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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // particle_hp -- source file 26 // particle_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPNPAInelasticFS.hh" 32 #include "G4ParticleHPNPAInelasticFS.hh" 33 << 34 #include "G4Alpha.hh" << 35 #include "G4Nucleus.hh" 33 #include "G4Nucleus.hh" 36 #include "G4PhysicsModelCatalog.hh" << 34 #include "G4Alpha.hh" 37 #include "G4Proton.hh" 35 #include "G4Proton.hh" 38 36 39 G4ParticleHPNPAInelasticFS::G4ParticleHPNPAIne << 37 G4HadFinalState * G4ParticleHPNPAInelasticFS::ApplyYourself(const G4HadProjectile & theTrack) 40 { << 41 secID = G4PhysicsModelCatalog::GetModelID("m << 42 } << 43 << 44 G4HadFinalState* G4ParticleHPNPAInelasticFS::A << 45 { 38 { 46 // these are the particle types in the final << 39 // these are the particle types in the final state 47 40 48 G4ParticleDefinition* theDefs[3]; << 41 G4ParticleDefinition * theDefs[3]; 49 theDefs[0] = G4Neutron::Neutron(); 42 theDefs[0] = G4Neutron::Neutron(); 50 theDefs[1] = G4Proton::Proton(); 43 theDefs[1] = G4Proton::Proton(); 51 theDefs[2] = G4Alpha::Alpha(); 44 theDefs[2] = G4Alpha::Alpha(); 52 << 45 53 // fill the final state << 46 // fill the final state 54 G4ParticleHPInelasticBaseFS::BaseApply(theTr 47 G4ParticleHPInelasticBaseFS::BaseApply(theTrack, theDefs, 3); 55 << 48 56 // return the result << 49 // return the result 57 return theResult.Get(); << 50 return theResult.Get(); 58 } 51 } 59 52 60 void G4ParticleHPNPAInelasticFS::Init(G4double << 53 void G4ParticleHPNPAInelasticFS:: 61 const G4 << 54 Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) 62 { 55 { 63 G4ParticleHPInelasticBaseFS::Init(A, Z, M, d << 56 G4ParticleHPInelasticBaseFS::Init(A, Z, M, dirName, aFSType, projectile); 64 G4double ResidualA = 0; << 57 G4double ResidualA = 0; 65 G4double ResidualZ = 0; << 58 G4double ResidualZ = 0; 66 if (projectile == G4Neutron::Neutron()) { << 59 if( projectile == G4Neutron::Neutron() ) { 67 ResidualA = A - 5; << 60 ResidualA = A-5; 68 ResidualZ = Z - 3; << 61 ResidualZ = Z-3; 69 } << 62 } else if( projectile == G4Proton::Proton() ) { 70 else if (projectile == G4Proton::Proton()) { << 63 ResidualA = A-5; 71 ResidualA = A - 5; << 64 ResidualZ = Z-2; 72 ResidualZ = Z - 2; << 65 } else if( projectile == G4Deuteron::Deuteron() ) { 73 } << 66 ResidualA = A-4; 74 else if (projectile == G4Deuteron::Deuteron( << 67 ResidualZ = Z-2; 75 ResidualA = A - 4; << 68 } else if( projectile == G4Triton::Triton() ) { 76 ResidualZ = Z - 2; << 69 ResidualA = A-3; 77 } << 70 ResidualZ = Z-2; 78 else if (projectile == G4Triton::Triton()) { << 71 } else if( projectile == G4He3::He3() ) { 79 ResidualA = A - 3; << 72 ResidualA = A-3; 80 ResidualZ = Z - 2; << 73 ResidualZ = Z-1; 81 } << 74 } else if( projectile == G4Alpha::Alpha() ) { 82 else if (projectile == G4He3::He3()) { << 75 ResidualA = A-2; 83 ResidualA = A - 3; << 76 ResidualZ = Z-1; 84 ResidualZ = Z - 1; << 77 } 85 } << 86 else if (projectile == G4Alpha::Alpha()) { << 87 ResidualA = A - 2; << 88 ResidualZ = Z - 1; << 89 } << 90 78 91 G4ParticleHPInelasticBaseFS::InitGammas(Resi << 79 G4ParticleHPInelasticBaseFS::InitGammas(ResidualA, ResidualZ); 92 } 80 } 93 81