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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // particle_hp -- source file 26 // particle_hp -- source file 27 // J.P. Wellisch, Nov-1996 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron trans 28 // A prototype of the low energy neutron transport model. 29 // 29 // 30 // P. Arce, Dec-2014 Conversion neutron_hp to 30 // P. Arce, Dec-2014 Conversion neutron_hp to particle_hp 31 // 31 // 32 #include "G4ParticleHP2PInelasticFS.hh" 32 #include "G4ParticleHP2PInelasticFS.hh" 33 33 34 #include "G4Nucleus.hh" 34 #include "G4Nucleus.hh" 35 #include "G4PhysicsModelCatalog.hh" 35 #include "G4PhysicsModelCatalog.hh" 36 #include "G4Proton.hh" 36 #include "G4Proton.hh" 37 37 38 G4ParticleHP2PInelasticFS::G4ParticleHP2PInela 38 G4ParticleHP2PInelasticFS::G4ParticleHP2PInelasticFS() 39 { 39 { 40 secID = G4PhysicsModelCatalog::GetModelID("m 40 secID = G4PhysicsModelCatalog::GetModelID("model_G4ParticleHP2PInelasticFS_F30"); 41 } 41 } 42 42 43 G4HadFinalState* G4ParticleHP2PInelasticFS::Ap 43 G4HadFinalState* G4ParticleHP2PInelasticFS::ApplyYourself(const G4HadProjectile& theTrack) 44 { 44 { 45 // these are the particle types in the final 45 // these are the particle types in the final state 46 46 47 G4ParticleDefinition* theDefs[2]; 47 G4ParticleDefinition* theDefs[2]; 48 theDefs[0] = G4Proton::Proton(); 48 theDefs[0] = G4Proton::Proton(); 49 theDefs[1] = G4Proton::Proton(); 49 theDefs[1] = G4Proton::Proton(); 50 50 51 // fill the final state 51 // fill the final state 52 G4ParticleHPInelasticBaseFS::BaseApply(theTr 52 G4ParticleHPInelasticBaseFS::BaseApply(theTrack, theDefs, 2); 53 53 54 // return the result 54 // return the result 55 return theResult.Get(); 55 return theResult.Get(); 56 } 56 } 57 57 58 void G4ParticleHP2PInelasticFS::Init(G4double << 58 void G4ParticleHP2PInelasticFS::Init(G4double A, G4double Z, G4int M, G4String& dirName, 59 const G4S << 59 G4String& aFSType, G4ParticleDefinition* projectile) 60 { 60 { 61 G4ParticleHPInelasticBaseFS::Init(A, Z, M, d 61 G4ParticleHPInelasticBaseFS::Init(A, Z, M, dirName, aFSType, projectile); 62 G4double ResidualA = 0; 62 G4double ResidualA = 0; 63 G4double ResidualZ = 0; 63 G4double ResidualZ = 0; 64 if (projectile == G4Neutron::Neutron()) { 64 if (projectile == G4Neutron::Neutron()) { 65 ResidualA = A - 1; 65 ResidualA = A - 1; 66 ResidualZ = Z - 2; 66 ResidualZ = Z - 2; 67 } 67 } 68 else if (projectile == G4Proton::Proton()) { 68 else if (projectile == G4Proton::Proton()) { 69 ResidualA = A - 1; 69 ResidualA = A - 1; 70 ResidualZ = Z - 1; 70 ResidualZ = Z - 1; 71 } 71 } 72 else if (projectile == G4Deuteron::Deuteron( 72 else if (projectile == G4Deuteron::Deuteron()) { 73 ResidualA = A; 73 ResidualA = A; 74 ResidualZ = Z - 1; 74 ResidualZ = Z - 1; 75 } 75 } 76 else if (projectile == G4Triton::Triton()) { 76 else if (projectile == G4Triton::Triton()) { 77 ResidualA = A + 1; 77 ResidualA = A + 1; 78 ResidualZ = Z - 1; 78 ResidualZ = Z - 1; 79 } 79 } 80 else if (projectile == G4He3::He3()) { 80 else if (projectile == G4He3::He3()) { 81 ResidualA = A + 1; 81 ResidualA = A + 1; 82 ResidualZ = Z; 82 ResidualZ = Z; 83 } 83 } 84 else if (projectile == G4Alpha::Alpha()) { 84 else if (projectile == G4Alpha::Alpha()) { 85 ResidualA = A + 2; 85 ResidualA = A + 2; 86 ResidualZ = Z; 86 ResidualZ = Z; 87 } 87 } 88 88 89 G4ParticleHPInelasticBaseFS::InitGammas(Resi 89 G4ParticleHPInelasticBaseFS::InitGammas(ResidualA, ResidualZ); 90 } 90 } 91 91