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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // particle_hp -- source file 26 // particle_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPPTInelasticFS.hh" 32 #include "G4ParticleHPPTInelasticFS.hh" 33 << 34 #include "G4Nucleus.hh" 33 #include "G4Nucleus.hh" 35 #include "G4PhysicsModelCatalog.hh" << 36 #include "G4Triton.hh" 34 #include "G4Triton.hh" >> 35 #include "G4PhysicsModelCatalog.hh" 37 36 38 G4ParticleHPPTInelasticFS::G4ParticleHPPTInela 37 G4ParticleHPPTInelasticFS::G4ParticleHPPTInelasticFS() 39 { 38 { 40 secID = G4PhysicsModelCatalog::GetModelID("m << 39 secID = G4PhysicsModelCatalog::GetModelID( "model_G4ParticleHPPTInelasticFS_F35" ); 41 } 40 } 42 41 43 G4HadFinalState* G4ParticleHPPTInelasticFS::Ap << 42 G4HadFinalState * G4ParticleHPPTInelasticFS::ApplyYourself(const G4HadProjectile & theTrack) 44 { 43 { 45 // these are the particle types in the final << 44 // these are the particle types in the final state 46 45 47 G4ParticleDefinition* theDefs[2]; << 46 G4ParticleDefinition * theDefs[2]; 48 theDefs[0] = G4Proton::Proton(); 47 theDefs[0] = G4Proton::Proton(); 49 theDefs[1] = G4Triton::Triton(); 48 theDefs[1] = G4Triton::Triton(); 50 << 49 51 // fill the final state << 50 // fill the final state 52 G4ParticleHPInelasticBaseFS::BaseApply(theTr 51 G4ParticleHPInelasticBaseFS::BaseApply(theTrack, theDefs, 2); 53 << 52 54 // return the result << 53 // return the result 55 return theResult.Get(); << 54 return theResult.Get(); 56 } 55 } 57 56 58 void G4ParticleHPPTInelasticFS::Init(G4double << 57 void G4ParticleHPPTInelasticFS:: 59 const G4S << 58 Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) 60 { 59 { 61 G4ParticleHPInelasticBaseFS::Init(A, Z, M, d << 60 G4ParticleHPInelasticBaseFS::Init(A, Z, M, dirName, aFSType, projectile); 62 G4double ResidualA = 0; << 61 G4double ResidualA = 0; 63 G4double ResidualZ = 0; << 62 G4double ResidualZ = 0; 64 if (projectile == G4Neutron::Neutron()) { << 63 if( projectile == G4Neutron::Neutron() ) { 65 ResidualA = A - 3; << 64 ResidualA = A-3; 66 ResidualZ = Z - 2; << 65 ResidualZ = Z-2; 67 } << 66 } else if( projectile == G4Proton::Proton() ) { 68 else if (projectile == G4Proton::Proton()) { << 67 ResidualA = A-3; 69 ResidualA = A - 3; << 68 ResidualZ = Z-1; 70 ResidualZ = Z - 1; << 69 } else if( projectile == G4Deuteron::Deuteron() ) { 71 } << 70 ResidualA = A-2; 72 else if (projectile == G4Deuteron::Deuteron( << 71 ResidualZ = Z-1; 73 ResidualA = A - 2; << 72 } else if( projectile == G4Triton::Triton() ) { 74 ResidualZ = Z - 1; << 73 ResidualA = A-1; 75 } << 74 ResidualZ = Z-1; 76 else if (projectile == G4Triton::Triton()) { << 75 } else if( projectile == G4He3::He3() ) { 77 ResidualA = A - 1; << 76 ResidualA = A-1; 78 ResidualZ = Z - 1; << 77 ResidualZ = Z; 79 } << 78 } else if( projectile == G4Alpha::Alpha() ) { 80 else if (projectile == G4He3::He3()) { << 79 ResidualA = A; 81 ResidualA = A - 1; << 80 ResidualZ = Z; 82 ResidualZ = Z; << 81 } 83 } << 84 else if (projectile == G4Alpha::Alpha()) { << 85 ResidualA = A; << 86 ResidualZ = Z; << 87 } << 88 82 89 G4ParticleHPInelasticBaseFS::InitGammas(Resi << 83 G4ParticleHPInelasticBaseFS::InitGammas(ResidualA, ResidualZ); 90 } 84 } 91 85