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Geant4/processes/hadronic/models/particle_hp/src/G4ParticleHPField.cc

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Diff markup

Differences between /processes/hadronic/models/particle_hp/src/G4ParticleHPField.cc (Version 11.3.0) and /processes/hadronic/models/particle_hp/src/G4ParticleHPField.cc (Version 10.5.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 // neutron_hp -- source file                       26 // neutron_hp -- source file
 27 // J.P. Wellisch, Nov-1996                         27 // J.P. Wellisch, Nov-1996
 28 // A prototype of the low energy neutron trans     28 // A prototype of the low energy neutron transport model.
 29 //                                                 29 //
 30 // P. Arce, June-2014 Conversion neutron_hp to     30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
 31 //                                                 31 //
 32 #include "G4ParticleHPField.hh"                    32 #include "G4ParticleHPField.hh"
 33                                                << 
 34 #include "G4HadronicException.hh"                  33 #include "G4HadronicException.hh"
 35 #include "G4ios.hh"                                34 #include "G4ios.hh"
 36                                                    35 
 37 G4ParticleHPField::G4ParticleHPField()         << 
 38 {                                              << 
 39   theData = new G4ParticleHPFieldPoint[100];   << 
 40   nPoints = 100;                               << 
 41   nEntries = 0;                                << 
 42   theData->SetData(0, 0, 0);                   << 
 43 }                                              << 
 44                                                << 
 45 G4ParticleHPField::~G4ParticleHPField()        << 
 46 {                                              << 
 47   delete[] theData;                            << 
 48 }                                              << 
 49                                                    36 
 50 G4double G4ParticleHPField::GetY(G4double e, G <<  37   G4ParticleHPField::G4ParticleHPField()
 51 {                                              <<  38   {
 52   G4int low = 0;                               <<  39     theData = new G4ParticleHPFieldPoint[100]; 
 53   G4int high = 0;                              <<  40     nPoints=100;
 54   G4int i;                                     <<  41     nEntries=0;
 55   for (i = 1; i < nEntries / 10; i++) {        <<  42     theData->SetData(0,0,0);
 56     if (theData[10 * i].GetX() > e) break;     << 
 57   }                                                43   }
 58   if (i == (nEntries / 10)) {                  <<  44   
 59     i = 10 * i;                                <<  45   G4ParticleHPField::~G4ParticleHPField(){ delete [] theData;}
 60     while (i < nEntries)  // Loop checking, 11 <<  46   
                                                   >>  47   G4double G4ParticleHPField::GetY(G4double e, G4int j)
                                                   >>  48   {
                                                   >>  49     G4int low   = 0;
                                                   >>  50     G4int high  = 0;
                                                   >>  51     G4int i;
                                                   >>  52     for (i=1; i<nEntries/10; i++)
 61     {                                              53     {
 62       if (theData[i++].GetX() > e) break;      <<  54       if(theData[10*i].GetX()>e) break;
 63     }                                          << 
 64     if (i == nEntries) {                       << 
 65       low = nEntries - 1;                      << 
 66       high = nEntries - 2;                     << 
 67     }                                          << 
 68     else {                                     << 
 69       low = i - 1;                             << 
 70       high = i;                                << 
 71     }                                          << 
 72   }                                            << 
 73   else {                                       << 
 74     for (G4int jj = 0; jj < 10; jj++) {        << 
 75       if (theData[i].GetX() < e) break;        << 
 76       i--;                                     << 
 77     }                                              55     }
 78     low = i;                                   <<  56     if(i==(nEntries/10))
 79     high = i + 1;                              <<  57     {
                                                   >>  58       i=10*i;
                                                   >>  59       while (i<nEntries) // Loop checking, 11.05.2015, T. Koi
                                                   >>  60       {
                                                   >>  61         if(theData[i++].GetX()>e) break;
                                                   >>  62       } 
                                                   >>  63       if (i==nEntries)
                                                   >>  64       {
                                                   >>  65         low  = nEntries-1;
                                                   >>  66         high = nEntries-2;
                                                   >>  67       }else{
                                                   >>  68         low = i-1;
                                                   >>  69         high = i;
                                                   >>  70       }
                                                   >>  71     }else{
                                                   >>  72       for (G4int jj=0; jj<10; jj++)
                                                   >>  73       {
                                                   >>  74         if(theData[i].GetX()<e) break;
                                                   >>  75         i--;
                                                   >>  76       }
                                                   >>  77       low = i;
                                                   >>  78       high = i+1;
                                                   >>  79     }
                                                   >>  80     G4double x1, x2, y1, y2, x, y;
                                                   >>  81     x = e;
                                                   >>  82     x1 = theData[low] .GetX();
                                                   >>  83     x2 = theData[high].GetX();
                                                   >>  84     y1 = theData[low] .GetY(j);
                                                   >>  85     y2 = theData[high].GetY(j);
                                                   >>  86     y = x*(y2-y1)/(x2-x1);
                                                   >>  87     return y += y2-x2*(y2-y1)/(x2-x1);
 80   }                                                88   }
 81   G4double x1, x2, y1, y2, x, y;               << 
 82   x = e;                                       << 
 83   x1 = theData[low].GetX();                    << 
 84   x2 = theData[high].GetX();                   << 
 85   y1 = theData[low].GetY(j);                   << 
 86   y2 = theData[high].GetY(j);                  << 
 87   y = x * (y2 - y1) / (x2 - x1);               << 
 88   return y += y2 - x2 * (y2 - y1) / (x2 - x1); << 
 89 }                                              << 
 90                                                    89 
 91 void G4ParticleHPField::Dump()                 <<  90   void G4ParticleHPField::Dump()
 92 {                                              <<  91   {
 93   G4cout << nEntries << G4endl;                <<  92     G4cout << nEntries<<G4endl;
 94   for (G4int i = 0; i < nEntries; ++i) {       <<  93     for(G4int i=0; i<nEntries; i++)
 95     G4cout << theData[i].GetX() << " ";        <<  94     {
 96     for (G4int j = 0; j < theData[i].GetDepth( <<  95       G4cout << theData[i].GetX()<<" ";
 97       G4cout << theData[i].GetY(j) << " ";     <<  96       for(G4int j=0; j<theData[i].GetDepth(); j++)
                                                   >>  97       {
                                                   >>  98         G4cout << theData[i].GetY(j)<<" ";
                                                   >>  99       }
                                                   >> 100       G4cout << G4endl;
 98     }                                             101     }
 99     G4cout << G4endl;                          << 
100   }                                               102   }
101 }                                              << 103   
102                                                << 104   void G4ParticleHPField::Check(G4int i)
103 void G4ParticleHPField::Check(G4int i)         << 105   {
104 {                                              << 106     if(i>nEntries) throw G4HadronicException(__FILE__, __LINE__, "Skipped some index numbers in G4ParticleHPField");
105   if (i > nEntries)                            << 107     if(i==nPoints)
106     throw G4HadronicException(__FILE__, __LINE << 108     {
107                               "Skipped some in << 109       nPoints += 50;
108   if (i == nPoints) {                          << 110       G4ParticleHPFieldPoint * buff = new G4ParticleHPFieldPoint[nPoints];
109     nPoints += 50;                             << 111 //      G4cout << "copying 1"<<G4endl;
110     const std::size_t fsize = nPoints > 0 ? nP << 112       for (G4int j=0; j<nEntries; j++) 
111     auto buff = new G4ParticleHPFieldPoint[fsi << 113       {
112     for (G4int j = 0; j < nEntries; ++j) {     << 114         buff[j] = theData[j];
113       buff[j] = theData[j];                    << 115       }
                                                   >> 116 //      G4cout << "copying 2"<<G4endl;
                                                   >> 117       delete [] theData;
                                                   >> 118       theData = buff;
114     }                                             119     }
115     delete[] theData;                          << 120     if(i==nEntries) nEntries=i+1;
116     theData = buff;                            << 
117   }                                               121   }
118   if (i == nEntries) nEntries = i + 1;         << 
119 }                                              << 
120                                                   122