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Geant4/processes/hadronic/util/src/G4HadPhaseSpaceKopylov.cc

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Diff markup

Differences between /processes/hadronic/util/src/G4HadPhaseSpaceKopylov.cc (Version 11.3.0) and /processes/hadronic/util/src/G4HadPhaseSpaceKopylov.cc (Version 11.2.1)


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 25 //                                                 25 //
 26 //                                                 26 //
 27 // Multibody "phase space" generator using Kop     27 // Multibody "phase space" generator using Kopylov's algorithm
 28 //                                                 28 //
 29 // Author:  Michael Kelsey (SLAC) <kelsey@slac     29 // Author:  Michael Kelsey (SLAC) <kelsey@slac.stanford.edu>
 30                                                    30 
 31 #include "G4HadPhaseSpaceKopylov.hh"               31 #include "G4HadPhaseSpaceKopylov.hh"
 32 #include "G4LorentzVector.hh"                      32 #include "G4LorentzVector.hh"
 33 #include "G4Pow.hh"                                33 #include "G4Pow.hh"
 34 #include "Randomize.hh"                            34 #include "Randomize.hh"
 35 #include <vector>                                  35 #include <vector>
 36 #include <algorithm>                               36 #include <algorithm>
 37 #include <numeric>                                 37 #include <numeric>
 38 #include <cmath>                                   38 #include <cmath>
 39                                                    39 
 40                                                    40 
 41 // Generator                                       41 // Generator
 42                                                    42 
 43 void G4HadPhaseSpaceKopylov::                      43 void G4HadPhaseSpaceKopylov::
 44 GenerateMultiBody(G4double initialMass,            44 GenerateMultiBody(G4double initialMass,
 45       const std::vector<G4double>& masses,         45       const std::vector<G4double>& masses,
 46       std::vector<G4LorentzVector>& finalState     46       std::vector<G4LorentzVector>& finalState) {
 47   if (GetVerboseLevel()) G4cout << GetName() <     47   if (GetVerboseLevel()) G4cout << GetName() << "::GenerateMultiBody" << G4endl;
 48                                                    48 
 49   finalState.clear();                              49   finalState.clear();
 50                                                    50 
 51   G4int N = (G4int)masses.size();                  51   G4int N = (G4int)masses.size();
 52   finalState.resize(N);                            52   finalState.resize(N);
 53                                                    53 
 54   G4double mtot = std::accumulate(masses.begin     54   G4double mtot = std::accumulate(masses.begin(), masses.end(), 0.0);
 55   G4double mu = mtot;                              55   G4double mu = mtot;
 56   G4double PFragMagCM = 0.0;                       56   G4double PFragMagCM = 0.0;
 57   G4double Mass = initialMass;                     57   G4double Mass = initialMass;
 58   G4double T = Mass-mtot;                          58   G4double T = Mass-mtot;
 59   G4LorentzVector PFragCM(0.0,0.0,0.0,0.0);        59   G4LorentzVector PFragCM(0.0,0.0,0.0,0.0);
 60   G4LorentzVector PRestCM(0.0,0.0,0.0,0.0);        60   G4LorentzVector PRestCM(0.0,0.0,0.0,0.0);
 61   G4LorentzVector PRestLab(0.0,0.0,0.0,Mass);      61   G4LorentzVector PRestLab(0.0,0.0,0.0,Mass);
 62                                                    62 
 63   for (G4int k=N-1; k>0; --k) {                    63   for (G4int k=N-1; k>0; --k) {
 64     mu -= masses[k];                               64     mu -= masses[k];
 65     T *= (k>1) ? BetaKopylov(k) : 0.;              65     T *= (k>1) ? BetaKopylov(k) : 0.;
 66                                                    66     
 67     G4double RestMass = mu + T;                    67     G4double RestMass = mu + T;
 68                                                    68     
 69     PFragMagCM = TwoBodyMomentum(Mass,masses[k     69     PFragMagCM = TwoBodyMomentum(Mass,masses[k],RestMass);
 70                                                    70     
 71     // Create a unit vector with a random dire     71     // Create a unit vector with a random direction isotropically distributed
 72     G4ThreeVector RandVector = UniformVector(P     72     G4ThreeVector RandVector = UniformVector(PFragMagCM);
 73                                                    73     
 74     PFragCM.setVectM(RandVector,masses[k]);        74     PFragCM.setVectM(RandVector,masses[k]);
 75     PRestCM.setVectM(-RandVector,RestMass);        75     PRestCM.setVectM(-RandVector,RestMass);
 76                                                    76 
 77     G4ThreeVector BoostV = PRestLab.boostVecto     77     G4ThreeVector BoostV = PRestLab.boostVector();
 78                                                    78     
 79     PFragCM.boost(BoostV);                         79     PFragCM.boost(BoostV);
 80     PRestCM.boost(BoostV);                         80     PRestCM.boost(BoostV);
 81     PRestLab = PRestCM;                            81     PRestLab = PRestCM;
 82     Mass = RestMass;                               82     Mass = RestMass;
 83     finalState[k] = PFragCM;                       83     finalState[k] = PFragCM;
 84   }                                                84   }
 85                                                    85   
 86   finalState[0] = PRestLab;                        86   finalState[0] = PRestLab;
 87 }                                                  87 }
 88                                                    88 
 89                                                    89 
 90 // Generate scale factor for final state parti     90 // Generate scale factor for final state particle
 91                                                    91 
 92 G4double G4HadPhaseSpaceKopylov::BetaKopylov(G     92 G4double G4HadPhaseSpaceKopylov::BetaKopylov(G4int K) const {
 93   G4Pow* g4pow = G4Pow::GetInstance();             93   G4Pow* g4pow = G4Pow::GetInstance();
 94                                                    94 
 95   G4int N = 3*K - 5;                               95   G4int N = 3*K - 5;
 96   G4double xN = G4double(N);                       96   G4double xN = G4double(N);
 97   G4double Fmax = std::sqrt(g4pow->powN(xN/(xN     97   G4double Fmax = std::sqrt(g4pow->powN(xN/(xN+1.),N)/(xN+1.)); 
 98                                                    98 
 99   G4double F, chi;                                 99   G4double F, chi;
100   const G4int maxNumberOfLoops = 10000;           100   const G4int maxNumberOfLoops = 10000;
101   G4int loopCounter = 0;                          101   G4int loopCounter = 0;
102   do {                                            102   do {
103     chi = G4UniformRand();                        103     chi = G4UniformRand();
104     F = std::sqrt(g4pow->powN(chi,N)*(1.-chi))    104     F = std::sqrt(g4pow->powN(chi,N)*(1.-chi));      
105   } while ( ( Fmax*G4UniformRand() > F ) && ++    105   } while ( ( Fmax*G4UniformRand() > F ) && ++loopCounter < maxNumberOfLoops );  /* Loop checking, 02.11.2015, A.Ribon */ 
106   if ( loopCounter >= maxNumberOfLoops ) {        106   if ( loopCounter >= maxNumberOfLoops ) {
107     G4ExceptionDescription ed;                    107     G4ExceptionDescription ed;
108     ed << " Failed sampling after maxNumberOfL    108     ed << " Failed sampling after maxNumberOfLoops attempts : forced exit" << G4endl;
109     G4Exception( " G4HadPhaseSpaceKopylov::Bet    109     G4Exception( " G4HadPhaseSpaceKopylov::BetaKopylov ", "HAD_KOPYLOV_001", JustWarning, ed );
110   }                                               110   }
111                                                   111 
112   return chi;                                     112   return chi;
113 }                                                 113 }
114                                                   114