Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 #include "G4QGSMSplitableHadron.hh" 27 #include "G4PhysicalConstants.hh" 28 #include "G4SystemOfUnits.hh" 29 #include "G4ParticleTable.hh" 30 #include "G4PionPlus.hh" 31 #include "G4PionMinus.hh" 32 #include "G4Gamma.hh" 33 #include "G4PionZero.hh" 34 #include "G4KaonPlus.hh" 35 #include "G4KaonMinus.hh" 36 37 #include "G4Log.hh" 38 #include "G4Pow.hh" 39 40 // based on prototype by Maxim Komogorov 41 // Splitting into methods, and centralizing of 42 // restructuring HPW Feb 1999 43 // fixing bug in the sampling of 'x', HPW Feb 44 // fixing bug in sampling pz, HPW Feb 1999. 45 // Code now also good for p-nucleus scattering 46 // Using Parton more directly, HPW Feb 1999. 47 // Shortening the algorithm for sampling x, HP 48 // sampling of x replaced by formula, taking X 49 // logic much clearer now. HPW Feb 1999 50 // Removed the ordering problem. No Direction 51 // Fixing p-t distributions for scattering of 52 // Separating out parameters. 53 54 void G4QGSMSplitableHadron::InitParameters() 55 { 56 // changing rapidity distribution for all 57 alpha = -0.5; // Note that this number is st 58 // needs to be generalized. 59 // changing rapidity distribution for projec 60 beta = 2.5;// Note that this number is still 61 // needs to be generalized. 62 theMinPz = 0.5*G4PionMinus::PionMinus()->Get 63 // theMinPz = 0.1*G4PionMinus::PionMinus()- 64 // theMinPz = G4PionMinus::PionMinus()->Get 65 // as low as possible, otherwise, we have un 66 StrangeSuppress = 0.48; 67 sigmaPt = 0.*GeV; // widens eta slightly, if 68 // but Maxim's algorithm breaks energy conse 69 widthOfPtSquare = 0.5*sqr(GeV); 70 Direction = FALSE; 71 minTransverseMass = 1*keV; 72 iP =0;// Color.begin(); 73 iAP =0;// AntiColor.begin(); 74 } 75 76 G4QGSMSplitableHadron::G4QGSMSplitableHadron() 77 { 78 InitParameters(); 79 } 80 81 G4QGSMSplitableHadron::G4QGSMSplitableHadron(c 82 :G4VSplitableHadron(aPrimary) 83 { 84 InitParameters(); 85 Direction = aDirection; 86 } 87 88 89 G4QGSMSplitableHadron::G4QGSMSplitableHadron(c 90 : G4VSplitableHadron(aPrimary) 91 { 92 InitParameters(); 93 } 94 95 G4QGSMSplitableHadron::G4QGSMSplitableHadron(c 96 : G4VSplitableHadron(aNucleon) 97 { 98 InitParameters(); 99 } 100 101 G4QGSMSplitableHadron::G4QGSMSplitableHadron(c 102 : G4VSplitableHadron(aNucleon) 103 { 104 InitParameters(); 105 Direction = aDirection; 106 } 107 108 G4QGSMSplitableHadron::~G4QGSMSplitableHadron( 109 110 111 //******************************************** 112 113 void G4QGSMSplitableHadron::SplitUp() 114 { 115 if (IsSplit()) return; 116 Splitting(); // To mark that a hadron is sp 117 if (Color.size()!=0) return; 118 if (GetSoftCollisionCount() == 0) // GetSof 119 { 120 DiffractiveSplitUp(); 121 } 122 else 123 { 124 SoftSplitUp(); 125 } 126 } 127 128 void G4QGSMSplitableHadron::DiffractiveSplitUp 129 { 130 // take the particle definitions and get the 131 G4Parton * Left = NULL; 132 G4Parton * Right = NULL; 133 GetValenceQuarkFlavors(GetDefinition(), Left 134 Left->SetPosition(GetPosition()); 135 Right->SetPosition(GetPosition()); 136 137 G4LorentzVector HadronMom = Get4Momentum(); 138 139 G4double maxAvailMomentum2 = sqr(HadronMom.m 140 141 G4ThreeVector pt(minTransverseMass, minTrans 142 if (maxAvailMomentum2/widthOfPtSquare>0.01) 143 144 G4LorentzVector LeftMom(pt, 0.); 145 G4LorentzVector RightMom; 146 RightMom.setPx(HadronMom.px() - pt.x()); 147 RightMom.setPy(HadronMom.py() - pt.y()); 148 149 G4double Local1 = HadronMom.minus() + (Right 150 G4double Local2 = std::sqrt(std::max(0., sqr 151 152 if (Direction) Local2 = -Local2; 153 G4double RightMinus = 0.5*(Local1 + Local2 154 G4double LeftMinus = HadronMom.minus() - Rig 155 156 if (LeftMinus <= 0.) { 157 RightMinus = 0.5*(Local1 - Local2); 158 LeftMinus = HadronMom.minus() - RightMinus 159 } 160 161 G4double LeftPlus = LeftMom.perp2()/LeftMin 162 G4double RightPlus = HadronMom.plus() - Left 163 164 LeftMom.setPz(0.5*(LeftPlus - LeftMinus)); 165 LeftMom.setE (0.5*(LeftPlus + LeftMinus)); 166 RightMom.setPz(0.5*(RightPlus - RightMinus)) 167 RightMom.setE (0.5*(RightPlus + RightMinus)) 168 169 Left->Set4Momentum(LeftMom); 170 Right->Set4Momentum(RightMom); 171 172 Color.push_back(Left); 173 AntiColor.push_back(Right); 174 iP=0; iAP=0; 175 } 176 177 178 void G4QGSMSplitableHadron::SoftSplitUp() 179 { 180 G4int nSeaPair = GetSoftCollisionCount()-1; 181 182 G4LorentzVector tmp(0., 0., 0., 0.); 183 184 G4int aSeaPair; 185 for (aSeaPair = 0; aSeaPair < nSeaPair; aSea 186 { 187 // choose quark flavour, d:u:s = 1:1:(1/S 188 G4int aPDGCode = 1 + (G4int)(G4UniformRand 189 190 // BuildSeaQuark() determines quark spin, 191 // via parton-constructor G4Parton(aPDGCo 192 G4Parton * aParton = BuildSeaQuark(false, 193 194 G4int firstPartonColour = aParton->GetColo 195 G4double firstPartonSpinZ = aParton->GetSp 196 197 aParton->Set4Momentum(tmp); 198 Color.push_back(aParton); 199 200 // create anti-quark 201 aParton = BuildSeaQuark(true, aPDGCode, nS 202 aParton->SetSpinZ(-firstPartonSpinZ); 203 aParton->SetColour(-firstPartonColour); 204 AntiColor.push_back(aParton); 205 } 206 207 // Valence quark 208 G4Parton* pColorParton = NULL; 209 G4Parton* pAntiColorParton = NULL; 210 GetValenceQuarkFlavors(GetDefinition(), pCol 211 212 pColorParton->Set4Momentum(tmp); 213 pAntiColorParton->Set4Momentum(tmp); 214 215 Color.push_back(pColorParton); 216 AntiColor.push_back(pAntiColorParton); 217 218 iP=0; iAP=0; 219 220 return; 221 } 222 223 224 void G4QGSMSplitableHadron::GetValenceQuarkFla 225 226 { 227 // Note! convention aEnd = q or (qq)bar and 228 G4int aEnd=0; 229 G4int bEnd=0; 230 G4int HadronEncoding = aPart->GetPDGEncoding 231 if (aPart->GetBaryonNumber() == 0) 232 { 233 theMesonSplitter.SplitMeson(HadronEncoding 234 } 235 else 236 { 237 theBaryonSplitter.SplitBarion(HadronEncodi 238 } 239 240 Parton1 = new G4Parton(aEnd); 241 Parton1->SetPosition(GetPosition()); 242 243 Parton2 = new G4Parton(bEnd); 244 Parton2->SetPosition(GetPosition()); 245 246 // colour of parton 1 choosen at random by G 247 // colour of parton 2 is the opposite: 248 249 Parton2->SetColour(-(Parton1->GetColour())); 250 251 // isospin-3 of both partons is handled by G 252 253 // spin-3 of parton 1 and 2 choosen at rando 254 // spin-3 of parton 2 may be constrained by 255 256 if ( std::abs(Parton1->GetSpinZ() + Parton2- 257 { 258 Parton2->SetSpinZ(-(Parton2->GetSpinZ())); 259 } 260 } 261 262 263 G4ThreeVector G4QGSMSplitableHadron::GaussianP 264 { 265 G4double R; 266 const G4int maxNumberOfLoops = 1000; 267 G4int loopCounter = -1; 268 while( ((R = -widthSquare*G4Log(G4UniformRan 269 ++loopCounter < maxNumberOfLoops ) {; 270 if ( loopCounter >= maxNumberOfLoops ) { 271 R = 0.99*maxPtSquare; // Just an acceptab 272 } 273 R = std::sqrt(R); 274 G4double phi = twopi*G4UniformRand(); 275 return G4ThreeVector (R*std::cos(phi), R*std 276 } 277 278 279 G4Parton * G4QGSMSplitableHadron:: 280 BuildSeaQuark(G4bool isAntiQuark, G4int aPDGCo 281 { 282 if (isAntiQuark) aPDGCode*=-1; 283 G4Parton* result = new G4Parton(aPDGCode); 284 result->SetPosition(GetPosition()); 285 G4ThreeVector aPtVector = GaussianPt(sigmaPt 286 G4LorentzVector a4Momentum(aPtVector, 0); 287 result->Set4Momentum(a4Momentum); 288 return result; 289 } 290 291 292 G4double G4QGSMSplitableHadron:: 293 SampleX(G4double anXmin, G4int nSea, G4int tot 294 { 295 G4double result; 296 G4double x1, x2; 297 G4double ymax = 0; 298 for(G4int ii=1; ii<100; ii++) 299 { 300 G4double y = G4Pow::GetInstance()->powA(1. 301 y *= G4Pow::GetInstance()->powN( G4Pow::Ge 302 G4Pow::Ge 303 y *= G4Pow::GetInstance()->powA(1-anXmin-t 304 G4Pow::GetInstance()->powA(anXmin, aB 305 if (y>ymax) ymax = y; 306 } 307 G4double y; 308 G4double xMax=1-(totalSea+1)*anXmin; 309 if (anXmin > xMax) 310 { 311 throw G4HadronicException(__FILE__, __LINE 312 "G4QGSMSplitableHadron - Fatal: Ca 313 } 314 const G4int maxNumberOfLoops = 1000; 315 G4int loopCounter = 0; 316 do 317 { 318 x1 = G4RandFlat::shoot(anXmin, xMax); 319 y = G4Pow::GetInstance()->powA(x1, alpha); 320 y *= G4Pow::GetInstance()->powN( G4Pow::Ge 321 G4Pow::Ge 322 y *= G4Pow::GetInstance()->powA(1-x1-total 323 G4Pow::GetInstance()->powA(anXmin, aB 324 x2 = ymax*G4UniformRand(); 325 } while( (x2>y) && ++loopCounter < maxNumber 326 if ( loopCounter >= maxNumberOfLoops ) { 327 x1 = 0.5*( anXmin + xMax ); // Just an ac 328 } 329 result = x1; 330 return result; 331 } 332