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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // particle_hp -- source file 26 // particle_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPNXInelasticFS.hh" 32 #include "G4ParticleHPNXInelasticFS.hh" 33 << 34 #include "G4Alpha.hh" << 35 #include "G4Nucleus.hh" 33 #include "G4Nucleus.hh" >> 34 #include "G4Alpha.hh" 36 #include "G4PhysicsModelCatalog.hh" 35 #include "G4PhysicsModelCatalog.hh" 37 36 38 G4ParticleHPNXInelasticFS::G4ParticleHPNXInela 37 G4ParticleHPNXInelasticFS::G4ParticleHPNXInelasticFS() 39 { 38 { 40 secID = G4PhysicsModelCatalog::GetModelID("m << 39 secID = G4PhysicsModelCatalog::GetModelID( "model_G4ParticleHPNXInelasticFS_F02" ); 41 } 40 } 42 41 43 G4HadFinalState* G4ParticleHPNXInelasticFS::Ap << 42 G4HadFinalState * G4ParticleHPNXInelasticFS::ApplyYourself(const G4HadProjectile & theTrack) 44 { 43 { 45 // these are the particle types in the final << 44 // these are the particle types in the final state 46 45 47 G4ParticleDefinition* theDefs[2]; << 46 G4ParticleDefinition * theDefs[2]; 48 theDefs[0] = G4Neutron::Neutron(); 47 theDefs[0] = G4Neutron::Neutron(); 49 << 48 50 // fill the final state << 49 // fill the final state 51 G4ParticleHPInelasticBaseFS::BaseApply(theTr 50 G4ParticleHPInelasticBaseFS::BaseApply(theTrack, theDefs, 1); 52 << 51 53 // return the result << 52 // return the result 54 return theResult.Get(); << 53 return theResult.Get(); 55 } 54 } 56 55 57 void G4ParticleHPNXInelasticFS::Init(G4double << 56 void G4ParticleHPNXInelasticFS:: 58 const G4S << 57 Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) 59 { 58 { 60 G4ParticleHPInelasticBaseFS::Init(A, Z, M, d << 59 G4ParticleHPInelasticBaseFS::Init(A, Z, M, dirName, aFSType, projectile); 61 G4double ResidualA = 0; << 60 G4double ResidualA = 0; 62 G4double ResidualZ = 0; << 61 G4double ResidualZ = 0; 63 if (projectile == G4Neutron::Neutron()) { << 62 if( projectile == G4Neutron::Neutron() ) { 64 ResidualA = A - 5; << 63 ResidualA = A-5; 65 ResidualZ = Z - 2; << 64 ResidualZ = Z-2; 66 } << 65 } else if( projectile == G4Proton::Proton() ) { 67 else if (projectile == G4Proton::Proton()) { << 66 ResidualA = A-5; 68 ResidualA = A - 5; << 67 ResidualZ = Z-1; 69 ResidualZ = Z - 1; << 68 } else if( projectile == G4Deuteron::Deuteron() ) { 70 } << 69 ResidualA = A-4; 71 else if (projectile == G4Deuteron::Deuteron( << 70 ResidualZ = Z-1; 72 ResidualA = A - 4; << 71 } else if( projectile == G4Triton::Triton() ) { 73 ResidualZ = Z - 1; << 72 ResidualA = A-3; 74 } << 73 ResidualZ = Z-1; 75 else if (projectile == G4Triton::Triton()) { << 74 } else if( projectile == G4He3::He3() ) { 76 ResidualA = A - 3; << 75 ResidualA = A-3; 77 ResidualZ = Z - 1; << 76 ResidualZ = Z; 78 } << 77 } else if( projectile == G4Alpha::Alpha() ) { 79 else if (projectile == G4He3::He3()) { << 78 ResidualA = A-2; 80 ResidualA = A - 3; << 79 ResidualZ = Z; 81 ResidualZ = Z; << 80 } 82 } << 81 83 else if (projectile == G4Alpha::Alpha()) { << 82 // G4double ResidualA = A-5; // wrong, to be improves @@@ 84 ResidualA = A - 2; << 83 // G4double ResidualZ = Z-2; // dito @@@ 85 ResidualZ = Z; << 84 G4ParticleHPInelasticBaseFS::InitGammas(ResidualA, ResidualZ); 86 } << 87 << 88 // G4double ResidualA = A-5; // wrong, to << 89 // G4double ResidualZ = Z-2; // dito @@@ << 90 G4ParticleHPInelasticBaseFS::InitGammas(Resi << 91 } 85 } 92 86