Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // neutron_hp -- source file 26 // neutron_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHPField.hh" 32 #include "G4ParticleHPField.hh" 33 << 34 #include "G4HadronicException.hh" 33 #include "G4HadronicException.hh" 35 #include "G4ios.hh" 34 #include "G4ios.hh" 36 35 37 G4ParticleHPField::G4ParticleHPField() << 38 { << 39 theData = new G4ParticleHPFieldPoint[100]; << 40 nPoints = 100; << 41 nEntries = 0; << 42 theData->SetData(0, 0, 0); << 43 } << 44 << 45 G4ParticleHPField::~G4ParticleHPField() << 46 { << 47 delete[] theData; << 48 } << 49 36 50 G4double G4ParticleHPField::GetY(G4double e, G << 37 G4ParticleHPField::G4ParticleHPField() 51 { << 38 { 52 G4int low = 0; << 39 theData = new G4ParticleHPFieldPoint[100]; 53 G4int high = 0; << 40 nPoints=100; 54 G4int i; << 41 nEntries=0; 55 for (i = 1; i < nEntries / 10; i++) { << 42 theData->SetData(0,0,0); 56 if (theData[10 * i].GetX() > e) break; << 57 } 43 } 58 if (i == (nEntries / 10)) { << 44 59 i = 10 * i; << 45 G4ParticleHPField::~G4ParticleHPField(){ delete [] theData;} 60 while (i < nEntries) // Loop checking, 11 << 46 >> 47 G4double G4ParticleHPField::GetY(G4double e, G4int j) >> 48 { >> 49 G4int low = 0; >> 50 G4int high = 0; >> 51 G4int i; >> 52 for (i=1; i<nEntries/10; i++) 61 { 53 { 62 if (theData[i++].GetX() > e) break; << 54 if(theData[10*i].GetX()>e) break; 63 } << 64 if (i == nEntries) { << 65 low = nEntries - 1; << 66 high = nEntries - 2; << 67 } << 68 else { << 69 low = i - 1; << 70 high = i; << 71 } << 72 } << 73 else { << 74 for (G4int jj = 0; jj < 10; jj++) { << 75 if (theData[i].GetX() < e) break; << 76 i--; << 77 } 55 } 78 low = i; << 56 if(i==(nEntries/10)) 79 high = i + 1; << 57 { >> 58 i=10*i; >> 59 while (i<nEntries) // Loop checking, 11.05.2015, T. Koi >> 60 { >> 61 if(theData[i++].GetX()>e) break; >> 62 } >> 63 if (i==nEntries) >> 64 { >> 65 low = nEntries-1; >> 66 high = nEntries-2; >> 67 }else{ >> 68 low = i-1; >> 69 high = i; >> 70 } >> 71 }else{ >> 72 for (G4int jj=0; jj<10; jj++) >> 73 { >> 74 if(theData[i].GetX()<e) break; >> 75 i--; >> 76 } >> 77 low = i; >> 78 high = i+1; >> 79 } >> 80 G4double x1, x2, y1, y2, x, y; >> 81 x = e; >> 82 x1 = theData[low] .GetX(); >> 83 x2 = theData[high].GetX(); >> 84 y1 = theData[low] .GetY(j); >> 85 y2 = theData[high].GetY(j); >> 86 y = x*(y2-y1)/(x2-x1); >> 87 return y += y2-x2*(y2-y1)/(x2-x1); 80 } 88 } 81 G4double x1, x2, y1, y2, x, y; << 82 x = e; << 83 x1 = theData[low].GetX(); << 84 x2 = theData[high].GetX(); << 85 y1 = theData[low].GetY(j); << 86 y2 = theData[high].GetY(j); << 87 y = x * (y2 - y1) / (x2 - x1); << 88 return y += y2 - x2 * (y2 - y1) / (x2 - x1); << 89 } << 90 89 91 void G4ParticleHPField::Dump() << 90 void G4ParticleHPField::Dump() 92 { << 91 { 93 G4cout << nEntries << G4endl; << 92 G4cout << nEntries<<G4endl; 94 for (G4int i = 0; i < nEntries; ++i) { << 93 for(G4int i=0; i<nEntries; i++) 95 G4cout << theData[i].GetX() << " "; << 94 { 96 for (G4int j = 0; j < theData[i].GetDepth( << 95 G4cout << theData[i].GetX()<<" "; 97 G4cout << theData[i].GetY(j) << " "; << 96 for(G4int j=0; j<theData[i].GetDepth(); j++) >> 97 { >> 98 G4cout << theData[i].GetY(j)<<" "; >> 99 } >> 100 G4cout << G4endl; 98 } 101 } 99 G4cout << G4endl; << 100 } 102 } 101 } << 103 102 << 104 void G4ParticleHPField::Check(G4int i) 103 void G4ParticleHPField::Check(G4int i) << 105 { 104 { << 106 if(i>nEntries) throw G4HadronicException(__FILE__, __LINE__, "Skipped some index numbers in G4ParticleHPField"); 105 if (i > nEntries) << 107 if(i==nPoints) 106 throw G4HadronicException(__FILE__, __LINE << 108 { 107 "Skipped some in << 109 nPoints += 50; 108 if (i == nPoints) { << 110 G4ParticleHPFieldPoint * buff = new G4ParticleHPFieldPoint[nPoints]; 109 nPoints += 50; << 111 // G4cout << "copying 1"<<G4endl; 110 const std::size_t fsize = nPoints > 0 ? nP << 112 for (G4int j=0; j<nEntries; j++) 111 auto buff = new G4ParticleHPFieldPoint[fsi << 113 { 112 for (G4int j = 0; j < nEntries; ++j) { << 114 buff[j] = theData[j]; 113 buff[j] = theData[j]; << 115 } >> 116 // G4cout << "copying 2"<<G4endl; >> 117 delete [] theData; >> 118 theData = buff; 114 } 119 } 115 delete[] theData; << 120 if(i==nEntries) nEntries=i+1; 116 theData = buff; << 117 } 121 } 118 if (i == nEntries) nEntries = i + 1; << 119 } << 120 122