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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // particle_hp -- source file 26 // particle_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPN2PInelasticFS.hh" 32 #include "G4ParticleHPN2PInelasticFS.hh" 33 << 34 #include "G4Nucleus.hh" 33 #include "G4Nucleus.hh" 35 #include "G4PhysicsModelCatalog.hh" << 36 #include "G4Proton.hh" 34 #include "G4Proton.hh" 37 35 38 G4ParticleHPN2PInelasticFS::G4ParticleHPN2PIne << 36 G4HadFinalState * G4ParticleHPN2PInelasticFS::ApplyYourself(const G4HadProjectile & theTrack) 39 { << 40 secID = G4PhysicsModelCatalog::GetModelID("m << 41 } << 42 << 43 G4HadFinalState* G4ParticleHPN2PInelasticFS::A << 44 { 37 { 45 // these are the particle types in the final << 38 // these are the particle types in the final state 46 39 47 G4ParticleDefinition* theDefs[3]; << 40 G4ParticleDefinition * theDefs[3]; 48 theDefs[0] = G4Neutron::Neutron(); 41 theDefs[0] = G4Neutron::Neutron(); 49 theDefs[1] = G4Proton::Proton(); 42 theDefs[1] = G4Proton::Proton(); 50 theDefs[2] = G4Proton::Proton(); 43 theDefs[2] = G4Proton::Proton(); 51 << 44 52 // fill the final state << 45 // fill the final state 53 G4ParticleHPInelasticBaseFS::BaseApply(theTr 46 G4ParticleHPInelasticBaseFS::BaseApply(theTrack, theDefs, 3); 54 << 47 55 // return the result << 48 // return the result 56 return theResult.Get(); << 49 return theResult.Get(); 57 } 50 } 58 51 59 void G4ParticleHPN2PInelasticFS::Init(G4double << 52 void G4ParticleHPN2PInelasticFS:: 60 const G4 << 53 Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) 61 { 54 { 62 G4ParticleHPInelasticBaseFS::Init(A, Z, M, d << 55 G4ParticleHPInelasticBaseFS::Init(A, Z, M, dirName, aFSType, projectile); 63 G4double ResidualA = 0; << 56 G4double ResidualA = 0; 64 G4double ResidualZ = 0; << 57 G4double ResidualZ = 0; 65 if (projectile == G4Neutron::Neutron()) { << 58 if( projectile == G4Neutron::Neutron() ) { 66 ResidualA = A - 2; << 59 ResidualA = A-2; 67 ResidualZ = Z - 2; << 60 ResidualZ = Z-2; 68 } << 61 } else if( projectile == G4Proton::Proton() ) { 69 else if (projectile == G4Proton::Proton()) { << 62 ResidualA = A-2; 70 ResidualA = A - 2; << 63 ResidualZ = Z-1; 71 ResidualZ = Z - 1; << 64 } else if( projectile == G4Deuteron::Deuteron() ) { 72 } << 65 ResidualA = A-1; 73 else if (projectile == G4Deuteron::Deuteron( << 66 ResidualZ = Z-1; 74 ResidualA = A - 1; << 67 } else if( projectile == G4Triton::Triton() ) { 75 ResidualZ = Z - 1; << 68 ResidualA = A; 76 } << 69 ResidualZ = Z-1; 77 else if (projectile == G4Triton::Triton()) { << 70 } else if( projectile == G4He3::He3() ) { 78 ResidualA = A; << 71 ResidualA = A; 79 ResidualZ = Z - 1; << 72 ResidualZ = Z; 80 } << 73 } else if( projectile == G4Alpha::Alpha() ) { 81 else if (projectile == G4He3::He3()) { << 74 ResidualA = A+1; 82 ResidualA = A; << 75 ResidualZ = Z; 83 ResidualZ = Z; << 76 } 84 } << 85 else if (projectile == G4Alpha::Alpha()) { << 86 ResidualA = A + 1; << 87 ResidualZ = Z; << 88 } << 89 77 90 G4ParticleHPInelasticBaseFS::InitGammas(Resi << 78 G4ParticleHPInelasticBaseFS::InitGammas(ResidualA, ResidualZ); 91 } 79 } 92 80