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Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // 12-Apr-06 fix in delayed neutron and photon 30 // 12-Apr-06 fix in delayed neutron and photon emission without FS data by T. Koi 31 // 07-Sep-11 M. Kelsey -- Follow change to G4H 31 // 07-Sep-11 M. Kelsey -- Follow change to G4HadFinalState interface 32 // P. Arce, June-2014 Conversion neutron_hp to 32 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 33 // 33 // 34 34 35 #include "G4ParticleHPFissionFS.hh" << 36 << 37 #include "G4DynamicParticleVector.hh" << 38 #include "G4Exp.hh" 35 #include "G4Exp.hh" 39 #include "G4IonTable.hh" << 36 #include "G4ParticleHPFissionFS.hh" >> 37 #include "G4PhysicalConstants.hh" 40 #include "G4Nucleus.hh" 38 #include "G4Nucleus.hh" >> 39 #include "G4DynamicParticleVector.hh" 41 #include "G4ParticleHPFissionERelease.hh" 40 #include "G4ParticleHPFissionERelease.hh" 42 #include "G4PhysicalConstants.hh" << 41 #include "G4IonTable.hh" 43 #include "G4PhysicsModelCatalog.hh" << 44 << 45 G4ParticleHPFissionFS::G4ParticleHPFissionFS() << 46 { << 47 secID = G4PhysicsModelCatalog::GetModelID("m << 48 hasXsec = false; << 49 produceFissionFragments = false; << 50 } << 51 << 52 void G4ParticleHPFissionFS::Init(G4double A, G << 53 const G4Strin << 54 { << 55 theFS.Init(A, Z, M, dirName, aFSType, projec << 56 theFC.Init(A, Z, M, dirName, aFSType, projec << 57 theSC.Init(A, Z, M, dirName, aFSType, projec << 58 theTC.Init(A, Z, M, dirName, aFSType, projec << 59 theLC.Init(A, Z, M, dirName, aFSType, projec << 60 << 61 theFF.Init(A, Z, M, dirName, aFSType, projec << 62 if (G4ParticleHPManager::GetInstance()->GetP << 63 G4cout << "Fission fragment production is << 64 << "Z = " << (G4int)Z << ", A = " < << 65 G4cout << "As currently modeled this optio << 66 "fission fragments." << 67 << G4endl; << 68 produceFissionFragments = true; << 69 } << 70 } << 71 << 72 G4HadFinalState* G4ParticleHPFissionFS::ApplyY << 73 { << 74 // Because it may change by UI command << 75 produceFissionFragments = G4ParticleHPManage << 76 << 77 // prepare neutron << 78 if (theResult.Get() == nullptr) theResult.Pu << 79 theResult.Get()->Clear(); << 80 G4double eKinetic = theTrack.GetKineticEnerg << 81 const G4HadProjectile* incidentParticle = &t << 82 G4ReactionProduct theNeutron( << 83 const_cast<G4ParticleDefinition*>(incident << 84 theNeutron.SetMomentum(incidentParticle->Get << 85 theNeutron.SetKineticEnergy(eKinetic); << 86 << 87 // prepare target << 88 G4Nucleus aNucleus; << 89 G4ReactionProduct theTarget; << 90 G4double targetMass = theFS.GetMass(); << 91 G4ThreeVector neuVelo = << 92 (1. / incidentParticle->GetDefinition()->G << 93 theTarget = << 94 aNucleus.GetBiasedThermalNucleus(targetMas << 95 theTarget.SetDefinition( << 96 G4IonTable::GetIonTable()->GetIon(G4int(th << 97 42 98 // set neutron and target in the FS classes << 43 void G4ParticleHPFissionFS::Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile ) >> 44 { >> 45 //G4cout << "G4ParticleHPFissionFS::Init " << A << " " << Z << " " << M << G4endl; >> 46 theFS.Init(A, Z, M, dirName, aFSType, projectile); >> 47 theFC.Init(A, Z, M, dirName, aFSType, projectile); >> 48 theSC.Init(A, Z, M, dirName, aFSType, projectile); >> 49 theTC.Init(A, Z, M, dirName, aFSType, projectile); >> 50 theLC.Init(A, Z, M, dirName, aFSType, projectile); >> 51 >> 52 theFF.Init(A, Z, M, dirName, aFSType, projectile); >> 53 if ( G4ParticleHPManager::GetInstance()->GetProduceFissionFragments() && theFF.HasFSData() ) >> 54 { >> 55 G4cout << "Fission fragment production is now activated in HP package for " >> 56 << "Z = " << (G4int)Z >> 57 << ", A = " << (G4int)A >> 58 //<< "M = " << M >> 59 << G4endl; >> 60 G4cout << "As currently modeled this option precludes production of delayed neutrons from fission fragments." << G4endl; >> 61 produceFissionFragments = true; >> 62 } >> 63 } >> 64 G4HadFinalState * G4ParticleHPFissionFS::ApplyYourself(const G4HadProjectile & theTrack) >> 65 { >> 66 >> 67 //Because it may change by UI command >> 68 produceFissionFragments=G4ParticleHPManager::GetInstance()->GetProduceFissionFragments(); >> 69 >> 70 //G4cout << "G4ParticleHPFissionFS::ApplyYourself " << G4endl; >> 71 // prepare neutron >> 72 >> 73 if ( theResult.Get() == NULL ) theResult.Put( new G4HadFinalState ); >> 74 theResult.Get()->Clear(); >> 75 G4double eKinetic = theTrack.GetKineticEnergy(); >> 76 const G4HadProjectile *incidentParticle = &theTrack; >> 77 G4ReactionProduct theNeutron( const_cast<G4ParticleDefinition *>(incidentParticle->GetDefinition()) ); >> 78 theNeutron.SetMomentum( incidentParticle->Get4Momentum().vect() ); >> 79 theNeutron.SetKineticEnergy( eKinetic ); >> 80 >> 81 // prepare target >> 82 G4Nucleus aNucleus; >> 83 G4ReactionProduct theTarget; >> 84 G4double targetMass = theFS.GetMass(); >> 85 G4ThreeVector neuVelo = (1./incidentParticle->GetDefinition()->GetPDGMass())*theNeutron.GetMomentum(); >> 86 theTarget = aNucleus.GetBiasedThermalNucleus( targetMass, neuVelo, theTrack.GetMaterial()->GetTemperature()); >> 87 theTarget.SetDefinition( G4IonTable::GetIonTable()->GetIon( G4int(theBaseZ), G4int(theBaseA) , 0.0 ) ); //TESTPHP >> 88 // set neutron and target in the FS classes 99 theFS.SetNeutronRP(theNeutron); 89 theFS.SetNeutronRP(theNeutron); 100 theFS.SetTarget(theTarget); 90 theFS.SetTarget(theTarget); 101 theFC.SetNeutronRP(theNeutron); 91 theFC.SetNeutronRP(theNeutron); 102 theFC.SetTarget(theTarget); 92 theFC.SetTarget(theTarget); 103 theSC.SetNeutronRP(theNeutron); 93 theSC.SetNeutronRP(theNeutron); 104 theSC.SetTarget(theTarget); 94 theSC.SetTarget(theTarget); 105 theTC.SetNeutronRP(theNeutron); 95 theTC.SetNeutronRP(theNeutron); 106 theTC.SetTarget(theTarget); 96 theTC.SetTarget(theTarget); 107 theLC.SetNeutronRP(theNeutron); 97 theLC.SetNeutronRP(theNeutron); 108 theLC.SetTarget(theTarget); 98 theLC.SetTarget(theTarget); 109 theFF.SetNeutronRP(theNeutron); << 110 theFF.SetTarget(theTarget); << 111 << 112 // boost to target rest system and decide on << 113 theNeutron.Lorentz(theNeutron, -1 * theTarge << 114 99 115 // dice the photons << 116 100 117 G4DynamicParticleVector* thePhotons; << 101 theFF.SetNeutronRP(theNeutron); 118 thePhotons = theFS.GetPhotons(); << 102 theFF.SetTarget(theTarget); 119 << 120 // select the FS in charge << 121 << 122 eKinetic = theNeutron.GetKineticEnergy(); << 123 G4double xSec[4]; << 124 xSec[0] = theFC.GetXsec(eKinetic); << 125 xSec[1] = xSec[0] + theSC.GetXsec(eKinetic); << 126 xSec[2] = xSec[1] + theTC.GetXsec(eKinetic); << 127 xSec[3] = xSec[2] + theLC.GetXsec(eKinetic); << 128 G4int it; << 129 unsigned int i = 0; << 130 G4double random = G4UniformRand(); << 131 if (xSec[3] == 0) { << 132 it = -1; << 133 } << 134 else { << 135 for (i = 0; i < 4; i++) { << 136 it = i; << 137 if (random < xSec[i] / xSec[3]) break; << 138 } << 139 } << 140 << 141 // dice neutron multiplicities, energies and << 142 // no energy conservation on an event-to-eve << 143 // also for mean, we rely on the consistancy << 144 << 145 G4int Prompt = 0, delayed = 0, all = 0; << 146 G4DynamicParticleVector* theNeutrons = nullp << 147 switch (it) // check logic, and ask, if par << 148 // particles @@@ << 149 { << 150 case 0: << 151 theFS.SampleNeutronMult(all, Prompt, del << 152 if (Prompt == 0 && delayed == 0) Prompt << 153 theNeutrons = theFC.ApplyYourself(Prompt << 154 // take 'U' into account explicitly (see << 155 break; << 156 case 1: << 157 theFS.SampleNeutronMult(all, Prompt, del << 158 if (Prompt == 0 && delayed == 0) Prompt << 159 theNeutrons = theSC.ApplyYourself(Prompt << 160 break; << 161 case 2: << 162 theFS.SampleNeutronMult(all, Prompt, del << 163 if (Prompt == 0 && delayed == 0) Prompt << 164 theNeutrons = theTC.ApplyYourself(Prompt << 165 break; << 166 case 3: << 167 theFS.SampleNeutronMult(all, Prompt, del << 168 if (Prompt == 0 && delayed == 0) Prompt << 169 theNeutrons = theLC.ApplyYourself(Prompt << 170 break; << 171 default: << 172 break; << 173 } << 174 << 175 // dice delayed neutrons and photons, and fa << 176 // for Prompt in case channel had no FS data << 177 << 178 if (produceFissionFragments) delayed = 0; << 179 << 180 G4double* theDecayConstants; << 181 << 182 if (theNeutrons != nullptr) { << 183 theDecayConstants = new G4double[delayed]; << 184 for (i = 0; i < theNeutrons->size(); ++i) << 185 theResult.Get()->AddSecondary(theNeutron << 186 } << 187 delete theNeutrons; << 188 << 189 G4DynamicParticleVector* theDelayed = null << 190 theDelayed = theFS.ApplyYourself(0, delaye << 191 for (i = 0; i < theDelayed->size(); i++) { << 192 G4double time = -G4Log(G4UniformRand()) << 193 time += theTrack.GetGlobalTime(); << 194 theResult.Get()->AddSecondary(theDelayed << 195 theResult.Get()->GetSecondary(theResult. << 196 } << 197 delete theDelayed; << 198 } << 199 else { << 200 theFS.SampleNeutronMult(all, Prompt, delay << 201 theDecayConstants = new G4double[delayed]; << 202 if (Prompt == 0 && delayed == 0) Prompt = << 203 theNeutrons = theFS.ApplyYourself(Prompt, << 204 G4int i0; << 205 for (i0 = 0; i0 < Prompt; ++i0) { << 206 theResult.Get()->AddSecondary(theNeutron << 207 } << 208 << 209 for (i0 = Prompt; i0 < Prompt + delayed; + << 210 // Protect against the very rare case of << 211 G4double time = 0.0; << 212 if (theDecayConstants[i0 - Prompt] > 1.0 << 213 time = -G4Log(G4UniformRand()) / theDe << 214 } << 215 else { << 216 G4ExceptionDescription ed; << 217 ed << " theDecayConstants[i0-Prompt]=" << 218 << " -> cannot sample the time : << 219 G4Exception("G4ParticleHPFissionFS::Ap << 220 } << 221 << 222 time += theTrack.GetGlobalTime(); << 223 theResult.Get()->AddSecondary(theNeutron << 224 theResult.Get()->GetSecondary(theResult. << 225 } << 226 delete theNeutrons; << 227 } << 228 delete[] theDecayConstants; << 229 << 230 std::size_t nPhotons = 0; << 231 if (thePhotons != nullptr) { << 232 nPhotons = thePhotons->size(); << 233 for (i = 0; i < nPhotons; ++i) { << 234 theResult.Get()->AddSecondary(thePhotons << 235 } << 236 delete thePhotons; << 237 } << 238 << 239 // finally deal with local energy deposition << 240 103 241 G4ParticleHPFissionERelease* theERelease = t << 104 //TKWORK 120531 242 G4double eDepByFragments = theERelease->GetF << 105 //G4cout << theTarget.GetDefinition() << G4endl; this should be NULL 243 // theResult.SetLocalEnergyDeposit(eDepByFra << 106 //G4cout << "Z = " << theBaseZ << ", A = " << theBaseA << ", M = " << theBaseM << G4endl; 244 if (!produceFissionFragments) theResult.Get( << 107 // theNDLDataZ,A,M should be filled in each FS (theFS, theFC, theSC, theTC, theLC and theFF) 245 // clean up the primary neutron << 108 ////G4cout << "Z = " << theNDLDataZ << ", A = " << theNDLDataA << ", M = " << theNDLDataM << G4endl; 246 theResult.Get()->SetStatusChange(stopAndKill << 109 247 << 110 // boost to target rest system and decide on channel. 248 if (produceFissionFragments) { << 111 theNeutron.Lorentz(theNeutron, -1*theTarget); 249 G4int fragA_Z = 0; << 112 250 G4int fragA_A = 0; << 113 // dice the photons 251 G4int fragA_M = 0; << 114 252 // System is traget rest! << 115 G4DynamicParticleVector * thePhotons; 253 theFF.GetAFissionFragment(eKinetic, fragA_ << 116 thePhotons = theFS.GetPhotons(); 254 if (0 == fragA_A) { return theResult.Get() << 117 255 G4int fragB_Z = (G4int)theBaseZ - fragA_Z; << 118 // select the FS in charge 256 G4int fragB_A = (G4int)theBaseA - fragA_A << 119 257 << 120 eKinetic = theNeutron.GetKineticEnergy(); 258 G4IonTable* pt = G4IonTable::GetIonTable() << 121 G4double xSec[4]; 259 // Excitation energy is not taken into acc << 122 xSec[0] = theFC.GetXsec(eKinetic); 260 G4ParticleDefinition* pdA = pt->GetIon(fra << 123 xSec[1] = xSec[0]+theSC.GetXsec(eKinetic); 261 G4ParticleDefinition* pdB = pt->GetIon(fra << 124 xSec[2] = xSec[1]+theTC.GetXsec(eKinetic); 262 << 125 xSec[3] = xSec[2]+theLC.GetXsec(eKinetic); 263 // Isotropic Distribution << 126 G4int it; 264 G4double phi = twopi * G4UniformRand(); << 127 unsigned int i=0; 265 // Bug #1745 DHW G4double theta = pi*G4Uni << 128 G4double random = G4UniformRand(); 266 G4double costheta = 2. * G4UniformRand() - << 129 if(xSec[3]==0) 267 G4double theta = std::acos(costheta); << 130 { 268 G4double sinth = std::sin(theta); << 131 it=-1; 269 G4ThreeVector direction(sinth * std::cos(p << 132 } 270 << 133 else 271 // Just use ENDF value for this << 134 { 272 G4double ER = eDepByFragments; << 135 for(i=0; i<4; i++) 273 G4double ma = pdA->GetPDGMass(); << 136 { 274 G4double mb = pdB->GetPDGMass(); << 137 it =i; 275 G4double EA = ER / (1 + ma / mb); << 138 if(random<xSec[i]/xSec[3]) break; 276 G4double EB = ER - EA; << 139 } 277 auto dpA = new G4DynamicParticle(pdA, dire << 140 } 278 auto dpB = new G4DynamicParticle(pdB, -dir << 141 279 theResult.Get()->AddSecondary(dpA, secID); << 142 // dice neutron multiplicities, energies and momenta in Lab. @@ 280 theResult.Get()->AddSecondary(dpB, secID); << 143 // no energy conservation on an event-to-event basis. we rely on the data to be ok. @@ 281 } << 144 // also for mean, we rely on the consistancy of the data. @@ >> 145 >> 146 G4int Prompt=0, delayed=0, all=0; >> 147 G4DynamicParticleVector * theNeutrons = 0; >> 148 switch(it) // check logic, and ask, if partials can be assumed to correspond to individual particles @@@ >> 149 { >> 150 case 0: >> 151 theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 0); >> 152 if(Prompt==0&&delayed==0) Prompt=all; >> 153 theNeutrons = theFC.ApplyYourself(Prompt); // delayed always in FS >> 154 // take 'U' into account explicitely (see 5.4) in the sampling of energy @@@@ >> 155 break; >> 156 case 1: >> 157 theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 1); >> 158 if(Prompt==0&&delayed==0) Prompt=all; >> 159 theNeutrons = theSC.ApplyYourself(Prompt); // delayed always in FS, off done in FSFissionFS >> 160 break; >> 161 case 2: >> 162 theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 2); >> 163 if(Prompt==0&&delayed==0) Prompt=all; >> 164 theNeutrons = theTC.ApplyYourself(Prompt); // delayed always in FS >> 165 break; >> 166 case 3: >> 167 theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 3); >> 168 if(Prompt==0&&delayed==0) Prompt=all; >> 169 theNeutrons = theLC.ApplyYourself(Prompt); // delayed always in FS >> 170 break; >> 171 default: >> 172 break; >> 173 } >> 174 >> 175 // dice delayed neutrons and photons, and fallback >> 176 // for Prompt in case channel had no FS data; add all paricles to FS. >> 177 >> 178 //TKWORK120531 >> 179 if ( produceFissionFragments ) delayed=0; >> 180 >> 181 G4double * theDecayConstants; >> 182 >> 183 if( theNeutrons != 0) >> 184 { >> 185 theDecayConstants = new G4double[delayed]; >> 186 // >> 187 //110527TKDB Unused codes, Detected by gcc4.6 compiler >> 188 //G4int nPhotons = 0; >> 189 //if(thePhotons!=0) nPhotons = thePhotons->size(); >> 190 for(i=0; i<theNeutrons->size(); i++) >> 191 { >> 192 theResult.Get()->AddSecondary(theNeutrons->operator[](i)); >> 193 } >> 194 delete theNeutrons; >> 195 >> 196 G4DynamicParticleVector * theDelayed = 0; >> 197 // G4cout << "delayed" << G4endl; >> 198 theDelayed = theFS.ApplyYourself(0, delayed, theDecayConstants); >> 199 for(i=0; i<theDelayed->size(); i++) >> 200 { >> 201 G4double time = -G4Log(G4UniformRand())/theDecayConstants[i]; >> 202 time += theTrack.GetGlobalTime(); >> 203 theResult.Get()->AddSecondary(theDelayed->operator[](i)); >> 204 theResult.Get()->GetSecondary(theResult.Get()->GetNumberOfSecondaries()-1)->SetTime(time); >> 205 } >> 206 delete theDelayed; >> 207 } >> 208 else >> 209 { >> 210 // cout << " all = "<<all<<G4endl; >> 211 theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 0); >> 212 theDecayConstants = new G4double[delayed]; >> 213 if(Prompt==0&&delayed==0) Prompt=all; >> 214 theNeutrons = theFS.ApplyYourself(Prompt, delayed, theDecayConstants); >> 215 //110527TKDB Unused codes, Detected by gcc4.6 compiler >> 216 //G4int nPhotons = 0; >> 217 //if(thePhotons!=0) nPhotons = thePhotons->size(); >> 218 G4int i0; >> 219 for(i0=0; i0<Prompt; i0++) >> 220 { >> 221 theResult.Get()->AddSecondary(theNeutrons->operator[](i0)); >> 222 } >> 223 >> 224 //G4cout << "delayed" << G4endl; >> 225 for(i0=Prompt; i0<Prompt+delayed; i0++) >> 226 { >> 227 // Protect against the very rare case of division by zero >> 228 G4double time = 0.0; >> 229 if ( theDecayConstants[i0-Prompt] > 1.0e-30 ) { >> 230 time = -G4Log(G4UniformRand())/theDecayConstants[i0-Prompt]; >> 231 } else { >> 232 G4ExceptionDescription ed; >> 233 ed << " theDecayConstants[i0-Prompt]=" << theDecayConstants[i0-Prompt] >> 234 << " -> cannot sample the time : set it to 0.0 !" << G4endl; >> 235 G4Exception( "G4ParticleHPFissionFS::ApplyYourself ", "HAD_FISSIONHP_001", JustWarning, ed ); >> 236 } >> 237 >> 238 time += theTrack.GetGlobalTime(); >> 239 theResult.Get()->AddSecondary(theNeutrons->operator[](i0)); >> 240 theResult.Get()->GetSecondary(theResult.Get()->GetNumberOfSecondaries()-1)->SetTime(time); >> 241 } >> 242 delete theNeutrons; >> 243 } >> 244 delete [] theDecayConstants; >> 245 // cout << "all delayed "<<delayed<<G4endl; >> 246 unsigned int nPhotons = 0; >> 247 if(thePhotons!=0) >> 248 { >> 249 nPhotons = thePhotons->size(); >> 250 for(i=0; i<nPhotons; i++) >> 251 { >> 252 theResult.Get()->AddSecondary(thePhotons->operator[](i)); >> 253 } >> 254 delete thePhotons; >> 255 } >> 256 >> 257 // finally deal with local energy depositions. >> 258 // G4cout <<"Number of secondaries = "<<theResult.GetNumberOfSecondaries()<< G4endl; >> 259 // G4cout <<"Number of photons = "<<nPhotons<<G4endl; >> 260 // G4cout <<"Number of Prompt = "<<Prompt<<G4endl; >> 261 // G4cout <<"Number of delayed = "<<delayed<<G4endl; >> 262 >> 263 G4ParticleHPFissionERelease * theERelease = theFS.GetEnergyRelease(); >> 264 G4double eDepByFragments = theERelease->GetFragmentKinetic(); >> 265 //theResult.SetLocalEnergyDeposit(eDepByFragments); >> 266 if ( !produceFissionFragments ) theResult.Get()->SetLocalEnergyDeposit(eDepByFragments); >> 267 // cout << "local energy deposit" << eDepByFragments<<G4endl; >> 268 // clean up the primary neutron >> 269 theResult.Get()->SetStatusChange(stopAndKill); >> 270 //G4cout << "Prompt = " << Prompt << ", Delayed = " << delayed << ", All= " << all << G4endl; >> 271 //G4cout << "local energy deposit " << eDepByFragments/MeV << "MeV " << G4endl; >> 272 >> 273 //TKWORK120531 >> 274 if ( produceFissionFragments ) >> 275 { >> 276 G4int fragA_Z=0; >> 277 G4int fragA_A=0; >> 278 G4int fragA_M=0; >> 279 // System is traget rest! >> 280 theFF.GetAFissionFragment(eKinetic,fragA_Z,fragA_A,fragA_M); >> 281 G4int fragB_Z=(G4int)theBaseZ-fragA_Z; >> 282 G4int fragB_A=(G4int)theBaseA-fragA_A-Prompt; >> 283 //fragA_M ignored >> 284 //G4int fragB_M=theBaseM-fragA_M; >> 285 //G4cout << fragA_Z << " " << fragA_A << " " << fragA_M << G4endl; >> 286 //G4cout << fragB_Z << " " << fragB_A << G4endl; >> 287 >> 288 G4IonTable* pt = G4IonTable::GetIonTable(); >> 289 //Excitation energy is not taken into account >> 290 G4ParticleDefinition* pdA = pt->GetIon( fragA_Z , fragA_A , 0.0 ); >> 291 G4ParticleDefinition* pdB = pt->GetIon( fragB_Z , fragB_A , 0.0 ); >> 292 >> 293 //Isotropic Distribution >> 294 G4double phi = twopi*G4UniformRand(); >> 295 // Bug #1745 DHW G4double theta = pi*G4UniformRand(); >> 296 G4double costheta = 2.*G4UniformRand()-1.; >> 297 G4double theta = std::acos(costheta); >> 298 G4double sinth = std::sin(theta); >> 299 G4ThreeVector direction(sinth*std::cos(phi), sinth*std::sin(phi), costheta); >> 300 >> 301 // Just use ENDF value for this >> 302 G4double ER = eDepByFragments; >> 303 G4double ma = pdA->GetPDGMass(); >> 304 G4double mb = pdB->GetPDGMass(); >> 305 G4double EA = ER / ( 1 + ma/mb); >> 306 G4double EB = ER - EA; >> 307 G4DynamicParticle* dpA = new G4DynamicParticle( pdA , direction , EA); >> 308 G4DynamicParticle* dpB = new G4DynamicParticle( pdB , -direction , EB); >> 309 theResult.Get()->AddSecondary(dpA); >> 310 theResult.Get()->AddSecondary(dpB); >> 311 } >> 312 //TKWORK 120531 END 282 313 283 return theResult.Get(); << 314 return theResult.Get(); 284 } << 315 } 285 316