Geant4 Cross Reference

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Geant4/processes/hadronic/models/particle_hp/src/G4ParticleHPPartial.cc

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Diff markup

Differences between /processes/hadronic/models/particle_hp/src/G4ParticleHPPartial.cc (Version 11.3.0) and /processes/hadronic/models/particle_hp/src/G4ParticleHPPartial.cc (Version 9.1.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // neutron_hp -- source file                      
 27 // J.P. Wellisch, Nov-1996                        
 28 // A prototype of the low energy neutron trans    
 29 //                                                
 30 // 13-Jan-06 fix in Sample by T. Koi              
 31 //                                                
 32 // P. Arce, June-2014 Conversion neutron_hp to    
 33 //                                                
 34 #include "G4ParticleHPPartial.hh"                 
 35                                                   
 36 #include "G4ParticleHPInterpolator.hh"            
 37 #include "Randomize.hh"                           
 38                                                   
 39 G4ParticleHPVector* G4ParticleHPPartial::GetY(    
 40 {                                                 
 41   auto aBuffer = new G4ParticleHPVector();        
 42   G4int i;                                        
 43   if (nData == 1) {                               
 44     for (i = 0; i < data[0].GetVectorLength();    
 45       aBuffer->SetInterpolationManager(data[0]    
 46       aBuffer->SetData(i, data[0].GetX(i), dat    
 47     }                                             
 48     return aBuffer;                               
 49   }                                               
 50   for (i = 0; i < nData; i++) {                   
 51     if (X[i] > e1) break;                         
 52   }                                               
 53   if (i == nData) i--;                            
 54   if (0 == i) i = 1;                              
 55   G4double x1, x2, y1, y2, y;                     
 56   G4int i1 = 0, ib = 0;                           
 57   G4double E1 = X[i - 1];                         
 58   G4double E2 = X[i];                             
 59   for (G4int ii = 0; ii < data[i].GetVectorLen    
 60     x1 = data[i - 1].GetX(std::min(i1, data[i     
 61     x2 = data[i].GetX(ii);                        
 62     if (x1 < x2 && i1 < data[i - 1].GetVectorL    
 63       y1 = data[i - 1].GetY(i1);                  
 64       y2 = data[i].GetY(x1);                      
 65       if (E2 - E1 != 0) {                         
 66         y = theInt.Interpolate(theManager.GetS    
 67       }                                           
 68       else {                                      
 69         y = 0.5 * (y1 + y2);                      
 70       }                                           
 71       aBuffer->SetData(ib, x1, y);                
 72       aBuffer->SetScheme(ib++, data[i - 1].Get    
 73       i1++;                                       
 74       if (x2 - x1 > 0.001 * x1) {                 
 75         ii--;                                     
 76       }                                           
 77     }                                             
 78     else {                                        
 79       y1 = data[i - 1].GetY(x2);                  
 80       y2 = data[i].GetY(ii);                      
 81       if (E2 - E1 != 0) {                         
 82         y = theInt.Interpolate(theManager.GetS    
 83       }                                           
 84       else {                                      
 85         y = 0.5 * (y1 + y2);                      
 86       }                                           
 87       aBuffer->SetData(ib, x2, y);                
 88       aBuffer->SetScheme(ib++, data[i].GetSche    
 89       if (x1 - x2 < 0.001 * x2) i1++;             
 90     }                                             
 91   }                                               
 92   return aBuffer;                                 
 93 }                                                 
 94                                                   
 95 G4double G4ParticleHPPartial::Sample(G4double     
 96 {                                                 
 97   G4int i;                                        
 98   for (i = 0; i < nData; i++) {                   
 99     if (x < X[i]) break;                          
100   }                                               
101   G4ParticleHPVector theBuff;                     
102   if (i == 0) {                                   
103     theBuff.SetInterpolationManager(data[0].Ge    
104     for (G4int ii = 0; ii < GetNEntries(0); ii    
105       theBuff.SetX(ii, GetX(0, ii));              
106       theBuff.SetY(ii, GetY(0, ii));              
107     }                                             
108   }                                               
109   // else if(i==nData-1) this line will be del    
110   else if (i == nData) {                          
111     for (i = 0; i < GetNEntries(nData - 1); i+    
112       theBuff.SetX(i, GetX(nData - 1, i));        
113       theBuff.SetY(i, GetY(nData - 1, i));        
114       theBuff.SetInterpolationManager(data[nDa    
115     }                                             
116   }                                               
117   else {                                          
118     G4int low = i - 1;                            
119     G4int high = low + 1;                         
120     G4double x1, x2, y1, y2;                      
121     G4int i1 = 0, i2 = 0, ii = 0;                 
122     x1 = X[low];                                  
123     x2 = X[high];                                 
124     while (i1 < GetNEntries(low) || i2 < GetNE    
125     {                                             
126       if ((GetX(low, i1) < GetX(high, i2) && i    
127         theBuff.SetX(ii, GetX(low, i1));          
128         y1 = GetY(low, i1);                       
129         y2 = GetY(high, GetX(low, i1));  // pr    
130         theBuff.SetY(ii, theInt.Interpolate(th    
131                                             y2    
132         theBuff.SetScheme(ii, data[low].GetSch    
133         if (std::abs(GetX(low, i1) - GetX(high    
134         i1++;                                     
135         ii++;                                     
136       }                                           
137       else {                                      
138         theBuff.SetX(ii, GetX(high, i2));         
139         //************************************    
140         // Change by E.Mendoza and D.Cano (CIE    
141         // y1 = GetY(high,i2);                    
142         // y2 = GetY(low, GetX(high,i2));  //p    
143         y2 = GetY(high, i2);                      
144         y1 = GetY(low, GetX(high, i2));  // pr    
145         //************************************    
146         theBuff.SetY(ii, theInt.Interpolate(th    
147                                             y2    
148         theBuff.SetScheme(ii, data[high].GetSc    
149         if (std::abs(GetX(low, i1) - GetX(high    
150         i2++;                                     
151         ii++;                                     
152       }                                           
153     }                                             
154   }                                               
155   // buff is full, now sample.                    
156   return theBuff.Sample();                        
157 }                                                 
158