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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // particle_hp -- source file 26 // particle_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // P. Arce, June-2014 Conversion neutron_hp to 29 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 30 // 30 // 31 #include "G4ParticleHPT2AInelasticFS.hh" 31 #include "G4ParticleHPT2AInelasticFS.hh" 32 << 33 #include "G4Alpha.hh" << 34 #include "G4Nucleus.hh" 32 #include "G4Nucleus.hh" >> 33 #include "G4Alpha.hh" 35 #include "G4PhysicsModelCatalog.hh" 34 #include "G4PhysicsModelCatalog.hh" 36 35 37 G4ParticleHPT2AInelasticFS::G4ParticleHPT2AIne 36 G4ParticleHPT2AInelasticFS::G4ParticleHPT2AInelasticFS() 38 { 37 { 39 secID = G4PhysicsModelCatalog::GetModelID("m << 38 secID = G4PhysicsModelCatalog::GetModelID( "model_G4ParticleHPT2AInelasticFS_F33" ); 40 } 39 } 41 40 42 G4HadFinalState* G4ParticleHPT2AInelasticFS::A << 41 G4HadFinalState * G4ParticleHPT2AInelasticFS::ApplyYourself(const G4HadProjectile & theTrack) 43 { 42 { 44 // these are the particle types in the final << 43 // these are the particle types in the final state 45 44 46 G4ParticleDefinition* theDefs[3]; << 45 G4ParticleDefinition * theDefs[3]; 47 theDefs[0] = G4Triton::Triton(); 46 theDefs[0] = G4Triton::Triton(); 48 theDefs[1] = G4Alpha::Alpha(); 47 theDefs[1] = G4Alpha::Alpha(); 49 theDefs[2] = G4Alpha::Alpha(); 48 theDefs[2] = G4Alpha::Alpha(); 50 << 49 51 // fill the final state << 50 // fill the final state 52 G4ParticleHPInelasticBaseFS::BaseApply(theTr 51 G4ParticleHPInelasticBaseFS::BaseApply(theTrack, theDefs, 3); 53 << 52 54 // return the result << 53 // return the result 55 return theResult.Get(); << 54 return theResult.Get(); 56 } 55 } 57 56 58 void G4ParticleHPT2AInelasticFS::Init(G4double << 57 void G4ParticleHPT2AInelasticFS:: 59 const G4 << 58 Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) 60 { 59 { 61 G4ParticleHPInelasticBaseFS::Init(A, Z, M, d << 60 G4ParticleHPInelasticBaseFS::Init(A, Z, M, dirName, aFSType, projectile); 62 G4double ResidualA = 0; << 61 G4double ResidualA = 0; 63 G4double ResidualZ = 0; << 62 G4double ResidualZ = 0; 64 if (projectile == G4Neutron::Neutron()) { << 63 if( projectile == G4Neutron::Neutron() ) { 65 ResidualA = A - 10; << 64 ResidualA = A-10; 66 ResidualZ = Z - 5; << 65 ResidualZ = Z-5; 67 } << 66 } else if( projectile == G4Proton::Proton() ) { 68 else if (projectile == G4Proton::Proton()) { << 67 ResidualA = A-10; 69 ResidualA = A - 10; << 68 ResidualZ = Z-4; 70 ResidualZ = Z - 4; << 69 } else if( projectile == G4Deuteron::Deuteron() ) { 71 } << 70 ResidualA = A-9; 72 else if (projectile == G4Deuteron::Deuteron( << 71 ResidualZ = Z-4; 73 ResidualA = A - 9; << 72 } else if( projectile == G4Triton::Triton() ) { 74 ResidualZ = Z - 4; << 73 ResidualA = A-8; 75 } << 74 ResidualZ = Z-4; 76 else if (projectile == G4Triton::Triton()) { << 75 } else if( projectile == G4He3::He3() ) { 77 ResidualA = A - 8; << 76 ResidualA = A-8; 78 ResidualZ = Z - 4; << 77 ResidualZ = Z-3; 79 } << 78 } else if( projectile == G4Alpha::Alpha() ) { 80 else if (projectile == G4He3::He3()) { << 79 ResidualA = A-7; 81 ResidualA = A - 8; << 80 ResidualZ = Z-3; 82 ResidualZ = Z - 3; << 81 } 83 } << 84 else if (projectile == G4Alpha::Alpha()) { << 85 ResidualA = A - 7; << 86 ResidualZ = Z - 3; << 87 } << 88 82 89 G4ParticleHPInelasticBaseFS::InitGammas(Resi << 83 G4ParticleHPInelasticBaseFS::InitGammas(ResidualA, ResidualZ); 90 } 84 } 91 85