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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // particle_hp -- source file 26 // particle_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPPInelasticFS.hh" 32 #include "G4ParticleHPPInelasticFS.hh" 33 << 34 #include "G4Nucleus.hh" 33 #include "G4Nucleus.hh" 35 #include "G4PhysicsModelCatalog.hh" << 36 #include "G4Proton.hh" 34 #include "G4Proton.hh" >> 35 #include "G4PhysicsModelCatalog.hh" 37 36 38 G4ParticleHPPInelasticFS::G4ParticleHPPInelast 37 G4ParticleHPPInelasticFS::G4ParticleHPPInelasticFS() 39 { 38 { 40 secID = G4PhysicsModelCatalog::GetModelID("m << 39 secID = G4PhysicsModelCatalog::GetModelID( "model_G4ParticleHPPInelasticFS_F23" ); 41 } 40 } 42 41 43 void G4ParticleHPPInelasticFS::Init(G4double A << 42 void G4ParticleHPPInelasticFS::Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) 44 const G4St << 45 { 43 { 46 G4ParticleHPInelasticCompFS::Init(A, Z, M, d << 44 G4ParticleHPInelasticCompFS::Init(A, Z, M, dirName, aFSType, projectile); 47 G4double ResidualA = 0; << 45 G4double ResidualA = 0; 48 G4double ResidualZ = 0; << 46 G4double ResidualZ = 0; 49 if (projectile == G4Neutron::Neutron()) { << 47 if( projectile == G4Neutron::Neutron() ) { 50 ResidualA = A; << 48 ResidualA = A; 51 ResidualZ = Z - 1; << 49 ResidualZ = Z-1; 52 } << 50 } else if( projectile == G4Proton::Proton() ) { 53 else if (projectile == G4Proton::Proton()) { << 51 ResidualA = A; 54 ResidualA = A; << 52 ResidualZ = Z; 55 ResidualZ = Z; << 53 } else if( projectile == G4Deuteron::Deuteron() ) { 56 } << 54 ResidualA = A+1; 57 else if (projectile == G4Deuteron::Deuteron( << 55 ResidualZ = Z; 58 ResidualA = A + 1; << 56 } else if( projectile == G4Triton::Triton() ) { 59 ResidualZ = Z; << 57 ResidualA = A+2; 60 } << 58 ResidualZ = Z; 61 else if (projectile == G4Triton::Triton()) { << 59 } else if( projectile == G4He3::He3() ) { 62 ResidualA = A + 2; << 60 ResidualA = A+2; 63 ResidualZ = Z; << 61 ResidualZ = Z+1; 64 } << 62 } else if( projectile == G4Alpha::Alpha() ) { 65 else if (projectile == G4He3::He3()) { << 63 ResidualA = A+3; 66 ResidualA = A + 2; << 64 ResidualZ = Z+1; 67 ResidualZ = Z + 1; << 65 } 68 } << 69 else if (projectile == G4Alpha::Alpha()) { << 70 ResidualA = A + 3; << 71 ResidualZ = Z + 1; << 72 } << 73 66 74 G4ParticleHPInelasticCompFS::InitGammas(Resi << 67 G4ParticleHPInelasticCompFS::InitGammas(ResidualA, ResidualZ); 75 } 68 } 76 69 77 G4HadFinalState* G4ParticleHPPInelasticFS::App << 70 G4HadFinalState * G4ParticleHPPInelasticFS::ApplyYourself(const G4HadProjectile & theTrack) 78 { 71 { 79 // do the final state << 80 G4ParticleHPInelasticCompFS::CompositeApply( << 81 72 82 // return the result << 73 // do the final state 83 return theResult.Get(); << 74 G4ParticleHPInelasticCompFS::CompositeApply(theTrack, G4Proton::Proton()); >> 75 >> 76 // return the result >> 77 return theResult.Get(); 84 } 78 } >> 79 85 80