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Geant4/processes/hadronic/models/particle_hp/src/G4ParticleHPPInelasticFS.cc

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Diff markup

Differences between /processes/hadronic/models/particle_hp/src/G4ParticleHPPInelasticFS.cc (Version 11.3.0) and /processes/hadronic/models/particle_hp/src/G4ParticleHPPInelasticFS.cc (Version 10.4.p2)


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 25 //                                                 25 //
 26 // particle_hp -- source file                      26 // particle_hp -- source file
 27 // J.P. Wellisch, Nov-1996                         27 // J.P. Wellisch, Nov-1996
 28 // A prototype of the low energy neutron trans     28 // A prototype of the low energy neutron transport model.
 29 //                                                 29 //
 30 // P. Arce, June-2014 Conversion neutron_hp to     30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 31 //                                                 31 //
 32 #include "G4ParticleHPPInelasticFS.hh"             32 #include "G4ParticleHPPInelasticFS.hh"
 33                                                << 
 34 #include "G4Nucleus.hh"                            33 #include "G4Nucleus.hh"
 35 #include "G4PhysicsModelCatalog.hh"            << 
 36 #include "G4Proton.hh"                             34 #include "G4Proton.hh"
 37                                                    35 
 38 G4ParticleHPPInelasticFS::G4ParticleHPPInelast <<  36 void G4ParticleHPPInelasticFS::Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile)
 39 {                                                  37 {
 40   secID = G4PhysicsModelCatalog::GetModelID("m <<  38    G4ParticleHPInelasticCompFS::Init(A, Z, M, dirName, aFSType, projectile);
 41 }                                              <<  39    G4double ResidualA = 0;
                                                   >>  40    G4double ResidualZ = 0;
                                                   >>  41    if( projectile == G4Neutron::Neutron() ) {
                                                   >>  42      ResidualA = A;
                                                   >>  43      ResidualZ = Z-1;
                                                   >>  44    } else if( projectile == G4Proton::Proton() ) {
                                                   >>  45      ResidualA = A;
                                                   >>  46      ResidualZ = Z;
                                                   >>  47    } else if( projectile == G4Deuteron::Deuteron() ) {
                                                   >>  48      ResidualA = A+1;
                                                   >>  49      ResidualZ = Z;
                                                   >>  50    } else if( projectile == G4Triton::Triton() ) {
                                                   >>  51      ResidualA = A+2;
                                                   >>  52      ResidualZ = Z;
                                                   >>  53    } else if( projectile == G4He3::He3() ) {
                                                   >>  54      ResidualA = A+2;
                                                   >>  55      ResidualZ = Z+1;
                                                   >>  56    } else if( projectile == G4Alpha::Alpha() ) {
                                                   >>  57      ResidualA = A+3;
                                                   >>  58      ResidualZ = Z+1;
                                                   >>  59    }
 42                                                    60 
 43 void G4ParticleHPPInelasticFS::Init(G4double A <<  61    G4ParticleHPInelasticCompFS::InitGammas(ResidualA, ResidualZ);
 44                                     const G4St << 
 45 {                                              << 
 46   G4ParticleHPInelasticCompFS::Init(A, Z, M, d << 
 47   G4double ResidualA = 0;                      << 
 48   G4double ResidualZ = 0;                      << 
 49   if (projectile == G4Neutron::Neutron()) {    << 
 50     ResidualA = A;                             << 
 51     ResidualZ = Z - 1;                         << 
 52   }                                            << 
 53   else if (projectile == G4Proton::Proton()) { << 
 54     ResidualA = A;                             << 
 55     ResidualZ = Z;                             << 
 56   }                                            << 
 57   else if (projectile == G4Deuteron::Deuteron( << 
 58     ResidualA = A + 1;                         << 
 59     ResidualZ = Z;                             << 
 60   }                                            << 
 61   else if (projectile == G4Triton::Triton()) { << 
 62     ResidualA = A + 2;                         << 
 63     ResidualZ = Z;                             << 
 64   }                                            << 
 65   else if (projectile == G4He3::He3()) {       << 
 66     ResidualA = A + 2;                         << 
 67     ResidualZ = Z + 1;                         << 
 68   }                                            << 
 69   else if (projectile == G4Alpha::Alpha()) {   << 
 70     ResidualA = A + 3;                         << 
 71     ResidualZ = Z + 1;                         << 
 72   }                                            << 
 73                                                << 
 74   G4ParticleHPInelasticCompFS::InitGammas(Resi << 
 75 }                                                  62 }
 76                                                    63 
 77 G4HadFinalState* G4ParticleHPPInelasticFS::App <<  64 G4HadFinalState * G4ParticleHPPInelasticFS::ApplyYourself(const G4HadProjectile & theTrack)
 78 {                                                  65 {
 79   // do the final state                        << 
 80   G4ParticleHPInelasticCompFS::CompositeApply( << 
 81                                                    66 
 82   // return the result                         <<  67 // do the final state
 83   return theResult.Get();                      <<  68     G4ParticleHPInelasticCompFS::CompositeApply(theTrack, G4Proton::Proton());
                                                   >>  69              
                                                   >>  70 // return the result
                                                   >>  71     return theResult.Get();
 84 }                                                  72 }
                                                   >>  73 
 85                                                    74