <<  43  G4int G4ProcessTable::GetVerboseLevel() const
 43 {                                                  44 {
 44   return verboseLevel;                             45   return verboseLevel;
 45 }                                                  46 }
 46                                                    47 
 47 // ------------------------------------------- <<  48 //////////////////////////
 48 //                                             << 
 49 inline                                             49 inline 
 50 G4int G4ProcessTable::Length() const           <<  50  G4int  G4ProcessTable::Length() const
 51 {                                                  51 {
 52   return G4int(fProcTblVector->size());        <<  52   return fProcTblVector->size();
 53 }                                                  53 }
 54                                                    54 
 55 // ------------------------------------------- <<  55 //////////////////////////
 56 //                                             << 
 57 inline                                             56 inline 
 58 G4ProcessTable::G4ProcNameVector* G4ProcessTab <<  57  G4ProcessTable::G4ProcNameVector*  G4ProcessTable::GetNameList()
 59 {                                                  58 {
 60   return fProcNameVector;                      <<  59    return  fProcNameVector;
 61 }                                                  60 }
 62                                                    61 
 63 // ------------------------------------------- <<  62 //////////////////////////
 64 //                                             << 
 65 inline                                             63 inline 
 66 G4ProcessTable::G4ProcTableVector* G4ProcessTa <<  64  G4ProcessTable::G4ProcTableVector* G4ProcessTable::GetProcTableVector() 
 67 {                                                  65 { 
 68   return fProcTblVector;                           66   return fProcTblVector; 
 69 }                                                  67 }
 70                                                    68 
 71 // ------------------------------------------- << 
 72 //                                             << 
 73 inline                                         << 
 74 G4VProcess*                                    << 
 75 G4ProcessTable::FindProcess(const G4String& pr << 
 76                             const G4ParticleDe << 
 77 {                                              << 
 78   return (particle) ?                          << 
 79     FindProcess(processName, particle->GetProc << 
 80 }                                              << 
 81                                                << 
 82 // ------------------------------------------- << 
 83 //                                             << 
 84 inline                                         << 
 85 void G4ProcessTable::SetProcessActivation(cons << 
 86                                           cons << 
 87                                                << 
 88 {                                              << 
 89   if ( particle != nullptr )                   << 
 90   {                                            << 
 91     SetProcessActivation(processName, particle << 
 92   }                                            << 
 93 }                                              << 
 94                                                << 
 95 // ------------------------------------------- << 
 96 //                                             << 
 97 inline                                         << 
 98 void G4ProcessTable::SetProcessActivation(G4Pr << 
 99                                           cons << 
100                                                << 
101 {                                              << 
102   if ( particle != nullptr )                   << 
103   {                                            << 
104     SetProcessActivation(processType, particle << 
105   }                                            << 
106 }                                              << 
107                                                    69 
108 // ------------------------------------------- <<  70 //////////////////////////
109 //                                             << 
110 inline                                             71 inline
111 G4ProcessVector* G4ProcessTable::FindProcesses <<  72  G4VProcess* G4ProcessTable::FindProcess(const G4String& processName, 
                                                   >>  73              const G4ParticleDefinition* particle)
                                                   >>  74            const
112 {                                                  75 {
113   return ExtractProcesses(fProcTblVector);     <<  76   if ( particle == 0 ) return 0; 
                                                   >>  77   else return FindProcess(processName, particle->GetProcessManager());
114 }                                                  78 }
115                                                    79 
116 // ------------------------------------------- <<  80 //////////////////////////
117 //                                             <<  81 inline  
118 inline                                         <<  82  G4VProcess* G4ProcessTable::FindProcess(const G4String& processName, 
119 G4ProcessVector*                               <<  83            const G4String& particleName) const
120 G4ProcessTable::FindProcesses( const G4Process << 
121 {                                                  84 {
122   G4ProcessVector* procList = pManager->GetPro <<  85   return FindProcess(processName,
123   return new G4ProcessVector(*procList);       <<  86     G4ParticleTable::GetParticleTable()->FindParticle(particleName));
124 }                                                  87 }
125                                                    88 
126 // ------------------------------------------- <<  89 
127 //                                             <<  90 //////////////////////////
128 inline                                         <<  91 inline 
129 G4ProcessVector* G4ProcessTable::FindProcesses <<  92  void G4ProcessTable::SetProcessActivation(
130 {                                              <<  93         const G4String&       processName,  
131   G4ProcTableVector* pTblVector = Find(process <<  94         G4ParticleDefinition* particle, 
132   return ExtractProcesses(pTblVector);         <<  95             G4bool                fActive)
                                                   >>  96 { 
                                                   >>  97   if ( particle != 0 ) { 
                                                   >>  98     SetProcessActivation(processName, particle->GetProcessManager(), fActive);  
                                                   >>  99   } 
                                                   >> 100 } 
                                                   >> 101 //////////////////////////
                                                   >> 102 inline
                                                   >> 103  void  G4ProcessTable::SetProcessActivation( 
                                                   >> 104         const G4String& processName, 
                                                   >> 105           const G4String& particleName, 
                                                   >> 106               G4bool          fActive )
                                                   >> 107 {
                                                   >> 108   if (particleName == "ALL" ) {
                                                   >> 109     SetProcessActivation( processName , fActive); 
                                                   >> 110   } else {
                                                   >> 111     SetProcessActivation(
                                                   >> 112   processName, 
                                                   >> 113   G4ParticleTable::GetParticleTable()->FindParticle(particleName),
                                                   >> 114       fActive );
                                                   >> 115   }
133 }                                                 116 }
134                                                   117 
135 // ------------------------------------------- << 118 //////////////////////////
136 //                                             << 119 inline 
137 inline                                         << 120  void G4ProcessTable::SetProcessActivation(  
138 G4ProcessVector* G4ProcessTable::FindProcesses << 121         G4ProcessType   processType,
139 {                                              << 122           G4ParticleDefinition* particle, 
140   G4ProcTableVector* pTblVector = Find(process << 123             G4bool          fActive)
141   return ExtractProcesses(pTblVector);         << 124 { 
                                                   >> 125   if ( particle != 0 ) { 
                                                   >> 126     SetProcessActivation( processType, particle->GetProcessManager(), fActive); 
                                                   >> 127   } 
                                                   >> 128 } 
                                                   >> 129 
                                                   >> 130 //////////////////////////
                                                   >> 131 inline
                                                   >> 132  void  G4ProcessTable::SetProcessActivation( 
                                                   >> 133         G4ProcessType   processType,
                                                   >> 134         const G4String& particleName , 
                                                   >> 135             G4bool          fActive)
                                                   >> 136 {
                                                   >> 137   if ((particleName == "ALL" )||(particleName == "all" )) {
                                                   >> 138     SetProcessActivation( processType, fActive ); 
                                                   >> 139   } else {
                                                   >> 140     SetProcessActivation( 
                                                   >> 141   processType,  
                                                   >> 142   G4ParticleTable::GetParticleTable()->FindParticle(particleName),
                                                   >> 143   fActive );
                                                   >> 144   }
142 }                                                 145 }
                                                   >> 146 
143                                                   147