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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // particle_hp -- source file 26 // particle_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPN3AInelasticFS.hh" 32 #include "G4ParticleHPN3AInelasticFS.hh" 33 33 34 #include "G4Alpha.hh" 34 #include "G4Alpha.hh" 35 #include "G4Nucleus.hh" 35 #include "G4Nucleus.hh" 36 #include "G4PhysicsModelCatalog.hh" 36 #include "G4PhysicsModelCatalog.hh" 37 37 38 G4ParticleHPN3AInelasticFS::G4ParticleHPN3AIne 38 G4ParticleHPN3AInelasticFS::G4ParticleHPN3AInelasticFS() 39 { 39 { 40 secID = G4PhysicsModelCatalog::GetModelID("m 40 secID = G4PhysicsModelCatalog::GetModelID("model_G4ParticleHPN3AInelasticFS_F07"); 41 } 41 } 42 42 43 G4HadFinalState* G4ParticleHPN3AInelasticFS::A 43 G4HadFinalState* G4ParticleHPN3AInelasticFS::ApplyYourself(const G4HadProjectile& theTrack) 44 { 44 { 45 // these are the particle types in the final 45 // these are the particle types in the final state 46 46 47 G4ParticleDefinition* theDefs[4]; 47 G4ParticleDefinition* theDefs[4]; 48 theDefs[0] = G4Neutron::Neutron(); 48 theDefs[0] = G4Neutron::Neutron(); 49 theDefs[1] = G4Alpha::Alpha(); 49 theDefs[1] = G4Alpha::Alpha(); 50 theDefs[2] = G4Alpha::Alpha(); 50 theDefs[2] = G4Alpha::Alpha(); 51 theDefs[3] = G4Alpha::Alpha(); 51 theDefs[3] = G4Alpha::Alpha(); 52 52 53 // fill the final state 53 // fill the final state 54 G4ParticleHPInelasticBaseFS::BaseApply(theTr 54 G4ParticleHPInelasticBaseFS::BaseApply(theTrack, theDefs, 4); 55 55 56 // return the result 56 // return the result 57 return theResult.Get(); 57 return theResult.Get(); 58 } 58 } 59 59 60 void G4ParticleHPN3AInelasticFS::Init(G4double << 60 void G4ParticleHPN3AInelasticFS::Init(G4double A, G4double Z, G4int M, G4String& dirName, 61 const G4 << 61 G4String& aFSType, G4ParticleDefinition* projectile) 62 { 62 { 63 G4ParticleHPInelasticBaseFS::Init(A, Z, M, d 63 G4ParticleHPInelasticBaseFS::Init(A, Z, M, dirName, aFSType, projectile); 64 G4double ResidualA = 0; 64 G4double ResidualA = 0; 65 G4double ResidualZ = 0; 65 G4double ResidualZ = 0; 66 if (projectile == G4Neutron::Neutron()) { 66 if (projectile == G4Neutron::Neutron()) { 67 ResidualA = A - 12; 67 ResidualA = A - 12; 68 ResidualZ = Z - 6; 68 ResidualZ = Z - 6; 69 } 69 } 70 else if (projectile == G4Proton::Proton()) { 70 else if (projectile == G4Proton::Proton()) { 71 ResidualA = A - 12; 71 ResidualA = A - 12; 72 ResidualZ = Z - 5; 72 ResidualZ = Z - 5; 73 } 73 } 74 else if (projectile == G4Deuteron::Deuteron( 74 else if (projectile == G4Deuteron::Deuteron()) { 75 ResidualA = A - 11; 75 ResidualA = A - 11; 76 ResidualZ = Z - 5; 76 ResidualZ = Z - 5; 77 } 77 } 78 else if (projectile == G4Triton::Triton()) { 78 else if (projectile == G4Triton::Triton()) { 79 ResidualA = A - 10; 79 ResidualA = A - 10; 80 ResidualZ = Z - 5; 80 ResidualZ = Z - 5; 81 } 81 } 82 else if (projectile == G4He3::He3()) { 82 else if (projectile == G4He3::He3()) { 83 ResidualA = A - 10; 83 ResidualA = A - 10; 84 ResidualZ = Z - 4; 84 ResidualZ = Z - 4; 85 } 85 } 86 else if (projectile == G4Alpha::Alpha()) { 86 else if (projectile == G4Alpha::Alpha()) { 87 ResidualA = A - 9; 87 ResidualA = A - 9; 88 ResidualZ = Z - 4; 88 ResidualZ = Z - 4; 89 } 89 } 90 90 91 G4ParticleHPInelasticBaseFS::InitGammas(Resi 91 G4ParticleHPInelasticBaseFS::InitGammas(ResidualA, ResidualZ); 92 } 92 } 93 93