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Geant4/processes/hadronic/models/particle_hp/src/G4ParticleHPField.cc

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Diff markup

Differences between /processes/hadronic/models/particle_hp/src/G4ParticleHPField.cc (Version 11.3.0) and /processes/hadronic/models/particle_hp/src/G4ParticleHPField.cc (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // neutron_hp -- source file                       26 // neutron_hp -- source file
 27 // J.P. Wellisch, Nov-1996                         27 // J.P. Wellisch, Nov-1996
 28 // A prototype of the low energy neutron trans     28 // A prototype of the low energy neutron transport model.
 29 //                                                 29 //
 30 // P. Arce, June-2014 Conversion neutron_hp to     30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 31 //                                                 31 //
 32 #include "G4ParticleHPField.hh"                    32 #include "G4ParticleHPField.hh"
 33                                                    33 
 34 #include "G4HadronicException.hh"                  34 #include "G4HadronicException.hh"
 35 #include "G4ios.hh"                                35 #include "G4ios.hh"
 36                                                    36 
 37 G4ParticleHPField::G4ParticleHPField()             37 G4ParticleHPField::G4ParticleHPField()
 38 {                                                  38 {
 39   theData = new G4ParticleHPFieldPoint[100];       39   theData = new G4ParticleHPFieldPoint[100];
 40   nPoints = 100;                                   40   nPoints = 100;
 41   nEntries = 0;                                    41   nEntries = 0;
 42   theData->SetData(0, 0, 0);                       42   theData->SetData(0, 0, 0);
 43 }                                                  43 }
 44                                                    44 
 45 G4ParticleHPField::~G4ParticleHPField()            45 G4ParticleHPField::~G4ParticleHPField()
 46 {                                                  46 {
 47   delete[] theData;                                47   delete[] theData;
 48 }                                                  48 }
 49                                                    49 
 50 G4double G4ParticleHPField::GetY(G4double e, G     50 G4double G4ParticleHPField::GetY(G4double e, G4int j)
 51 {                                                  51 {
 52   G4int low = 0;                                   52   G4int low = 0;
 53   G4int high = 0;                                  53   G4int high = 0;
 54   G4int i;                                         54   G4int i;
 55   for (i = 1; i < nEntries / 10; i++) {            55   for (i = 1; i < nEntries / 10; i++) {
 56     if (theData[10 * i].GetX() > e) break;         56     if (theData[10 * i].GetX() > e) break;
 57   }                                                57   }
 58   if (i == (nEntries / 10)) {                      58   if (i == (nEntries / 10)) {
 59     i = 10 * i;                                    59     i = 10 * i;
 60     while (i < nEntries)  // Loop checking, 11     60     while (i < nEntries)  // Loop checking, 11.05.2015, T. Koi
 61     {                                              61     {
 62       if (theData[i++].GetX() > e) break;          62       if (theData[i++].GetX() > e) break;
 63     }                                              63     }
 64     if (i == nEntries) {                           64     if (i == nEntries) {
 65       low = nEntries - 1;                          65       low = nEntries - 1;
 66       high = nEntries - 2;                         66       high = nEntries - 2;
 67     }                                              67     }
 68     else {                                         68     else {
 69       low = i - 1;                                 69       low = i - 1;
 70       high = i;                                    70       high = i;
 71     }                                              71     }
 72   }                                                72   }
 73   else {                                           73   else {
 74     for (G4int jj = 0; jj < 10; jj++) {            74     for (G4int jj = 0; jj < 10; jj++) {
 75       if (theData[i].GetX() < e) break;            75       if (theData[i].GetX() < e) break;
 76       i--;                                         76       i--;
 77     }                                              77     }
 78     low = i;                                       78     low = i;
 79     high = i + 1;                                  79     high = i + 1;
 80   }                                                80   }
 81   G4double x1, x2, y1, y2, x, y;                   81   G4double x1, x2, y1, y2, x, y;
 82   x = e;                                           82   x = e;
 83   x1 = theData[low].GetX();                        83   x1 = theData[low].GetX();
 84   x2 = theData[high].GetX();                       84   x2 = theData[high].GetX();
 85   y1 = theData[low].GetY(j);                       85   y1 = theData[low].GetY(j);
 86   y2 = theData[high].GetY(j);                      86   y2 = theData[high].GetY(j);
 87   y = x * (y2 - y1) / (x2 - x1);                   87   y = x * (y2 - y1) / (x2 - x1);
 88   return y += y2 - x2 * (y2 - y1) / (x2 - x1);     88   return y += y2 - x2 * (y2 - y1) / (x2 - x1);
 89 }                                                  89 }
 90                                                    90 
 91 void G4ParticleHPField::Dump()                     91 void G4ParticleHPField::Dump()
 92 {                                                  92 {
 93   G4cout << nEntries << G4endl;                    93   G4cout << nEntries << G4endl;
 94   for (G4int i = 0; i < nEntries; ++i) {       <<  94   for (G4int i = 0; i < nEntries; i++) {
 95     G4cout << theData[i].GetX() << " ";            95     G4cout << theData[i].GetX() << " ";
 96     for (G4int j = 0; j < theData[i].GetDepth( <<  96     for (G4int j = 0; j < theData[i].GetDepth(); j++) {
 97       G4cout << theData[i].GetY(j) << " ";         97       G4cout << theData[i].GetY(j) << " ";
 98     }                                              98     }
 99     G4cout << G4endl;                              99     G4cout << G4endl;
100   }                                               100   }
101 }                                                 101 }
102                                                   102 
103 void G4ParticleHPField::Check(G4int i)            103 void G4ParticleHPField::Check(G4int i)
104 {                                                 104 {
105   if (i > nEntries)                               105   if (i > nEntries)
106     throw G4HadronicException(__FILE__, __LINE    106     throw G4HadronicException(__FILE__, __LINE__,
107                               "Skipped some in    107                               "Skipped some index numbers in G4ParticleHPField");
108   if (i == nPoints) {                             108   if (i == nPoints) {
109     nPoints += 50;                                109     nPoints += 50;
110     const std::size_t fsize = nPoints > 0 ? nP << 110     auto buff = new G4ParticleHPFieldPoint[nPoints];
111     auto buff = new G4ParticleHPFieldPoint[fsi << 111     //      G4cout << "copying 1"<<G4endl;
112     for (G4int j = 0; j < nEntries; ++j) {     << 112     for (G4int j = 0; j < nEntries; j++) {
113       buff[j] = theData[j];                       113       buff[j] = theData[j];
114     }                                             114     }
                                                   >> 115     //      G4cout << "copying 2"<<G4endl;
115     delete[] theData;                             116     delete[] theData;
116     theData = buff;                               117     theData = buff;
117   }                                               118   }
118   if (i == nEntries) nEntries = i + 1;            119   if (i == nEntries) nEntries = i + 1;
119 }                                                 120 }
120                                                   121