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Geant4/processes/hadronic/util/src/G4HadPhaseSpaceNBodyAsai.cc

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Diff markup

Differences between /processes/hadronic/util/src/G4HadPhaseSpaceNBodyAsai.cc (Version 11.3.0) and /processes/hadronic/util/src/G4HadPhaseSpaceNBodyAsai.cc (Version 11.0.p2)


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 25 //                                                 25 //
 26 //                                                 26 //
 27 // Multibody "phase space" generator using Mak     27 // Multibody "phase space" generator using Makoto Asai's NBody method.
 28 //                                                 28 //
 29 // Author:  Michael Kelsey (SLAC) <kelsey@slac     29 // Author:  Michael Kelsey (SLAC) <kelsey@slac.stanford.edu>
 30                                                    30 
 31 #include "G4HadPhaseSpaceNBodyAsai.hh"             31 #include "G4HadPhaseSpaceNBodyAsai.hh"
 32 #include "G4LorentzVector.hh"                      32 #include "G4LorentzVector.hh"
 33 #include "G4PhysicalConstants.hh"                  33 #include "G4PhysicalConstants.hh"
 34 #include "G4SystemOfUnits.hh"                      34 #include "G4SystemOfUnits.hh"
 35 #include "G4ThreeVector.hh"                        35 #include "G4ThreeVector.hh"
 36 #include "Randomize.hh"                            36 #include "Randomize.hh"
 37 #include <algorithm>                               37 #include <algorithm>
 38 #include <functional>                              38 #include <functional>
 39 #include <iterator>                                39 #include <iterator>
 40 #include <numeric>                                 40 #include <numeric>
 41 #include <vector>                                  41 #include <vector>
 42                                                    42 
 43                                                    43 
 44 namespace {                                        44 namespace {
 45   // This wraps the existing #define in a true     45   // This wraps the existing #define in a true function
 46   G4double uniformRand() { return G4UniformRan     46   G4double uniformRand() { return G4UniformRand(); }
 47 }                                                  47 }
 48                                                    48 
 49                                                    49 
 50 void G4HadPhaseSpaceNBodyAsai::                    50 void G4HadPhaseSpaceNBodyAsai::
 51 GenerateMultiBody(G4double initialMass,            51 GenerateMultiBody(G4double initialMass,
 52       const std::vector<G4double>& masses,         52       const std::vector<G4double>& masses,
 53       std::vector<G4LorentzVector>& finalState     53       std::vector<G4LorentzVector>& finalState) {
 54   if (GetVerboseLevel()) G4cout << GetName() <     54   if (GetVerboseLevel()) G4cout << GetName() << "::GenerateMultiBody" << G4endl;
 55                                                    55 
 56   finalState.clear();                              56   finalState.clear();
 57                                                    57 
 58   //daughters' mass                                58   //daughters' mass
 59   G4int numberOfDaughters = (G4int)masses.size <<  59   G4int numberOfDaughters = masses.size();
 60   G4double sumofmasses =                           60   G4double sumofmasses =
 61     std::accumulate(masses.begin(), masses.end     61     std::accumulate(masses.begin(), masses.end(), 0.);
 62                                                    62   
 63   //Calculate daughter momentum                    63   //Calculate daughter momentum
 64   std::vector<G4double> daughtermomentum(numbe     64   std::vector<G4double> daughtermomentum(numberOfDaughters);
 65   std::vector<G4double> sm(numberOfDaughters);     65   std::vector<G4double> sm(numberOfDaughters);
 66   G4double tmas;                                   66   G4double tmas;
 67   G4double weight = 1.0;                           67   G4double weight = 1.0;
 68   G4int numberOfTry = 0;                           68   G4int numberOfTry = 0; 
 69   G4int i;                                         69   G4int i;
 70                                                    70 
 71   std::vector<G4double> rd(numberOfDaughters);     71   std::vector<G4double> rd(numberOfDaughters);
 72   do {                                             72   do {
 73     //Generate random number in descending ord     73     //Generate random number in descending order
 74     rd[0] = 1.0;                                   74     rd[0] = 1.0;
 75     std::generate(rd.begin()+1, rd.end(), unif     75     std::generate(rd.begin()+1, rd.end(), uniformRand);
 76     std::sort(rd.begin(), rd.end(), std::great     76     std::sort(rd.begin(), rd.end(), std::greater<G4double>());
 77                                                    77 
 78     if (GetVerboseLevel()>1) PrintVector(rd,"r     78     if (GetVerboseLevel()>1) PrintVector(rd,"rd",G4cout);
 79                                                    79 
 80     //calcurate virtual mass                       80     //calcurate virtual mass 
 81     tmas = initialMass -  sumofmasses;             81     tmas = initialMass -  sumofmasses;
 82     G4double temp = sumofmasses;                   82     G4double temp = sumofmasses; 
 83     for(i =0; i < numberOfDaughters; i++) {        83     for(i =0; i < numberOfDaughters; i++) {
 84       sm[i] = rd[i]*tmas + temp;                   84       sm[i] = rd[i]*tmas + temp;
 85       temp -= masses[i];                           85       temp -= masses[i];
 86       if (GetVerboseLevel()>1) {                   86       if (GetVerboseLevel()>1) {
 87         G4cout << i << " random number:" << rd     87         G4cout << i << " random number:" << rd[i]
 88          << " virtual mass:" << sm[i]/GeV << "     88          << " virtual mass:" << sm[i]/GeV << " GeV/c2" <<G4endl; 
 89       }                                            89       }
 90     }                                              90     }
 91                                                    91 
 92     //Calculate daughter momentum                  92     //Calculate daughter momentum
 93     weight = 1.0;                                  93     weight = 1.0;
 94     i = numberOfDaughters-1;                       94     i = numberOfDaughters-1;
 95     daughtermomentum[i] = TwoBodyMomentum(sm[i     95     daughtermomentum[i] = TwoBodyMomentum(sm[i-1],masses[i-1],sm[i]);
 96     if (GetVerboseLevel()>1) {                     96     if (GetVerboseLevel()>1) {
 97       G4cout << " daughter " << i << ": moment     97       G4cout << " daughter " << i << ": momentum "
 98        << daughtermomentum[i]/GeV << " GeV/c"      98        << daughtermomentum[i]/GeV << " GeV/c" <<G4endl;
 99     }                                              99     }
100     for(i =numberOfDaughters-2; i>=0; i--) {      100     for(i =numberOfDaughters-2; i>=0; i--) {
101       // calculate                                101       // calculate 
102       daughtermomentum[i] = TwoBodyMomentum(sm    102       daughtermomentum[i] = TwoBodyMomentum(sm[i],masses[i],sm[i+1]);
103       if(daughtermomentum[i] < 0.0) {             103       if(daughtermomentum[i] < 0.0) {
104         // !!! illegal momentum !!!               104         // !!! illegal momentum !!!
105         if (GetVerboseLevel()>0) {                105         if (GetVerboseLevel()>0) {
106           G4cout << "G4HadPhaseSpaceNBodyAsai:    106           G4cout << "G4HadPhaseSpaceNBodyAsai::Generate "
107      << " can not calculate daughter momentum     107      << " can not calculate daughter momentum "
108      << "\n initialMass " << initialMass/GeV <    108      << "\n initialMass " << initialMass/GeV << " GeV/c2"
109      << "\n daughter " << i << ": mass "          109      << "\n daughter " << i << ": mass "
110      << masses[i]/GeV << " GeV/c2; momentum "     110      << masses[i]/GeV << " GeV/c2; momentum "
111      << daughtermomentum[i]/GeV << " GeV/c" <<    111      << daughtermomentum[i]/GeV << " GeV/c" << G4endl;
112         }                                         112         }
113   return;       // Error detection                113   return;       // Error detection
114       }                                           114       }
115                                                   115 
116       // calculate weight of this events          116       // calculate weight of this events
117       weight *= daughtermomentum[i]/sm[i];        117       weight *= daughtermomentum[i]/sm[i];
118       if (GetVerboseLevel()>1) {                  118       if (GetVerboseLevel()>1) {
119   G4cout << " daughter " << i << ": momentum "    119   G4cout << " daughter " << i << ": momentum "
120          << daughtermomentum[i]/GeV << " GeV/c    120          << daughtermomentum[i]/GeV << " GeV/c" <<G4endl;
121       }                                           121       }
122     }                                             122     }
123     if (GetVerboseLevel()>1) {                    123     if (GetVerboseLevel()>1) {
124       G4cout << " weight: " << weight <<G4endl    124       G4cout << " weight: " << weight <<G4endl;
125     }                                             125     }
126                                                   126     
127     // exit if number of Try exceeds 100          127     // exit if number of Try exceeds 100
128     if (numberOfTry++ > 100) {                    128     if (numberOfTry++ > 100) {
129       if (GetVerboseLevel()>0) {                  129       if (GetVerboseLevel()>0) {
130         G4cout << "G4HadPhaseSpaceNBodyAsai::G    130         G4cout << "G4HadPhaseSpaceNBodyAsai::Generate "
131          << " can not determine Decay Kinemati    131          << " can not determine Decay Kinematics " << G4endl;
132       }                                           132       }
133       return;     // Error detection              133       return;     // Error detection
134     }                                             134     }
135   } while (weight > G4UniformRand());  /* Loop    135   } while (weight > G4UniformRand());  /* Loop checking, 02.11.2015, A.Ribon */
136                                                   136 
137   if (GetVerboseLevel()>1) {                      137   if (GetVerboseLevel()>1) {
138       G4cout << "Start calculation of daughter    138       G4cout << "Start calculation of daughters momentum vector "<<G4endl;
139   }                                               139   }
140                                                   140   
141   G4double beta;                                  141   G4double beta;
142                                                   142 
143   finalState.resize(numberOfDaughters);           143   finalState.resize(numberOfDaughters);
144                                                   144 
145   i = numberOfDaughters-2;                        145   i = numberOfDaughters-2;
146                                                   146 
147   G4ThreeVector direction = UniformVector(daug    147   G4ThreeVector direction = UniformVector(daughtermomentum[i]);
148                                                   148 
149   finalState[i].setVectM(direction, masses[i])    149   finalState[i].setVectM(direction, masses[i]);
150   finalState[i+1].setVectM(-direction, masses[    150   finalState[i+1].setVectM(-direction, masses[i+1]);
151                                                   151 
152   for (i = numberOfDaughters-3;  i >= 0; i--)     152   for (i = numberOfDaughters-3;  i >= 0; i--) {
153     direction = UniformVector();                  153     direction = UniformVector();
154                                                   154 
155     //create daughter particle                    155     //create daughter particle
156     finalState[i].setVectM(-daughtermomentum[i    156     finalState[i].setVectM(-daughtermomentum[i]*direction, masses[i]);
157                                                   157 
158     // boost already created particles            158     // boost already created particles 
159     beta = daughtermomentum[i];                   159     beta = daughtermomentum[i];
160     beta /= std::sqrt(beta*beta + sm[i+1]*sm[i    160     beta /= std::sqrt(beta*beta + sm[i+1]*sm[i+1]);
161     for (G4int j = i+1; j<numberOfDaughters; j    161     for (G4int j = i+1; j<numberOfDaughters; j++) {
162       finalState[j].boost(beta*direction);        162       finalState[j].boost(beta*direction);
163     }                                             163     }
164   }                                               164   }
165 }                                                 165 }
166                                                   166