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Geant4/processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh

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Diff markup

Differences between /processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh (Version 11.3.0) and /processes/hadronic/models/particle_hp/include/G4ParticleHPAngular.hh (Version 4.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 // 070613 fix memory leaking by T. Koi            
 29 //                                                
 30 // P. Arce, June-2014 Conversion neutron_hp to    
 31 //                                                
 32 #ifndef G4ParticleHPAngular_h                     
 33 #define G4ParticleHPAngular_h 1                   
 34                                                   
 35 #include "G4Cache.hh"                             
 36 #include "G4ParticleHPLegendreStore.hh"           
 37 #include "G4ParticleHPPartial.hh"                 
 38 #include "G4ReactionProduct.hh"                   
 39 #include "G4ios.hh"                               
 40 #include "Randomize.hh"                           
 41 #include "globals.hh"                             
 42                                                   
 43 #include <fstream>                                
 44                                                   
 45 class G4ParticleHPAngular                         
 46 {                                                 
 47     struct toBeCached                             
 48     {                                             
 49         const G4ReactionProduct* theProjectile    
 50         const G4ReactionProduct* theTarget{nul    
 51         toBeCached() = default;                   
 52     };                                            
 53                                                   
 54   public:                                         
 55     G4ParticleHPAngular()                         
 56     {                                             
 57       theIsoFlag = true;                          
 58       theCoefficients = nullptr;                  
 59       theProbArray = nullptr;                     
 60       toBeCached val;                             
 61       fCache.Put(val);                            
 62                                                   
 63       theAngularDistributionType = 0;             
 64       frameFlag = 0;                              
 65       targetMass = 0.0;                           
 66     }                                             
 67                                                   
 68     ~G4ParticleHPAngular()                        
 69     {                                             
 70       delete theCoefficients;                     
 71       delete theProbArray;                        
 72     }                                             
 73                                                   
 74     void Init(std::istream& aDataFile);           
 75                                                   
 76     void SampleAndUpdate(G4ReactionProduct& an    
 77                                                   
 78     void SetTarget(const G4ReactionProduct& aT    
 79                                                   
 80     void SetProjectileRP(const G4ReactionProdu    
 81     {                                             
 82       fCache.Get().theProjectileRP = &anIncide    
 83     }                                             
 84                                                   
 85     inline G4double GetTargetMass() { return t    
 86                                                   
 87   private:                                        
 88     // the type of distribution; currently        
 89     // isotropic (0),                             
 90     // and legendre representation (1)            
 91     // probability distribution (2)               
 92     // are supported                              
 93                                                   
 94     G4int theAngularDistributionType;             
 95     G4int frameFlag;  // 1=Lab, 2=CMS             
 96                                                   
 97     G4bool theIsoFlag;  // isotropic or not?      
 98                                                   
 99     G4ParticleHPLegendreStore* theCoefficients    
100                                                   
101     G4ParticleHPPartial* theProbArray;            
102     // the probability array p,costh for energ    
103                                                   
104     G4double targetMass;                          
105                                                   
106     G4Cache<toBeCached> fCache;                   
107 };                                                
108                                                   
109 #endif                                            
110