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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // neutron_hp -- source file 26 // neutron_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // 13-Jan-06 fix in Sample by T. Koi 30 // 13-Jan-06 fix in Sample by T. Koi 31 // 31 // 32 // P. Arce, June-2014 Conversion neutron_hp to 32 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 33 // 33 // 34 #include "G4ParticleHPPartial.hh" << 34 #include "G4ParticleHPPartial.hh" 35 << 36 #include "G4ParticleHPInterpolator.hh" 35 #include "G4ParticleHPInterpolator.hh" 37 #include "Randomize.hh" 36 #include "Randomize.hh" 38 37 39 G4ParticleHPVector* G4ParticleHPPartial::GetY( << 38 G4ParticleHPVector * G4ParticleHPPartial::GetY(G4double e1) 40 { << 39 { 41 auto aBuffer = new G4ParticleHPVector(); << 40 G4ParticleHPVector * aBuffer = new G4ParticleHPVector(); 42 G4int i; << 41 G4int i; 43 if (nData == 1) { << 42 if(nData==1) 44 for (i = 0; i < data[0].GetVectorLength(); << 43 { 45 aBuffer->SetInterpolationManager(data[0] << 44 for(i=0; i<data[0].GetVectorLength(); i++) 46 aBuffer->SetData(i, data[0].GetX(i), dat << 45 { >> 46 aBuffer->SetInterpolationManager(data[0].GetInterpolationManager()); >> 47 aBuffer->SetData(i , data[0].GetX(i), data[0].GetY(i)); >> 48 } >> 49 return aBuffer; 47 } 50 } 48 return aBuffer; << 51 for (i=0; i<nData; i++) 49 } << 52 { 50 for (i = 0; i < nData; i++) { << 53 if(X[i]>e1) break; 51 if (X[i] > e1) break; << 52 } << 53 if (i == nData) i--; << 54 if (0 == i) i = 1; << 55 G4double x1, x2, y1, y2, y; << 56 G4int i1 = 0, ib = 0; << 57 G4double E1 = X[i - 1]; << 58 G4double E2 = X[i]; << 59 for (G4int ii = 0; ii < data[i].GetVectorLen << 60 x1 = data[i - 1].GetX(std::min(i1, data[i << 61 x2 = data[i].GetX(ii); << 62 if (x1 < x2 && i1 < data[i - 1].GetVectorL << 63 y1 = data[i - 1].GetY(i1); << 64 y2 = data[i].GetY(x1); << 65 if (E2 - E1 != 0) { << 66 y = theInt.Interpolate(theManager.GetS << 67 } << 68 else { << 69 y = 0.5 * (y1 + y2); << 70 } << 71 aBuffer->SetData(ib, x1, y); << 72 aBuffer->SetScheme(ib++, data[i - 1].Get << 73 i1++; << 74 if (x2 - x1 > 0.001 * x1) { << 75 ii--; << 76 } << 77 } << 78 else { << 79 y1 = data[i - 1].GetY(x2); << 80 y2 = data[i].GetY(ii); << 81 if (E2 - E1 != 0) { << 82 y = theInt.Interpolate(theManager.GetS << 83 } << 84 else { << 85 y = 0.5 * (y1 + y2); << 86 } << 87 aBuffer->SetData(ib, x2, y); << 88 aBuffer->SetScheme(ib++, data[i].GetSche << 89 if (x1 - x2 < 0.001 * x2) i1++; << 90 } 54 } 91 } << 55 if(i==nData) i--; 92 return aBuffer; << 56 if(0==i) i=1; 93 } << 57 G4double x1,x2,y1,y2,y; 94 << 58 G4int i1=0, ib=0; 95 G4double G4ParticleHPPartial::Sample(G4double << 59 G4double E1 = X[i-1]; 96 { << 60 G4double E2 = X[i]; 97 G4int i; << 61 for(G4int ii=0; ii<data[i].GetVectorLength(); ii++) 98 for (i = 0; i < nData; i++) { << 62 { 99 if (x < X[i]) break; << 63 x1 = data[i-1].GetX(std::min(i1, data[i-1].GetVectorLength()-1)); 100 } << 64 x2 = data[i].GetX(ii); 101 G4ParticleHPVector theBuff; << 65 if(x1<x2&&i1<data[i-1].GetVectorLength()) 102 if (i == 0) { << 66 { 103 theBuff.SetInterpolationManager(data[0].Ge << 67 y1 = data[i-1].GetY(i1); 104 for (G4int ii = 0; ii < GetNEntries(0); ii << 68 y2 = data[i].GetY(x1); 105 theBuff.SetX(ii, GetX(0, ii)); << 69 if(E2-E1!=0) 106 theBuff.SetY(ii, GetY(0, ii)); << 70 { >> 71 y = theInt.Interpolate(theManager.GetScheme(i), e1, E1, E2, y1, y2); >> 72 } >> 73 else >> 74 { >> 75 y = 0.5*(y1+y2); >> 76 } >> 77 aBuffer->SetData(ib, x1, y); >> 78 aBuffer->SetScheme(ib++, data[i-1].GetScheme(i1)); >> 79 i1++; >> 80 if(x2-x1>0.001*x1) >> 81 { >> 82 ii--; >> 83 } >> 84 } >> 85 else >> 86 { >> 87 y1 = data[i-1].GetY(x2); >> 88 y2 = data[i].GetY(ii); >> 89 if(E2-E1!=0) >> 90 { >> 91 y = theInt.Interpolate(theManager.GetScheme(i), e1, E1, E2, y1, y2); >> 92 } >> 93 else >> 94 { >> 95 y = 0.5*(y1+y2); >> 96 } >> 97 aBuffer->SetData(ib, x2, y); >> 98 aBuffer->SetScheme(ib++, data[i].GetScheme(ii)); >> 99 if(x1-x2<0.001*x2) i1++; >> 100 } 107 } 101 } >> 102 return aBuffer; 108 } 103 } 109 // else if(i==nData-1) this line will be del << 104 110 else if (i == nData) { << 105 G4double G4ParticleHPPartial::Sample(G4double x) 111 for (i = 0; i < GetNEntries(nData - 1); i+ << 106 { 112 theBuff.SetX(i, GetX(nData - 1, i)); << 107 G4int i; 113 theBuff.SetY(i, GetY(nData - 1, i)); << 108 for (i=0; i<nData; i++) 114 theBuff.SetInterpolationManager(data[nDa << 109 { >> 110 if(x<X[i]) break; 115 } 111 } 116 } << 112 G4ParticleHPVector theBuff; 117 else { << 113 if(i==0) 118 G4int low = i - 1; << 114 { 119 G4int high = low + 1; << 115 theBuff.SetInterpolationManager(data[0].GetInterpolationManager()); 120 G4double x1, x2, y1, y2; << 116 for(G4int ii=0;ii<GetNEntries(0);ii++) 121 G4int i1 = 0, i2 = 0, ii = 0; << 117 { 122 x1 = X[low]; << 118 theBuff.SetX(ii, GetX(0,ii)); 123 x2 = X[high]; << 119 theBuff.SetY(ii, GetY(0,ii)); 124 while (i1 < GetNEntries(low) || i2 < GetNE << 125 { << 126 if ((GetX(low, i1) < GetX(high, i2) && i << 127 theBuff.SetX(ii, GetX(low, i1)); << 128 y1 = GetY(low, i1); << 129 y2 = GetY(high, GetX(low, i1)); // pr << 130 theBuff.SetY(ii, theInt.Interpolate(th << 131 y2 << 132 theBuff.SetScheme(ii, data[low].GetSch << 133 if (std::abs(GetX(low, i1) - GetX(high << 134 i1++; << 135 ii++; << 136 } 120 } 137 else { << 121 } 138 theBuff.SetX(ii, GetX(high, i2)); << 122 //else if(i==nData-1) this line will be delete 139 //************************************ << 123 else if ( i == nData ) 140 // Change by E.Mendoza and D.Cano (CIE << 124 { 141 // y1 = GetY(high,i2); << 125 for(i=0;i<GetNEntries(nData-1);i++) 142 // y2 = GetY(low, GetX(high,i2)); //p << 126 { 143 y2 = GetY(high, i2); << 127 theBuff.SetX(i, GetX(nData-1,i)); 144 y1 = GetY(low, GetX(high, i2)); // pr << 128 theBuff.SetY(i, GetY(nData-1,i)); 145 //************************************ << 129 theBuff.SetInterpolationManager(data[nData-1].GetInterpolationManager()); 146 theBuff.SetY(ii, theInt.Interpolate(th << 130 } 147 y2 << 131 } 148 theBuff.SetScheme(ii, data[high].GetSc << 132 else 149 if (std::abs(GetX(low, i1) - GetX(high << 133 { 150 i2++; << 134 G4int low = i-1; 151 ii++; << 135 G4int high = low+1; >> 136 G4double x1,x2,y1,y2; >> 137 G4int i1=0, i2=0, ii=0; >> 138 x1 = X[low]; >> 139 x2 = X[high]; >> 140 while(i1<GetNEntries(low)||i2<GetNEntries(high)) // Loop checking, 11.05.2015, T. Koi >> 141 { >> 142 if( (GetX(low,i1)<GetX(high,i2) && i1<GetNEntries(low)) >> 143 ||(i2==GetNEntries(high)) ) >> 144 { >> 145 theBuff.SetX(ii, GetX(low,i1)); >> 146 y1 = GetY(low,i1); >> 147 y2 = GetY(high, GetX(low,i1)); //prob at ident theta >> 148 theBuff.SetY(ii, theInt.Interpolate(theManager.GetScheme(high), >> 149 x, x1, x2, y1, y2)); //energy interpol >> 150 theBuff.SetScheme(ii, data[low].GetScheme(i1)); >> 151 if(std::abs(GetX(low,i1)-GetX(high,i2))<0.001) i2++; >> 152 i1++; >> 153 ii++; >> 154 } >> 155 else >> 156 { >> 157 theBuff.SetX(ii, GetX(high,i2)); >> 158 //******************************************************************************* >> 159 //Change by E.Mendoza and D.Cano (CIEMAT): >> 160 //y1 = GetY(high,i2); >> 161 //y2 = GetY(low, GetX(high,i2)); //prob at ident theta >> 162 y2 = GetY(high,i2); >> 163 y1 = GetY(low, GetX(high,i2)); //prob at ident theta >> 164 //******************************************************************************* >> 165 theBuff.SetY(ii, theInt.Interpolate(theManager.GetScheme(high), >> 166 x, x1, x2, y1, y2)); //energy interpol >> 167 theBuff.SetScheme(ii, data[high].GetScheme(i2)); >> 168 if(std::abs(GetX(low,i1)-GetX(high,i2))<0.001) i1++; >> 169 i2++; >> 170 ii++; >> 171 } 152 } 172 } 153 } 173 } >> 174 //buff is full, now sample. >> 175 return theBuff.Sample(); 154 } 176 } 155 // buff is full, now sample. << 156 return theBuff.Sample(); << 157 } << 158 177