Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // 070613 fix memory leaking by T. Koi 29 // 30 // P. Arce, June-2014 Conversion neutron_hp to 31 // 32 #ifndef G4ParticleHPAngular_h 33 #define G4ParticleHPAngular_h 1 34 35 #include "G4Cache.hh" 36 #include "G4ParticleHPLegendreStore.hh" 37 #include "G4ParticleHPPartial.hh" 38 #include "G4ReactionProduct.hh" 39 #include "G4ios.hh" 40 #include "Randomize.hh" 41 #include "globals.hh" 42 43 #include <fstream> 44 45 class G4ParticleHPAngular 46 { 47 struct toBeCached 48 { 49 const G4ReactionProduct* theProjectile 50 const G4ReactionProduct* theTarget{nul 51 toBeCached() = default; 52 }; 53 54 public: 55 G4ParticleHPAngular() 56 { 57 theIsoFlag = true; 58 theCoefficients = nullptr; 59 theProbArray = nullptr; 60 toBeCached val; 61 fCache.Put(val); 62 63 theAngularDistributionType = 0; 64 frameFlag = 0; 65 targetMass = 0.0; 66 } 67 68 ~G4ParticleHPAngular() 69 { 70 delete theCoefficients; 71 delete theProbArray; 72 } 73 74 void Init(std::istream& aDataFile); 75 76 void SampleAndUpdate(G4ReactionProduct& an 77 78 void SetTarget(const G4ReactionProduct& aT 79 80 void SetProjectileRP(const G4ReactionProdu 81 { 82 fCache.Get().theProjectileRP = &anIncide 83 } 84 85 inline G4double GetTargetMass() { return t 86 87 private: 88 // the type of distribution; currently 89 // isotropic (0), 90 // and legendre representation (1) 91 // probability distribution (2) 92 // are supported 93 94 G4int theAngularDistributionType; 95 G4int frameFlag; // 1=Lab, 2=CMS 96 97 G4bool theIsoFlag; // isotropic or not? 98 99 G4ParticleHPLegendreStore* theCoefficients 100 101 G4ParticleHPPartial* theProbArray; 102 // the probability array p,costh for energ 103 104 G4double targetMass; 105 106 G4Cache<toBeCached> fCache; 107 }; 108 109 #endif 110