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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // particle_hp -- source file 26 // particle_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPND2AInelasticFS.hh" 32 #include "G4ParticleHPND2AInelasticFS.hh" 33 << 34 #include "G4Alpha.hh" << 35 #include "G4Deuteron.hh" << 36 #include "G4Nucleus.hh" 33 #include "G4Nucleus.hh" >> 34 #include "G4Deuteron.hh" >> 35 #include "G4Alpha.hh" 37 #include "G4PhysicsModelCatalog.hh" 36 #include "G4PhysicsModelCatalog.hh" 38 37 39 G4ParticleHPND2AInelasticFS::G4ParticleHPND2AI 38 G4ParticleHPND2AInelasticFS::G4ParticleHPND2AInelasticFS() 40 { 39 { 41 secID = G4PhysicsModelCatalog::GetModelID("m << 40 secID = G4PhysicsModelCatalog::GetModelID( "model_G4ParticleHPND2AInelasticFS_F16" ); 42 } 41 } 43 42 44 G4HadFinalState* G4ParticleHPND2AInelasticFS:: << 43 G4HadFinalState * G4ParticleHPND2AInelasticFS::ApplyYourself(const G4HadProjectile & theTrack) 45 { 44 { 46 // these are the particle types in the final << 45 // these are the particle types in the final state 47 46 48 G4ParticleDefinition* theDefs[4]; << 47 G4ParticleDefinition * theDefs[4]; 49 theDefs[0] = G4Neutron::Neutron(); 48 theDefs[0] = G4Neutron::Neutron(); 50 theDefs[1] = G4Deuteron::Deuteron(); 49 theDefs[1] = G4Deuteron::Deuteron(); 51 theDefs[2] = G4Alpha::Alpha(); 50 theDefs[2] = G4Alpha::Alpha(); 52 theDefs[3] = G4Alpha::Alpha(); 51 theDefs[3] = G4Alpha::Alpha(); 53 << 52 54 // fill the final state << 53 // fill the final state 55 G4ParticleHPInelasticBaseFS::BaseApply(theTr 54 G4ParticleHPInelasticBaseFS::BaseApply(theTrack, theDefs, 4); 56 << 55 57 // return the result << 56 // return the result 58 return theResult.Get(); << 57 return theResult.Get(); 59 } 58 } 60 59 61 void G4ParticleHPND2AInelasticFS::Init(G4doubl << 60 void G4ParticleHPND2AInelasticFS:: 62 const G << 61 Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) 63 { 62 { 64 G4ParticleHPInelasticBaseFS::Init(A, Z, M, d << 63 G4ParticleHPInelasticBaseFS::Init(A, Z, M, dirName, aFSType, projectile); 65 G4double ResidualA = 0; << 64 G4double ResidualA = 0; 66 G4double ResidualZ = 0; << 65 G4double ResidualZ = 0; 67 if (projectile == G4Neutron::Neutron()) { << 66 if( projectile == G4Neutron::Neutron() ) { 68 ResidualA = A - 10; << 67 ResidualA = A-10; 69 ResidualZ = Z - 5; << 68 ResidualZ = Z-5; 70 } << 69 } else if( projectile == G4Proton::Proton() ) { 71 else if (projectile == G4Proton::Proton()) { << 70 ResidualA = A-10; 72 ResidualA = A - 10; << 71 ResidualZ = Z-4; 73 ResidualZ = Z - 4; << 72 } else if( projectile == G4Deuteron::Deuteron() ) { 74 } << 73 ResidualA = A-9; 75 else if (projectile == G4Deuteron::Deuteron( << 74 ResidualZ = Z-4; 76 ResidualA = A - 9; << 75 } else if( projectile == G4Triton::Triton() ) { 77 ResidualZ = Z - 4; << 76 ResidualA = A-8; 78 } << 77 ResidualZ = Z-4; 79 else if (projectile == G4Triton::Triton()) { << 78 } else if( projectile == G4He3::He3() ) { 80 ResidualA = A - 8; << 79 ResidualA = A-8; 81 ResidualZ = Z - 4; << 80 ResidualZ = Z-3; 82 } << 81 } else if( projectile == G4Alpha::Alpha() ) { 83 else if (projectile == G4He3::He3()) { << 82 ResidualA = A-7; 84 ResidualA = A - 8; << 83 ResidualZ = Z-3; 85 ResidualZ = Z - 3; << 84 } 86 } << 87 else if (projectile == G4Alpha::Alpha()) { << 88 ResidualA = A - 7; << 89 ResidualZ = Z - 3; << 90 } << 91 85 92 G4ParticleHPInelasticBaseFS::InitGammas(Resi << 86 G4ParticleHPInelasticBaseFS::InitGammas(ResidualA, ResidualZ); 93 } 87 } >> 88 94 89